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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gles_loader_autogen.h:
// Simple GLES function loader.
#ifndef UTIL_GLES_LOADER_AUTOGEN_H_
#define UTIL_GLES_LOADER_AUTOGEN_H_
#if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES
# error "Don't define GL prototypes if you want to use a loader!"
#endif // defined(GL_GLES_PROTOTYPES)
#include "angle_gl.h"
#include "util/util_export.h"
#define glAlphaFunc l_glAlphaFunc
#define glClipPlanef l_glClipPlanef
#define glColor4f l_glColor4f
#define glFogf l_glFogf
#define glFogfv l_glFogfv
#define glFrustumf l_glFrustumf
#define glGetClipPlanef l_glGetClipPlanef
#define glGetLightfv l_glGetLightfv
#define glGetMaterialfv l_glGetMaterialfv
#define glGetTexEnvfv l_glGetTexEnvfv
#define glLightModelf l_glLightModelf
#define glLightModelfv l_glLightModelfv
#define glLightf l_glLightf
#define glLightfv l_glLightfv
#define glLoadMatrixf l_glLoadMatrixf
#define glMaterialf l_glMaterialf
#define glMaterialfv l_glMaterialfv
#define glMultMatrixf l_glMultMatrixf
#define glMultiTexCoord4f l_glMultiTexCoord4f
#define glNormal3f l_glNormal3f
#define glOrthof l_glOrthof
#define glPointParameterf l_glPointParameterf
#define glPointParameterfv l_glPointParameterfv
#define glPointSize l_glPointSize
#define glRotatef l_glRotatef
#define glScalef l_glScalef
#define glTexEnvf l_glTexEnvf
#define glTexEnvfv l_glTexEnvfv
#define glTranslatef l_glTranslatef
#define glAlphaFuncx l_glAlphaFuncx
#define glClearColorx l_glClearColorx
#define glClearDepthx l_glClearDepthx
#define glClientActiveTexture l_glClientActiveTexture
#define glClipPlanex l_glClipPlanex
#define glColor4ub l_glColor4ub
#define glColor4x l_glColor4x
#define glColorPointer l_glColorPointer
#define glDepthRangex l_glDepthRangex
#define glDisableClientState l_glDisableClientState
#define glEnableClientState l_glEnableClientState
#define glFogx l_glFogx
#define glFogxv l_glFogxv
#define glFrustumx l_glFrustumx
#define glGetClipPlanex l_glGetClipPlanex
#define glGetFixedv l_glGetFixedv
#define glGetLightxv l_glGetLightxv
#define glGetMaterialxv l_glGetMaterialxv
#define glGetTexEnviv l_glGetTexEnviv
#define glGetTexEnvxv l_glGetTexEnvxv
#define glGetTexParameterxv l_glGetTexParameterxv
#define glLightModelx l_glLightModelx
#define glLightModelxv l_glLightModelxv
#define glLightx l_glLightx
#define glLightxv l_glLightxv
#define glLineWidthx l_glLineWidthx
#define glLoadIdentity l_glLoadIdentity
#define glLoadMatrixx l_glLoadMatrixx
#define glLogicOp l_glLogicOp
#define glMaterialx l_glMaterialx
#define glMaterialxv l_glMaterialxv
#define glMatrixMode l_glMatrixMode
#define glMultMatrixx l_glMultMatrixx
#define glMultiTexCoord4x l_glMultiTexCoord4x
#define glNormal3x l_glNormal3x
#define glNormalPointer l_glNormalPointer
#define glOrthox l_glOrthox
#define glPointParameterx l_glPointParameterx
#define glPointParameterxv l_glPointParameterxv
#define glPointSizex l_glPointSizex
#define glPolygonOffsetx l_glPolygonOffsetx
#define glPopMatrix l_glPopMatrix
#define glPushMatrix l_glPushMatrix
#define glRotatex l_glRotatex
#define glSampleCoveragex l_glSampleCoveragex
#define glScalex l_glScalex
#define glShadeModel l_glShadeModel
#define glTexCoordPointer l_glTexCoordPointer
#define glTexEnvi l_glTexEnvi
#define glTexEnvx l_glTexEnvx
#define glTexEnviv l_glTexEnviv
#define glTexEnvxv l_glTexEnvxv
#define glTexParameterx l_glTexParameterx
#define glTexParameterxv l_glTexParameterxv
#define glTranslatex l_glTranslatex
#define glVertexPointer l_glVertexPointer
#define glActiveTexture l_glActiveTexture
#define glAttachShader l_glAttachShader
#define glBindAttribLocation l_glBindAttribLocation
#define glBindBuffer l_glBindBuffer
#define glBindFramebuffer l_glBindFramebuffer
#define glBindRenderbuffer l_glBindRenderbuffer
#define glBindTexture l_glBindTexture
#define glBlendColor l_glBlendColor
#define glBlendEquation l_glBlendEquation
#define glBlendEquationSeparate l_glBlendEquationSeparate
#define glBlendFunc l_glBlendFunc
#define glBlendFuncSeparate l_glBlendFuncSeparate
#define glBufferData l_glBufferData
#define glBufferSubData l_glBufferSubData
#define glCheckFramebufferStatus l_glCheckFramebufferStatus
#define glClear l_glClear
#define glClearColor l_glClearColor
#define glClearDepthf l_glClearDepthf
#define glClearStencil l_glClearStencil
#define glColorMask l_glColorMask
#define glCompileShader l_glCompileShader
#define glCompressedTexImage2D l_glCompressedTexImage2D
#define glCompressedTexSubImage2D l_glCompressedTexSubImage2D
#define glCopyTexImage2D l_glCopyTexImage2D
#define glCopyTexSubImage2D l_glCopyTexSubImage2D
#define glCreateProgram l_glCreateProgram
#define glCreateShader l_glCreateShader
#define glCullFace l_glCullFace
#define glDeleteBuffers l_glDeleteBuffers
#define glDeleteFramebuffers l_glDeleteFramebuffers
#define glDeleteProgram l_glDeleteProgram
#define glDeleteRenderbuffers l_glDeleteRenderbuffers
#define glDeleteShader l_glDeleteShader
#define glDeleteTextures l_glDeleteTextures
#define glDepthFunc l_glDepthFunc
#define glDepthMask l_glDepthMask
#define glDepthRangef l_glDepthRangef
#define glDetachShader l_glDetachShader
#define glDisable l_glDisable
#define glDisableVertexAttribArray l_glDisableVertexAttribArray
#define glDrawArrays l_glDrawArrays
#define glDrawElements l_glDrawElements
#define glEnable l_glEnable
#define glEnableVertexAttribArray l_glEnableVertexAttribArray
#define glFinish l_glFinish
#define glFlush l_glFlush
#define glFramebufferRenderbuffer l_glFramebufferRenderbuffer
#define glFramebufferTexture2D l_glFramebufferTexture2D
#define glFrontFace l_glFrontFace
#define glGenBuffers l_glGenBuffers
#define glGenerateMipmap l_glGenerateMipmap
#define glGenFramebuffers l_glGenFramebuffers
#define glGenRenderbuffers l_glGenRenderbuffers
#define glGenTextures l_glGenTextures
#define glGetActiveAttrib l_glGetActiveAttrib
#define glGetActiveUniform l_glGetActiveUniform
#define glGetAttachedShaders l_glGetAttachedShaders
#define glGetAttribLocation l_glGetAttribLocation
#define glGetBooleanv l_glGetBooleanv
#define glGetBufferParameteriv l_glGetBufferParameteriv
#define glGetError l_glGetError
#define glGetFloatv l_glGetFloatv
#define glGetFramebufferAttachmentParameteriv l_glGetFramebufferAttachmentParameteriv
#define glGetIntegerv l_glGetIntegerv
#define glGetProgramiv l_glGetProgramiv
#define glGetProgramInfoLog l_glGetProgramInfoLog
#define glGetRenderbufferParameteriv l_glGetRenderbufferParameteriv
#define glGetShaderiv l_glGetShaderiv
#define glGetShaderInfoLog l_glGetShaderInfoLog
#define glGetShaderPrecisionFormat l_glGetShaderPrecisionFormat
#define glGetShaderSource l_glGetShaderSource
#define glGetString l_glGetString
#define glGetTexParameterfv l_glGetTexParameterfv
#define glGetTexParameteriv l_glGetTexParameteriv
#define glGetUniformfv l_glGetUniformfv
#define glGetUniformiv l_glGetUniformiv
#define glGetUniformLocation l_glGetUniformLocation
#define glGetVertexAttribfv l_glGetVertexAttribfv
#define glGetVertexAttribiv l_glGetVertexAttribiv
#define glGetVertexAttribPointerv l_glGetVertexAttribPointerv
#define glHint l_glHint
#define glIsBuffer l_glIsBuffer
#define glIsEnabled l_glIsEnabled
#define glIsFramebuffer l_glIsFramebuffer
#define glIsProgram l_glIsProgram
#define glIsRenderbuffer l_glIsRenderbuffer
#define glIsShader l_glIsShader
#define glIsTexture l_glIsTexture
#define glLineWidth l_glLineWidth
#define glLinkProgram l_glLinkProgram
#define glPixelStorei l_glPixelStorei
#define glPolygonOffset l_glPolygonOffset
#define glReadPixels l_glReadPixels
#define glReleaseShaderCompiler l_glReleaseShaderCompiler
#define glRenderbufferStorage l_glRenderbufferStorage
#define glSampleCoverage l_glSampleCoverage
#define glScissor l_glScissor
#define glShaderBinary l_glShaderBinary
#define glShaderSource l_glShaderSource
#define glStencilFunc l_glStencilFunc
#define glStencilFuncSeparate l_glStencilFuncSeparate
#define glStencilMask l_glStencilMask
#define glStencilMaskSeparate l_glStencilMaskSeparate
#define glStencilOp l_glStencilOp
#define glStencilOpSeparate l_glStencilOpSeparate
#define glTexImage2D l_glTexImage2D
#define glTexParameterf l_glTexParameterf
#define glTexParameterfv l_glTexParameterfv
#define glTexParameteri l_glTexParameteri
#define glTexParameteriv l_glTexParameteriv
#define glTexSubImage2D l_glTexSubImage2D
#define glUniform1f l_glUniform1f
#define glUniform1fv l_glUniform1fv
#define glUniform1i l_glUniform1i
#define glUniform1iv l_glUniform1iv
#define glUniform2f l_glUniform2f
#define glUniform2fv l_glUniform2fv
#define glUniform2i l_glUniform2i
#define glUniform2iv l_glUniform2iv
#define glUniform3f l_glUniform3f
#define glUniform3fv l_glUniform3fv
#define glUniform3i l_glUniform3i
#define glUniform3iv l_glUniform3iv
#define glUniform4f l_glUniform4f
#define glUniform4fv l_glUniform4fv
#define glUniform4i l_glUniform4i
#define glUniform4iv l_glUniform4iv
#define glUniformMatrix2fv l_glUniformMatrix2fv
#define glUniformMatrix3fv l_glUniformMatrix3fv
#define glUniformMatrix4fv l_glUniformMatrix4fv
#define glUseProgram l_glUseProgram
#define glValidateProgram l_glValidateProgram
#define glVertexAttrib1f l_glVertexAttrib1f
#define glVertexAttrib1fv l_glVertexAttrib1fv
#define glVertexAttrib2f l_glVertexAttrib2f
#define glVertexAttrib2fv l_glVertexAttrib2fv
#define glVertexAttrib3f l_glVertexAttrib3f
#define glVertexAttrib3fv l_glVertexAttrib3fv
#define glVertexAttrib4f l_glVertexAttrib4f
#define glVertexAttrib4fv l_glVertexAttrib4fv
#define glVertexAttribPointer l_glVertexAttribPointer
#define glViewport l_glViewport
#define glReadBuffer l_glReadBuffer
#define glDrawRangeElements l_glDrawRangeElements
#define glTexImage3D l_glTexImage3D
#define glTexSubImage3D l_glTexSubImage3D
#define glCopyTexSubImage3D l_glCopyTexSubImage3D
#define glCompressedTexImage3D l_glCompressedTexImage3D
#define glCompressedTexSubImage3D l_glCompressedTexSubImage3D
#define glGenQueries l_glGenQueries
#define glDeleteQueries l_glDeleteQueries
#define glIsQuery l_glIsQuery
#define glBeginQuery l_glBeginQuery
#define glEndQuery l_glEndQuery
#define glGetQueryiv l_glGetQueryiv
#define glGetQueryObjectuiv l_glGetQueryObjectuiv
#define glUnmapBuffer l_glUnmapBuffer
#define glGetBufferPointerv l_glGetBufferPointerv
#define glDrawBuffers l_glDrawBuffers
#define glUniformMatrix2x3fv l_glUniformMatrix2x3fv
#define glUniformMatrix3x2fv l_glUniformMatrix3x2fv
#define glUniformMatrix2x4fv l_glUniformMatrix2x4fv
#define glUniformMatrix4x2fv l_glUniformMatrix4x2fv
#define glUniformMatrix3x4fv l_glUniformMatrix3x4fv
#define glUniformMatrix4x3fv l_glUniformMatrix4x3fv
#define glBlitFramebuffer l_glBlitFramebuffer
#define glRenderbufferStorageMultisample l_glRenderbufferStorageMultisample
#define glFramebufferTextureLayer l_glFramebufferTextureLayer
#define glMapBufferRange l_glMapBufferRange
#define glFlushMappedBufferRange l_glFlushMappedBufferRange
#define glBindVertexArray l_glBindVertexArray
#define glDeleteVertexArrays l_glDeleteVertexArrays
#define glGenVertexArrays l_glGenVertexArrays
#define glIsVertexArray l_glIsVertexArray
#define glGetIntegeri_v l_glGetIntegeri_v
#define glBeginTransformFeedback l_glBeginTransformFeedback
#define glEndTransformFeedback l_glEndTransformFeedback
#define glBindBufferRange l_glBindBufferRange
#define glBindBufferBase l_glBindBufferBase
#define glTransformFeedbackVaryings l_glTransformFeedbackVaryings
#define glGetTransformFeedbackVarying l_glGetTransformFeedbackVarying
#define glVertexAttribIPointer l_glVertexAttribIPointer
#define glGetVertexAttribIiv l_glGetVertexAttribIiv
#define glGetVertexAttribIuiv l_glGetVertexAttribIuiv
#define glVertexAttribI4i l_glVertexAttribI4i
#define glVertexAttribI4ui l_glVertexAttribI4ui
#define glVertexAttribI4iv l_glVertexAttribI4iv
#define glVertexAttribI4uiv l_glVertexAttribI4uiv
#define glGetUniformuiv l_glGetUniformuiv
#define glGetFragDataLocation l_glGetFragDataLocation
#define glUniform1ui l_glUniform1ui
#define glUniform2ui l_glUniform2ui
#define glUniform3ui l_glUniform3ui
#define glUniform4ui l_glUniform4ui
#define glUniform1uiv l_glUniform1uiv
#define glUniform2uiv l_glUniform2uiv
#define glUniform3uiv l_glUniform3uiv
#define glUniform4uiv l_glUniform4uiv
#define glClearBufferiv l_glClearBufferiv
#define glClearBufferuiv l_glClearBufferuiv
#define glClearBufferfv l_glClearBufferfv
#define glClearBufferfi l_glClearBufferfi
#define glGetStringi l_glGetStringi
#define glCopyBufferSubData l_glCopyBufferSubData
#define glGetUniformIndices l_glGetUniformIndices
#define glGetActiveUniformsiv l_glGetActiveUniformsiv
#define glGetUniformBlockIndex l_glGetUniformBlockIndex
#define glGetActiveUniformBlockiv l_glGetActiveUniformBlockiv
#define glGetActiveUniformBlockName l_glGetActiveUniformBlockName
#define glUniformBlockBinding l_glUniformBlockBinding
#define glDrawArraysInstanced l_glDrawArraysInstanced
#define glDrawElementsInstanced l_glDrawElementsInstanced
#define glFenceSync l_glFenceSync
#define glIsSync l_glIsSync
#define glDeleteSync l_glDeleteSync
#define glClientWaitSync l_glClientWaitSync
#define glWaitSync l_glWaitSync
#define glGetInteger64v l_glGetInteger64v
#define glGetSynciv l_glGetSynciv
#define glGetInteger64i_v l_glGetInteger64i_v
#define glGetBufferParameteri64v l_glGetBufferParameteri64v
#define glGenSamplers l_glGenSamplers
#define glDeleteSamplers l_glDeleteSamplers
#define glIsSampler l_glIsSampler
#define glBindSampler l_glBindSampler
#define glSamplerParameteri l_glSamplerParameteri
#define glSamplerParameteriv l_glSamplerParameteriv
#define glSamplerParameterf l_glSamplerParameterf
#define glSamplerParameterfv l_glSamplerParameterfv
#define glGetSamplerParameteriv l_glGetSamplerParameteriv
#define glGetSamplerParameterfv l_glGetSamplerParameterfv
#define glVertexAttribDivisor l_glVertexAttribDivisor
#define glBindTransformFeedback l_glBindTransformFeedback
#define glDeleteTransformFeedbacks l_glDeleteTransformFeedbacks
#define glGenTransformFeedbacks l_glGenTransformFeedbacks
#define glIsTransformFeedback l_glIsTransformFeedback
#define glPauseTransformFeedback l_glPauseTransformFeedback
#define glResumeTransformFeedback l_glResumeTransformFeedback
#define glGetProgramBinary l_glGetProgramBinary
#define glProgramBinary l_glProgramBinary
#define glProgramParameteri l_glProgramParameteri
#define glInvalidateFramebuffer l_glInvalidateFramebuffer
#define glInvalidateSubFramebuffer l_glInvalidateSubFramebuffer
#define glTexStorage2D l_glTexStorage2D
#define glTexStorage3D l_glTexStorage3D
#define glGetInternalformativ l_glGetInternalformativ
#define glDispatchCompute l_glDispatchCompute
#define glDispatchComputeIndirect l_glDispatchComputeIndirect
#define glDrawArraysIndirect l_glDrawArraysIndirect
#define glDrawElementsIndirect l_glDrawElementsIndirect
#define glFramebufferParameteri l_glFramebufferParameteri
#define glGetFramebufferParameteriv l_glGetFramebufferParameteriv
#define glGetProgramInterfaceiv l_glGetProgramInterfaceiv
#define glGetProgramResourceIndex l_glGetProgramResourceIndex
#define glGetProgramResourceName l_glGetProgramResourceName
#define glGetProgramResourceiv l_glGetProgramResourceiv
#define glGetProgramResourceLocation l_glGetProgramResourceLocation
#define glUseProgramStages l_glUseProgramStages
#define glActiveShaderProgram l_glActiveShaderProgram
#define glCreateShaderProgramv l_glCreateShaderProgramv
#define glBindProgramPipeline l_glBindProgramPipeline
#define glDeleteProgramPipelines l_glDeleteProgramPipelines
#define glGenProgramPipelines l_glGenProgramPipelines
#define glIsProgramPipeline l_glIsProgramPipeline
#define glGetProgramPipelineiv l_glGetProgramPipelineiv
#define glProgramUniform1i l_glProgramUniform1i
#define glProgramUniform2i l_glProgramUniform2i
#define glProgramUniform3i l_glProgramUniform3i
#define glProgramUniform4i l_glProgramUniform4i
#define glProgramUniform1ui l_glProgramUniform1ui
#define glProgramUniform2ui l_glProgramUniform2ui
#define glProgramUniform3ui l_glProgramUniform3ui
#define glProgramUniform4ui l_glProgramUniform4ui
#define glProgramUniform1f l_glProgramUniform1f
#define glProgramUniform2f l_glProgramUniform2f
#define glProgramUniform3f l_glProgramUniform3f
#define glProgramUniform4f l_glProgramUniform4f
#define glProgramUniform1iv l_glProgramUniform1iv
#define glProgramUniform2iv l_glProgramUniform2iv
#define glProgramUniform3iv l_glProgramUniform3iv
#define glProgramUniform4iv l_glProgramUniform4iv
#define glProgramUniform1uiv l_glProgramUniform1uiv
#define glProgramUniform2uiv l_glProgramUniform2uiv
#define glProgramUniform3uiv l_glProgramUniform3uiv
#define glProgramUniform4uiv l_glProgramUniform4uiv
#define glProgramUniform1fv l_glProgramUniform1fv
#define glProgramUniform2fv l_glProgramUniform2fv
#define glProgramUniform3fv l_glProgramUniform3fv
#define glProgramUniform4fv l_glProgramUniform4fv
#define glProgramUniformMatrix2fv l_glProgramUniformMatrix2fv
#define glProgramUniformMatrix3fv l_glProgramUniformMatrix3fv
#define glProgramUniformMatrix4fv l_glProgramUniformMatrix4fv
#define glProgramUniformMatrix2x3fv l_glProgramUniformMatrix2x3fv
#define glProgramUniformMatrix3x2fv l_glProgramUniformMatrix3x2fv
#define glProgramUniformMatrix2x4fv l_glProgramUniformMatrix2x4fv
#define glProgramUniformMatrix4x2fv l_glProgramUniformMatrix4x2fv
#define glProgramUniformMatrix3x4fv l_glProgramUniformMatrix3x4fv
#define glProgramUniformMatrix4x3fv l_glProgramUniformMatrix4x3fv
#define glValidateProgramPipeline l_glValidateProgramPipeline
#define glGetProgramPipelineInfoLog l_glGetProgramPipelineInfoLog
#define glBindImageTexture l_glBindImageTexture
#define glGetBooleani_v l_glGetBooleani_v
#define glMemoryBarrier l_glMemoryBarrier
#define glMemoryBarrierByRegion l_glMemoryBarrierByRegion
#define glTexStorage2DMultisample l_glTexStorage2DMultisample
#define glGetMultisamplefv l_glGetMultisamplefv
#define glSampleMaski l_glSampleMaski
#define glGetTexLevelParameteriv l_glGetTexLevelParameteriv
#define glGetTexLevelParameterfv l_glGetTexLevelParameterfv
#define glBindVertexBuffer l_glBindVertexBuffer
#define glVertexAttribFormat l_glVertexAttribFormat
#define glVertexAttribIFormat l_glVertexAttribIFormat
#define glVertexAttribBinding l_glVertexAttribBinding
#define glVertexBindingDivisor l_glVertexBindingDivisor
#define glBlendBarrier l_glBlendBarrier
#define glCopyImageSubData l_glCopyImageSubData
#define glDebugMessageControl l_glDebugMessageControl
#define glDebugMessageInsert l_glDebugMessageInsert
#define glDebugMessageCallback l_glDebugMessageCallback
#define glGetDebugMessageLog l_glGetDebugMessageLog
#define glPushDebugGroup l_glPushDebugGroup
#define glPopDebugGroup l_glPopDebugGroup
#define glObjectLabel l_glObjectLabel
#define glGetObjectLabel l_glGetObjectLabel
#define glObjectPtrLabel l_glObjectPtrLabel
#define glGetObjectPtrLabel l_glGetObjectPtrLabel
#define glGetPointerv l_glGetPointerv
#define glEnablei l_glEnablei
#define glDisablei l_glDisablei
#define glBlendEquationi l_glBlendEquationi
#define glBlendEquationSeparatei l_glBlendEquationSeparatei
#define glBlendFunci l_glBlendFunci
#define glBlendFuncSeparatei l_glBlendFuncSeparatei
#define glColorMaski l_glColorMaski
#define glIsEnabledi l_glIsEnabledi
#define glDrawElementsBaseVertex l_glDrawElementsBaseVertex
#define glDrawRangeElementsBaseVertex l_glDrawRangeElementsBaseVertex
#define glDrawElementsInstancedBaseVertex l_glDrawElementsInstancedBaseVertex
#define glFramebufferTexture l_glFramebufferTexture
#define glPrimitiveBoundingBox l_glPrimitiveBoundingBox
#define glGetGraphicsResetStatus l_glGetGraphicsResetStatus
#define glReadnPixels l_glReadnPixels
#define glGetnUniformfv l_glGetnUniformfv
#define glGetnUniformiv l_glGetnUniformiv
#define glGetnUniformuiv l_glGetnUniformuiv
#define glMinSampleShading l_glMinSampleShading
#define glPatchParameteri l_glPatchParameteri
#define glTexParameterIiv l_glTexParameterIiv
#define glTexParameterIuiv l_glTexParameterIuiv
#define glGetTexParameterIiv l_glGetTexParameterIiv
#define glGetTexParameterIuiv l_glGetTexParameterIuiv
#define glSamplerParameterIiv l_glSamplerParameterIiv
#define glSamplerParameterIuiv l_glSamplerParameterIuiv
#define glGetSamplerParameterIiv l_glGetSamplerParameterIiv
#define glGetSamplerParameterIuiv l_glGetSamplerParameterIuiv
#define glTexBuffer l_glTexBuffer
#define glTexBufferRange l_glTexBufferRange
#define glTexStorage3DMultisample l_glTexStorage3DMultisample
#define glBeginPerfMonitorAMD l_glBeginPerfMonitorAMD
#define glDeletePerfMonitorsAMD l_glDeletePerfMonitorsAMD
#define glEndPerfMonitorAMD l_glEndPerfMonitorAMD
#define glGenPerfMonitorsAMD l_glGenPerfMonitorsAMD
#define glGetPerfMonitorCounterDataAMD l_glGetPerfMonitorCounterDataAMD
#define glGetPerfMonitorCounterInfoAMD l_glGetPerfMonitorCounterInfoAMD
#define glGetPerfMonitorCounterStringAMD l_glGetPerfMonitorCounterStringAMD
#define glGetPerfMonitorCountersAMD l_glGetPerfMonitorCountersAMD
#define glGetPerfMonitorGroupStringAMD l_glGetPerfMonitorGroupStringAMD
#define glGetPerfMonitorGroupsAMD l_glGetPerfMonitorGroupsAMD
#define glSelectPerfMonitorCountersAMD l_glSelectPerfMonitorCountersAMD
#define glDrawArraysInstancedBaseInstanceANGLE l_glDrawArraysInstancedBaseInstanceANGLE
#define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \
l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE
#define glMultiDrawArraysInstancedBaseInstanceANGLE l_glMultiDrawArraysInstancedBaseInstanceANGLE
#define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE \
l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
#define glCopySubTexture3DANGLE l_glCopySubTexture3DANGLE
#define glCopyTexture3DANGLE l_glCopyTexture3DANGLE
#define glBlitFramebufferANGLE l_glBlitFramebufferANGLE
#define glRenderbufferStorageMultisampleANGLE l_glRenderbufferStorageMultisampleANGLE
#define glGetCompressedTexImageANGLE l_glGetCompressedTexImageANGLE
#define glGetRenderbufferImageANGLE l_glGetRenderbufferImageANGLE
#define glGetTexImageANGLE l_glGetTexImageANGLE
#define glGetTexLevelParameterfvANGLE l_glGetTexLevelParameterfvANGLE
#define glGetTexLevelParameterivANGLE l_glGetTexLevelParameterivANGLE
#define glDrawArraysInstancedANGLE l_glDrawArraysInstancedANGLE
#define glDrawElementsInstancedANGLE l_glDrawElementsInstancedANGLE
#define glVertexAttribDivisorANGLE l_glVertexAttribDivisorANGLE
#define glTexStorageMemFlags2DANGLE l_glTexStorageMemFlags2DANGLE
#define glTexStorageMemFlags2DMultisampleANGLE l_glTexStorageMemFlags2DMultisampleANGLE
#define glTexStorageMemFlags3DANGLE l_glTexStorageMemFlags3DANGLE
#define glTexStorageMemFlags3DMultisampleANGLE l_glTexStorageMemFlags3DMultisampleANGLE
#define glImportMemoryZirconHandleANGLE l_glImportMemoryZirconHandleANGLE
#define glMultiDrawArraysANGLE l_glMultiDrawArraysANGLE
#define glMultiDrawArraysInstancedANGLE l_glMultiDrawArraysInstancedANGLE
#define glMultiDrawElementsANGLE l_glMultiDrawElementsANGLE
#define glMultiDrawElementsInstancedANGLE l_glMultiDrawElementsInstancedANGLE
#define glProvokingVertexANGLE l_glProvokingVertexANGLE
#define glDisableExtensionANGLE l_glDisableExtensionANGLE
#define glRequestExtensionANGLE l_glRequestExtensionANGLE
#define glCompressedTexImage2DRobustANGLE l_glCompressedTexImage2DRobustANGLE
#define glCompressedTexImage3DRobustANGLE l_glCompressedTexImage3DRobustANGLE
#define glCompressedTexSubImage2DRobustANGLE l_glCompressedTexSubImage2DRobustANGLE
#define glCompressedTexSubImage3DRobustANGLE l_glCompressedTexSubImage3DRobustANGLE
#define glGetActiveUniformBlockivRobustANGLE l_glGetActiveUniformBlockivRobustANGLE
#define glGetBooleani_vRobustANGLE l_glGetBooleani_vRobustANGLE
#define glGetBooleanvRobustANGLE l_glGetBooleanvRobustANGLE
#define glGetBufferParameteri64vRobustANGLE l_glGetBufferParameteri64vRobustANGLE
#define glGetBufferParameterivRobustANGLE l_glGetBufferParameterivRobustANGLE
#define glGetBufferPointervRobustANGLE l_glGetBufferPointervRobustANGLE
#define glGetFloatvRobustANGLE l_glGetFloatvRobustANGLE
#define glGetFramebufferAttachmentParameterivRobustANGLE \
l_glGetFramebufferAttachmentParameterivRobustANGLE
#define glGetFramebufferParameterivRobustANGLE l_glGetFramebufferParameterivRobustANGLE
#define glGetInteger64i_vRobustANGLE l_glGetInteger64i_vRobustANGLE
#define glGetInteger64vRobustANGLE l_glGetInteger64vRobustANGLE
#define glGetIntegeri_vRobustANGLE l_glGetIntegeri_vRobustANGLE
#define glGetIntegervRobustANGLE l_glGetIntegervRobustANGLE
#define glGetInternalformativRobustANGLE l_glGetInternalformativRobustANGLE
#define glGetMultisamplefvRobustANGLE l_glGetMultisamplefvRobustANGLE
#define glGetPointervRobustANGLERobustANGLE l_glGetPointervRobustANGLERobustANGLE
#define glGetProgramInterfaceivRobustANGLE l_glGetProgramInterfaceivRobustANGLE
#define glGetProgramivRobustANGLE l_glGetProgramivRobustANGLE
#define glGetQueryObjecti64vRobustANGLE l_glGetQueryObjecti64vRobustANGLE
#define glGetQueryObjectivRobustANGLE l_glGetQueryObjectivRobustANGLE
#define glGetQueryObjectui64vRobustANGLE l_glGetQueryObjectui64vRobustANGLE
#define glGetQueryObjectuivRobustANGLE l_glGetQueryObjectuivRobustANGLE
#define glGetQueryivRobustANGLE l_glGetQueryivRobustANGLE
#define glGetRenderbufferParameterivRobustANGLE l_glGetRenderbufferParameterivRobustANGLE
#define glGetSamplerParameterIivRobustANGLE l_glGetSamplerParameterIivRobustANGLE
#define glGetSamplerParameterIuivRobustANGLE l_glGetSamplerParameterIuivRobustANGLE
#define glGetSamplerParameterfvRobustANGLE l_glGetSamplerParameterfvRobustANGLE
#define glGetSamplerParameterivRobustANGLE l_glGetSamplerParameterivRobustANGLE
#define glGetShaderivRobustANGLE l_glGetShaderivRobustANGLE
#define glGetTexLevelParameterfvRobustANGLE l_glGetTexLevelParameterfvRobustANGLE
#define glGetTexLevelParameterivRobustANGLE l_glGetTexLevelParameterivRobustANGLE
#define glGetTexParameterIivRobustANGLE l_glGetTexParameterIivRobustANGLE
#define glGetTexParameterIuivRobustANGLE l_glGetTexParameterIuivRobustANGLE
#define glGetTexParameterfvRobustANGLE l_glGetTexParameterfvRobustANGLE
#define glGetTexParameterivRobustANGLE l_glGetTexParameterivRobustANGLE
#define glGetUniformfvRobustANGLE l_glGetUniformfvRobustANGLE
#define glGetUniformivRobustANGLE l_glGetUniformivRobustANGLE
#define glGetUniformuivRobustANGLE l_glGetUniformuivRobustANGLE
#define glGetVertexAttribIivRobustANGLE l_glGetVertexAttribIivRobustANGLE
#define glGetVertexAttribIuivRobustANGLE l_glGetVertexAttribIuivRobustANGLE
#define glGetVertexAttribPointervRobustANGLE l_glGetVertexAttribPointervRobustANGLE
#define glGetVertexAttribfvRobustANGLE l_glGetVertexAttribfvRobustANGLE
#define glGetVertexAttribivRobustANGLE l_glGetVertexAttribivRobustANGLE
#define glGetnUniformfvRobustANGLE l_glGetnUniformfvRobustANGLE
#define glGetnUniformivRobustANGLE l_glGetnUniformivRobustANGLE
#define glGetnUniformuivRobustANGLE l_glGetnUniformuivRobustANGLE
#define glReadPixelsRobustANGLE l_glReadPixelsRobustANGLE
#define glReadnPixelsRobustANGLE l_glReadnPixelsRobustANGLE
#define glSamplerParameterIivRobustANGLE l_glSamplerParameterIivRobustANGLE
#define glSamplerParameterIuivRobustANGLE l_glSamplerParameterIuivRobustANGLE
#define glSamplerParameterfvRobustANGLE l_glSamplerParameterfvRobustANGLE
#define glSamplerParameterivRobustANGLE l_glSamplerParameterivRobustANGLE
#define glTexImage2DRobustANGLE l_glTexImage2DRobustANGLE
#define glTexImage3DRobustANGLE l_glTexImage3DRobustANGLE
#define glTexParameterIivRobustANGLE l_glTexParameterIivRobustANGLE
#define glTexParameterIuivRobustANGLE l_glTexParameterIuivRobustANGLE
#define glTexParameterfvRobustANGLE l_glTexParameterfvRobustANGLE
#define glTexParameterivRobustANGLE l_glTexParameterivRobustANGLE
#define glTexSubImage2DRobustANGLE l_glTexSubImage2DRobustANGLE
#define glTexSubImage3DRobustANGLE l_glTexSubImage3DRobustANGLE
#define glImportSemaphoreZirconHandleANGLE l_glImportSemaphoreZirconHandleANGLE
#define glInvalidateTextureANGLE l_glInvalidateTextureANGLE
#define glTexImage2DExternalANGLE l_glTexImage2DExternalANGLE
#define glGetMultisamplefvANGLE l_glGetMultisamplefvANGLE
#define glSampleMaskiANGLE l_glSampleMaskiANGLE
#define glTexStorage2DMultisampleANGLE l_glTexStorage2DMultisampleANGLE
#define glGetTranslatedShaderSourceANGLE l_glGetTranslatedShaderSourceANGLE
#define glAcquireTexturesANGLE l_glAcquireTexturesANGLE
#define glReleaseTexturesANGLE l_glReleaseTexturesANGLE
#define glBindUniformLocationCHROMIUM l_glBindUniformLocationCHROMIUM
#define glCompressedCopyTextureCHROMIUM l_glCompressedCopyTextureCHROMIUM
#define glCopySubTextureCHROMIUM l_glCopySubTextureCHROMIUM
#define glCopyTextureCHROMIUM l_glCopyTextureCHROMIUM
#define glCoverageModulationCHROMIUM l_glCoverageModulationCHROMIUM
#define glLoseContextCHROMIUM l_glLoseContextCHROMIUM
#define glEGLImageTargetTexStorageEXT l_glEGLImageTargetTexStorageEXT
#define glEGLImageTargetTextureStorageEXT l_glEGLImageTargetTextureStorageEXT
#define glBindFragDataLocationEXT l_glBindFragDataLocationEXT
#define glBindFragDataLocationIndexedEXT l_glBindFragDataLocationIndexedEXT
#define glGetFragDataIndexEXT l_glGetFragDataIndexEXT
#define glGetProgramResourceLocationIndexEXT l_glGetProgramResourceLocationIndexEXT
#define glBufferStorageEXT l_glBufferStorageEXT
#define glClipControlEXT l_glClipControlEXT
#define glCopyImageSubDataEXT l_glCopyImageSubDataEXT
#define glGetObjectLabelEXT l_glGetObjectLabelEXT
#define glLabelObjectEXT l_glLabelObjectEXT
#define glInsertEventMarkerEXT l_glInsertEventMarkerEXT
#define glPopGroupMarkerEXT l_glPopGroupMarkerEXT
#define glPushGroupMarkerEXT l_glPushGroupMarkerEXT
#define glDiscardFramebufferEXT l_glDiscardFramebufferEXT
#define glBeginQueryEXT l_glBeginQueryEXT
#define glDeleteQueriesEXT l_glDeleteQueriesEXT
#define glEndQueryEXT l_glEndQueryEXT
#define glGenQueriesEXT l_glGenQueriesEXT
#define glGetInteger64vEXT l_glGetInteger64vEXT
#define glGetQueryObjecti64vEXT l_glGetQueryObjecti64vEXT
#define glGetQueryObjectivEXT l_glGetQueryObjectivEXT
#define glGetQueryObjectui64vEXT l_glGetQueryObjectui64vEXT
#define glGetQueryObjectuivEXT l_glGetQueryObjectuivEXT
#define glGetQueryivEXT l_glGetQueryivEXT
#define glIsQueryEXT l_glIsQueryEXT
#define glQueryCounterEXT l_glQueryCounterEXT
#define glDrawBuffersEXT l_glDrawBuffersEXT
#define glBlendEquationSeparateiEXT l_glBlendEquationSeparateiEXT
#define glBlendEquationiEXT l_glBlendEquationiEXT
#define glBlendFuncSeparateiEXT l_glBlendFuncSeparateiEXT
#define glBlendFunciEXT l_glBlendFunciEXT
#define glColorMaskiEXT l_glColorMaskiEXT
#define glDisableiEXT l_glDisableiEXT
#define glEnableiEXT l_glEnableiEXT
#define glIsEnablediEXT l_glIsEnablediEXT
#define glDrawElementsBaseVertexEXT l_glDrawElementsBaseVertexEXT
#define glDrawElementsInstancedBaseVertexEXT l_glDrawElementsInstancedBaseVertexEXT
#define glDrawRangeElementsBaseVertexEXT l_glDrawRangeElementsBaseVertexEXT
#define glMultiDrawElementsBaseVertexEXT l_glMultiDrawElementsBaseVertexEXT
#define glBufferStorageExternalEXT l_glBufferStorageExternalEXT
#define glNamedBufferStorageExternalEXT l_glNamedBufferStorageExternalEXT
#define glFramebufferTextureEXT l_glFramebufferTextureEXT
#define glDrawArraysInstancedEXT l_glDrawArraysInstancedEXT
#define glDrawElementsInstancedEXT l_glDrawElementsInstancedEXT
#define glVertexAttribDivisorEXT l_glVertexAttribDivisorEXT
#define glFlushMappedBufferRangeEXT l_glFlushMappedBufferRangeEXT
#define glMapBufferRangeEXT l_glMapBufferRangeEXT
#define glBufferStorageMemEXT l_glBufferStorageMemEXT
#define glCreateMemoryObjectsEXT l_glCreateMemoryObjectsEXT
#define glDeleteMemoryObjectsEXT l_glDeleteMemoryObjectsEXT
#define glGetMemoryObjectParameterivEXT l_glGetMemoryObjectParameterivEXT
#define glGetUnsignedBytei_vEXT l_glGetUnsignedBytei_vEXT
#define glGetUnsignedBytevEXT l_glGetUnsignedBytevEXT
#define glIsMemoryObjectEXT l_glIsMemoryObjectEXT
#define glMemoryObjectParameterivEXT l_glMemoryObjectParameterivEXT
#define glTexStorageMem2DEXT l_glTexStorageMem2DEXT
#define glTexStorageMem2DMultisampleEXT l_glTexStorageMem2DMultisampleEXT
#define glTexStorageMem3DEXT l_glTexStorageMem3DEXT
#define glTexStorageMem3DMultisampleEXT l_glTexStorageMem3DMultisampleEXT
#define glImportMemoryFdEXT l_glImportMemoryFdEXT
#define glMultiDrawArraysIndirectEXT l_glMultiDrawArraysIndirectEXT
#define glMultiDrawElementsIndirectEXT l_glMultiDrawElementsIndirectEXT
#define glFramebufferTexture2DMultisampleEXT l_glFramebufferTexture2DMultisampleEXT
#define glRenderbufferStorageMultisampleEXT l_glRenderbufferStorageMultisampleEXT
#define glPrimitiveBoundingBoxEXT l_glPrimitiveBoundingBoxEXT
#define glGetGraphicsResetStatusEXT l_glGetGraphicsResetStatusEXT
#define glGetnUniformfvEXT l_glGetnUniformfvEXT
#define glGetnUniformivEXT l_glGetnUniformivEXT
#define glReadnPixelsEXT l_glReadnPixelsEXT
#define glDeleteSemaphoresEXT l_glDeleteSemaphoresEXT
#define glGenSemaphoresEXT l_glGenSemaphoresEXT
#define glGetSemaphoreParameterui64vEXT l_glGetSemaphoreParameterui64vEXT
#define glIsSemaphoreEXT l_glIsSemaphoreEXT
#define glSemaphoreParameterui64vEXT l_glSemaphoreParameterui64vEXT
#define glSignalSemaphoreEXT l_glSignalSemaphoreEXT
#define glWaitSemaphoreEXT l_glWaitSemaphoreEXT
#define glImportSemaphoreFdEXT l_glImportSemaphoreFdEXT
#define glActiveShaderProgramEXT l_glActiveShaderProgramEXT
#define glBindProgramPipelineEXT l_glBindProgramPipelineEXT
#define glCreateShaderProgramvEXT l_glCreateShaderProgramvEXT
#define glDeleteProgramPipelinesEXT l_glDeleteProgramPipelinesEXT
#define glGenProgramPipelinesEXT l_glGenProgramPipelinesEXT
#define glGetProgramPipelineInfoLogEXT l_glGetProgramPipelineInfoLogEXT
#define glGetProgramPipelineivEXT l_glGetProgramPipelineivEXT
#define glIsProgramPipelineEXT l_glIsProgramPipelineEXT
#define glProgramParameteriEXT l_glProgramParameteriEXT
#define glProgramUniform1fEXT l_glProgramUniform1fEXT
#define glProgramUniform1fvEXT l_glProgramUniform1fvEXT
#define glProgramUniform1iEXT l_glProgramUniform1iEXT
#define glProgramUniform1ivEXT l_glProgramUniform1ivEXT
#define glProgramUniform1uiEXT l_glProgramUniform1uiEXT
#define glProgramUniform1uivEXT l_glProgramUniform1uivEXT
#define glProgramUniform2fEXT l_glProgramUniform2fEXT
#define glProgramUniform2fvEXT l_glProgramUniform2fvEXT
#define glProgramUniform2iEXT l_glProgramUniform2iEXT
#define glProgramUniform2ivEXT l_glProgramUniform2ivEXT
#define glProgramUniform2uiEXT l_glProgramUniform2uiEXT
#define glProgramUniform2uivEXT l_glProgramUniform2uivEXT
#define glProgramUniform3fEXT l_glProgramUniform3fEXT
#define glProgramUniform3fvEXT l_glProgramUniform3fvEXT
#define glProgramUniform3iEXT l_glProgramUniform3iEXT
#define glProgramUniform3ivEXT l_glProgramUniform3ivEXT
#define glProgramUniform3uiEXT l_glProgramUniform3uiEXT
#define glProgramUniform3uivEXT l_glProgramUniform3uivEXT
#define glProgramUniform4fEXT l_glProgramUniform4fEXT
#define glProgramUniform4fvEXT l_glProgramUniform4fvEXT
#define glProgramUniform4iEXT l_glProgramUniform4iEXT
#define glProgramUniform4ivEXT l_glProgramUniform4ivEXT
#define glProgramUniform4uiEXT l_glProgramUniform4uiEXT
#define glProgramUniform4uivEXT l_glProgramUniform4uivEXT
#define glProgramUniformMatrix2fvEXT l_glProgramUniformMatrix2fvEXT
#define glProgramUniformMatrix2x3fvEXT l_glProgramUniformMatrix2x3fvEXT
#define glProgramUniformMatrix2x4fvEXT l_glProgramUniformMatrix2x4fvEXT
#define glProgramUniformMatrix3fvEXT l_glProgramUniformMatrix3fvEXT
#define glProgramUniformMatrix3x2fvEXT l_glProgramUniformMatrix3x2fvEXT
#define glProgramUniformMatrix3x4fvEXT l_glProgramUniformMatrix3x4fvEXT
#define glProgramUniformMatrix4fvEXT l_glProgramUniformMatrix4fvEXT
#define glProgramUniformMatrix4x2fvEXT l_glProgramUniformMatrix4x2fvEXT
#define glProgramUniformMatrix4x3fvEXT l_glProgramUniformMatrix4x3fvEXT
#define glUseProgramStagesEXT l_glUseProgramStagesEXT
#define glValidateProgramPipelineEXT l_glValidateProgramPipelineEXT
#define glFramebufferFetchBarrierEXT l_glFramebufferFetchBarrierEXT
#define glPatchParameteriEXT l_glPatchParameteriEXT
#define glGetSamplerParameterIivEXT l_glGetSamplerParameterIivEXT
#define glGetSamplerParameterIuivEXT l_glGetSamplerParameterIuivEXT
#define glGetTexParameterIivEXT l_glGetTexParameterIivEXT
#define glGetTexParameterIuivEXT l_glGetTexParameterIuivEXT
#define glSamplerParameterIivEXT l_glSamplerParameterIivEXT
#define glSamplerParameterIuivEXT l_glSamplerParameterIuivEXT
#define glTexParameterIivEXT l_glTexParameterIivEXT
#define glTexParameterIuivEXT l_glTexParameterIuivEXT
#define glTexBufferEXT l_glTexBufferEXT
#define glTexBufferRangeEXT l_glTexBufferRangeEXT
#define glTexStorage1DEXT l_glTexStorage1DEXT
#define glTexStorage2DEXT l_glTexStorage2DEXT
#define glTexStorage3DEXT l_glTexStorage3DEXT
#define glBlendBarrierKHR l_glBlendBarrierKHR
#define glDebugMessageCallbackKHR l_glDebugMessageCallbackKHR
#define glDebugMessageControlKHR l_glDebugMessageControlKHR
#define glDebugMessageInsertKHR l_glDebugMessageInsertKHR
#define glGetDebugMessageLogKHR l_glGetDebugMessageLogKHR
#define glGetObjectLabelKHR l_glGetObjectLabelKHR
#define glGetObjectPtrLabelKHR l_glGetObjectPtrLabelKHR
#define glGetPointervKHR l_glGetPointervKHR
#define glObjectLabelKHR l_glObjectLabelKHR
#define glObjectPtrLabelKHR l_glObjectPtrLabelKHR
#define glPopDebugGroupKHR l_glPopDebugGroupKHR
#define glPushDebugGroupKHR l_glPushDebugGroupKHR
#define glMaxShaderCompilerThreadsKHR l_glMaxShaderCompilerThreadsKHR
#define glFramebufferParameteriMESA l_glFramebufferParameteriMESA
#define glGetFramebufferParameterivMESA l_glGetFramebufferParameterivMESA
#define glDeleteFencesNV l_glDeleteFencesNV
#define glFinishFenceNV l_glFinishFenceNV
#define glGenFencesNV l_glGenFencesNV
#define glGetFenceivNV l_glGetFenceivNV
#define glIsFenceNV l_glIsFenceNV
#define glSetFenceNV l_glSetFenceNV
#define glTestFenceNV l_glTestFenceNV
#define glBlitFramebufferNV l_glBlitFramebufferNV
#define glEGLImageTargetRenderbufferStorageOES l_glEGLImageTargetRenderbufferStorageOES
#define glEGLImageTargetTexture2DOES l_glEGLImageTargetTexture2DOES
#define glCopyImageSubDataOES l_glCopyImageSubDataOES
#define glBlendEquationSeparateiOES l_glBlendEquationSeparateiOES
#define glBlendEquationiOES l_glBlendEquationiOES
#define glBlendFuncSeparateiOES l_glBlendFuncSeparateiOES
#define glBlendFunciOES l_glBlendFunciOES
#define glColorMaskiOES l_glColorMaskiOES
#define glDisableiOES l_glDisableiOES
#define glEnableiOES l_glEnableiOES
#define glIsEnablediOES l_glIsEnablediOES
#define glDrawElementsBaseVertexOES l_glDrawElementsBaseVertexOES
#define glDrawElementsInstancedBaseVertexOES l_glDrawElementsInstancedBaseVertexOES
#define glDrawRangeElementsBaseVertexOES l_glDrawRangeElementsBaseVertexOES
#define glFramebufferTextureOES l_glFramebufferTextureOES
#define glGetProgramBinaryOES l_glGetProgramBinaryOES
#define glProgramBinaryOES l_glProgramBinaryOES
#define glGetBufferPointervOES l_glGetBufferPointervOES
#define glMapBufferOES l_glMapBufferOES
#define glUnmapBufferOES l_glUnmapBufferOES
#define glPrimitiveBoundingBoxOES l_glPrimitiveBoundingBoxOES
#define glMinSampleShadingOES l_glMinSampleShadingOES
#define glCompressedTexImage3DOES l_glCompressedTexImage3DOES
#define glCompressedTexSubImage3DOES l_glCompressedTexSubImage3DOES
#define glCopyTexSubImage3DOES l_glCopyTexSubImage3DOES
#define glFramebufferTexture3DOES l_glFramebufferTexture3DOES
#define glTexImage3DOES l_glTexImage3DOES
#define glTexSubImage3DOES l_glTexSubImage3DOES
#define glGetSamplerParameterIivOES l_glGetSamplerParameterIivOES
#define glGetSamplerParameterIuivOES l_glGetSamplerParameterIuivOES
#define glGetTexParameterIivOES l_glGetTexParameterIivOES
#define glGetTexParameterIuivOES l_glGetTexParameterIuivOES
#define glSamplerParameterIivOES l_glSamplerParameterIivOES
#define glSamplerParameterIuivOES l_glSamplerParameterIuivOES
#define glTexParameterIivOES l_glTexParameterIivOES
#define glTexParameterIuivOES l_glTexParameterIuivOES
#define glTexBufferOES l_glTexBufferOES
#define glTexBufferRangeOES l_glTexBufferRangeOES
#define glTexStorage3DMultisampleOES l_glTexStorage3DMultisampleOES
#define glBindVertexArrayOES l_glBindVertexArrayOES
#define glDeleteVertexArraysOES l_glDeleteVertexArraysOES
#define glGenVertexArraysOES l_glGenVertexArraysOES
#define glIsVertexArrayOES l_glIsVertexArrayOES
#define glFramebufferTextureMultiviewOVR l_glFramebufferTextureMultiviewOVR
#define glShadingRateQCOM l_glShadingRateQCOM
#define glDrawTexfOES l_glDrawTexfOES
#define glDrawTexfvOES l_glDrawTexfvOES
#define glDrawTexiOES l_glDrawTexiOES
#define glDrawTexivOES l_glDrawTexivOES
#define glDrawTexsOES l_glDrawTexsOES
#define glDrawTexsvOES l_glDrawTexsvOES
#define glDrawTexxOES l_glDrawTexxOES
#define glDrawTexxvOES l_glDrawTexxvOES
#define glBindFramebufferOES l_glBindFramebufferOES
#define glBindRenderbufferOES l_glBindRenderbufferOES
#define glCheckFramebufferStatusOES l_glCheckFramebufferStatusOES
#define glDeleteFramebuffersOES l_glDeleteFramebuffersOES
#define glDeleteRenderbuffersOES l_glDeleteRenderbuffersOES
#define glFramebufferRenderbufferOES l_glFramebufferRenderbufferOES
#define glFramebufferTexture2DOES l_glFramebufferTexture2DOES
#define glGenFramebuffersOES l_glGenFramebuffersOES
#define glGenRenderbuffersOES l_glGenRenderbuffersOES
#define glGenerateMipmapOES l_glGenerateMipmapOES
#define glGetFramebufferAttachmentParameterivOES l_glGetFramebufferAttachmentParameterivOES
#define glGetRenderbufferParameterivOES l_glGetRenderbufferParameterivOES
#define glIsFramebufferOES l_glIsFramebufferOES
#define glIsRenderbufferOES l_glIsRenderbufferOES
#define glRenderbufferStorageOES l_glRenderbufferStorageOES
#define glCurrentPaletteMatrixOES l_glCurrentPaletteMatrixOES
#define glLoadPaletteFromModelViewMatrixOES l_glLoadPaletteFromModelViewMatrixOES
#define glMatrixIndexPointerOES l_glMatrixIndexPointerOES
#define glWeightPointerOES l_glWeightPointerOES
#define glPointSizePointerOES l_glPointSizePointerOES
#define glQueryMatrixxOES l_glQueryMatrixxOES
#define glGetTexGenfvOES l_glGetTexGenfvOES
#define glGetTexGenivOES l_glGetTexGenivOES
#define glGetTexGenxvOES l_glGetTexGenxvOES
#define glTexGenfOES l_glTexGenfOES
#define glTexGenfvOES l_glTexGenfvOES
#define glTexGeniOES l_glTexGeniOES
#define glTexGenivOES l_glTexGenivOES
#define glTexGenxOES l_glTexGenxOES
#define glTexGenxvOES l_glTexGenxvOES
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCPROC l_glAlphaFunc;
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFPROC l_glClipPlanef;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FPROC l_glColor4f;
ANGLE_UTIL_EXPORT extern PFNGLFOGFPROC l_glFogf;
ANGLE_UTIL_EXPORT extern PFNGLFOGFVPROC l_glFogfv;
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFPROC l_glFrustumf;
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef;
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVPROC l_glGetLightfv;
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVPROC l_glGetMaterialfv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVPROC l_glGetTexEnvfv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFPROC l_glLightModelf;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVPROC l_glLightModelfv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFPROC l_glLightf;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVPROC l_glLightfv;
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFPROC l_glLoadMatrixf;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFPROC l_glMaterialf;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVPROC l_glMaterialfv;
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFPROC l_glMultMatrixf;
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f;
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FPROC l_glNormal3f;
ANGLE_UTIL_EXPORT extern PFNGLORTHOFPROC l_glOrthof;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFPROC l_glPointParameterf;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPROC l_glPointSize;
ANGLE_UTIL_EXPORT extern PFNGLROTATEFPROC l_glRotatef;
ANGLE_UTIL_EXPORT extern PFNGLSCALEFPROC l_glScalef;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFPROC l_glTexEnvf;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVPROC l_glTexEnvfv;
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFPROC l_glTranslatef;
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXPROC l_glAlphaFuncx;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXPROC l_glClearColorx;
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXPROC l_glClearDepthx;
ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture;
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXPROC l_glClipPlanex;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBPROC l_glColor4ub;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XPROC l_glColor4x;
ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERPROC l_glColorPointer;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXPROC l_glDepthRangex;
ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState;
ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATEPROC l_glEnableClientState;
ANGLE_UTIL_EXPORT extern PFNGLFOGXPROC l_glFogx;
ANGLE_UTIL_EXPORT extern PFNGLFOGXVPROC l_glFogxv;
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXPROC l_glFrustumx;
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex;
ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVPROC l_glGetFixedv;
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVPROC l_glGetLightxv;
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVPROC l_glGetMaterialxv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVPROC l_glGetTexEnviv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVPROC l_glGetTexEnvxv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXPROC l_glLightModelx;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVPROC l_glLightModelxv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXPROC l_glLightx;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVPROC l_glLightxv;
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXPROC l_glLineWidthx;
ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYPROC l_glLoadIdentity;
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXPROC l_glLoadMatrixx;
ANGLE_UTIL_EXPORT extern PFNGLLOGICOPPROC l_glLogicOp;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXPROC l_glMaterialx;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVPROC l_glMaterialxv;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODEPROC l_glMatrixMode;
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXPROC l_glMultMatrixx;
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x;
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XPROC l_glNormal3x;
ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERPROC l_glNormalPointer;
ANGLE_UTIL_EXPORT extern PFNGLORTHOXPROC l_glOrthox;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXPROC l_glPointParameterx;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXPROC l_glPointSizex;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx;
ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXPROC l_glPopMatrix;
ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXPROC l_glPushMatrix;
ANGLE_UTIL_EXPORT extern PFNGLROTATEXPROC l_glRotatex;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex;
ANGLE_UTIL_EXPORT extern PFNGLSCALEXPROC l_glScalex;
ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELPROC l_glShadeModel;
ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIPROC l_glTexEnvi;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXPROC l_glTexEnvx;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVPROC l_glTexEnviv;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVPROC l_glTexEnvxv;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXPROC l_glTexParameterx;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVPROC l_glTexParameterxv;
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXPROC l_glTranslatex;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERPROC l_glVertexPointer;
ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTUREPROC l_glActiveTexture;
ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERPROC l_glAttachShader;
ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERPROC l_glBindBuffer;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer;
ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTUREPROC l_glBindTexture;
ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORPROC l_glBlendColor;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONPROC l_glBlendEquation;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCPROC l_glBlendFunc;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATAPROC l_glBufferData;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATAPROC l_glBufferSubData;
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus;
ANGLE_UTIL_EXPORT extern PFNGLCLEARPROC l_glClear;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORPROC l_glClearColor;
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFPROC l_glClearDepthf;
ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILPROC l_glClearStencil;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKPROC l_glColorMask;
ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERPROC l_glCompileShader;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMPROC l_glCreateProgram;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROC l_glCreateShader;
ANGLE_UTIL_EXPORT extern PFNGLCULLFACEPROC l_glCullFace;
ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSPROC l_glDeleteBuffers;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPROC l_glDeleteProgram;
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers;
ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERPROC l_glDeleteShader;
ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESPROC l_glDeleteTextures;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCPROC l_glDepthFunc;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKPROC l_glDepthMask;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFPROC l_glDepthRangef;
ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERPROC l_glDetachShader;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEPROC l_glDisable;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSPROC l_glDrawArrays;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSPROC l_glDrawElements;
ANGLE_UTIL_EXPORT extern PFNGLENABLEPROC l_glEnable;
ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray;
ANGLE_UTIL_EXPORT extern PFNGLFINISHPROC l_glFinish;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHPROC l_glFlush;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D;
ANGLE_UTIL_EXPORT extern PFNGLFRONTFACEPROC l_glFrontFace;
ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSPROC l_glGenBuffers;
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap;
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers;
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers;
ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESPROC l_glGenTextures;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform;
ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders;
ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVPROC l_glGetBooleanv;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETERRORPROC l_glGetError;
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVPROC l_glGetFloatv;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
l_glGetFramebufferAttachmentParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVPROC l_glGetIntegerv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVPROC l_glGetProgramiv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVPROC l_glGetShaderiv;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCEPROC l_glGetShaderSource;
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGPROC l_glGetString;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVPROC l_glGetUniformfv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVPROC l_glGetUniformiv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv;
ANGLE_UTIL_EXPORT extern PFNGLHINTPROC l_glHint;
ANGLE_UTIL_EXPORT extern PFNGLISBUFFERPROC l_glIsBuffer;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDPROC l_glIsEnabled;
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPROC l_glIsProgram;
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer;
ANGLE_UTIL_EXPORT extern PFNGLISSHADERPROC l_glIsShader;
ANGLE_UTIL_EXPORT extern PFNGLISTEXTUREPROC l_glIsTexture;
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHPROC l_glLineWidth;
ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMPROC l_glLinkProgram;
ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREIPROC l_glPixelStorei;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETPROC l_glPolygonOffset;
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSPROC l_glReadPixels;
ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage;
ANGLE_UTIL_EXPORT extern PFNGLSCISSORPROC l_glScissor;
ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYPROC l_glShaderBinary;
ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCEPROC l_glShaderSource;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCPROC l_glStencilFunc;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKPROC l_glStencilMask;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPPROC l_glStencilOp;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DPROC l_glTexImage2D;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFPROC l_glTexParameterf;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVPROC l_glTexParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIPROC l_glTexParameteri;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVPROC l_glTexParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FPROC l_glUniform1f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVPROC l_glUniform1fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IPROC l_glUniform1i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVPROC l_glUniform1iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FPROC l_glUniform2f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVPROC l_glUniform2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IPROC l_glUniform2i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVPROC l_glUniform2iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FPROC l_glUniform3f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVPROC l_glUniform3fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IPROC l_glUniform3i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVPROC l_glUniform3iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FPROC l_glUniform4f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVPROC l_glUniform4fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IPROC l_glUniform4i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVPROC l_glUniform4iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMPROC l_glUseProgram;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPROC l_glValidateProgram;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer;
ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTPROC l_glViewport;
ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERPROC l_glReadBuffer;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DPROC l_glTexImage3D;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D;
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESPROC l_glGenQueries;
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESPROC l_glDeleteQueries;
ANGLE_UTIL_EXPORT extern PFNGLISQUERYPROC l_glIsQuery;
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYPROC l_glBeginQuery;
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYPROC l_glEndQuery;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVPROC l_glGetQueryiv;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv;
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERPROC l_glUnmapBuffer;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv;
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSPROC l_glDrawBuffers;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray;
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays;
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays;
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYPROC l_glIsVertexArray;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v;
ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASEPROC l_glBindBufferBase;
ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings;
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIPROC l_glUniform1ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIPROC l_glUniform2ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIPROC l_glUniform3ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIPROC l_glUniform4ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVPROC l_glUniform1uiv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVPROC l_glUniform2uiv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVPROC l_glUniform3uiv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVPROC l_glUniform4uiv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVPROC l_glClearBufferiv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVPROC l_glClearBufferfv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFIPROC l_glClearBufferfi;
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGIPROC l_glGetStringi;
ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced;
ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCPROC l_glFenceSync;
ANGLE_UTIL_EXPORT extern PFNGLISSYNCPROC l_glIsSync;
ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCPROC l_glDeleteSync;
ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync;
ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCPROC l_glWaitSync;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VPROC l_glGetInteger64v;
ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVPROC l_glGetSynciv;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v;
ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSPROC l_glGenSamplers;
ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSPROC l_glDeleteSamplers;
ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERPROC l_glIsSampler;
ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERPROC l_glBindSampler;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor;
ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks;
ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks;
ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYPROC l_glProgramBinary;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DPROC l_glTexStorage2D;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DPROC l_glTexStorage3D;
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ;
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute;
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages;
ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv;
ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines;
ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog;
ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERPROC l_glMemoryBarrier;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIPROC l_glSampleMaski;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor;
ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERPROC l_glBlendBarrier;
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAPROC l_glCopyImageSubData;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLPROC l_glDebugMessageControl;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTPROC l_glDebugMessageInsert;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKPROC l_glDebugMessageCallback;
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGPROC l_glGetDebugMessageLog;
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPPROC l_glPushDebugGroup;
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPPROC l_glPopDebugGroup;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELPROC l_glObjectLabel;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELPROC l_glGetObjectLabel;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELPROC l_glObjectPtrLabel;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELPROC l_glGetObjectPtrLabel;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVPROC l_glGetPointerv;
ANGLE_UTIL_EXPORT extern PFNGLENABLEIPROC l_glEnablei;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIPROC l_glDisablei;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIPROC l_glBlendEquationi;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIPROC l_glBlendEquationSeparatei;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIPROC l_glBlendFunci;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIPROC l_glBlendFuncSeparatei;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIPROC l_glColorMaski;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIPROC l_glIsEnabledi;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXPROC l_glDrawElementsBaseVertex;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC l_glDrawRangeElementsBaseVertex;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC
l_glDrawElementsInstancedBaseVertex;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPROC l_glFramebufferTexture;
ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXPROC l_glPrimitiveBoundingBox;
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSPROC l_glGetGraphicsResetStatus;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSPROC l_glReadnPixels;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVPROC l_glGetnUniformfv;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVPROC l_glGetnUniformiv;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVPROC l_glGetnUniformuiv;
ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGPROC l_glMinSampleShading;
ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIPROC l_glPatchParameteri;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVPROC l_glTexParameterIiv;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVPROC l_glTexParameterIuiv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVPROC l_glGetTexParameterIiv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVPROC l_glGetTexParameterIuiv;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVPROC l_glSamplerParameterIiv;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVPROC l_glSamplerParameterIuiv;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVPROC l_glGetSamplerParameterIiv;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVPROC l_glGetSamplerParameterIuiv;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERPROC l_glTexBuffer;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEPROC l_glTexBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC l_glTexStorage3DMultisample;
ANGLE_UTIL_EXPORT extern PFNGLBEGINPERFMONITORAMDPROC l_glBeginPerfMonitorAMD;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPERFMONITORSAMDPROC l_glDeletePerfMonitorsAMD;
ANGLE_UTIL_EXPORT extern PFNGLENDPERFMONITORAMDPROC l_glEndPerfMonitorAMD;
ANGLE_UTIL_EXPORT extern PFNGLGENPERFMONITORSAMDPROC l_glGenPerfMonitorsAMD;
ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERDATAAMDPROC l_glGetPerfMonitorCounterDataAMD;
ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERINFOAMDPROC l_glGetPerfMonitorCounterInfoAMD;
ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC l_glGetPerfMonitorCounterStringAMD;
ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERSAMDPROC l_glGetPerfMonitorCountersAMD;
ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORGROUPSTRINGAMDPROC l_glGetPerfMonitorGroupStringAMD;
ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORGROUPSAMDPROC l_glGetPerfMonitorGroupsAMD;
ANGLE_UTIL_EXPORT extern PFNGLSELECTPERFMONITORCOUNTERSAMDPROC l_glSelectPerfMonitorCountersAMD;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
l_glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
l_glMultiDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
l_glRenderbufferStorageMultisampleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC l_glGetCompressedTexImageANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC l_glTexStorageMemFlags2DANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
l_glTexStorageMemFlags2DMultisampleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC l_glTexStorageMemFlags3DANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
l_glTexStorageMemFlags3DMultisampleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC
l_glMultiDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC
l_glCompressedTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC
l_glCompressedTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
l_glCompressedTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
l_glCompressedTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
l_glGetActiveUniformBlockivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
l_glGetBufferParameteri64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC
l_glGetBufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
l_glGetFramebufferAttachmentParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
l_glGetFramebufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
l_glGetPointervRobustANGLERobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
l_glGetProgramInterfaceivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
l_glGetRenderbufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
l_glGetSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
l_glGetSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
l_glGetSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
l_glGetSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
l_glGetTexLevelParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
l_glGetTexLevelParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
l_glGetVertexAttribPointervRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC
l_glSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC
l_glImportSemaphoreZirconHandleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLACQUIRETEXTURESANGLEPROC l_glAcquireTexturesANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRELEASETEXTURESANGLEPROC l_glReleaseTexturesANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC l_glEGLImageTargetTexStorageEXT;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC
l_glEGLImageTargetTextureStorageEXT;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
l_glGetProgramResourceLocationIndexEXT;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTPROC l_glBufferStorageEXT;
ANGLE_UTIL_EXPORT extern PFNGLCLIPCONTROLEXTPROC l_glClipControlEXT;
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAEXTPROC l_glCopyImageSubDataEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELEXTPROC l_glGetObjectLabelEXT;
ANGLE_UTIL_EXPORT extern PFNGLLABELOBJECTEXTPROC l_glLabelObjectEXT;
ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT;
ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT;
ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT;
ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT;
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT;
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT;
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTPROC l_glEndQueryEXT;
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT;
ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTPROC l_glIsQueryEXT;
ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIEXTPROC l_glDisableiEXT;
ANGLE_UTIL_EXPORT extern PFNGLENABLEIEXTPROC l_glEnableiEXT;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
l_glDrawElementsInstancedBaseVertexEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTERNALEXTPROC l_glBufferStorageExternalEXT;
ANGLE_UTIL_EXPORT extern PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC l_glNamedBufferStorageExternalEXT;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT;
ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT;
ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT;
ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC l_glMultiDrawArraysIndirectEXT;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC l_glMultiDrawElementsIndirectEXT;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
l_glFramebufferTexture2DMultisampleEXT;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
l_glRenderbufferStorageMultisampleEXT;
ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXEXTPROC l_glPrimitiveBoundingBoxEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT;
ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT;
ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT;
ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT;
ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT;
ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMEXTPROC l_glActiveShaderProgramEXT;
ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEEXTPROC l_glBindProgramPipelineEXT;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVEXTPROC l_glCreateShaderProgramvEXT;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESEXTPROC l_glDeleteProgramPipelinesEXT;
ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESEXTPROC l_glGenProgramPipelinesEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC l_glGetProgramPipelineInfoLogEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVEXTPROC l_glGetProgramPipelineivEXT;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEEXTPROC l_glIsProgramPipelineEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIEXTPROC l_glProgramParameteriEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FEXTPROC l_glProgramUniform1fEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVEXTPROC l_glProgramUniform1fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IEXTPROC l_glProgramUniform1iEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVEXTPROC l_glProgramUniform1ivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIEXTPROC l_glProgramUniform1uiEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVEXTPROC l_glProgramUniform1uivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FEXTPROC l_glProgramUniform2fEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVEXTPROC l_glProgramUniform2fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IEXTPROC l_glProgramUniform2iEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVEXTPROC l_glProgramUniform2ivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIEXTPROC l_glProgramUniform2uiEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVEXTPROC l_glProgramUniform2uivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FEXTPROC l_glProgramUniform3fEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVEXTPROC l_glProgramUniform3fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IEXTPROC l_glProgramUniform3iEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVEXTPROC l_glProgramUniform3ivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIEXTPROC l_glProgramUniform3uiEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVEXTPROC l_glProgramUniform3uivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FEXTPROC l_glProgramUniform4fEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVEXTPROC l_glProgramUniform4fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IEXTPROC l_glProgramUniform4iEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVEXTPROC l_glProgramUniform4ivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIEXTPROC l_glProgramUniform4uiEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVEXTPROC l_glProgramUniform4uivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC l_glProgramUniformMatrix2fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC l_glProgramUniformMatrix2x3fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC l_glProgramUniformMatrix2x4fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC l_glProgramUniformMatrix3fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC l_glProgramUniformMatrix3x2fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC l_glProgramUniformMatrix3x4fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC l_glProgramUniformMatrix4fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC l_glProgramUniformMatrix4x2fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC l_glProgramUniformMatrix4x3fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESEXTPROC l_glUseProgramStagesEXT;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEEXTPROC l_glValidateProgramPipelineEXT;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC l_glFramebufferFetchBarrierEXT;
ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIEXTPROC l_glPatchParameteriEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVEXTPROC l_glGetSamplerParameterIivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVEXTPROC l_glGetSamplerParameterIuivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVEXTPROC l_glGetTexParameterIivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVEXTPROC l_glGetTexParameterIuivEXT;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVEXTPROC l_glSamplerParameterIivEXT;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVEXTPROC l_glSamplerParameterIuivEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVEXTPROC l_glTexParameterIivEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVEXTPROC l_glTexParameterIuivEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEREXTPROC l_glTexBufferEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEEXTPROC l_glTexBufferRangeEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERKHRPROC l_glBlendBarrierKHR;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR;
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR;
ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIMESAPROC l_glFramebufferParameteriMESA;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC l_glGetFramebufferParameterivMESA;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV;
ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVPROC l_glFinishFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVPROC l_glGenFencesNV;
ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVPROC l_glGetFenceivNV;
ANGLE_UTIL_EXPORT extern PFNGLISFENCENVPROC l_glIsFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVPROC l_glSetFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVPROC l_glTestFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERNVPROC l_glBlitFramebufferNV;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
l_glEGLImageTargetRenderbufferStorageOES;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES;
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAOESPROC l_glCopyImageSubDataOES;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIOESPROC l_glColorMaskiOES;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIOESPROC l_glDisableiOES;
ANGLE_UTIL_EXPORT extern PFNGLENABLEIOESPROC l_glEnableiOES;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIOESPROC l_glIsEnablediOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
l_glDrawElementsInstancedBaseVertexOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREOESPROC l_glFramebufferTextureOES;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESPROC l_glMapBufferOES;
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES;
ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXOESPROC l_glPrimitiveBoundingBoxOES;
ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEROESPROC l_glTexBufferOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEOESPROC l_glTexBufferRangeOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES;
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES;
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES;
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR;
ANGLE_UTIL_EXPORT extern PFNGLSHADINGRATEQCOMPROC l_glShadingRateQCOM;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESPROC l_glDrawTexfOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESPROC l_glDrawTexiOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESPROC l_glDrawTexsOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESPROC l_glDrawTexxOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES;
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES;
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES;
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
l_glGetFramebufferAttachmentParameterivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES;
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES;
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES;
ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES;
ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
l_glLoadPaletteFromModelViewMatrixOES;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES;
ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES;
ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESPROC l_glTexGenfOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESPROC l_glTexGenfvOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESPROC l_glTexGeniOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESPROC l_glTexGenivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESPROC l_glTexGenxOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESPROC l_glTexGenxvOES;
namespace angle
{
using GenericProc = void (*)();
using LoadProc = GenericProc(KHRONOS_APIENTRY *)(const char *);
ANGLE_UTIL_EXPORT void LoadGLES(LoadProc loadProc);
} // namespace angle
#endif // UTIL_GLES_LOADER_AUTOGEN_H_