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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// OverlayVk.h:
// Defines the OverlayVk class that does the actual rendering of the overlay.
//
#ifndef LIBANGLE_RENDERER_VULKAN_OVERLAYVK_H_
#define LIBANGLE_RENDERER_VULKAN_OVERLAYVK_H_
#include "common/angleutils.h"
#include "libANGLE/Overlay.h"
#include "libANGLE/renderer/OverlayImpl.h"
#include "libANGLE/renderer/vulkan/vk_helpers.h"
namespace rx
{
class ContextVk;
class OverlayVk : public OverlayImpl
{
public:
OverlayVk(const gl::OverlayState &state);
~OverlayVk() override;
void onDestroy(const gl::Context *context) override;
angle::Result onPresent(ContextVk *contextVk,
vk::ImageHelper *imageToPresent,
const vk::ImageView *imageToPresentView,
bool is90DegreeRotation);
uint32_t getEnabledWidgetCount() const { return mState.getEnabledWidgetCount(); }
private:
angle::Result createFont(ContextVk *contextVk);
vk::ImageHelper mFontImage;
vk::ImageView mFontImageView;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_OVERLAYVK_H_