| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ProgramVk.h: |
| // Defines the class interface for ProgramVk, implementing ProgramImpl. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_ |
| #define LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_ |
| |
| #include <array> |
| |
| #include "common/utilities.h" |
| #include "libANGLE/renderer/ProgramImpl.h" |
| #include "libANGLE/renderer/glslang_wrapper_utils.h" |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| #include "libANGLE/renderer/vulkan/ProgramExecutableVk.h" |
| #include "libANGLE/renderer/vulkan/RendererVk.h" |
| #include "libANGLE/renderer/vulkan/TransformFeedbackVk.h" |
| #include "libANGLE/renderer/vulkan/vk_helpers.h" |
| |
| namespace rx |
| { |
| class ProgramVk : public ProgramImpl |
| { |
| public: |
| ProgramVk(const gl::ProgramState &state); |
| ~ProgramVk() override; |
| void destroy(const gl::Context *context) override; |
| |
| std::unique_ptr<LinkEvent> load(const gl::Context *context, |
| gl::BinaryInputStream *stream, |
| gl::InfoLog &infoLog) override; |
| void save(const gl::Context *context, gl::BinaryOutputStream *stream) override; |
| void setBinaryRetrievableHint(bool retrievable) override; |
| void setSeparable(bool separable) override; |
| |
| std::unique_ptr<LinkEvent> link(const gl::Context *context, |
| const gl::ProgramLinkedResources &resources, |
| gl::InfoLog &infoLog, |
| const gl::ProgramMergedVaryings &mergedVaryings) override; |
| GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override; |
| |
| void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform1iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform2iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform3iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform4iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| |
| void getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const override; |
| void getUniformiv(const gl::Context *context, GLint location, GLint *params) const override; |
| void getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const override; |
| |
| bool areShaderUniformsDirty(gl::ShaderType shaderType) const |
| { |
| return mExecutable.mDefaultUniformBlocksDirty[shaderType]; |
| } |
| void setShaderUniformDirtyBit(gl::ShaderType shaderType) |
| { |
| if (!mExecutable.mDefaultUniformBlocks[shaderType]->uniformData.empty()) |
| { |
| mExecutable.mDefaultUniformBlocksDirty.set(shaderType); |
| } |
| } |
| void clearShaderUniformDirtyBit(gl::ShaderType shaderType) |
| { |
| mExecutable.mDefaultUniformBlocksDirty.reset(shaderType); |
| } |
| |
| const ProgramExecutableVk &getExecutable() const { return mExecutable; } |
| ProgramExecutableVk &getExecutable() { return mExecutable; } |
| |
| const GlslangProgramInterfaceInfo &getGlslangProgramInterfaceInfo() |
| { |
| return mGlslangProgramInterfaceInfo; |
| } |
| |
| private: |
| template <int cols, int rows> |
| void setUniformMatrixfv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| |
| void reset(ContextVk *contextVk); |
| angle::Result initDefaultUniformBlocks(const gl::Context *glContext); |
| void generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap, |
| gl::ShaderMap<size_t> &requiredBufferSize); |
| void initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap); |
| |
| template <class T> |
| void getUniformImpl(GLint location, T *v, GLenum entryPointType) const; |
| |
| template <typename T> |
| void setUniformImpl(GLint location, GLsizei count, const T *v, GLenum entryPointType); |
| void linkResources(const gl::ProgramLinkedResources &resources); |
| |
| angle::Result createGraphicsPipelineWithDefaultState(const gl::Context *context); |
| |
| // We keep the SPIR-V code to use for draw call pipeline creation. |
| GlslangProgramInterfaceInfo mGlslangProgramInterfaceInfo; |
| |
| ProgramExecutableVk mExecutable; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_ |