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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <cstdint>
#include <pal/graphics/WebGPU/WebGPUPrimitiveTopology.h>
namespace WebCore {
enum class GPUPrimitiveTopology : uint8_t {
PointList,
LineList,
LineStrip,
TriangleList,
TriangleStrip,
};
inline PAL::WebGPU::PrimitiveTopology convertToBacking(GPUPrimitiveTopology primitiveTopology)
{
switch (primitiveTopology) {
case GPUPrimitiveTopology::PointList:
return PAL::WebGPU::PrimitiveTopology::PointList;
case GPUPrimitiveTopology::LineList:
return PAL::WebGPU::PrimitiveTopology::LineList;
case GPUPrimitiveTopology::LineStrip:
return PAL::WebGPU::PrimitiveTopology::LineStrip;
case GPUPrimitiveTopology::TriangleList:
return PAL::WebGPU::PrimitiveTopology::TriangleList;
case GPUPrimitiveTopology::TriangleStrip:
return PAL::WebGPU::PrimitiveTopology::TriangleStrip;
}
RELEASE_ASSERT_NOT_REACHED();
}
}