| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // BufferVk.cpp: |
| // Implements the class methods for BufferVk. |
| // |
| |
| #include "libANGLE/renderer/vulkan/BufferVk.h" |
| |
| #include "common/FixedVector.h" |
| #include "common/debug.h" |
| #include "common/mathutil.h" |
| #include "common/utilities.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| #include "libANGLE/renderer/vulkan/RendererVk.h" |
| #include "libANGLE/trace.h" |
| |
| namespace rx |
| { |
| VkBufferUsageFlags GetDefaultBufferUsageFlags(RendererVk *renderer) |
| { |
| // We could potentially use multiple backing buffers for different usages. |
| // For now keep a single buffer with all relevant usage flags. |
| VkBufferUsageFlags defaultBufferUsageFlags = |
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | |
| VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | |
| VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | |
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT | |
| VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT; |
| if (renderer->getFeatures().supportsTransformFeedbackExtension.enabled) |
| { |
| defaultBufferUsageFlags |= VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT | |
| VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT; |
| } |
| return defaultBufferUsageFlags; |
| } |
| |
| namespace |
| { |
| constexpr VkMemoryPropertyFlags kDeviceLocalFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; |
| constexpr VkMemoryPropertyFlags kDeviceLocalHostCoherentFlags = |
| (VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | |
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); |
| constexpr VkMemoryPropertyFlags kHostCachedFlags = |
| (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | |
| VK_MEMORY_PROPERTY_HOST_CACHED_BIT); |
| constexpr VkMemoryPropertyFlags kHostUncachedFlags = |
| (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); |
| |
| // Vertex attribute buffers are used as storage buffers for conversion in compute, where access to |
| // the buffer is made in 4-byte chunks. Assume the size of the buffer is 4k+n where n is in [0, 3). |
| // On some hardware, reading 4 bytes from address 4k returns 0, making it impossible to read the |
| // last n bytes. By rounding up the buffer sizes to a multiple of 4, the problem is alleviated. |
| constexpr size_t kBufferSizeGranularity = 4; |
| static_assert(gl::isPow2(kBufferSizeGranularity), "use as alignment, must be power of two"); |
| |
| // Start with a fairly small buffer size. We can increase this dynamically as we convert more data. |
| constexpr size_t kConvertedArrayBufferInitialSize = 1024 * 8; |
| |
| // Buffers that have a static usage pattern will be allocated in |
| // device local memory to speed up access to and from the GPU. |
| // Dynamic usage patterns or that are frequently mapped |
| // will now request host cached memory to speed up access from the CPU. |
| ANGLE_INLINE VkMemoryPropertyFlags GetPreferredMemoryType(RendererVk *renderer, |
| gl::BufferBinding target, |
| gl::BufferUsage usage) |
| { |
| if (target == gl::BufferBinding::PixelUnpack) |
| { |
| return kHostCachedFlags; |
| } |
| |
| switch (usage) |
| { |
| case gl::BufferUsage::StaticCopy: |
| case gl::BufferUsage::StaticDraw: |
| case gl::BufferUsage::StaticRead: |
| // For static usage, request a device local memory |
| return renderer->getFeatures().preferDeviceLocalMemoryHostVisible.enabled |
| ? kDeviceLocalHostCoherentFlags |
| : kDeviceLocalFlags; |
| case gl::BufferUsage::DynamicDraw: |
| case gl::BufferUsage::StreamDraw: |
| // For non-static usage where the CPU performs a write-only access, request |
| // a host uncached memory |
| return kHostUncachedFlags; |
| case gl::BufferUsage::DynamicCopy: |
| case gl::BufferUsage::DynamicRead: |
| case gl::BufferUsage::StreamCopy: |
| case gl::BufferUsage::StreamRead: |
| // For all other types of usage, request a host cached memory |
| return kHostCachedFlags; |
| default: |
| UNREACHABLE(); |
| return kHostCachedFlags; |
| } |
| } |
| |
| ANGLE_INLINE VkMemoryPropertyFlags GetStorageMemoryType(RendererVk *renderer, |
| GLbitfield storageFlags, |
| bool externalBuffer) |
| { |
| const bool hasMapAccess = |
| (storageFlags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT_EXT)) != 0; |
| |
| if (renderer->getFeatures().preferDeviceLocalMemoryHostVisible.enabled) |
| { |
| const bool canUpdate = (storageFlags & GL_DYNAMIC_STORAGE_BIT_EXT) != 0; |
| if (canUpdate || hasMapAccess || externalBuffer) |
| { |
| // We currently allocate coherent memory for persistently mapped buffers. |
| // GL_EXT_buffer_storage allows non-coherent memory, but currently the implementation of |
| // |glMemoryBarrier(CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT)| relies on the mapping being |
| // coherent. |
| // |
| // If persistently mapped buffers ever use non-coherent memory, then said |
| // |glMemoryBarrier| call must result in |vkInvalidateMappedMemoryRanges| for all |
| // persistently mapped buffers. |
| return kDeviceLocalHostCoherentFlags; |
| } |
| return kDeviceLocalFlags; |
| } |
| |
| return hasMapAccess ? kHostCachedFlags : kDeviceLocalFlags; |
| } |
| |
| ANGLE_INLINE bool ShouldAllocateNewMemoryForUpdate(ContextVk *contextVk, |
| size_t subDataSize, |
| size_t bufferSize) |
| { |
| // A sub data update with size > 50% of buffer size meets the threshold |
| // to acquire a new BufferHelper from the pool. |
| return contextVk->getRenderer()->getFeatures().preferCPUForBufferSubData.enabled || |
| subDataSize > (bufferSize / 2); |
| } |
| |
| ANGLE_INLINE bool ShouldUseCPUToCopyData(ContextVk *contextVk, size_t copySize, size_t bufferSize) |
| { |
| RendererVk *renderer = contextVk->getRenderer(); |
| // For some GPU (ARM) we always prefer using CPU to do copy instead of use GPU to avoid pipeline |
| // bubbles. If GPU is currently busy and data copy size is less than certain threshold, we |
| // choose to use CPU to do data copy over GPU to achieve better parallelism. |
| return renderer->getFeatures().preferCPUForBufferSubData.enabled || |
| (renderer->isCommandQueueBusy() && |
| copySize < renderer->getMaxCopyBytesUsingCPUWhenPreservingBufferData()); |
| } |
| |
| ANGLE_INLINE bool IsUsageDynamic(gl::BufferUsage usage) |
| { |
| return (usage == gl::BufferUsage::DynamicDraw || usage == gl::BufferUsage::DynamicCopy || |
| usage == gl::BufferUsage::DynamicRead); |
| } |
| |
| angle::Result GetMemoryTypeIndex(ContextVk *contextVk, |
| VkDeviceSize size, |
| VkMemoryPropertyFlags memoryPropertyFlags, |
| uint32_t *memoryTypeIndexOut) |
| { |
| RendererVk *renderer = contextVk->getRenderer(); |
| const vk::Allocator &allocator = renderer->getAllocator(); |
| |
| bool persistentlyMapped = renderer->getFeatures().persistentlyMappedBuffers.enabled; |
| VkBufferUsageFlags defaultBufferUsageFlags = GetDefaultBufferUsageFlags(renderer); |
| |
| VkBufferCreateInfo createInfo = {}; |
| createInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; |
| createInfo.flags = 0; |
| createInfo.size = size; |
| createInfo.usage = defaultBufferUsageFlags; |
| createInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; |
| createInfo.queueFamilyIndexCount = 0; |
| createInfo.pQueueFamilyIndices = nullptr; |
| |
| // Host visible is required, all other bits are preferred, (i.e., optional) |
| VkMemoryPropertyFlags requiredFlags = |
| (memoryPropertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT); |
| VkMemoryPropertyFlags preferredFlags = |
| (memoryPropertyFlags & (~VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)); |
| |
| // Check that the allocation is not too large. |
| uint32_t memoryTypeIndex = 0; |
| ANGLE_VK_TRY(contextVk, allocator.findMemoryTypeIndexForBufferInfo( |
| createInfo, requiredFlags, preferredFlags, persistentlyMapped, |
| &memoryTypeIndex)); |
| *memoryTypeIndexOut = memoryTypeIndex; |
| |
| return angle::Result::Continue; |
| } |
| } // namespace |
| |
| // ConversionBuffer implementation. |
| ConversionBuffer::ConversionBuffer(RendererVk *renderer, |
| VkBufferUsageFlags usageFlags, |
| size_t initialSize, |
| size_t alignment, |
| bool hostVisible) |
| : dirty(true) |
| { |
| data = std::make_unique<vk::BufferHelper>(); |
| } |
| |
| ConversionBuffer::~ConversionBuffer() |
| { |
| ASSERT(!data || !data->valid()); |
| } |
| |
| ConversionBuffer::ConversionBuffer(ConversionBuffer &&other) = default; |
| |
| // BufferVk::VertexConversionBuffer implementation. |
| BufferVk::VertexConversionBuffer::VertexConversionBuffer(RendererVk *renderer, |
| angle::FormatID formatIDIn, |
| GLuint strideIn, |
| size_t offsetIn, |
| bool hostVisible) |
| : ConversionBuffer(renderer, |
| vk::kVertexBufferUsageFlags, |
| kConvertedArrayBufferInitialSize, |
| vk::kVertexBufferAlignment, |
| hostVisible), |
| formatID(formatIDIn), |
| stride(strideIn), |
| offset(offsetIn) |
| {} |
| |
| BufferVk::VertexConversionBuffer::VertexConversionBuffer(VertexConversionBuffer &&other) = default; |
| |
| BufferVk::VertexConversionBuffer::~VertexConversionBuffer() = default; |
| |
| // BufferVk implementation. |
| BufferVk::BufferVk(const gl::BufferState &state) |
| : BufferImpl(state), |
| mClientBuffer(nullptr), |
| mMemoryTypeIndex(0), |
| mMemoryPropertyFlags(0), |
| mIsStagingBufferMapped(false), |
| mHasValidData(false), |
| mIsMappedForWrite(false), |
| mMappedOffset(0), |
| mMappedLength(0) |
| {} |
| |
| BufferVk::~BufferVk() {} |
| |
| void BufferVk::destroy(const gl::Context *context) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| release(contextVk); |
| } |
| |
| void BufferVk::release(ContextVk *contextVk) |
| { |
| RendererVk *renderer = contextVk->getRenderer(); |
| if (mBuffer.valid()) |
| { |
| mBuffer.release(renderer); |
| } |
| if (mStagingBuffer.valid()) |
| { |
| mStagingBuffer.release(renderer); |
| } |
| |
| for (ConversionBuffer &buffer : mVertexConversionBuffers) |
| { |
| buffer.data->release(renderer); |
| } |
| mVertexConversionBuffers.clear(); |
| } |
| |
| angle::Result BufferVk::setExternalBufferData(const gl::Context *context, |
| gl::BufferBinding target, |
| GLeglClientBufferEXT clientBuffer, |
| size_t size, |
| VkMemoryPropertyFlags memoryPropertyFlags) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| // Release and re-create the memory and buffer. |
| release(contextVk); |
| |
| VkBufferCreateInfo createInfo = {}; |
| createInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; |
| createInfo.flags = 0; |
| createInfo.size = size; |
| createInfo.usage = GetDefaultBufferUsageFlags(contextVk->getRenderer()); |
| createInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; |
| createInfo.queueFamilyIndexCount = 0; |
| createInfo.pQueueFamilyIndices = nullptr; |
| |
| return mBuffer.initExternal(contextVk, memoryPropertyFlags, createInfo, clientBuffer); |
| } |
| |
| angle::Result BufferVk::setDataWithUsageFlags(const gl::Context *context, |
| gl::BufferBinding target, |
| GLeglClientBufferEXT clientBuffer, |
| const void *data, |
| size_t size, |
| gl::BufferUsage usage, |
| GLbitfield flags) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| VkMemoryPropertyFlags memoryPropertyFlags = 0; |
| bool persistentMapRequired = false; |
| const bool isExternalBuffer = clientBuffer != nullptr; |
| |
| switch (usage) |
| { |
| case gl::BufferUsage::InvalidEnum: |
| { |
| // glBufferStorage API call |
| memoryPropertyFlags = |
| GetStorageMemoryType(contextVk->getRenderer(), flags, isExternalBuffer); |
| persistentMapRequired = (flags & GL_MAP_PERSISTENT_BIT_EXT) != 0; |
| break; |
| } |
| default: |
| { |
| // glBufferData API call |
| memoryPropertyFlags = GetPreferredMemoryType(contextVk->getRenderer(), target, usage); |
| break; |
| } |
| } |
| |
| if (isExternalBuffer) |
| { |
| ANGLE_TRY(setExternalBufferData(context, target, clientBuffer, size, memoryPropertyFlags)); |
| if (!mBuffer.isHostVisible()) |
| { |
| // If external buffer's memory does not support host visible memory property, we cannot |
| // support a persistent map request. |
| ANGLE_VK_CHECK(contextVk, !persistentMapRequired, VK_ERROR_MEMORY_MAP_FAILED); |
| } |
| |
| mClientBuffer = clientBuffer; |
| |
| return angle::Result::Continue; |
| } |
| return setDataWithMemoryType(context, target, data, size, memoryPropertyFlags, |
| persistentMapRequired, usage); |
| } |
| |
| angle::Result BufferVk::setData(const gl::Context *context, |
| gl::BufferBinding target, |
| const void *data, |
| size_t size, |
| gl::BufferUsage usage) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| // Assume host visible/coherent memory available. |
| VkMemoryPropertyFlags memoryPropertyFlags = |
| GetPreferredMemoryType(contextVk->getRenderer(), target, usage); |
| return setDataWithMemoryType(context, target, data, size, memoryPropertyFlags, false, usage); |
| } |
| |
| angle::Result BufferVk::setDataWithMemoryType(const gl::Context *context, |
| gl::BufferBinding target, |
| const void *data, |
| size_t size, |
| VkMemoryPropertyFlags memoryPropertyFlags, |
| bool persistentMapRequired, |
| gl::BufferUsage usage) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| // Reset the flag since the buffer contents are being reinitialized. If the caller passed in |
| // data to fill the buffer, the flag will be updated when the data is copied to the buffer. |
| mHasValidData = false; |
| |
| if (size == 0) |
| { |
| // Nothing to do. |
| return angle::Result::Continue; |
| } |
| |
| const bool bufferSizeChanged = size != static_cast<size_t>(mState.getSize()); |
| const bool inUseAndRespecifiedWithoutData = (data == nullptr && isCurrentlyInUse(contextVk)); |
| |
| // The entire buffer is being respecified, possibly with null data. |
| // Release and init a new mBuffer with requested size. |
| if (bufferSizeChanged || inUseAndRespecifiedWithoutData) |
| { |
| // Release and re-create the memory and buffer. |
| release(contextVk); |
| |
| mMemoryPropertyFlags = memoryPropertyFlags; |
| ANGLE_TRY(GetMemoryTypeIndex(contextVk, size, memoryPropertyFlags, &mMemoryTypeIndex)); |
| |
| ANGLE_TRY(acquireBufferHelper(contextVk, size)); |
| } |
| |
| if (data) |
| { |
| // Treat full-buffer updates as SubData calls. |
| BufferUpdateType updateType = bufferSizeChanged ? BufferUpdateType::StorageRedefined |
| : BufferUpdateType::ContentsUpdate; |
| |
| ANGLE_TRY(setDataImpl(contextVk, static_cast<const uint8_t *>(data), size, 0, updateType)); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::setSubData(const gl::Context *context, |
| gl::BufferBinding target, |
| const void *data, |
| size_t size, |
| size_t offset) |
| { |
| ASSERT(mBuffer.valid()); |
| |
| ContextVk *contextVk = vk::GetImpl(context); |
| ANGLE_TRY(setDataImpl(contextVk, static_cast<const uint8_t *>(data), size, offset, |
| BufferUpdateType::ContentsUpdate)); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::copySubData(const gl::Context *context, |
| BufferImpl *source, |
| GLintptr sourceOffset, |
| GLintptr destOffset, |
| GLsizeiptr size) |
| { |
| ASSERT(mBuffer.valid()); |
| |
| ContextVk *contextVk = vk::GetImpl(context); |
| BufferVk *sourceVk = GetAs<BufferVk>(source); |
| vk::BufferHelper &sourceBuffer = sourceVk->getBuffer(); |
| ASSERT(sourceBuffer.valid()); |
| VkDeviceSize sourceBufferOffset = sourceBuffer.getOffset(); |
| |
| // Check for self-dependency. |
| vk::CommandBufferAccess access; |
| if (sourceBuffer.getBufferSerial() == mBuffer.getBufferSerial()) |
| { |
| access.onBufferSelfCopy(&mBuffer); |
| } |
| else |
| { |
| access.onBufferTransferRead(&sourceBuffer); |
| access.onBufferTransferWrite(&mBuffer); |
| } |
| |
| vk::OutsideRenderPassCommandBuffer *commandBuffer; |
| ANGLE_TRY(contextVk->getOutsideRenderPassCommandBuffer(access, &commandBuffer)); |
| |
| // Enqueue a copy command on the GPU. |
| const VkBufferCopy copyRegion = {static_cast<VkDeviceSize>(sourceOffset) + sourceBufferOffset, |
| static_cast<VkDeviceSize>(destOffset) + mBuffer.getOffset(), |
| static_cast<VkDeviceSize>(size)}; |
| |
| commandBuffer->copyBuffer(sourceBuffer.getBuffer(), mBuffer.getBuffer(), 1, ©Region); |
| |
| // The new destination buffer data may require a conversion for the next draw, so mark it dirty. |
| onDataChanged(); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::allocStagingBuffer(ContextVk *contextVk, |
| vk::MemoryCoherency coherency, |
| VkDeviceSize size, |
| uint8_t **mapPtr) |
| { |
| ASSERT(!mIsStagingBufferMapped); |
| |
| if (mStagingBuffer.valid()) |
| { |
| if (size <= mStagingBuffer.getSize() && |
| (coherency == vk::MemoryCoherency::Coherent) == mStagingBuffer.isCoherent() && |
| !mStagingBuffer.isCurrentlyInUse(contextVk->getLastCompletedQueueSerial())) |
| { |
| // If size is big enough and it is idle, then just reuse the existing staging buffer |
| *mapPtr = mStagingBuffer.getMappedMemory(); |
| mIsStagingBufferMapped = true; |
| return angle::Result::Continue; |
| } |
| mStagingBuffer.release(contextVk->getRenderer()); |
| } |
| |
| ANGLE_TRY( |
| mStagingBuffer.allocateForCopyBuffer(contextVk, static_cast<size_t>(size), coherency)); |
| *mapPtr = mStagingBuffer.getMappedMemory(); |
| mIsStagingBufferMapped = true; |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::flushStagingBuffer(ContextVk *contextVk, |
| VkDeviceSize offset, |
| VkDeviceSize size) |
| { |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| ASSERT(mIsStagingBufferMapped); |
| ASSERT(mStagingBuffer.valid()); |
| |
| if (!mStagingBuffer.isCoherent()) |
| { |
| ANGLE_TRY(mStagingBuffer.flush(renderer)); |
| } |
| |
| // Enqueue a copy command on the GPU. |
| VkBufferCopy copyRegion = {mStagingBuffer.getOffset(), mBuffer.getOffset() + offset, size}; |
| ANGLE_TRY(mBuffer.copyFromBuffer(contextVk, &mStagingBuffer, 1, ©Region)); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::handleDeviceLocalBufferMap(ContextVk *contextVk, |
| VkDeviceSize offset, |
| VkDeviceSize size, |
| uint8_t **mapPtr) |
| { |
| ANGLE_TRY(allocStagingBuffer(contextVk, vk::MemoryCoherency::Coherent, size, mapPtr)); |
| |
| // Copy data from device local buffer to host visible staging buffer. |
| VkBufferCopy copyRegion = {mBuffer.getOffset() + offset, mStagingBuffer.getOffset(), size}; |
| ANGLE_TRY(mStagingBuffer.copyFromBuffer(contextVk, &mBuffer, 1, ©Region)); |
| ANGLE_TRY(mStagingBuffer.waitForIdle(contextVk, "GPU stall due to mapping device local buffer", |
| RenderPassClosureReason::DeviceLocalBufferMap)); |
| // Because the buffer is coherent, no need to call invalidate here. |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::map(const gl::Context *context, GLenum access, void **mapPtr) |
| { |
| ASSERT(mBuffer.valid()); |
| ASSERT(access == GL_WRITE_ONLY_OES); |
| |
| return mapImpl(vk::GetImpl(context), GL_MAP_WRITE_BIT, mapPtr); |
| } |
| |
| angle::Result BufferVk::mapRange(const gl::Context *context, |
| size_t offset, |
| size_t length, |
| GLbitfield access, |
| void **mapPtr) |
| { |
| ANGLE_TRACE_EVENT0("gpu.angle", "BufferVk::mapRange"); |
| return mapRangeImpl(vk::GetImpl(context), offset, length, access, mapPtr); |
| } |
| |
| angle::Result BufferVk::mapImpl(ContextVk *contextVk, GLbitfield access, void **mapPtr) |
| { |
| return mapRangeImpl(contextVk, 0, static_cast<VkDeviceSize>(mState.getSize()), access, mapPtr); |
| } |
| |
| angle::Result BufferVk::ghostMappedBuffer(ContextVk *contextVk, |
| VkDeviceSize offset, |
| VkDeviceSize length, |
| GLbitfield access, |
| void **mapPtr) |
| { |
| // We shouldn't get here if it is external memory |
| ASSERT(!isExternalBuffer()); |
| |
| ++contextVk->getPerfCounters().buffersGhosted; |
| |
| // If we are creating a new buffer because the GPU is using it as read-only, then we |
| // also need to copy the contents of the previous buffer into the new buffer, in |
| // case the caller only updates a portion of the new buffer. |
| vk::BufferHelper src = std::move(mBuffer); |
| |
| ANGLE_TRY(acquireBufferHelper(contextVk, static_cast<size_t>(mState.getSize()))); |
| |
| // Before returning the new buffer, map the previous buffer and copy its entire |
| // contents into the new buffer. |
| uint8_t *srcMapPtr = nullptr; |
| uint8_t *dstMapPtr = nullptr; |
| ANGLE_TRY(src.map(contextVk, &srcMapPtr)); |
| ANGLE_TRY(mBuffer.map(contextVk, &dstMapPtr)); |
| |
| ASSERT(src.isCoherent()); |
| ASSERT(mBuffer.isCoherent()); |
| |
| // No need to copy over [offset, offset + length), just around it |
| if ((access & GL_MAP_INVALIDATE_RANGE_BIT) != 0) |
| { |
| if (offset != 0) |
| { |
| memcpy(dstMapPtr, srcMapPtr, static_cast<size_t>(offset)); |
| } |
| size_t totalSize = static_cast<size_t>(mState.getSize()); |
| size_t remainingStart = static_cast<size_t>(offset + length); |
| size_t remainingSize = totalSize - remainingStart; |
| if (remainingSize != 0) |
| { |
| memcpy(dstMapPtr + remainingStart, srcMapPtr + remainingStart, remainingSize); |
| } |
| } |
| else |
| { |
| memcpy(dstMapPtr, srcMapPtr, static_cast<size_t>(mState.getSize())); |
| } |
| |
| src.release(contextVk->getRenderer()); |
| |
| // Return the already mapped pointer with the offset adjustment to avoid the call to unmap(). |
| *mapPtr = dstMapPtr + offset; |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::mapRangeImpl(ContextVk *contextVk, |
| VkDeviceSize offset, |
| VkDeviceSize length, |
| GLbitfield access, |
| void **mapPtr) |
| { |
| ASSERT(mBuffer.valid()); |
| |
| // Record map call parameters in case this call is from angle internal (the access/offset/length |
| // will be inconsistent from mState). |
| mIsMappedForWrite = (access & GL_MAP_WRITE_BIT) != 0; |
| mMappedOffset = offset; |
| mMappedLength = length; |
| |
| uint8_t **mapPtrBytes = reinterpret_cast<uint8_t **>(mapPtr); |
| bool hostVisible = mBuffer.isHostVisible(); |
| |
| // MAP_UNSYNCHRONIZED_BIT, so immediately map. |
| if ((access & GL_MAP_UNSYNCHRONIZED_BIT) != 0) |
| { |
| if (hostVisible) |
| { |
| return mBuffer.mapWithOffset(contextVk, mapPtrBytes, static_cast<size_t>(offset)); |
| } |
| return handleDeviceLocalBufferMap(contextVk, offset, length, mapPtrBytes); |
| } |
| |
| // Read case |
| if ((access & GL_MAP_WRITE_BIT) == 0) |
| { |
| // If app is not going to write, all we need is to ensure GPU write is finished. |
| // Concurrent reads from CPU and GPU is allowed. |
| if (mBuffer.isCurrentlyInUseForWrite(contextVk->getLastCompletedQueueSerial())) |
| { |
| // If there are pending commands for the resource, flush them. |
| if (mBuffer.usedInRecordedCommands()) |
| { |
| ANGLE_TRY( |
| contextVk->flushImpl(nullptr, RenderPassClosureReason::BufferWriteThenMap)); |
| } |
| ANGLE_TRY(mBuffer.finishGPUWriteCommands(contextVk)); |
| } |
| if (hostVisible) |
| { |
| return mBuffer.mapWithOffset(contextVk, mapPtrBytes, static_cast<size_t>(offset)); |
| } |
| return handleDeviceLocalBufferMap(contextVk, offset, length, mapPtrBytes); |
| } |
| |
| // Write case |
| if (!hostVisible) |
| { |
| return handleDeviceLocalBufferMap(contextVk, offset, length, mapPtrBytes); |
| } |
| |
| // Write case, buffer not in use. |
| if (isExternalBuffer() || !isCurrentlyInUse(contextVk)) |
| { |
| return mBuffer.mapWithOffset(contextVk, mapPtrBytes, static_cast<size_t>(offset)); |
| } |
| |
| // Write case, buffer in use. |
| // |
| // Here, we try to map the buffer, but it's busy. Instead of waiting for the GPU to |
| // finish, we just allocate a new buffer if: |
| // 1.) Caller has told us it doesn't care about previous contents, or |
| // 2.) The GPU won't write to the buffer. |
| |
| bool rangeInvalidate = (access & GL_MAP_INVALIDATE_RANGE_BIT) != 0; |
| bool entireBufferInvalidated = |
| ((access & GL_MAP_INVALIDATE_BUFFER_BIT) != 0) || |
| (rangeInvalidate && offset == 0 && static_cast<VkDeviceSize>(mState.getSize()) == length); |
| |
| if (entireBufferInvalidated) |
| { |
| ANGLE_TRY(acquireBufferHelper(contextVk, static_cast<size_t>(mState.getSize()))); |
| return mBuffer.mapWithOffset(contextVk, mapPtrBytes, static_cast<size_t>(offset)); |
| } |
| |
| bool smallMapRange = (length < static_cast<VkDeviceSize>(mState.getSize()) / 2); |
| |
| if (smallMapRange && rangeInvalidate) |
| { |
| ANGLE_TRY(allocStagingBuffer(contextVk, vk::MemoryCoherency::NonCoherent, |
| static_cast<size_t>(length), mapPtrBytes)); |
| return angle::Result::Continue; |
| } |
| |
| if (!mBuffer.isCurrentlyInUseForWrite(contextVk->getLastCompletedQueueSerial())) |
| { |
| // This will keep the new buffer mapped and update mapPtr, so return immediately. |
| return ghostMappedBuffer(contextVk, offset, length, access, mapPtr); |
| } |
| |
| // Write case (worst case, buffer in use for write) |
| ANGLE_TRY(mBuffer.waitForIdle(contextVk, "GPU stall due to mapping buffer in use by the GPU", |
| RenderPassClosureReason::BufferInUseWhenSynchronizedMap)); |
| return mBuffer.mapWithOffset(contextVk, mapPtrBytes, static_cast<size_t>(offset)); |
| } |
| |
| angle::Result BufferVk::unmap(const gl::Context *context, GLboolean *result) |
| { |
| ANGLE_TRY(unmapImpl(vk::GetImpl(context))); |
| |
| // This should be false if the contents have been corrupted through external means. Vulkan |
| // doesn't provide such information. |
| *result = true; |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::unmapImpl(ContextVk *contextVk) |
| { |
| ASSERT(mBuffer.valid()); |
| |
| if (mIsStagingBufferMapped) |
| { |
| ASSERT(mStagingBuffer.valid()); |
| // The buffer is device local or optimization of small range map. |
| if (mIsMappedForWrite) |
| { |
| ANGLE_TRY(flushStagingBuffer(contextVk, mMappedOffset, mMappedLength)); |
| } |
| |
| mIsStagingBufferMapped = false; |
| } |
| else |
| { |
| ASSERT(mBuffer.isHostVisible()); |
| mBuffer.unmap(contextVk->getRenderer()); |
| } |
| |
| if (mIsMappedForWrite) |
| { |
| dataUpdated(); |
| } |
| |
| // Reset the mapping parameters |
| mIsMappedForWrite = false; |
| mMappedOffset = 0; |
| mMappedLength = 0; |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::getSubData(const gl::Context *context, |
| GLintptr offset, |
| GLsizeiptr size, |
| void *outData) |
| { |
| ASSERT(offset + size <= getSize()); |
| ASSERT(mBuffer.valid()); |
| ContextVk *contextVk = vk::GetImpl(context); |
| void *mapPtr; |
| ANGLE_TRY(mapRangeImpl(contextVk, offset, size, GL_MAP_READ_BIT, &mapPtr)); |
| memcpy(outData, mapPtr, size); |
| return unmapImpl(contextVk); |
| } |
| |
| angle::Result BufferVk::getIndexRange(const gl::Context *context, |
| gl::DrawElementsType type, |
| size_t offset, |
| size_t count, |
| bool primitiveRestartEnabled, |
| gl::IndexRange *outRange) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| // This is a workaround for the mock ICD not implementing buffer memory state. |
| // Could be removed if https://github.com/KhronosGroup/Vulkan-Tools/issues/84 is fixed. |
| if (renderer->isMockICDEnabled()) |
| { |
| outRange->start = 0; |
| outRange->end = 0; |
| return angle::Result::Continue; |
| } |
| |
| ANGLE_TRACE_EVENT0("gpu.angle", "BufferVk::getIndexRange"); |
| |
| void *mapPtr; |
| ANGLE_TRY(mapRangeImpl(contextVk, offset, getSize(), GL_MAP_READ_BIT, &mapPtr)); |
| *outRange = gl::ComputeIndexRange(type, mapPtr, count, primitiveRestartEnabled); |
| ANGLE_TRY(unmapImpl(contextVk)); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::updateBuffer(ContextVk *contextVk, |
| const uint8_t *data, |
| size_t size, |
| size_t offset) |
| { |
| if (mBuffer.isHostVisible()) |
| { |
| ANGLE_TRY(directUpdate(contextVk, data, size, offset)); |
| } |
| else |
| { |
| ANGLE_TRY(stagedUpdate(contextVk, data, size, offset)); |
| } |
| return angle::Result::Continue; |
| } |
| angle::Result BufferVk::directUpdate(ContextVk *contextVk, |
| const uint8_t *data, |
| size_t size, |
| size_t offset) |
| { |
| uint8_t *mapPointer = nullptr; |
| |
| ANGLE_TRY(mBuffer.mapWithOffset(contextVk, &mapPointer, offset)); |
| ASSERT(mapPointer); |
| |
| memcpy(mapPointer, data, size); |
| |
| // If the buffer has dynamic usage then the intent is frequent client side updates to the |
| // buffer. Don't CPU unmap the buffer, we will take care of unmapping when releasing the buffer |
| // to either the renderer or mBufferFreeList. |
| if (!IsUsageDynamic(mState.getUsage())) |
| { |
| mBuffer.unmap(contextVk->getRenderer()); |
| } |
| ASSERT(mBuffer.isCoherent()); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::stagedUpdate(ContextVk *contextVk, |
| const uint8_t *data, |
| size_t size, |
| size_t offset) |
| { |
| // Acquire a "new" staging buffer |
| uint8_t *mapPointer = nullptr; |
| ANGLE_TRY(allocStagingBuffer(contextVk, vk::MemoryCoherency::NonCoherent, size, &mapPointer)); |
| memcpy(mapPointer, data, size); |
| ANGLE_TRY(flushStagingBuffer(contextVk, offset, size)); |
| mIsStagingBufferMapped = false; |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::acquireAndUpdate(ContextVk *contextVk, |
| const uint8_t *data, |
| size_t updateSize, |
| size_t offset, |
| BufferUpdateType updateType) |
| { |
| // We shouldn't get here if this is external memory |
| ASSERT(!isExternalBuffer()); |
| // If StorageRedefined, we can not use mState.getSize() to allocate a new buffer. |
| ASSERT(updateType != BufferUpdateType::StorageRedefined); |
| |
| // Here we acquire a new BufferHelper and directUpdate() the new buffer. |
| // If the subData size was less than the buffer's size we additionally enqueue |
| // a GPU copy of the remaining regions from the old mBuffer to the new one. |
| vk::BufferHelper src; |
| size_t bufferSize = static_cast<size_t>(mState.getSize()); |
| size_t offsetAfterSubdata = (offset + updateSize); |
| bool updateRegionBeforeSubData = mHasValidData && (offset > 0); |
| bool updateRegionAfterSubData = mHasValidData && (offsetAfterSubdata < bufferSize); |
| |
| uint8_t *srcMapPtrBeforeSubData = nullptr; |
| uint8_t *srcMapPtrAfterSubData = nullptr; |
| if (updateRegionBeforeSubData || updateRegionAfterSubData) |
| { |
| src = std::move(mBuffer); |
| |
| // The total bytes that we need to copy from old buffer to new buffer |
| size_t copySize = bufferSize - updateSize; |
| |
| // If the buffer is host visible and the GPU is done writing to, we use the CPU to do the |
| // copy. We need to save the source buffer pointer before we acquire a new buffer. |
| if (src.isHostVisible() && |
| !src.isCurrentlyInUseForWrite(contextVk->getLastCompletedQueueSerial()) && |
| ShouldUseCPUToCopyData(contextVk, copySize, bufferSize)) |
| { |
| uint8_t *mapPointer = nullptr; |
| // src buffer will be recycled (or released and unmapped) by acquireBufferHelper |
| ANGLE_TRY(src.map(contextVk, &mapPointer)); |
| ASSERT(mapPointer); |
| srcMapPtrBeforeSubData = mapPointer; |
| srcMapPtrAfterSubData = mapPointer + offsetAfterSubdata; |
| } |
| } |
| |
| ANGLE_TRY(acquireBufferHelper(contextVk, bufferSize)); |
| ANGLE_TRY(updateBuffer(contextVk, data, updateSize, offset)); |
| |
| constexpr int kMaxCopyRegions = 2; |
| angle::FixedVector<VkBufferCopy, kMaxCopyRegions> copyRegions; |
| |
| if (updateRegionBeforeSubData) |
| { |
| if (srcMapPtrBeforeSubData) |
| { |
| ASSERT(mBuffer.isHostVisible()); |
| ANGLE_TRY(directUpdate(contextVk, srcMapPtrBeforeSubData, offset, 0)); |
| } |
| else |
| { |
| copyRegions.push_back({src.getOffset(), mBuffer.getOffset(), offset}); |
| } |
| } |
| |
| if (updateRegionAfterSubData) |
| { |
| size_t copySize = bufferSize - offsetAfterSubdata; |
| if (srcMapPtrAfterSubData) |
| { |
| ASSERT(mBuffer.isHostVisible()); |
| ANGLE_TRY(directUpdate(contextVk, srcMapPtrAfterSubData, copySize, offsetAfterSubdata)); |
| } |
| else |
| { |
| copyRegions.push_back({src.getOffset() + offsetAfterSubdata, |
| mBuffer.getOffset() + offsetAfterSubdata, copySize}); |
| } |
| } |
| |
| if (!copyRegions.empty()) |
| { |
| ANGLE_TRY(mBuffer.copyFromBuffer(contextVk, &src, static_cast<uint32_t>(copyRegions.size()), |
| copyRegions.data())); |
| } |
| |
| if (src.valid()) |
| { |
| src.release(contextVk->getRenderer()); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::setDataImpl(ContextVk *contextVk, |
| const uint8_t *data, |
| size_t size, |
| size_t offset, |
| BufferUpdateType updateType) |
| { |
| // if the buffer is currently in use |
| // if it isn't an external buffer and sub data size meets threshold |
| // acquire a new BufferHelper from the pool |
| // else stage the update |
| // else update the buffer directly |
| if (isCurrentlyInUse(contextVk)) |
| { |
| // If storage has just been redefined, don't go down acquireAndUpdate code path. There is no |
| // reason you acquire another new buffer right after redefined. And if we do go into |
| // acquireAndUpdate, you will also run int correctness bug that mState.getSize() has not |
| // been updated with new size and you will acquire a new buffer with wrong size. This could |
| // happen if the buffer memory is DEVICE_LOCAL and |
| // renderer->getFeatures().allocateNonZeroMemory.enabled is true. In this case we will issue |
| // a copyToBuffer immediately after allocation and isCurrentlyInUse will be true. |
| // If BufferVk does not have any valid data, which means there is no data needs to be copied |
| // from old buffer to new buffer when we acquire a new buffer, we also favor |
| // acquireAndUpdate over stagedUpdate. This could happen when app calls glBufferData with |
| // same size and we will try to reuse the existing buffer storage. |
| if (!isExternalBuffer() && updateType != BufferUpdateType::StorageRedefined && |
| (!mHasValidData || ShouldAllocateNewMemoryForUpdate( |
| contextVk, size, static_cast<size_t>(mState.getSize())))) |
| { |
| ANGLE_TRY(acquireAndUpdate(contextVk, data, size, offset, updateType)); |
| } |
| else |
| { |
| ANGLE_TRY(stagedUpdate(contextVk, data, size, offset)); |
| } |
| } |
| else |
| { |
| ANGLE_TRY(updateBuffer(contextVk, data, size, offset)); |
| } |
| |
| // Update conversions |
| dataUpdated(); |
| |
| return angle::Result::Continue; |
| } |
| |
| ConversionBuffer *BufferVk::getVertexConversionBuffer(RendererVk *renderer, |
| angle::FormatID formatID, |
| GLuint stride, |
| size_t offset, |
| bool hostVisible) |
| { |
| for (VertexConversionBuffer &buffer : mVertexConversionBuffers) |
| { |
| if (buffer.formatID == formatID && buffer.stride == stride && buffer.offset == offset) |
| { |
| ASSERT(buffer.data && buffer.data->valid()); |
| return &buffer; |
| } |
| } |
| |
| mVertexConversionBuffers.emplace_back(renderer, formatID, stride, offset, hostVisible); |
| return &mVertexConversionBuffers.back(); |
| } |
| |
| void BufferVk::dataUpdated() |
| { |
| for (VertexConversionBuffer &buffer : mVertexConversionBuffers) |
| { |
| buffer.dirty = true; |
| } |
| // Now we have valid data |
| mHasValidData = true; |
| } |
| |
| void BufferVk::onDataChanged() |
| { |
| dataUpdated(); |
| } |
| |
| angle::Result BufferVk::acquireBufferHelper(ContextVk *contextVk, size_t sizeInBytes) |
| { |
| RendererVk *renderer = contextVk->getRenderer(); |
| size_t size = roundUpPow2(sizeInBytes, kBufferSizeGranularity); |
| size_t alignment = renderer->getDefaultBufferAlignment(); |
| |
| if (mBuffer.valid()) |
| { |
| mBuffer.release(renderer); |
| } |
| |
| // Allocate the buffer directly |
| ANGLE_TRY(mBuffer.initSuballocation(contextVk, mMemoryTypeIndex, size, alignment)); |
| |
| // Tell the observers (front end) that a new buffer was created, so the necessary |
| // dirty bits can be set. This allows the buffer views pointing to the old buffer to |
| // be recreated and point to the new buffer, along with updating the descriptor sets |
| // to use the new buffer. |
| onStateChange(angle::SubjectMessage::InternalMemoryAllocationChanged); |
| |
| return angle::Result::Continue; |
| } |
| |
| bool BufferVk::isCurrentlyInUse(ContextVk *contextVk) const |
| { |
| return mBuffer.isCurrentlyInUse(contextVk->getLastCompletedQueueSerial()); |
| } |
| |
| } // namespace rx |