blob: 6f2b63c0ce23593a20a41ec6efb5f225f64f7350 [file] [log] [blame]
/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "GPUBufferBinding.h"
#include "GPUExternalTexture.h"
#include "GPUIntegralTypes.h"
#include "GPUSampler.h"
#include "GPUTextureView.h"
#include <pal/graphics/WebGPU/WebGPUBindGroupEntry.h>
#include <utility>
#include <variant>
namespace WebCore {
using GPUBindingResource = std::variant<RefPtr<GPUSampler>, RefPtr<GPUTextureView>, GPUBufferBinding, RefPtr<GPUExternalTexture>>;
inline PAL::WebGPU::BindingResource convertToBacking(const GPUBindingResource& bindingResource)
{
return WTF::switchOn(bindingResource, [] (const RefPtr<GPUSampler>& sampler) -> PAL::WebGPU::BindingResource {
ASSERT(sampler);
return sampler->backing();
}, [] (const RefPtr<GPUTextureView>& textureView) -> PAL::WebGPU::BindingResource {
ASSERT(textureView);
return textureView->backing();
}, [] (const GPUBufferBinding& bufferBinding) -> PAL::WebGPU::BindingResource {
return bufferBinding.convertToBacking();
}, [] (const RefPtr<GPUExternalTexture>& externalTexture) -> PAL::WebGPU::BindingResource {
ASSERT(externalTexture);
return externalTexture->backing();
});
}
struct GPUBindGroupEntry {
PAL::WebGPU::BindGroupEntry convertToBacking() const
{
return {
binding,
WebCore::convertToBacking(resource),
};
}
GPUIndex32 binding { 0 };
GPUBindingResource resource;
};
}