blob: da7620a248a57d9acb8b41e73025a1468b92ca21 [file] [log] [blame]
/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "GPUIntegralTypes.h"
#include <pal/graphics/WebGPU/WebGPUExtent3D.h>
#include <variant>
#include <wtf/Vector.h>
namespace WebCore {
struct GPUExtent3DDict {
PAL::WebGPU::Extent3DDict convertToBacking() const
{
return {
width,
height,
depthOrArrayLayers,
};
}
GPUIntegerCoordinate width { 0 };
GPUIntegerCoordinate height { 0 };
GPUIntegerCoordinate depthOrArrayLayers { 0 };
};
using GPUExtent3D = std::variant<Vector<GPUIntegerCoordinate>, GPUExtent3DDict>;
inline PAL::WebGPU::Extent3D convertToBacking(const GPUExtent3D& extent3D)
{
return WTF::switchOn(extent3D, [] (const Vector<GPUIntegerCoordinate>& vector) -> PAL::WebGPU::Extent3D {
return vector;
}, [] (const GPUExtent3DDict& extent3D) -> PAL::WebGPU::Extent3D {
return extent3D.convertToBacking();
});
}
}