blob: b34aaccffaeda4486d3eb2dd6b8949d0d5e99341 [file] [log] [blame]
/*
* Copyright (C) 2021-2022 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "GPUCanvasCompositingAlphaMode.h"
#include "GPUDevice.h"
#include "GPUExtent3DDict.h"
#include "GPUPredefinedColorSpace.h"
#include "GPUTextureFormat.h"
#include "GPUTextureUsage.h"
#include <cstdint>
#include <optional>
#include <pal/graphics/WebGPU/WebGPUCanvasConfiguration.h>
#include <wtf/RefPtr.h>
#include <wtf/Vector.h>
namespace WebCore {
struct GPUCanvasConfiguration {
PAL::WebGPU::CanvasConfiguration convertToBacking() const
{
ASSERT(device);
return {
device->backing(),
WebCore::convertToBacking(format),
convertTextureUsageFlagsToBacking(usage),
viewFormats.map([] (auto& viewFormat) {
return WebCore::convertToBacking(viewFormat);
}),
WebCore::convertToBacking(colorSpace),
WebCore::convertToBacking(compositingAlphaMode),
size ? std::optional { WebCore::convertToBacking(*size) } : std::nullopt,
};
}
GPUDevice* device { nullptr };
GPUTextureFormat format { GPUTextureFormat::R8unorm };
GPUTextureUsageFlags usage { GPUTextureUsage::RENDER_ATTACHMENT };
Vector<GPUTextureFormat> viewFormats;
GPUPredefinedColorSpace colorSpace { GPUPredefinedColorSpace::SRGB };
GPUCanvasCompositingAlphaMode compositingAlphaMode { GPUCanvasCompositingAlphaMode::Opaque };
std::optional<GPUExtent3D> size;
};
}