blob: fffa2ce291b4144ddba237356c3eca384b19a7ef [file] [log] [blame]
/*
* Copyright (C) 2021-2022 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GPUQueue.h"
#include "GPUBuffer.h"
namespace WebCore {
String GPUQueue::label() const
{
return m_backing->label();
}
void GPUQueue::setLabel(String&& label)
{
m_backing->setLabel(WTFMove(label));
}
void GPUQueue::submit(Vector<RefPtr<GPUCommandBuffer>>&& commandBuffers)
{
Vector<std::reference_wrapper<PAL::WebGPU::CommandBuffer>> result;
result.reserveInitialCapacity(commandBuffers.size());
for (const auto& commandBuffer : commandBuffers) {
if (!commandBuffer)
continue;
result.uncheckedAppend(commandBuffer->backing());
}
m_backing->submit(WTFMove(result));
}
void GPUQueue::onSubmittedWorkDone(OnSubmittedWorkDonePromise&& promise)
{
m_backing->onSubmittedWorkDone([promise = WTFMove(promise)] () mutable {
promise.resolve(nullptr);
});
}
void GPUQueue::writeBuffer(
const GPUBuffer& buffer,
GPUSize64 bufferOffset,
BufferSource&& data,
GPUSize64 dataOffset,
std::optional<GPUSize64> size)
{
m_backing->writeBuffer(buffer.backing(), bufferOffset, data.data(), data.length(), dataOffset, size);
}
void GPUQueue::writeTexture(
const GPUImageCopyTexture& destination,
BufferSource&& data,
const GPUImageDataLayout& imageDataLayout,
const GPUExtent3D& size)
{
m_backing->writeTexture(destination.convertToBacking(), data.data(), data.length(), imageDataLayout.convertToBacking(), convertToBacking(size));
}
void GPUQueue::copyExternalImageToTexture(
const GPUImageCopyExternalImage& source,
const GPUImageCopyTextureTagged& destination,
const GPUExtent3D& copySize)
{
m_backing->copyExternalImageToTexture(source.convertToBacking(), destination.convertToBacking(), convertToBacking(copySize));
}
}