blob: 90e3642d0111f35a31a41a066498bc19e7499c9c [file] [log] [blame]
/*
* Copyright (C) 2021-2022 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GPUComputePassEncoder.h"
#include "GPUBindGroup.h"
#include "GPUBuffer.h"
#include "GPUComputePipeline.h"
#include "GPUQuerySet.h"
namespace WebCore {
String GPUComputePassEncoder::label() const
{
return m_backing->label();
}
void GPUComputePassEncoder::setLabel(String&& label)
{
m_backing->setLabel(WTFMove(label));
}
void GPUComputePassEncoder::setPipeline(const GPUComputePipeline& computePipeline)
{
m_backing->setPipeline(computePipeline.backing());
}
void GPUComputePassEncoder::dispatch(GPUSize32 workgroupCountX, GPUSize32 workgroupCountY, GPUSize32 workgroupCountZ)
{
m_backing->dispatch(workgroupCountX, workgroupCountY, workgroupCountZ);
}
void GPUComputePassEncoder::dispatchIndirect(const GPUBuffer& indirectBuffer, GPUSize64 indirectOffset)
{
m_backing->dispatchIndirect(indirectBuffer.backing(), indirectOffset);
}
void GPUComputePassEncoder::end()
{
m_backing->end();
}
void GPUComputePassEncoder::setBindGroup(GPUIndex32 index, const GPUBindGroup& bindGroup,
std::optional<Vector<GPUBufferDynamicOffset>>&& dynamicOffsets)
{
m_backing->setBindGroup(index, bindGroup.backing(), WTFMove(dynamicOffsets));
}
void GPUComputePassEncoder::setBindGroup(GPUIndex32 index, const GPUBindGroup& bindGroup,
const JSC::Uint32Array& dynamicOffsetsData,
GPUSize64 dynamicOffsetsDataStart,
GPUSize32 dynamicOffsetsDataLength)
{
m_backing->setBindGroup(index, bindGroup.backing(), dynamicOffsetsData.data(), dynamicOffsetsData.length(), dynamicOffsetsDataStart, dynamicOffsetsDataLength);
}
void GPUComputePassEncoder::pushDebugGroup(String&& groupLabel)
{
m_backing->pushDebugGroup(WTFMove(groupLabel));
}
void GPUComputePassEncoder::popDebugGroup()
{
m_backing->popDebugGroup();
}
void GPUComputePassEncoder::insertDebugMarker(String&& markerLabel)
{
m_backing->insertDebugMarker(WTFMove(markerLabel));
}
}