| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gles_1_0_autogen.h: |
| // Defines the GLES 1.0 entry points. |
| |
| #ifndef LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_ |
| #define LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_ |
| |
| #include <GLES/gl.h> |
| #include <export.h> |
| |
| extern "C" { |
| ANGLE_EXPORT void GL_APIENTRY GL_AlphaFunc(GLenum func, GLfloat ref); |
| ANGLE_EXPORT void GL_APIENTRY GL_AlphaFuncx(GLenum func, GLfixed ref); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClearColorx(GLfixed red, |
| GLfixed green, |
| GLfixed blue, |
| GLfixed alpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClearDepthx(GLfixed depth); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClientActiveTexture(GLenum texture); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanef(GLenum p, const GLfloat *eqn); |
| ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanex(GLenum plane, const GLfixed *equation); |
| ANGLE_EXPORT void GL_APIENTRY GL_Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
| ANGLE_EXPORT void GL_APIENTRY GL_ColorPointer(GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY GL_DepthRangex(GLfixed n, GLfixed f); |
| ANGLE_EXPORT void GL_APIENTRY GL_DisableClientState(GLenum array); |
| ANGLE_EXPORT void GL_APIENTRY GL_EnableClientState(GLenum array); |
| ANGLE_EXPORT void GL_APIENTRY GL_Fogf(GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY GL_Fogfv(GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_Fogx(GLenum pname, GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY GL_Fogxv(GLenum pname, const GLfixed *param); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_Frustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_Frustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetClipPlanef(GLenum plane, GLfloat *equation); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetClipPlanex(GLenum plane, GLfixed *equation); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetFixedv(GLenum pname, GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetLightfv(GLenum light, GLenum pname, GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetLightxv(GLenum light, GLenum pname, GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetMaterialxv(GLenum face, GLenum pname, GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexEnviv(GLenum target, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexEnvxv(GLenum target, GLenum pname, GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_LightModelf(GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY GL_LightModelfv(GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_LightModelx(GLenum pname, GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY GL_LightModelxv(GLenum pname, const GLfixed *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_Lightf(GLenum light, GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY GL_Lightfv(GLenum light, GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_Lightx(GLenum light, GLenum pname, GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY GL_Lightxv(GLenum light, GLenum pname, const GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_LineWidthx(GLfixed width); |
| ANGLE_EXPORT void GL_APIENTRY GL_LoadIdentity(); |
| ANGLE_EXPORT void GL_APIENTRY GL_LoadMatrixf(const GLfloat *m); |
| ANGLE_EXPORT void GL_APIENTRY GL_LoadMatrixx(const GLfixed *m); |
| ANGLE_EXPORT void GL_APIENTRY GL_LogicOp(GLenum opcode); |
| ANGLE_EXPORT void GL_APIENTRY GL_Materialf(GLenum face, GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY GL_Materialfv(GLenum face, GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_Materialx(GLenum face, GLenum pname, GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY GL_Materialxv(GLenum face, GLenum pname, const GLfixed *param); |
| ANGLE_EXPORT void GL_APIENTRY GL_MatrixMode(GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY GL_MultMatrixf(const GLfloat *m); |
| ANGLE_EXPORT void GL_APIENTRY GL_MultMatrixx(const GLfixed *m); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_MultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); |
| ANGLE_EXPORT void GL_APIENTRY GL_Normal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
| ANGLE_EXPORT void GL_APIENTRY GL_Normal3x(GLfixed nx, GLfixed ny, GLfixed nz); |
| ANGLE_EXPORT void GL_APIENTRY GL_NormalPointer(GLenum type, GLsizei stride, const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_Orthof(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
| ANGLE_EXPORT void GL_APIENTRY |
| GL_Orthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); |
| ANGLE_EXPORT void GL_APIENTRY GL_PointParameterf(GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY GL_PointParameterfv(GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_PointParameterx(GLenum pname, GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY GL_PointParameterxv(GLenum pname, const GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_PointSize(GLfloat size); |
| ANGLE_EXPORT void GL_APIENTRY GL_PointSizex(GLfixed size); |
| ANGLE_EXPORT void GL_APIENTRY GL_PolygonOffsetx(GLfixed factor, GLfixed units); |
| ANGLE_EXPORT void GL_APIENTRY GL_PopMatrix(); |
| ANGLE_EXPORT void GL_APIENTRY GL_PushMatrix(); |
| ANGLE_EXPORT void GL_APIENTRY GL_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
| ANGLE_EXPORT void GL_APIENTRY GL_Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); |
| ANGLE_EXPORT void GL_APIENTRY GL_SampleCoveragex(GLclampx value, GLboolean invert); |
| ANGLE_EXPORT void GL_APIENTRY GL_Scalef(GLfloat x, GLfloat y, GLfloat z); |
| ANGLE_EXPORT void GL_APIENTRY GL_Scalex(GLfixed x, GLfixed y, GLfixed z); |
| ANGLE_EXPORT void GL_APIENTRY GL_ShadeModel(GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexCoordPointer(GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexEnvf(GLenum target, GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexEnvi(GLenum target, GLenum pname, GLint param); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexEnviv(GLenum target, GLenum pname, const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexEnvx(GLenum target, GLenum pname, GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexEnvxv(GLenum target, GLenum pname, const GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterx(GLenum target, GLenum pname, GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY GL_TexParameterxv(GLenum target, GLenum pname, const GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GL_Translatef(GLfloat x, GLfloat y, GLfloat z); |
| ANGLE_EXPORT void GL_APIENTRY GL_Translatex(GLfixed x, GLfixed y, GLfixed z); |
| ANGLE_EXPORT void GL_APIENTRY GL_VertexPointer(GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| } // extern "C" |
| |
| #endif // LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_ |