| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gl_3_autogen.cpp: |
| // Defines the Desktop GL 3.x entry points. |
| |
| #include "libGL/entry_points_gl_3_autogen.h" |
| |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Context.inl.h" |
| #include "libANGLE/capture/gl_enum_utils.h" |
| #include "libANGLE/entry_points_utils.h" |
| #include "libANGLE/validationEGL.h" |
| #include "libANGLE/validationES.h" |
| #include "libANGLE/validationES1.h" |
| #include "libANGLE/validationES2.h" |
| #include "libANGLE/validationES3.h" |
| #include "libANGLE/validationES31.h" |
| #include "libANGLE/validationES32.h" |
| #include "libANGLE/validationESEXT.h" |
| #include "libANGLE/validationGL3_autogen.h" |
| #include "libGLESv2/global_state.h" |
| |
| using namespace gl; |
| |
| extern "C" { |
| |
| // GL 3.0 |
| void GL_APIENTRY GL_BeginConditionalRender(GLuint id, GLenum mode) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBeginConditionalRender, "context = %d, id = %u, mode = %s", CID(context), id, |
| GLenumToString(GLenumGroup::TypeEnum, mode)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBeginConditionalRender( |
| context, angle::EntryPoint::GLBeginConditionalRender, id, mode)); |
| if (isCallValid) |
| { |
| context->beginConditionalRender(id, mode); |
| } |
| ANGLE_CAPTURE_GL(BeginConditionalRender, isCallValid, context, id, mode); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_BeginTransformFeedback(GLenum primitiveMode) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBeginTransformFeedback, "context = %d, primitiveMode = %s", CID(context), |
| GLenumToString(GLenumGroup::PrimitiveType, primitiveMode)); |
| |
| if (context) |
| { |
| PrimitiveMode primitiveModePacked = PackParam<PrimitiveMode>(primitiveMode); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateBeginTransformFeedback(context, angle::EntryPoint::GLBeginTransformFeedback, |
| primitiveModePacked)); |
| if (isCallValid) |
| { |
| context->beginTransformFeedback(primitiveModePacked); |
| } |
| ANGLE_CAPTURE_GL(BeginTransformFeedback, isCallValid, context, primitiveModePacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindBufferBase, "context = %d, target = %s, index = %u, buffer = %u", |
| CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), index, buffer); |
| |
| if (context) |
| { |
| BufferBinding targetPacked = PackParam<BufferBinding>(target); |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBindBufferBase(context, angle::EntryPoint::GLBindBufferBase, |
| targetPacked, index, bufferPacked)); |
| if (isCallValid) |
| { |
| context->bindBufferBase(targetPacked, index, bufferPacked); |
| } |
| ANGLE_CAPTURE_GL(BindBufferBase, isCallValid, context, targetPacked, index, bufferPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| GL_BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindBufferRange, |
| "context = %d, target = %s, index = %u, buffer = %u, offset = %llu, size = %llu", |
| CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), index, buffer, |
| static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size)); |
| |
| if (context) |
| { |
| BufferBinding targetPacked = PackParam<BufferBinding>(target); |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateBindBufferRange(context, angle::EntryPoint::GLBindBufferRange, targetPacked, |
| index, bufferPacked, offset, size)); |
| if (isCallValid) |
| { |
| context->bindBufferRange(targetPacked, index, bufferPacked, offset, size); |
| } |
| ANGLE_CAPTURE_GL(BindBufferRange, isCallValid, context, targetPacked, index, bufferPacked, |
| offset, size); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_BindFragDataLocation(GLuint program, GLuint color, const GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindFragDataLocation, |
| "context = %d, program = %u, color = %u, name = 0x%016" PRIxPTR "", CID(context), program, |
| color, (uintptr_t)name); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateBindFragDataLocation(context, angle::EntryPoint::GLBindFragDataLocation, |
| programPacked, color, name)); |
| if (isCallValid) |
| { |
| context->bindFragDataLocation(programPacked, color, name); |
| } |
| ANGLE_CAPTURE_GL(BindFragDataLocation, isCallValid, context, programPacked, color, name); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindFramebuffer, "context = %d, target = %s, framebuffer = %u", CID(context), |
| GLenumToString(GLenumGroup::FramebufferTarget, target), framebuffer); |
| |
| if (context) |
| { |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBindFramebuffer(context, angle::EntryPoint::GLBindFramebuffer, |
| target, framebufferPacked)); |
| if (isCallValid) |
| { |
| context->bindFramebuffer(target, framebufferPacked); |
| } |
| ANGLE_CAPTURE_GL(BindFramebuffer, isCallValid, context, target, framebufferPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindRenderbuffer, "context = %d, target = %s, renderbuffer = %u", CID(context), |
| GLenumToString(GLenumGroup::RenderbufferTarget, target), renderbuffer); |
| |
| if (context) |
| { |
| RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBindRenderbuffer(context, angle::EntryPoint::GLBindRenderbuffer, |
| target, renderbufferPacked)); |
| if (isCallValid) |
| { |
| context->bindRenderbuffer(target, renderbufferPacked); |
| } |
| ANGLE_CAPTURE_GL(BindRenderbuffer, isCallValid, context, target, renderbufferPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_BindVertexArray(GLuint array) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindVertexArray, "context = %d, array = %u", CID(context), array); |
| |
| if (context) |
| { |
| VertexArrayID arrayPacked = PackParam<VertexArrayID>(array); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateBindVertexArray(context, angle::EntryPoint::GLBindVertexArray, arrayPacked)); |
| if (isCallValid) |
| { |
| context->bindVertexArray(arrayPacked); |
| } |
| ANGLE_CAPTURE_GL(BindVertexArray, isCallValid, context, arrayPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_BlitFramebuffer(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBlitFramebuffer, |
| "context = %d, srcX0 = %d, srcY0 = %d, srcX1 = %d, srcY1 = %d, dstX0 = %d, dstY0 = %d, " |
| "dstX1 = %d, dstY1 = %d, mask = %s, filter = %s", |
| CID(context), srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, |
| GLbitfieldToString(GLenumGroup::ClearBufferMask, mask).c_str(), |
| GLenumToString(GLenumGroup::BlitFramebufferFilter, filter)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateBlitFramebuffer(context, angle::EntryPoint::GLBlitFramebuffer, srcX0, srcY0, |
| srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); |
| if (isCallValid) |
| { |
| context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, |
| filter); |
| } |
| ANGLE_CAPTURE_GL(BlitFramebuffer, isCallValid, context, srcX0, srcY0, srcX1, srcY1, dstX0, |
| dstY0, dstX1, dstY1, mask, filter); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLenum GL_APIENTRY GL_CheckFramebufferStatus(GLenum target) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCheckFramebufferStatus, "context = %d, target = %s", CID(context), |
| GLenumToString(GLenumGroup::FramebufferTarget, target)); |
| |
| GLenum returnValue; |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateCheckFramebufferStatus( |
| context, angle::EntryPoint::GLCheckFramebufferStatus, target)); |
| if (isCallValid) |
| { |
| returnValue = context->checkFramebufferStatus(target); |
| } |
| else |
| { |
| returnValue = |
| GetDefaultReturnValue<angle::EntryPoint::GLCheckFramebufferStatus, GLenum>(); |
| } |
| ANGLE_CAPTURE_GL(CheckFramebufferStatus, isCallValid, context, target, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCheckFramebufferStatus, GLenum>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_ClampColor(GLenum target, GLenum clamp) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClampColor, "context = %d, target = %s, clamp = %s", CID(context), |
| GLenumToString(GLenumGroup::DefaultGroup, target), |
| GLenumToString(GLenumGroup::DefaultGroup, clamp)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateClampColor(context, angle::EntryPoint::GLClampColor, target, clamp)); |
| if (isCallValid) |
| { |
| context->clampColor(target, clamp); |
| } |
| ANGLE_CAPTURE_GL(ClampColor, isCallValid, context, target, clamp); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClearBufferfi, |
| "context = %d, buffer = %s, drawbuffer = %d, depth = %f, stencil = %d", CID(context), |
| GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, depth, stencil); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateClearBufferfi(context, angle::EntryPoint::GLClearBufferfi, |
| buffer, drawbuffer, depth, stencil)); |
| if (isCallValid) |
| { |
| context->clearBufferfi(buffer, drawbuffer, depth, stencil); |
| } |
| ANGLE_CAPTURE_GL(ClearBufferfi, isCallValid, context, buffer, drawbuffer, depth, stencil); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClearBufferfv, |
| "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateClearBufferfv(context, angle::EntryPoint::GLClearBufferfv, |
| buffer, drawbuffer, value)); |
| if (isCallValid) |
| { |
| context->clearBufferfv(buffer, drawbuffer, value); |
| } |
| ANGLE_CAPTURE_GL(ClearBufferfv, isCallValid, context, buffer, drawbuffer, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClearBufferiv, |
| "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateClearBufferiv(context, angle::EntryPoint::GLClearBufferiv, |
| buffer, drawbuffer, value)); |
| if (isCallValid) |
| { |
| context->clearBufferiv(buffer, drawbuffer, value); |
| } |
| ANGLE_CAPTURE_GL(ClearBufferiv, isCallValid, context, buffer, drawbuffer, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClearBufferuiv, |
| "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateClearBufferuiv(context, angle::EntryPoint::GLClearBufferuiv, |
| buffer, drawbuffer, value)); |
| if (isCallValid) |
| { |
| context->clearBufferuiv(buffer, drawbuffer, value); |
| } |
| ANGLE_CAPTURE_GL(ClearBufferuiv, isCallValid, context, buffer, drawbuffer, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLColorMaski, "context = %d, index = %u, r = %s, g = %s, b = %s, a = %s", |
| CID(context), index, GLbooleanToString(r), GLbooleanToString(g), GLbooleanToString(b), |
| GLbooleanToString(a)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateColorMaski(context, angle::EntryPoint::GLColorMaski, index, r, g, b, a)); |
| if (isCallValid) |
| { |
| context->colorMaski(index, r, g, b, a); |
| } |
| ANGLE_CAPTURE_GL(ColorMaski, isCallValid, context, index, r, g, b, a); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDeleteFramebuffers, "context = %d, n = %d, framebuffers = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)framebuffers); |
| |
| if (context) |
| { |
| const FramebufferID *framebuffersPacked = PackParam<const FramebufferID *>(framebuffers); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDeleteFramebuffers(context, angle::EntryPoint::GLDeleteFramebuffers, n, |
| framebuffersPacked)); |
| if (isCallValid) |
| { |
| context->deleteFramebuffers(n, framebuffersPacked); |
| } |
| ANGLE_CAPTURE_GL(DeleteFramebuffers, isCallValid, context, n, framebuffersPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDeleteRenderbuffers, "context = %d, n = %d, renderbuffers = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)renderbuffers); |
| |
| if (context) |
| { |
| const RenderbufferID *renderbuffersPacked = |
| PackParam<const RenderbufferID *>(renderbuffers); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDeleteRenderbuffers(context, angle::EntryPoint::GLDeleteRenderbuffers, n, |
| renderbuffersPacked)); |
| if (isCallValid) |
| { |
| context->deleteRenderbuffers(n, renderbuffersPacked); |
| } |
| ANGLE_CAPTURE_GL(DeleteRenderbuffers, isCallValid, context, n, renderbuffersPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DeleteVertexArrays(GLsizei n, const GLuint *arrays) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDeleteVertexArrays, "context = %d, n = %d, arrays = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)arrays); |
| |
| if (context) |
| { |
| const VertexArrayID *arraysPacked = PackParam<const VertexArrayID *>(arrays); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDeleteVertexArrays( |
| context, angle::EntryPoint::GLDeleteVertexArrays, n, arraysPacked)); |
| if (isCallValid) |
| { |
| context->deleteVertexArrays(n, arraysPacked); |
| } |
| ANGLE_CAPTURE_GL(DeleteVertexArrays, isCallValid, context, n, arraysPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_Disablei(GLenum target, GLuint index) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDisablei, "context = %d, target = %s, index = %u", CID(context), |
| GLenumToString(GLenumGroup::EnableCap, target), index); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDisablei(context, angle::EntryPoint::GLDisablei, target, index)); |
| if (isCallValid) |
| { |
| context->disablei(target, index); |
| } |
| ANGLE_CAPTURE_GL(Disablei, isCallValid, context, target, index); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_Enablei(GLenum target, GLuint index) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLEnablei, "context = %d, target = %s, index = %u", CID(context), |
| GLenumToString(GLenumGroup::EnableCap, target), index); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateEnablei(context, angle::EntryPoint::GLEnablei, target, index)); |
| if (isCallValid) |
| { |
| context->enablei(target, index); |
| } |
| ANGLE_CAPTURE_GL(Enablei, isCallValid, context, target, index); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_EndConditionalRender() |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLEndConditionalRender, "context = %d", CID(context)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateEndConditionalRender(context, angle::EntryPoint::GLEndConditionalRender)); |
| if (isCallValid) |
| { |
| context->endConditionalRender(); |
| } |
| ANGLE_CAPTURE_GL(EndConditionalRender, isCallValid, context); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_EndTransformFeedback() |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLEndTransformFeedback, "context = %d", CID(context)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateEndTransformFeedback(context, angle::EntryPoint::GLEndTransformFeedback)); |
| if (isCallValid) |
| { |
| context->endTransformFeedback(); |
| } |
| ANGLE_CAPTURE_GL(EndTransformFeedback, isCallValid, context); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLFlushMappedBufferRange, |
| "context = %d, target = %s, offset = %llu, length = %llu", CID(context), |
| GLenumToString(GLenumGroup::BufferTargetARB, target), |
| static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length)); |
| |
| if (context) |
| { |
| BufferBinding targetPacked = PackParam<BufferBinding>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateFlushMappedBufferRange(context, angle::EntryPoint::GLFlushMappedBufferRange, |
| targetPacked, offset, length)); |
| if (isCallValid) |
| { |
| context->flushMappedBufferRange(targetPacked, offset, length); |
| } |
| ANGLE_CAPTURE_GL(FlushMappedBufferRange, isCallValid, context, targetPacked, offset, |
| length); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_FramebufferRenderbuffer(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLFramebufferRenderbuffer, |
| "context = %d, target = %s, attachment = %s, renderbuffertarget = %s, renderbuffer = %u", |
| CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), |
| GLenumToString(GLenumGroup::FramebufferAttachment, attachment), |
| GLenumToString(GLenumGroup::RenderbufferTarget, renderbuffertarget), renderbuffer); |
| |
| if (context) |
| { |
| RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateFramebufferRenderbuffer( |
| context, angle::EntryPoint::GLFramebufferRenderbuffer, target, |
| attachment, renderbuffertarget, renderbufferPacked)); |
| if (isCallValid) |
| { |
| context->framebufferRenderbuffer(target, attachment, renderbuffertarget, |
| renderbufferPacked); |
| } |
| ANGLE_CAPTURE_GL(FramebufferRenderbuffer, isCallValid, context, target, attachment, |
| renderbuffertarget, renderbufferPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_FramebufferTexture1D(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLFramebufferTexture1D, |
| "context = %d, target = %s, attachment = %s, textarget = %s, texture = %u, level = %d", |
| CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), |
| GLenumToString(GLenumGroup::FramebufferAttachment, attachment), |
| GLenumToString(GLenumGroup::TextureTarget, textarget), texture, level); |
| |
| if (context) |
| { |
| TextureTarget textargetPacked = PackParam<TextureTarget>(textarget); |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateFramebufferTexture1D( |
| context, angle::EntryPoint::GLFramebufferTexture1D, target, |
| attachment, textargetPacked, texturePacked, level)); |
| if (isCallValid) |
| { |
| context->framebufferTexture1D(target, attachment, textargetPacked, texturePacked, |
| level); |
| } |
| ANGLE_CAPTURE_GL(FramebufferTexture1D, isCallValid, context, target, attachment, |
| textargetPacked, texturePacked, level); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_FramebufferTexture2D(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLFramebufferTexture2D, |
| "context = %d, target = %s, attachment = %s, textarget = %s, texture = %u, level = %d", |
| CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), |
| GLenumToString(GLenumGroup::FramebufferAttachment, attachment), |
| GLenumToString(GLenumGroup::TextureTarget, textarget), texture, level); |
| |
| if (context) |
| { |
| TextureTarget textargetPacked = PackParam<TextureTarget>(textarget); |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateFramebufferTexture2D( |
| context, angle::EntryPoint::GLFramebufferTexture2D, target, |
| attachment, textargetPacked, texturePacked, level)); |
| if (isCallValid) |
| { |
| context->framebufferTexture2D(target, attachment, textargetPacked, texturePacked, |
| level); |
| } |
| ANGLE_CAPTURE_GL(FramebufferTexture2D, isCallValid, context, target, attachment, |
| textargetPacked, texturePacked, level); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_FramebufferTexture3D(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLint zoffset) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLFramebufferTexture3D, |
| "context = %d, target = %s, attachment = %s, textarget = %s, texture = %u, level = %d, " |
| "zoffset = %d", |
| CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), |
| GLenumToString(GLenumGroup::FramebufferAttachment, attachment), |
| GLenumToString(GLenumGroup::TextureTarget, textarget), texture, level, zoffset); |
| |
| if (context) |
| { |
| TextureTarget textargetPacked = PackParam<TextureTarget>(textarget); |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateFramebufferTexture3D( |
| context, angle::EntryPoint::GLFramebufferTexture3D, target, |
| attachment, textargetPacked, texturePacked, level, zoffset)); |
| if (isCallValid) |
| { |
| context->framebufferTexture3D(target, attachment, textargetPacked, texturePacked, level, |
| zoffset); |
| } |
| ANGLE_CAPTURE_GL(FramebufferTexture3D, isCallValid, context, target, attachment, |
| textargetPacked, texturePacked, level, zoffset); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_FramebufferTextureLayer(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLFramebufferTextureLayer, |
| "context = %d, target = %s, attachment = %s, texture = %u, level = %d, layer = %d", |
| CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), |
| GLenumToString(GLenumGroup::FramebufferAttachment, attachment), texture, level, layer); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateFramebufferTextureLayer(context, angle::EntryPoint::GLFramebufferTextureLayer, |
| target, attachment, texturePacked, level, layer)); |
| if (isCallValid) |
| { |
| context->framebufferTextureLayer(target, attachment, texturePacked, level, layer); |
| } |
| ANGLE_CAPTURE_GL(FramebufferTextureLayer, isCallValid, context, target, attachment, |
| texturePacked, level, layer); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GenFramebuffers(GLsizei n, GLuint *framebuffers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGenFramebuffers, "context = %d, n = %d, framebuffers = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)framebuffers); |
| |
| if (context) |
| { |
| FramebufferID *framebuffersPacked = PackParam<FramebufferID *>(framebuffers); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGenFramebuffers(context, angle::EntryPoint::GLGenFramebuffers, |
| n, framebuffersPacked)); |
| if (isCallValid) |
| { |
| context->genFramebuffers(n, framebuffersPacked); |
| } |
| ANGLE_CAPTURE_GL(GenFramebuffers, isCallValid, context, n, framebuffersPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGenRenderbuffers, "context = %d, n = %d, renderbuffers = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)renderbuffers); |
| |
| if (context) |
| { |
| RenderbufferID *renderbuffersPacked = PackParam<RenderbufferID *>(renderbuffers); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGenRenderbuffers(context, angle::EntryPoint::GLGenRenderbuffers, |
| n, renderbuffersPacked)); |
| if (isCallValid) |
| { |
| context->genRenderbuffers(n, renderbuffersPacked); |
| } |
| ANGLE_CAPTURE_GL(GenRenderbuffers, isCallValid, context, n, renderbuffersPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GenVertexArrays(GLsizei n, GLuint *arrays) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGenVertexArrays, "context = %d, n = %d, arrays = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)arrays); |
| |
| if (context) |
| { |
| VertexArrayID *arraysPacked = PackParam<VertexArrayID *>(arrays); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGenVertexArrays(context, angle::EntryPoint::GLGenVertexArrays, |
| n, arraysPacked)); |
| if (isCallValid) |
| { |
| context->genVertexArrays(n, arraysPacked); |
| } |
| ANGLE_CAPTURE_GL(GenVertexArrays, isCallValid, context, n, arraysPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GenerateMipmap(GLenum target) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGenerateMipmap, "context = %d, target = %s", CID(context), |
| GLenumToString(GLenumGroup::TextureTarget, target)); |
| |
| if (context) |
| { |
| TextureType targetPacked = PackParam<TextureType>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGenerateMipmap(context, angle::EntryPoint::GLGenerateMipmap, targetPacked)); |
| if (isCallValid) |
| { |
| context->generateMipmap(targetPacked); |
| } |
| ANGLE_CAPTURE_GL(GenerateMipmap, isCallValid, context, targetPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetBooleani_v, |
| "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::BufferTargetARB, target), index, (uintptr_t)data); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetBooleani_v(context, angle::EntryPoint::GLGetBooleani_v, |
| target, index, data)); |
| if (isCallValid) |
| { |
| context->getBooleani_v(target, index, data); |
| } |
| ANGLE_CAPTURE_GL(GetBooleani_v, isCallValid, context, target, index, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLint GL_APIENTRY GL_GetFragDataLocation(GLuint program, const GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetFragDataLocation, "context = %d, program = %u, name = 0x%016" PRIxPTR "", |
| CID(context), program, (uintptr_t)name); |
| |
| GLint returnValue; |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetFragDataLocation(context, angle::EntryPoint::GLGetFragDataLocation, |
| programPacked, name)); |
| if (isCallValid) |
| { |
| returnValue = context->getFragDataLocation(programPacked, name); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetFragDataLocation, GLint>(); |
| } |
| ANGLE_CAPTURE_GL(GetFragDataLocation, isCallValid, context, programPacked, name, |
| returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetFragDataLocation, GLint>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_GetFramebufferAttachmentParameteriv(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetFramebufferAttachmentParameteriv, |
| "context = %d, target = %s, attachment = %s, pname = %s, params = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), |
| GLenumToString(GLenumGroup::FramebufferAttachment, attachment), |
| GLenumToString(GLenumGroup::FramebufferAttachmentParameterName, pname), |
| (uintptr_t)params); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetFramebufferAttachmentParameteriv( |
| context, angle::EntryPoint::GLGetFramebufferAttachmentParameteriv, |
| target, attachment, pname, params)); |
| if (isCallValid) |
| { |
| context->getFramebufferAttachmentParameteriv(target, attachment, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetFramebufferAttachmentParameteriv, isCallValid, context, target, |
| attachment, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetIntegeri_v(GLenum target, GLuint index, GLint *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetIntegeri_v, |
| "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TypeEnum, target), index, (uintptr_t)data); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetIntegeri_v(context, angle::EntryPoint::GLGetIntegeri_v, |
| target, index, data)); |
| if (isCallValid) |
| { |
| context->getIntegeri_v(target, index, data); |
| } |
| ANGLE_CAPTURE_GL(GetIntegeri_v, isCallValid, context, target, index, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetRenderbufferParameteriv, |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::RenderbufferTarget, target), |
| GLenumToString(GLenumGroup::RenderbufferParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetRenderbufferParameteriv( |
| context, angle::EntryPoint::GLGetRenderbufferParameteriv, target, pname, params)); |
| if (isCallValid) |
| { |
| context->getRenderbufferParameteriv(target, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetRenderbufferParameteriv, isCallValid, context, target, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| const GLubyte *GL_APIENTRY GL_GetStringi(GLenum name, GLuint index) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetStringi, "context = %d, name = %s, index = %u", CID(context), |
| GLenumToString(GLenumGroup::StringName, name), index); |
| |
| const GLubyte *returnValue; |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetStringi(context, angle::EntryPoint::GLGetStringi, name, index)); |
| if (isCallValid) |
| { |
| returnValue = context->getStringi(name, index); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetStringi, const GLubyte *>(); |
| } |
| ANGLE_CAPTURE_GL(GetStringi, isCallValid, context, name, index, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetStringi, const GLubyte *>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetTexParameterIiv, |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureTarget, target), |
| GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| TextureType targetPacked = PackParam<TextureType>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetTexParameterIiv(context, angle::EntryPoint::GLGetTexParameterIiv, |
| targetPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getTexParameterIiv(targetPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetTexParameterIiv, isCallValid, context, targetPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetTexParameterIuiv, |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureTarget, target), |
| GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| TextureType targetPacked = PackParam<TextureType>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetTexParameterIuiv(context, angle::EntryPoint::GLGetTexParameterIuiv, |
| targetPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getTexParameterIuiv(targetPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetTexParameterIuiv, isCallValid, context, targetPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetTransformFeedbackVarying(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *size, |
| GLenum *type, |
| GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetTransformFeedbackVarying, |
| "context = %d, program = %u, index = %u, bufSize = %d, length = 0x%016" PRIxPTR |
| ", size = 0x%016" PRIxPTR ", type = 0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "", |
| CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size, |
| (uintptr_t)type, (uintptr_t)name); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetTransformFeedbackVarying( |
| context, angle::EntryPoint::GLGetTransformFeedbackVarying, |
| programPacked, index, bufSize, length, size, type, name)); |
| if (isCallValid) |
| { |
| context->getTransformFeedbackVarying(programPacked, index, bufSize, length, size, type, |
| name); |
| } |
| ANGLE_CAPTURE_GL(GetTransformFeedbackVarying, isCallValid, context, programPacked, index, |
| bufSize, length, size, type, name); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetUniformuiv(GLuint program, GLint location, GLuint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetUniformuiv, |
| "context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "", CID(context), |
| program, location, (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetUniformuiv(context, angle::EntryPoint::GLGetUniformuiv, |
| programPacked, locationPacked, params)); |
| if (isCallValid) |
| { |
| context->getUniformuiv(programPacked, locationPacked, params); |
| } |
| ANGLE_CAPTURE_GL(GetUniformuiv, isCallValid, context, programPacked, locationPacked, |
| params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetVertexAttribIiv, |
| "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index, |
| GLenumToString(GLenumGroup::VertexAttribEnum, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetVertexAttribIiv(context, angle::EntryPoint::GLGetVertexAttribIiv, index, |
| pname, params)); |
| if (isCallValid) |
| { |
| context->getVertexAttribIiv(index, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetVertexAttribIiv, isCallValid, context, index, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetVertexAttribIuiv, |
| "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index, |
| GLenumToString(GLenumGroup::VertexAttribEnum, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetVertexAttribIuiv(context, angle::EntryPoint::GLGetVertexAttribIuiv, index, |
| pname, params)); |
| if (isCallValid) |
| { |
| context->getVertexAttribIuiv(index, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetVertexAttribIuiv, isCallValid, context, index, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLboolean GL_APIENTRY GL_IsEnabledi(GLenum target, GLuint index) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLIsEnabledi, "context = %d, target = %s, index = %u", CID(context), |
| GLenumToString(GLenumGroup::EnableCap, target), index); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateIsEnabledi(context, angle::EntryPoint::GLIsEnabledi, target, index)); |
| if (isCallValid) |
| { |
| returnValue = context->isEnabledi(target, index); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsEnabledi, GLboolean>(); |
| } |
| ANGLE_CAPTURE_GL(IsEnabledi, isCallValid, context, target, index, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsEnabledi, GLboolean>(); |
| } |
| return returnValue; |
| } |
| |
| GLboolean GL_APIENTRY GL_IsFramebuffer(GLuint framebuffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLIsFramebuffer, "context = %d, framebuffer = %u", CID(context), framebuffer); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateIsFramebuffer(context, angle::EntryPoint::GLIsFramebuffer, framebufferPacked)); |
| if (isCallValid) |
| { |
| returnValue = context->isFramebuffer(framebufferPacked); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsFramebuffer, GLboolean>(); |
| } |
| ANGLE_CAPTURE_GL(IsFramebuffer, isCallValid, context, framebufferPacked, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsFramebuffer, GLboolean>(); |
| } |
| return returnValue; |
| } |
| |
| GLboolean GL_APIENTRY GL_IsRenderbuffer(GLuint renderbuffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLIsRenderbuffer, "context = %d, renderbuffer = %u", CID(context), renderbuffer); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateIsRenderbuffer(context, angle::EntryPoint::GLIsRenderbuffer, |
| renderbufferPacked)); |
| if (isCallValid) |
| { |
| returnValue = context->isRenderbuffer(renderbufferPacked); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsRenderbuffer, GLboolean>(); |
| } |
| ANGLE_CAPTURE_GL(IsRenderbuffer, isCallValid, context, renderbufferPacked, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsRenderbuffer, GLboolean>(); |
| } |
| return returnValue; |
| } |
| |
| GLboolean GL_APIENTRY GL_IsVertexArray(GLuint array) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLIsVertexArray, "context = %d, array = %u", CID(context), array); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| VertexArrayID arrayPacked = PackParam<VertexArrayID>(array); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateIsVertexArray(context, angle::EntryPoint::GLIsVertexArray, arrayPacked)); |
| if (isCallValid) |
| { |
| returnValue = context->isVertexArray(arrayPacked); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsVertexArray, GLboolean>(); |
| } |
| ANGLE_CAPTURE_GL(IsVertexArray, isCallValid, context, arrayPacked, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsVertexArray, GLboolean>(); |
| } |
| return returnValue; |
| } |
| |
| void *GL_APIENTRY GL_MapBufferRange(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLMapBufferRange, |
| "context = %d, target = %s, offset = %llu, length = %llu, access = %s", CID(context), |
| GLenumToString(GLenumGroup::BufferTargetARB, target), |
| static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length), |
| GLbitfieldToString(GLenumGroup::BufferAccessMask, access).c_str()); |
| |
| void *returnValue; |
| if (context) |
| { |
| BufferBinding targetPacked = PackParam<BufferBinding>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateMapBufferRange(context, angle::EntryPoint::GLMapBufferRange, |
| targetPacked, offset, length, access)); |
| if (isCallValid) |
| { |
| returnValue = context->mapBufferRange(targetPacked, offset, length, access); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapBufferRange, void *>(); |
| } |
| ANGLE_CAPTURE_GL(MapBufferRange, isCallValid, context, targetPacked, offset, length, access, |
| returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapBufferRange, void *>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_RenderbufferStorage(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLRenderbufferStorage, |
| "context = %d, target = %s, internalformat = %s, width = %d, height = %d", CID(context), |
| GLenumToString(GLenumGroup::RenderbufferTarget, target), |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateRenderbufferStorage(context, angle::EntryPoint::GLRenderbufferStorage, target, |
| internalformat, width, height)); |
| if (isCallValid) |
| { |
| context->renderbufferStorage(target, internalformat, width, height); |
| } |
| ANGLE_CAPTURE_GL(RenderbufferStorage, isCallValid, context, target, internalformat, width, |
| height); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_RenderbufferStorageMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLRenderbufferStorageMultisample, |
| "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d", |
| CID(context), GLenumToString(GLenumGroup::RenderbufferTarget, target), samples, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateRenderbufferStorageMultisample( |
| context, angle::EntryPoint::GLRenderbufferStorageMultisample, |
| target, samples, internalformat, width, height)); |
| if (isCallValid) |
| { |
| context->renderbufferStorageMultisample(target, samples, internalformat, width, height); |
| } |
| ANGLE_CAPTURE_GL(RenderbufferStorageMultisample, isCallValid, context, target, samples, |
| internalformat, width, height); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TexParameterIiv(GLenum target, GLenum pname, const GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexParameterIiv, |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureTarget, target), |
| GLenumToString(GLenumGroup::TextureParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| TextureType targetPacked = PackParam<TextureType>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTexParameterIiv(context, angle::EntryPoint::GLTexParameterIiv, |
| targetPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->texParameterIiv(targetPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(TexParameterIiv, isCallValid, context, targetPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexParameterIuiv, |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureTarget, target), |
| GLenumToString(GLenumGroup::TextureParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| TextureType targetPacked = PackParam<TextureType>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTexParameterIuiv(context, angle::EntryPoint::GLTexParameterIuiv, |
| targetPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->texParameterIuiv(targetPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(TexParameterIuiv, isCallValid, context, targetPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TransformFeedbackVaryings(GLuint program, |
| GLsizei count, |
| const GLchar *const *varyings, |
| GLenum bufferMode) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTransformFeedbackVaryings, |
| "context = %d, program = %u, count = %d, varyings = 0x%016" PRIxPTR ", bufferMode = %s", |
| CID(context), program, count, (uintptr_t)varyings, |
| GLenumToString(GLenumGroup::DefaultGroup, bufferMode)); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTransformFeedbackVaryings( |
| context, angle::EntryPoint::GLTransformFeedbackVaryings, |
| programPacked, count, varyings, bufferMode)); |
| if (isCallValid) |
| { |
| context->transformFeedbackVaryings(programPacked, count, varyings, bufferMode); |
| } |
| ANGLE_CAPTURE_GL(TransformFeedbackVaryings, isCallValid, context, programPacked, count, |
| varyings, bufferMode); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_Uniform1ui(GLint location, GLuint v0) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform1ui, "context = %d, location = %d, v0 = %u", CID(context), location, |
| v0); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniform1ui(context, angle::EntryPoint::GLUniform1ui, locationPacked, v0)); |
| if (isCallValid) |
| { |
| context->uniform1ui(locationPacked, v0); |
| } |
| ANGLE_CAPTURE_GL(Uniform1ui, isCallValid, context, locationPacked, v0); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform1uiv, |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), |
| location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform1uiv(context, angle::EntryPoint::GLUniform1uiv, |
| locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->uniform1uiv(locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(Uniform1uiv, isCallValid, context, locationPacked, count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_Uniform2ui(GLint location, GLuint v0, GLuint v1) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform2ui, "context = %d, location = %d, v0 = %u, v1 = %u", CID(context), |
| location, v0, v1); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniform2ui(context, angle::EntryPoint::GLUniform2ui, locationPacked, v0, v1)); |
| if (isCallValid) |
| { |
| context->uniform2ui(locationPacked, v0, v1); |
| } |
| ANGLE_CAPTURE_GL(Uniform2ui, isCallValid, context, locationPacked, v0, v1); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform2uiv, |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), |
| location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform2uiv(context, angle::EntryPoint::GLUniform2uiv, |
| locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->uniform2uiv(locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(Uniform2uiv, isCallValid, context, locationPacked, count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform3ui, "context = %d, location = %d, v0 = %u, v1 = %u, v2 = %u", |
| CID(context), location, v0, v1, v2); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform3ui(context, angle::EntryPoint::GLUniform3ui, |
| locationPacked, v0, v1, v2)); |
| if (isCallValid) |
| { |
| context->uniform3ui(locationPacked, v0, v1, v2); |
| } |
| ANGLE_CAPTURE_GL(Uniform3ui, isCallValid, context, locationPacked, v0, v1, v2); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform3uiv, |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), |
| location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform3uiv(context, angle::EntryPoint::GLUniform3uiv, |
| locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->uniform3uiv(locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(Uniform3uiv, isCallValid, context, locationPacked, count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform4ui, "context = %d, location = %d, v0 = %u, v1 = %u, v2 = %u, v3 = %u", |
| CID(context), location, v0, v1, v2, v3); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform4ui(context, angle::EntryPoint::GLUniform4ui, |
| locationPacked, v0, v1, v2, v3)); |
| if (isCallValid) |
| { |
| context->uniform4ui(locationPacked, v0, v1, v2, v3); |
| } |
| ANGLE_CAPTURE_GL(Uniform4ui, isCallValid, context, locationPacked, v0, v1, v2, v3); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform4uiv, |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), |
| location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform4uiv(context, angle::EntryPoint::GLUniform4uiv, |
| locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->uniform4uiv(locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(Uniform4uiv, isCallValid, context, locationPacked, count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribI1i(GLuint index, GLint x) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribI1i, "context = %d, index = %u, x = %d", CID(context), index, x); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribI1i(context, angle::EntryPoint::GLVertexAttribI1i, index, x)); |
| if (isCallValid) |
| { |
| context->vertexAttribI1i(index, x); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribI1i, isCallValid, context, index, x); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribI1iv(GLuint index, const GLint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribI1iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribI1iv(context, angle::EntryPoint::GLVertexAttribI1iv, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttribI1iv(index, v); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribI1iv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribI1ui(GLuint index, GLuint x) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribI1ui, "context = %d, index = %u, x = %u", CID(context), index, x); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribI1ui(context, angle::EntryPoint::GLVertexAttribI1ui, index, x)); |
| if (isCallValid) |
| { |
| context->vertexAttribI1ui(index, x); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribI1ui, isCallValid, context, index, x); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribI1uiv(GLuint index, const GLuint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribI1uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribI1uiv(context, angle::EntryPoint::GLVertexAttribI1uiv, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttribI1uiv(index, v); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribI1uiv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribI2i(GLuint index, GLint x, GLint y) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribI2i, "context = %d, index = %u, x = %d, y = %d", CID(context), |
| index, x, y); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribI2i(context, angle::EntryPoint::GLVertexAttribI2i, index, x, y)); |
| if (isCallValid) |
| { |
| context->vertexAttribI2i(index, x, y); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribI2i, isCallValid, context, index, x, y); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribI2iv(GLuint index, const GLint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribI2iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribI2iv(context, angle::EntryPoint::GLVertexAttribI2iv, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttribI2iv(index, v); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribI2iv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribI2ui(GLuint index, GLuint x, GLuint y) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribI2ui, "context = %d, index = %u, x = %u, y = %u", CID(context), |
| index, x, y); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribI2ui(context, angle::EntryPoint::GLVertexAttribI2ui, index, x, y)); |
| if (isCallValid) |
| { |
| context->vertexAttribI2ui(index, x, y); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribI2ui, isCallValid, context, index, x, y); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribI2uiv(GLuint index, const GLuint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribI2uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribI2uiv(context, angle::EntryPoint::GLVertexAttribI2uiv, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttribI2uiv(index, v); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribI2uiv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribI3i, "context = %d, index = %u, x = %d, y = %d, z = %d", |
| CID(context), index, x, y, z); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexAttribI3i(context, angle::EntryPoint::GLVertexAttribI3i, |
| index, x, y, z)); |
| if (isCallValid) |
| { |
| context->vertexAttribI3i(index, x, y, z); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribI3i, isCallValid, context, index, x, y, z); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribI3iv(GLuint index, const GLint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribI3iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribI3iv(context, angle::EntryPoint::GLVertexAttribI3iv, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttribI3iv(index, v); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribI3iv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribI3ui, "context = %d, index = %u, x = %u, y = %u, z = %u", |
| CID(context), index, x, y, z); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexAttribI3ui(context, angle::EntryPoint::GLVertexAttribI3ui, |
| index, x, y, z)); |
| if (isCallValid) |
| { |
| context->vertexAttribI3ui(index, x, y, z); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribI3ui, isCallValid, context, index, x, y, z); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribI3uiv(GLuint index, const GLuint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribI3uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribI3uiv(context, angle::EntryPoint::GLVertexAttribI3uiv, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttribI3uiv(index, v); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribI3uiv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribI4bv(GLuint index, const GLbyte *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribI4bv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribI4bv(context, angle::EntryPoint::GLVertexAttribI4bv, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttribI4bv(index, v); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribI4bv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribI4i, "context = %d, index = %u, x = %d, y = %d, z = %d, w = %d", |
| CID(context), index, x, y, z, w); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexAttribI4i(context, angle::EntryPoint::GLVertexAttribI4i, |
| index, x, y, z, w)); |
| if (isCallValid) |
| { |
| context->vertexAttribI4i(index, x, y, z, w); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribI4i, isCallValid, context, index, x, y, z, w); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribI4iv(GLuint index, const GLint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribI4iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribI4iv(context, angle::EntryPoint::GLVertexAttribI4iv, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttribI4iv(index, v); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribI4iv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribI4sv(GLuint index, const GLshort *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribI4sv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribI4sv(context, angle::EntryPoint::GLVertexAttribI4sv, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttribI4sv(index, v); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribI4sv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribI4ubv(GLuint index, const GLubyte *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribI4ubv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribI4ubv(context, angle::EntryPoint::GLVertexAttribI4ubv, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttribI4ubv(index, v); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribI4ubv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribI4ui, "context = %d, index = %u, x = %u, y = %u, z = %u, w = %u", |
| CID(context), index, x, y, z, w); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexAttribI4ui(context, angle::EntryPoint::GLVertexAttribI4ui, |
| index, x, y, z, w)); |
| if (isCallValid) |
| { |
| context->vertexAttribI4ui(index, x, y, z, w); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribI4ui, isCallValid, context, index, x, y, z, w); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribI4uiv(GLuint index, const GLuint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribI4uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribI4uiv(context, angle::EntryPoint::GLVertexAttribI4uiv, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttribI4uiv(index, v); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribI4uiv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribI4usv(GLuint index, const GLushort *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribI4usv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribI4usv(context, angle::EntryPoint::GLVertexAttribI4usv, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttribI4usv(index, v); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribI4usv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| GL_VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribIPointer, |
| "context = %d, index = %u, size = %d, type = %s, stride = %d, pointer = 0x%016" PRIxPTR |
| "", |
| CID(context), index, size, GLenumToString(GLenumGroup::VertexAttribPointerType, type), |
| stride, (uintptr_t)pointer); |
| |
| if (context) |
| { |
| VertexAttribType typePacked = PackParam<VertexAttribType>(type); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribIPointer(context, angle::EntryPoint::GLVertexAttribIPointer, index, |
| size, typePacked, stride, pointer)); |
| if (isCallValid) |
| { |
| context->vertexAttribIPointer(index, size, typePacked, stride, pointer); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribIPointer, isCallValid, context, index, size, typePacked, |
| stride, pointer); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| // GL 3.1 |
| void GL_APIENTRY GL_CopyBufferSubData(GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCopyBufferSubData, |
| "context = %d, readTarget = %s, writeTarget = %s, readOffset = %llu, writeOffset = %llu, " |
| "size = %llu", |
| CID(context), GLenumToString(GLenumGroup::CopyBufferSubDataTarget, readTarget), |
| GLenumToString(GLenumGroup::CopyBufferSubDataTarget, writeTarget), |
| static_cast<unsigned long long>(readOffset), static_cast<unsigned long long>(writeOffset), |
| static_cast<unsigned long long>(size)); |
| |
| if (context) |
| { |
| BufferBinding readTargetPacked = PackParam<BufferBinding>(readTarget); |
| BufferBinding writeTargetPacked = PackParam<BufferBinding>(writeTarget); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateCopyBufferSubData( |
| context, angle::EntryPoint::GLCopyBufferSubData, readTargetPacked, |
| writeTargetPacked, readOffset, writeOffset, size)); |
| if (isCallValid) |
| { |
| context->copyBufferSubData(readTargetPacked, writeTargetPacked, readOffset, writeOffset, |
| size); |
| } |
| ANGLE_CAPTURE_GL(CopyBufferSubData, isCallValid, context, readTargetPacked, |
| writeTargetPacked, readOffset, writeOffset, size); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DrawArraysInstanced(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instancecount) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDrawArraysInstanced, |
| "context = %d, mode = %s, first = %d, count = %d, instancecount = %d", CID(context), |
| GLenumToString(GLenumGroup::PrimitiveType, mode), first, count, instancecount); |
| |
| if (context) |
| { |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDrawArraysInstanced(context, angle::EntryPoint::GLDrawArraysInstanced, |
| modePacked, first, count, instancecount)); |
| if (isCallValid) |
| { |
| context->drawArraysInstanced(modePacked, first, count, instancecount); |
| } |
| ANGLE_CAPTURE_GL(DrawArraysInstanced, isCallValid, context, modePacked, first, count, |
| instancecount); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DrawElementsInstanced(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDrawElementsInstanced, |
| "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR |
| ", instancecount = %d", |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count, |
| GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, instancecount); |
| |
| if (context) |
| { |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); |
| DrawElementsType typePacked = PackParam<DrawElementsType>(type); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDrawElementsInstanced(context, angle::EntryPoint::GLDrawElementsInstanced, |
| modePacked, count, typePacked, indices, instancecount)); |
| if (isCallValid) |
| { |
| context->drawElementsInstanced(modePacked, count, typePacked, indices, instancecount); |
| } |
| ANGLE_CAPTURE_GL(DrawElementsInstanced, isCallValid, context, modePacked, count, typePacked, |
| indices, instancecount); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetActiveUniformBlockName(GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *uniformBlockName) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT( |
| context, GLGetActiveUniformBlockName, |
| "context = %d, program = %u, uniformBlockIndex = %u, bufSize = %d, length = 0x%016" PRIxPTR |
| ", uniformBlockName = 0x%016" PRIxPTR "", |
| CID(context), program, uniformBlockIndex, bufSize, (uintptr_t)length, |
| (uintptr_t)uniformBlockName); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformBlockIndex uniformBlockIndexPacked = PackParam<UniformBlockIndex>(uniformBlockIndex); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetActiveUniformBlockName( |
| context, angle::EntryPoint::GLGetActiveUniformBlockName, programPacked, |
| uniformBlockIndexPacked, bufSize, length, uniformBlockName)); |
| if (isCallValid) |
| { |
| context->getActiveUniformBlockName(programPacked, uniformBlockIndexPacked, bufSize, |
| length, uniformBlockName); |
| } |
| ANGLE_CAPTURE_GL(GetActiveUniformBlockName, isCallValid, context, programPacked, |
| uniformBlockIndexPacked, bufSize, length, uniformBlockName); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetActiveUniformBlockiv(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetActiveUniformBlockiv, |
| "context = %d, program = %u, uniformBlockIndex = %u, pname = %s, params = 0x%016" PRIxPTR |
| "", |
| CID(context), program, uniformBlockIndex, |
| GLenumToString(GLenumGroup::UniformBlockPName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformBlockIndex uniformBlockIndexPacked = PackParam<UniformBlockIndex>(uniformBlockIndex); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetActiveUniformBlockiv( |
| context, angle::EntryPoint::GLGetActiveUniformBlockiv, |
| programPacked, uniformBlockIndexPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getActiveUniformBlockiv(programPacked, uniformBlockIndexPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetActiveUniformBlockiv, isCallValid, context, programPacked, |
| uniformBlockIndexPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetActiveUniformName(GLuint program, |
| GLuint uniformIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *uniformName) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetActiveUniformName, |
| "context = %d, program = %u, uniformIndex = %u, bufSize = %d, length = 0x%016" PRIxPTR |
| ", uniformName = 0x%016" PRIxPTR "", |
| CID(context), program, uniformIndex, bufSize, (uintptr_t)length, (uintptr_t)uniformName); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetActiveUniformName( |
| context, angle::EntryPoint::GLGetActiveUniformName, programPacked, |
| uniformIndex, bufSize, length, uniformName)); |
| if (isCallValid) |
| { |
| context->getActiveUniformName(programPacked, uniformIndex, bufSize, length, |
| uniformName); |
| } |
| ANGLE_CAPTURE_GL(GetActiveUniformName, isCallValid, context, programPacked, uniformIndex, |
| bufSize, length, uniformName); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetActiveUniformsiv(GLuint program, |
| GLsizei uniformCount, |
| const GLuint *uniformIndices, |
| GLenum pname, |
| GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetActiveUniformsiv, |
| "context = %d, program = %u, uniformCount = %d, uniformIndices = 0x%016" PRIxPTR |
| ", pname = %s, params = 0x%016" PRIxPTR "", |
| CID(context), program, uniformCount, (uintptr_t)uniformIndices, |
| GLenumToString(GLenumGroup::UniformPName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetActiveUniformsiv( |
| context, angle::EntryPoint::GLGetActiveUniformsiv, programPacked, |
| uniformCount, uniformIndices, pname, params)); |
| if (isCallValid) |
| { |
| context->getActiveUniformsiv(programPacked, uniformCount, uniformIndices, pname, |
| params); |
| } |
| ANGLE_CAPTURE_GL(GetActiveUniformsiv, isCallValid, context, programPacked, uniformCount, |
| uniformIndices, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLuint GL_APIENTRY GL_GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetUniformBlockIndex, |
| "context = %d, program = %u, uniformBlockName = 0x%016" PRIxPTR "", CID(context), program, |
| (uintptr_t)uniformBlockName); |
| |
| GLuint returnValue; |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetUniformBlockIndex(context, angle::EntryPoint::GLGetUniformBlockIndex, |
| programPacked, uniformBlockName)); |
| if (isCallValid) |
| { |
| returnValue = context->getUniformBlockIndex(programPacked, uniformBlockName); |
| } |
| else |
| { |
| returnValue = |
| GetDefaultReturnValue<angle::EntryPoint::GLGetUniformBlockIndex, GLuint>(); |
| } |
| ANGLE_CAPTURE_GL(GetUniformBlockIndex, isCallValid, context, programPacked, |
| uniformBlockName, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetUniformBlockIndex, GLuint>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_GetUniformIndices(GLuint program, |
| GLsizei uniformCount, |
| const GLchar *const *uniformNames, |
| GLuint *uniformIndices) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetUniformIndices, |
| "context = %d, program = %u, uniformCount = %d, uniformNames = 0x%016" PRIxPTR |
| ", uniformIndices = 0x%016" PRIxPTR "", |
| CID(context), program, uniformCount, (uintptr_t)uniformNames, (uintptr_t)uniformIndices); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetUniformIndices(context, angle::EntryPoint::GLGetUniformIndices, |
| programPacked, uniformCount, uniformNames, uniformIndices)); |
| if (isCallValid) |
| { |
| context->getUniformIndices(programPacked, uniformCount, uniformNames, uniformIndices); |
| } |
| ANGLE_CAPTURE_GL(GetUniformIndices, isCallValid, context, programPacked, uniformCount, |
| uniformNames, uniformIndices); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_PrimitiveRestartIndex(GLuint index) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLPrimitiveRestartIndex, "context = %d, index = %u", CID(context), index); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidatePrimitiveRestartIndex( |
| context, angle::EntryPoint::GLPrimitiveRestartIndex, index)); |
| if (isCallValid) |
| { |
| context->primitiveRestartIndex(index); |
| } |
| ANGLE_CAPTURE_GL(PrimitiveRestartIndex, isCallValid, context, index); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TexBuffer(GLenum target, GLenum internalformat, GLuint buffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexBuffer, "context = %d, target = %s, internalformat = %s, buffer = %u", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), buffer); |
| |
| if (context) |
| { |
| TextureType targetPacked = PackParam<TextureType>(target); |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTexBuffer(context, angle::EntryPoint::GLTexBuffer, targetPacked, |
| internalformat, bufferPacked)); |
| if (isCallValid) |
| { |
| context->texBuffer(targetPacked, internalformat, bufferPacked); |
| } |
| ANGLE_CAPTURE_GL(TexBuffer, isCallValid, context, targetPacked, internalformat, |
| bufferPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_UniformBlockBinding(GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniformBlockBinding, |
| "context = %d, program = %u, uniformBlockIndex = %u, uniformBlockBinding = %u", |
| CID(context), program, uniformBlockIndex, uniformBlockBinding); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformBlockIndex uniformBlockIndexPacked = PackParam<UniformBlockIndex>(uniformBlockIndex); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniformBlockBinding( |
| context, angle::EntryPoint::GLUniformBlockBinding, programPacked, |
| uniformBlockIndexPacked, uniformBlockBinding)); |
| if (isCallValid) |
| { |
| context->uniformBlockBinding(programPacked, uniformBlockIndexPacked, |
| uniformBlockBinding); |
| } |
| ANGLE_CAPTURE_GL(UniformBlockBinding, isCallValid, context, programPacked, |
| uniformBlockIndexPacked, uniformBlockBinding); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| // GL 3.2 |
| GLenum GL_APIENTRY GL_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClientWaitSync, |
| "context = %d, sync = 0x%016" PRIxPTR ", flags = %s, timeout = %llu", CID(context), |
| (uintptr_t)sync, GLbitfieldToString(GLenumGroup::SyncObjectMask, flags).c_str(), |
| static_cast<unsigned long long>(timeout)); |
| |
| GLenum returnValue; |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateClientWaitSync(context, angle::EntryPoint::GLClientWaitSync, |
| sync, flags, timeout)); |
| if (isCallValid) |
| { |
| returnValue = context->clientWaitSync(sync, flags, timeout); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLClientWaitSync, GLenum>(); |
| } |
| ANGLE_CAPTURE_GL(ClientWaitSync, isCallValid, context, sync, flags, timeout, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLClientWaitSync, GLenum>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_DeleteSync(GLsync sync) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDeleteSync, "context = %d, sync = 0x%016" PRIxPTR "", CID(context), |
| (uintptr_t)sync); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDeleteSync(context, angle::EntryPoint::GLDeleteSync, sync)); |
| if (isCallValid) |
| { |
| context->deleteSync(sync); |
| } |
| ANGLE_CAPTURE_GL(DeleteSync, isCallValid, context, sync); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DrawElementsBaseVertex(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDrawElementsBaseVertex, |
| "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR |
| ", basevertex = %d", |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count, |
| GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, basevertex); |
| |
| if (context) |
| { |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); |
| DrawElementsType typePacked = PackParam<DrawElementsType>(type); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDrawElementsBaseVertex(context, angle::EntryPoint::GLDrawElementsBaseVertex, |
| modePacked, count, typePacked, indices, basevertex)); |
| if (isCallValid) |
| { |
| context->drawElementsBaseVertex(modePacked, count, typePacked, indices, basevertex); |
| } |
| ANGLE_CAPTURE_GL(DrawElementsBaseVertex, isCallValid, context, modePacked, count, |
| typePacked, indices, basevertex); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DrawElementsInstancedBaseVertex(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDrawElementsInstancedBaseVertex, |
| "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR |
| ", instancecount = %d, basevertex = %d", |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count, |
| GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, instancecount, |
| basevertex); |
| |
| if (context) |
| { |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); |
| DrawElementsType typePacked = PackParam<DrawElementsType>(type); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDrawElementsInstancedBaseVertex( |
| context, angle::EntryPoint::GLDrawElementsInstancedBaseVertex, |
| modePacked, count, typePacked, indices, instancecount, basevertex)); |
| if (isCallValid) |
| { |
| context->drawElementsInstancedBaseVertex(modePacked, count, typePacked, indices, |
| instancecount, basevertex); |
| } |
| ANGLE_CAPTURE_GL(DrawElementsInstancedBaseVertex, isCallValid, context, modePacked, count, |
| typePacked, indices, instancecount, basevertex); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DrawRangeElementsBaseVertex(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDrawRangeElementsBaseVertex, |
| "context = %d, mode = %s, start = %u, end = %u, count = %d, type = %s, indices = " |
| "0x%016" PRIxPTR ", basevertex = %d", |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), start, end, count, |
| GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, basevertex); |
| |
| if (context) |
| { |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); |
| DrawElementsType typePacked = PackParam<DrawElementsType>(type); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDrawRangeElementsBaseVertex( |
| context, angle::EntryPoint::GLDrawRangeElementsBaseVertex, |
| modePacked, start, end, count, typePacked, indices, basevertex)); |
| if (isCallValid) |
| { |
| context->drawRangeElementsBaseVertex(modePacked, start, end, count, typePacked, indices, |
| basevertex); |
| } |
| ANGLE_CAPTURE_GL(DrawRangeElementsBaseVertex, isCallValid, context, modePacked, start, end, |
| count, typePacked, indices, basevertex); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLsync GL_APIENTRY GL_FenceSync(GLenum condition, GLbitfield flags) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLFenceSync, "context = %d, condition = %s, flags = %s", CID(context), |
| GLenumToString(GLenumGroup::SyncCondition, condition), |
| GLbitfieldToString(GLenumGroup::DefaultGroup, flags).c_str()); |
| |
| GLsync returnValue; |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateFenceSync(context, angle::EntryPoint::GLFenceSync, condition, flags)); |
| if (isCallValid) |
| { |
| returnValue = context->fenceSync(condition, flags); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLFenceSync, GLsync>(); |
| } |
| ANGLE_CAPTURE_GL(FenceSync, isCallValid, context, condition, flags, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLFenceSync, GLsync>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_FramebufferTexture(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLFramebufferTexture, |
| "context = %d, target = %s, attachment = %s, texture = %u, level = %d", CID(context), |
| GLenumToString(GLenumGroup::FramebufferTarget, target), |
| GLenumToString(GLenumGroup::FramebufferAttachment, attachment), texture, level); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateFramebufferTexture(context, angle::EntryPoint::GLFramebufferTexture, target, |
| attachment, texturePacked, level)); |
| if (isCallValid) |
| { |
| context->framebufferTexture(target, attachment, texturePacked, level); |
| } |
| ANGLE_CAPTURE_GL(FramebufferTexture, isCallValid, context, target, attachment, |
| texturePacked, level); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetBufferParameteri64v, |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::BufferTargetARB, target), |
| GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| BufferBinding targetPacked = PackParam<BufferBinding>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetBufferParameteri64v(context, angle::EntryPoint::GLGetBufferParameteri64v, |
| targetPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getBufferParameteri64v(targetPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetBufferParameteri64v, isCallValid, context, targetPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetInteger64i_v(GLenum target, GLuint index, GLint64 *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetInteger64i_v, |
| "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TypeEnum, target), index, (uintptr_t)data); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetInteger64i_v(context, angle::EntryPoint::GLGetInteger64i_v, |
| target, index, data)); |
| if (isCallValid) |
| { |
| context->getInteger64i_v(target, index, data); |
| } |
| ANGLE_CAPTURE_GL(GetInteger64i_v, isCallValid, context, target, index, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetInteger64v(GLenum pname, GLint64 *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetInteger64v, "context = %d, pname = %s, data = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::GetPName, pname), (uintptr_t)data); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetInteger64v(context, angle::EntryPoint::GLGetInteger64v, pname, data)); |
| if (isCallValid) |
| { |
| context->getInteger64v(pname, data); |
| } |
| ANGLE_CAPTURE_GL(GetInteger64v, isCallValid, context, pname, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetMultisamplefv, |
| "context = %d, pname = %s, index = %u, val = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::DefaultGroup, pname), index, (uintptr_t)val); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetMultisamplefv(context, angle::EntryPoint::GLGetMultisamplefv, |
| pname, index, val)); |
| if (isCallValid) |
| { |
| context->getMultisamplefv(pname, index, val); |
| } |
| ANGLE_CAPTURE_GL(GetMultisamplefv, isCallValid, context, pname, index, val); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| GL_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
| { |
| Context *context = GetGlobalContext(); |
| EVENT(context, GLGetSynciv, |
| "context = %d, sync = 0x%016" PRIxPTR |
| ", pname = %s, bufSize = %d, length = 0x%016" PRIxPTR ", values = 0x%016" PRIxPTR "", |
| CID(context), (uintptr_t)sync, GLenumToString(GLenumGroup::SyncParameterName, pname), |
| bufSize, (uintptr_t)length, (uintptr_t)values); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateGetSynciv(context, angle::EntryPoint::GLGetSynciv, |
| sync, pname, bufSize, length, values)); |
| if (isCallValid) |
| { |
| context->getSynciv(sync, pname, bufSize, length, values); |
| } |
| ANGLE_CAPTURE_GL(GetSynciv, isCallValid, context, sync, pname, bufSize, length, values); |
| } |
| else |
| {} |
| } |
| |
| GLboolean GL_APIENTRY GL_IsSync(GLsync sync) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLIsSync, "context = %d, sync = 0x%016" PRIxPTR "", CID(context), |
| (uintptr_t)sync); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateIsSync(context, angle::EntryPoint::GLIsSync, sync)); |
| if (isCallValid) |
| { |
| returnValue = context->isSync(sync); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsSync, GLboolean>(); |
| } |
| ANGLE_CAPTURE_GL(IsSync, isCallValid, context, sync, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsSync, GLboolean>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_MultiDrawElementsBaseVertex(GLenum mode, |
| const GLsizei *count, |
| GLenum type, |
| const void *const *indices, |
| GLsizei drawcount, |
| const GLint *basevertex) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLMultiDrawElementsBaseVertex, |
| "context = %d, mode = %s, count = 0x%016" PRIxPTR ", type = %s, indices = 0x%016" PRIxPTR |
| ", drawcount = %d, basevertex = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), (uintptr_t)count, |
| GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, drawcount, |
| (uintptr_t)basevertex); |
| |
| if (context) |
| { |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); |
| DrawElementsType typePacked = PackParam<DrawElementsType>(type); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateMultiDrawElementsBaseVertex( |
| context, angle::EntryPoint::GLMultiDrawElementsBaseVertex, |
| modePacked, count, typePacked, indices, drawcount, basevertex)); |
| if (isCallValid) |
| { |
| context->multiDrawElementsBaseVertex(modePacked, count, typePacked, indices, drawcount, |
| basevertex); |
| } |
| ANGLE_CAPTURE_GL(MultiDrawElementsBaseVertex, isCallValid, context, modePacked, count, |
| typePacked, indices, drawcount, basevertex); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProvokingVertex(GLenum mode) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProvokingVertex, "context = %d, mode = %s", CID(context), |
| GLenumToString(GLenumGroup::VertexProvokingMode, mode)); |
| |
| if (context) |
| { |
| ProvokingVertexConvention modePacked = PackParam<ProvokingVertexConvention>(mode); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProvokingVertex(context, angle::EntryPoint::GLProvokingVertex, modePacked)); |
| if (isCallValid) |
| { |
| context->provokingVertex(modePacked); |
| } |
| ANGLE_CAPTURE_GL(ProvokingVertex, isCallValid, context, modePacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_SampleMaski(GLuint maskNumber, GLbitfield mask) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLSampleMaski, "context = %d, maskNumber = %u, mask = %s", CID(context), |
| maskNumber, GLbitfieldToString(GLenumGroup::DefaultGroup, mask).c_str()); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateSampleMaski(context, angle::EntryPoint::GLSampleMaski, maskNumber, mask)); |
| if (isCallValid) |
| { |
| context->sampleMaski(maskNumber, mask); |
| } |
| ANGLE_CAPTURE_GL(SampleMaski, isCallValid, context, maskNumber, mask); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TexImage2DMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexImage2DMultisample, |
| "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d, " |
| "fixedsamplelocations = %s", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), samples, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, |
| GLbooleanToString(fixedsamplelocations)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTexImage2DMultisample( |
| context, angle::EntryPoint::GLTexImage2DMultisample, target, |
| samples, internalformat, width, height, fixedsamplelocations)); |
| if (isCallValid) |
| { |
| context->texImage2DMultisample(target, samples, internalformat, width, height, |
| fixedsamplelocations); |
| } |
| ANGLE_CAPTURE_GL(TexImage2DMultisample, isCallValid, context, target, samples, |
| internalformat, width, height, fixedsamplelocations); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TexImage3DMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexImage3DMultisample, |
| "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d, " |
| "depth = %d, fixedsamplelocations = %s", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), samples, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth, |
| GLbooleanToString(fixedsamplelocations)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTexImage3DMultisample(context, angle::EntryPoint::GLTexImage3DMultisample, |
| target, samples, internalformat, width, height, depth, |
| fixedsamplelocations)); |
| if (isCallValid) |
| { |
| context->texImage3DMultisample(target, samples, internalformat, width, height, depth, |
| fixedsamplelocations); |
| } |
| ANGLE_CAPTURE_GL(TexImage3DMultisample, isCallValid, context, target, samples, |
| internalformat, width, height, depth, fixedsamplelocations); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLWaitSync, "context = %d, sync = 0x%016" PRIxPTR ", flags = %s, timeout = %llu", |
| CID(context), (uintptr_t)sync, |
| GLbitfieldToString(GLenumGroup::DefaultGroup, flags).c_str(), |
| static_cast<unsigned long long>(timeout)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateWaitSync(context, angle::EntryPoint::GLWaitSync, sync, flags, timeout)); |
| if (isCallValid) |
| { |
| context->waitSync(sync, flags, timeout); |
| } |
| ANGLE_CAPTURE_GL(WaitSync, isCallValid, context, sync, flags, timeout); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| // GL 3.3 |
| void GL_APIENTRY GL_BindFragDataLocationIndexed(GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindFragDataLocationIndexed, |
| "context = %d, program = %u, colorNumber = %u, index = %u, name = 0x%016" PRIxPTR "", |
| CID(context), program, colorNumber, index, (uintptr_t)name); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBindFragDataLocationIndexed( |
| context, angle::EntryPoint::GLBindFragDataLocationIndexed, |
| programPacked, colorNumber, index, name)); |
| if (isCallValid) |
| { |
| context->bindFragDataLocationIndexed(programPacked, colorNumber, index, name); |
| } |
| ANGLE_CAPTURE_GL(BindFragDataLocationIndexed, isCallValid, context, programPacked, |
| colorNumber, index, name); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_BindSampler(GLuint unit, GLuint sampler) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindSampler, "context = %d, unit = %u, sampler = %u", CID(context), unit, |
| sampler); |
| |
| if (context) |
| { |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateBindSampler(context, angle::EntryPoint::GLBindSampler, unit, samplerPacked)); |
| if (isCallValid) |
| { |
| context->bindSampler(unit, samplerPacked); |
| } |
| ANGLE_CAPTURE_GL(BindSampler, isCallValid, context, unit, samplerPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ColorP3ui(GLenum type, GLuint color) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLColorP3ui, "context = %d, type = %s, color = %u", CID(context), |
| GLenumToString(GLenumGroup::ColorPointerType, type), color); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateColorP3ui(context, angle::EntryPoint::GLColorP3ui, type, color)); |
| if (isCallValid) |
| { |
| context->colorP3ui(type, color); |
| } |
| ANGLE_CAPTURE_GL(ColorP3ui, isCallValid, context, type, color); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ColorP3uiv(GLenum type, const GLuint *color) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLColorP3uiv, "context = %d, type = %s, color = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::ColorPointerType, type), (uintptr_t)color); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateColorP3uiv(context, angle::EntryPoint::GLColorP3uiv, type, color)); |
| if (isCallValid) |
| { |
| context->colorP3uiv(type, color); |
| } |
| ANGLE_CAPTURE_GL(ColorP3uiv, isCallValid, context, type, color); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ColorP4ui(GLenum type, GLuint color) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLColorP4ui, "context = %d, type = %s, color = %u", CID(context), |
| GLenumToString(GLenumGroup::ColorPointerType, type), color); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateColorP4ui(context, angle::EntryPoint::GLColorP4ui, type, color)); |
| if (isCallValid) |
| { |
| context->colorP4ui(type, color); |
| } |
| ANGLE_CAPTURE_GL(ColorP4ui, isCallValid, context, type, color); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ColorP4uiv(GLenum type, const GLuint *color) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLColorP4uiv, "context = %d, type = %s, color = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::ColorPointerType, type), (uintptr_t)color); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateColorP4uiv(context, angle::EntryPoint::GLColorP4uiv, type, color)); |
| if (isCallValid) |
| { |
| context->colorP4uiv(type, color); |
| } |
| ANGLE_CAPTURE_GL(ColorP4uiv, isCallValid, context, type, color); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DeleteSamplers(GLsizei count, const GLuint *samplers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDeleteSamplers, "context = %d, count = %d, samplers = 0x%016" PRIxPTR "", |
| CID(context), count, (uintptr_t)samplers); |
| |
| if (context) |
| { |
| const SamplerID *samplersPacked = PackParam<const SamplerID *>(samplers); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDeleteSamplers(context, angle::EntryPoint::GLDeleteSamplers, |
| count, samplersPacked)); |
| if (isCallValid) |
| { |
| context->deleteSamplers(count, samplersPacked); |
| } |
| ANGLE_CAPTURE_GL(DeleteSamplers, isCallValid, context, count, samplersPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GenSamplers(GLsizei count, GLuint *samplers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGenSamplers, "context = %d, count = %d, samplers = 0x%016" PRIxPTR "", |
| CID(context), count, (uintptr_t)samplers); |
| |
| if (context) |
| { |
| SamplerID *samplersPacked = PackParam<SamplerID *>(samplers); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGenSamplers(context, angle::EntryPoint::GLGenSamplers, count, samplersPacked)); |
| if (isCallValid) |
| { |
| context->genSamplers(count, samplersPacked); |
| } |
| ANGLE_CAPTURE_GL(GenSamplers, isCallValid, context, count, samplersPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLint GL_APIENTRY GL_GetFragDataIndex(GLuint program, const GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetFragDataIndex, "context = %d, program = %u, name = 0x%016" PRIxPTR "", |
| CID(context), program, (uintptr_t)name); |
| |
| GLint returnValue; |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetFragDataIndex(context, angle::EntryPoint::GLGetFragDataIndex, |
| programPacked, name)); |
| if (isCallValid) |
| { |
| returnValue = context->getFragDataIndex(programPacked, name); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetFragDataIndex, GLint>(); |
| } |
| ANGLE_CAPTURE_GL(GetFragDataIndex, isCallValid, context, programPacked, name, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetFragDataIndex, GLint>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_GetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) |
| { |
| Context *context = GetGlobalContext(); |
| EVENT(context, GLGetQueryObjecti64v, |
| "context = %d, id = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), id, |
| GLenumToString(GLenumGroup::QueryObjectParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| QueryID idPacked = PackParam<QueryID>(id); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetQueryObjecti64v(context, angle::EntryPoint::GLGetQueryObjecti64v, idPacked, |
| pname, params)); |
| if (isCallValid) |
| { |
| context->getQueryObjecti64v(idPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetQueryObjecti64v, isCallValid, context, idPacked, pname, params); |
| } |
| else |
| {} |
| } |
| |
| void GL_APIENTRY GL_GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetQueryObjectui64v, |
| "context = %d, id = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), id, |
| GLenumToString(GLenumGroup::QueryObjectParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| QueryID idPacked = PackParam<QueryID>(id); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetQueryObjectui64v(context, angle::EntryPoint::GLGetQueryObjectui64v, |
| idPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getQueryObjectui64v(idPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetQueryObjectui64v, isCallValid, context, idPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetSamplerParameterIiv, |
| "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetSamplerParameterIiv(context, angle::EntryPoint::GLGetSamplerParameterIiv, |
| samplerPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getSamplerParameterIiv(samplerPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetSamplerParameterIiv, isCallValid, context, samplerPacked, pname, |
| params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetSamplerParameterIuiv, |
| "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetSamplerParameterIuiv(context, angle::EntryPoint::GLGetSamplerParameterIuiv, |
| samplerPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getSamplerParameterIuiv(samplerPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetSamplerParameterIuiv, isCallValid, context, samplerPacked, pname, |
| params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetSamplerParameterfv, |
| "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetSamplerParameterfv(context, angle::EntryPoint::GLGetSamplerParameterfv, |
| samplerPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getSamplerParameterfv(samplerPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetSamplerParameterfv, isCallValid, context, samplerPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetSamplerParameteriv, |
| "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetSamplerParameteriv(context, angle::EntryPoint::GLGetSamplerParameteriv, |
| samplerPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getSamplerParameteriv(samplerPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetSamplerParameteriv, isCallValid, context, samplerPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLboolean GL_APIENTRY GL_IsSampler(GLuint sampler) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLIsSampler, "context = %d, sampler = %u", CID(context), sampler); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateIsSampler(context, angle::EntryPoint::GLIsSampler, samplerPacked)); |
| if (isCallValid) |
| { |
| returnValue = context->isSampler(samplerPacked); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsSampler, GLboolean>(); |
| } |
| ANGLE_CAPTURE_GL(IsSampler, isCallValid, context, samplerPacked, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsSampler, GLboolean>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_MultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLMultiTexCoordP1ui, "context = %d, texture = %s, type = %s, coords = %u", |
| CID(context), GLenumToString(GLenumGroup::TextureUnit, texture), |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateMultiTexCoordP1ui(context, angle::EntryPoint::GLMultiTexCoordP1ui, texture, |
| type, coords)); |
| if (isCallValid) |
| { |
| context->multiTexCoordP1ui(texture, type, coords); |
| } |
| ANGLE_CAPTURE_GL(MultiTexCoordP1ui, isCallValid, context, texture, type, coords); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_MultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLMultiTexCoordP1uiv, |
| "context = %d, texture = %s, type = %s, coords = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, texture), |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateMultiTexCoordP1uiv(context, angle::EntryPoint::GLMultiTexCoordP1uiv, texture, |
| type, coords)); |
| if (isCallValid) |
| { |
| context->multiTexCoordP1uiv(texture, type, coords); |
| } |
| ANGLE_CAPTURE_GL(MultiTexCoordP1uiv, isCallValid, context, texture, type, coords); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_MultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLMultiTexCoordP2ui, "context = %d, texture = %s, type = %s, coords = %u", |
| CID(context), GLenumToString(GLenumGroup::TextureUnit, texture), |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateMultiTexCoordP2ui(context, angle::EntryPoint::GLMultiTexCoordP2ui, texture, |
| type, coords)); |
| if (isCallValid) |
| { |
| context->multiTexCoordP2ui(texture, type, coords); |
| } |
| ANGLE_CAPTURE_GL(MultiTexCoordP2ui, isCallValid, context, texture, type, coords); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_MultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLMultiTexCoordP2uiv, |
| "context = %d, texture = %s, type = %s, coords = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, texture), |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateMultiTexCoordP2uiv(context, angle::EntryPoint::GLMultiTexCoordP2uiv, texture, |
| type, coords)); |
| if (isCallValid) |
| { |
| context->multiTexCoordP2uiv(texture, type, coords); |
| } |
| ANGLE_CAPTURE_GL(MultiTexCoordP2uiv, isCallValid, context, texture, type, coords); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_MultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLMultiTexCoordP3ui, "context = %d, texture = %s, type = %s, coords = %u", |
| CID(context), GLenumToString(GLenumGroup::TextureUnit, texture), |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateMultiTexCoordP3ui(context, angle::EntryPoint::GLMultiTexCoordP3ui, texture, |
| type, coords)); |
| if (isCallValid) |
| { |
| context->multiTexCoordP3ui(texture, type, coords); |
| } |
| ANGLE_CAPTURE_GL(MultiTexCoordP3ui, isCallValid, context, texture, type, coords); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_MultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLMultiTexCoordP3uiv, |
| "context = %d, texture = %s, type = %s, coords = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, texture), |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateMultiTexCoordP3uiv(context, angle::EntryPoint::GLMultiTexCoordP3uiv, texture, |
| type, coords)); |
| if (isCallValid) |
| { |
| context->multiTexCoordP3uiv(texture, type, coords); |
| } |
| ANGLE_CAPTURE_GL(MultiTexCoordP3uiv, isCallValid, context, texture, type, coords); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_MultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLMultiTexCoordP4ui, "context = %d, texture = %s, type = %s, coords = %u", |
| CID(context), GLenumToString(GLenumGroup::TextureUnit, texture), |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateMultiTexCoordP4ui(context, angle::EntryPoint::GLMultiTexCoordP4ui, texture, |
| type, coords)); |
| if (isCallValid) |
| { |
| context->multiTexCoordP4ui(texture, type, coords); |
| } |
| ANGLE_CAPTURE_GL(MultiTexCoordP4ui, isCallValid, context, texture, type, coords); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_MultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLMultiTexCoordP4uiv, |
| "context = %d, texture = %s, type = %s, coords = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, texture), |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateMultiTexCoordP4uiv(context, angle::EntryPoint::GLMultiTexCoordP4uiv, texture, |
| type, coords)); |
| if (isCallValid) |
| { |
| context->multiTexCoordP4uiv(texture, type, coords); |
| } |
| ANGLE_CAPTURE_GL(MultiTexCoordP4uiv, isCallValid, context, texture, type, coords); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_NormalP3ui(GLenum type, GLuint coords) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLNormalP3ui, "context = %d, type = %s, coords = %u", CID(context), |
| GLenumToString(GLenumGroup::NormalPointerType, type), coords); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateNormalP3ui(context, angle::EntryPoint::GLNormalP3ui, type, coords)); |
| if (isCallValid) |
| { |
| context->normalP3ui(type, coords); |
| } |
| ANGLE_CAPTURE_GL(NormalP3ui, isCallValid, context, type, coords); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_NormalP3uiv(GLenum type, const GLuint *coords) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLNormalP3uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::NormalPointerType, type), (uintptr_t)coords); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateNormalP3uiv(context, angle::EntryPoint::GLNormalP3uiv, type, coords)); |
| if (isCallValid) |
| { |
| context->normalP3uiv(type, coords); |
| } |
| ANGLE_CAPTURE_GL(NormalP3uiv, isCallValid, context, type, coords); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_QueryCounter(GLuint id, GLenum target) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLQueryCounter, "context = %d, id = %u, target = %s", CID(context), id, |
| GLenumToString(GLenumGroup::QueryTarget, target)); |
| |
| if (context) |
| { |
| QueryID idPacked = PackParam<QueryID>(id); |
| QueryType targetPacked = PackParam<QueryType>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateQueryCounter(context, angle::EntryPoint::GLQueryCounter, |
| idPacked, targetPacked)); |
| if (isCallValid) |
| { |
| context->queryCounter(idPacked, targetPacked); |
| } |
| ANGLE_CAPTURE_GL(QueryCounter, isCallValid, context, idPacked, targetPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLSamplerParameterIiv, |
| "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), |
| sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)param); |
| |
| if (context) |
| { |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateSamplerParameterIiv(context, angle::EntryPoint::GLSamplerParameterIiv, |
| samplerPacked, pname, param)); |
| if (isCallValid) |
| { |
| context->samplerParameterIiv(samplerPacked, pname, param); |
| } |
| ANGLE_CAPTURE_GL(SamplerParameterIiv, isCallValid, context, samplerPacked, pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLSamplerParameterIuiv, |
| "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), |
| sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)param); |
| |
| if (context) |
| { |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateSamplerParameterIuiv(context, angle::EntryPoint::GLSamplerParameterIuiv, |
| samplerPacked, pname, param)); |
| if (isCallValid) |
| { |
| context->samplerParameterIuiv(samplerPacked, pname, param); |
| } |
| ANGLE_CAPTURE_GL(SamplerParameterIuiv, isCallValid, context, samplerPacked, pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLSamplerParameterf, "context = %d, sampler = %u, pname = %s, param = %f", |
| CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), param); |
| |
| if (context) |
| { |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateSamplerParameterf(context, angle::EntryPoint::GLSamplerParameterf, |
| samplerPacked, pname, param)); |
| if (isCallValid) |
| { |
| context->samplerParameterf(samplerPacked, pname, param); |
| } |
| ANGLE_CAPTURE_GL(SamplerParameterf, isCallValid, context, samplerPacked, pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLSamplerParameterfv, |
| "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), |
| sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)param); |
| |
| if (context) |
| { |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateSamplerParameterfv(context, angle::EntryPoint::GLSamplerParameterfv, |
| samplerPacked, pname, param)); |
| if (isCallValid) |
| { |
| context->samplerParameterfv(samplerPacked, pname, param); |
| } |
| ANGLE_CAPTURE_GL(SamplerParameterfv, isCallValid, context, samplerPacked, pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_SamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLSamplerParameteri, "context = %d, sampler = %u, pname = %s, param = %d", |
| CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), param); |
| |
| if (context) |
| { |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateSamplerParameteri(context, angle::EntryPoint::GLSamplerParameteri, |
| samplerPacked, pname, param)); |
| if (isCallValid) |
| { |
| context->samplerParameteri(samplerPacked, pname, param); |
| } |
| ANGLE_CAPTURE_GL(SamplerParameteri, isCallValid, context, samplerPacked, pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLSamplerParameteriv, |
| "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), |
| sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)param); |
| |
| if (context) |
| { |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateSamplerParameteriv(context, angle::EntryPoint::GLSamplerParameteriv, |
| samplerPacked, pname, param)); |
| if (isCallValid) |
| { |
| context->samplerParameteriv(samplerPacked, pname, param); |
| } |
| ANGLE_CAPTURE_GL(SamplerParameteriv, isCallValid, context, samplerPacked, pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_SecondaryColorP3ui(GLenum type, GLuint color) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLSecondaryColorP3ui, "context = %d, type = %s, color = %u", CID(context), |
| GLenumToString(GLenumGroup::ColorPointerType, type), color); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateSecondaryColorP3ui( |
| context, angle::EntryPoint::GLSecondaryColorP3ui, type, color)); |
| if (isCallValid) |
| { |
| context->secondaryColorP3ui(type, color); |
| } |
| ANGLE_CAPTURE_GL(SecondaryColorP3ui, isCallValid, context, type, color); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_SecondaryColorP3uiv(GLenum type, const GLuint *color) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLSecondaryColorP3uiv, "context = %d, type = %s, color = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::ColorPointerType, type), (uintptr_t)color); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateSecondaryColorP3uiv( |
| context, angle::EntryPoint::GLSecondaryColorP3uiv, type, color)); |
| if (isCallValid) |
| { |
| context->secondaryColorP3uiv(type, color); |
| } |
| ANGLE_CAPTURE_GL(SecondaryColorP3uiv, isCallValid, context, type, color); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TexCoordP1ui(GLenum type, GLuint coords) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexCoordP1ui, "context = %d, type = %s, coords = %u", CID(context), |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTexCoordP1ui(context, angle::EntryPoint::GLTexCoordP1ui, type, coords)); |
| if (isCallValid) |
| { |
| context->texCoordP1ui(type, coords); |
| } |
| ANGLE_CAPTURE_GL(TexCoordP1ui, isCallValid, context, type, coords); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TexCoordP1uiv(GLenum type, const GLuint *coords) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexCoordP1uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTexCoordP1uiv(context, angle::EntryPoint::GLTexCoordP1uiv, type, coords)); |
| if (isCallValid) |
| { |
| context->texCoordP1uiv(type, coords); |
| } |
| ANGLE_CAPTURE_GL(TexCoordP1uiv, isCallValid, context, type, coords); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TexCoordP2ui(GLenum type, GLuint coords) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexCoordP2ui, "context = %d, type = %s, coords = %u", CID(context), |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTexCoordP2ui(context, angle::EntryPoint::GLTexCoordP2ui, type, coords)); |
| if (isCallValid) |
| { |
| context->texCoordP2ui(type, coords); |
| } |
| ANGLE_CAPTURE_GL(TexCoordP2ui, isCallValid, context, type, coords); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TexCoordP2uiv(GLenum type, const GLuint *coords) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexCoordP2uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTexCoordP2uiv(context, angle::EntryPoint::GLTexCoordP2uiv, type, coords)); |
| if (isCallValid) |
| { |
| context->texCoordP2uiv(type, coords); |
| } |
| ANGLE_CAPTURE_GL(TexCoordP2uiv, isCallValid, context, type, coords); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TexCoordP3ui(GLenum type, GLuint coords) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexCoordP3ui, "context = %d, type = %s, coords = %u", CID(context), |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTexCoordP3ui(context, angle::EntryPoint::GLTexCoordP3ui, type, coords)); |
| if (isCallValid) |
| { |
| context->texCoordP3ui(type, coords); |
| } |
| ANGLE_CAPTURE_GL(TexCoordP3ui, isCallValid, context, type, coords); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TexCoordP3uiv(GLenum type, const GLuint *coords) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexCoordP3uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTexCoordP3uiv(context, angle::EntryPoint::GLTexCoordP3uiv, type, coords)); |
| if (isCallValid) |
| { |
| context->texCoordP3uiv(type, coords); |
| } |
| ANGLE_CAPTURE_GL(TexCoordP3uiv, isCallValid, context, type, coords); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TexCoordP4ui(GLenum type, GLuint coords) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexCoordP4ui, "context = %d, type = %s, coords = %u", CID(context), |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTexCoordP4ui(context, angle::EntryPoint::GLTexCoordP4ui, type, coords)); |
| if (isCallValid) |
| { |
| context->texCoordP4ui(type, coords); |
| } |
| ANGLE_CAPTURE_GL(TexCoordP4ui, isCallValid, context, type, coords); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TexCoordP4uiv(GLenum type, const GLuint *coords) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexCoordP4uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTexCoordP4uiv(context, angle::EntryPoint::GLTexCoordP4uiv, type, coords)); |
| if (isCallValid) |
| { |
| context->texCoordP4uiv(type, coords); |
| } |
| ANGLE_CAPTURE_GL(TexCoordP4uiv, isCallValid, context, type, coords); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribDivisor(GLuint index, GLuint divisor) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribDivisor, "context = %d, index = %u, divisor = %u", CID(context), |
| index, divisor); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexAttribDivisor( |
| context, angle::EntryPoint::GLVertexAttribDivisor, index, divisor)); |
| if (isCallValid) |
| { |
| context->vertexAttribDivisor(index, divisor); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribDivisor, isCallValid, context, index, divisor); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribP1ui, |
| "context = %d, index = %u, type = %s, normalized = %s, value = %u", CID(context), index, |
| GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), |
| value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexAttribP1ui(context, angle::EntryPoint::GLVertexAttribP1ui, |
| index, type, normalized, value)); |
| if (isCallValid) |
| { |
| context->vertexAttribP1ui(index, type, normalized, value); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribP1ui, isCallValid, context, index, type, normalized, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribP1uiv(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribP1uiv, |
| "context = %d, index = %u, type = %s, normalized = %s, value = 0x%016" PRIxPTR "", |
| CID(context), index, GLenumToString(GLenumGroup::VertexAttribPointerType, type), |
| GLbooleanToString(normalized), (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribP1uiv(context, angle::EntryPoint::GLVertexAttribP1uiv, index, type, |
| normalized, value)); |
| if (isCallValid) |
| { |
| context->vertexAttribP1uiv(index, type, normalized, value); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribP1uiv, isCallValid, context, index, type, normalized, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribP2ui, |
| "context = %d, index = %u, type = %s, normalized = %s, value = %u", CID(context), index, |
| GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), |
| value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexAttribP2ui(context, angle::EntryPoint::GLVertexAttribP2ui, |
| index, type, normalized, value)); |
| if (isCallValid) |
| { |
| context->vertexAttribP2ui(index, type, normalized, value); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribP2ui, isCallValid, context, index, type, normalized, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribP2uiv(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribP2uiv, |
| "context = %d, index = %u, type = %s, normalized = %s, value = 0x%016" PRIxPTR "", |
| CID(context), index, GLenumToString(GLenumGroup::VertexAttribPointerType, type), |
| GLbooleanToString(normalized), (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribP2uiv(context, angle::EntryPoint::GLVertexAttribP2uiv, index, type, |
| normalized, value)); |
| if (isCallValid) |
| { |
| context->vertexAttribP2uiv(index, type, normalized, value); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribP2uiv, isCallValid, context, index, type, normalized, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribP3ui, |
| "context = %d, index = %u, type = %s, normalized = %s, value = %u", CID(context), index, |
| GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), |
| value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexAttribP3ui(context, angle::EntryPoint::GLVertexAttribP3ui, |
| index, type, normalized, value)); |
| if (isCallValid) |
| { |
| context->vertexAttribP3ui(index, type, normalized, value); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribP3ui, isCallValid, context, index, type, normalized, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribP3uiv(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribP3uiv, |
| "context = %d, index = %u, type = %s, normalized = %s, value = 0x%016" PRIxPTR "", |
| CID(context), index, GLenumToString(GLenumGroup::VertexAttribPointerType, type), |
| GLbooleanToString(normalized), (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribP3uiv(context, angle::EntryPoint::GLVertexAttribP3uiv, index, type, |
| normalized, value)); |
| if (isCallValid) |
| { |
| context->vertexAttribP3uiv(index, type, normalized, value); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribP3uiv, isCallValid, context, index, type, normalized, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribP4ui, |
| "context = %d, index = %u, type = %s, normalized = %s, value = %u", CID(context), index, |
| GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), |
| value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexAttribP4ui(context, angle::EntryPoint::GLVertexAttribP4ui, |
| index, type, normalized, value)); |
| if (isCallValid) |
| { |
| context->vertexAttribP4ui(index, type, normalized, value); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribP4ui, isCallValid, context, index, type, normalized, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribP4uiv(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribP4uiv, |
| "context = %d, index = %u, type = %s, normalized = %s, value = 0x%016" PRIxPTR "", |
| CID(context), index, GLenumToString(GLenumGroup::VertexAttribPointerType, type), |
| GLbooleanToString(normalized), (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribP4uiv(context, angle::EntryPoint::GLVertexAttribP4uiv, index, type, |
| normalized, value)); |
| if (isCallValid) |
| { |
| context->vertexAttribP4uiv(index, type, normalized, value); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribP4uiv, isCallValid, context, index, type, normalized, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexP2ui(GLenum type, GLuint value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexP2ui, "context = %d, type = %s, value = %u", CID(context), |
| GLenumToString(GLenumGroup::VertexPointerType, type), value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexP2ui(context, angle::EntryPoint::GLVertexP2ui, type, value)); |
| if (isCallValid) |
| { |
| context->vertexP2ui(type, value); |
| } |
| ANGLE_CAPTURE_GL(VertexP2ui, isCallValid, context, type, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexP2uiv(GLenum type, const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexP2uiv, "context = %d, type = %s, value = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::VertexPointerType, type), (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexP2uiv(context, angle::EntryPoint::GLVertexP2uiv, type, value)); |
| if (isCallValid) |
| { |
| context->vertexP2uiv(type, value); |
| } |
| ANGLE_CAPTURE_GL(VertexP2uiv, isCallValid, context, type, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexP3ui(GLenum type, GLuint value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexP3ui, "context = %d, type = %s, value = %u", CID(context), |
| GLenumToString(GLenumGroup::VertexPointerType, type), value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexP3ui(context, angle::EntryPoint::GLVertexP3ui, type, value)); |
| if (isCallValid) |
| { |
| context->vertexP3ui(type, value); |
| } |
| ANGLE_CAPTURE_GL(VertexP3ui, isCallValid, context, type, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexP3uiv(GLenum type, const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexP3uiv, "context = %d, type = %s, value = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::VertexPointerType, type), (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexP3uiv(context, angle::EntryPoint::GLVertexP3uiv, type, value)); |
| if (isCallValid) |
| { |
| context->vertexP3uiv(type, value); |
| } |
| ANGLE_CAPTURE_GL(VertexP3uiv, isCallValid, context, type, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexP4ui(GLenum type, GLuint value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexP4ui, "context = %d, type = %s, value = %u", CID(context), |
| GLenumToString(GLenumGroup::VertexPointerType, type), value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexP4ui(context, angle::EntryPoint::GLVertexP4ui, type, value)); |
| if (isCallValid) |
| { |
| context->vertexP4ui(type, value); |
| } |
| ANGLE_CAPTURE_GL(VertexP4ui, isCallValid, context, type, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexP4uiv(GLenum type, const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexP4uiv, "context = %d, type = %s, value = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::VertexPointerType, type), (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexP4uiv(context, angle::EntryPoint::GLVertexP4uiv, type, value)); |
| if (isCallValid) |
| { |
| context->vertexP4uiv(type, value); |
| } |
| ANGLE_CAPTURE_GL(VertexP4uiv, isCallValid, context, type, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| } // extern "C" |