blob: adfed7ae78f82f406a2aff51442304f2eeeb69e7 [file] [log] [blame]
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BufferGL.cpp: Implements the class methods for BufferGL.
#include "libANGLE/renderer/gl/BufferGL.h"
#include "common/debug.h"
#include "common/utilities.h"
#include "libANGLE/Context.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/gl/ContextGL.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
#include "libANGLE/renderer/gl/renderergl_utils.h"
namespace rx
{
// Use the GL_COPY_READ_BUFFER binding when two buffers need to be bound simultaneously.
// GL_ELEMENT_ARRAY_BUFFER is supported on more versions but can modify the state of the currently
// bound VAO. Two simultaneous buffer bindings are only needed for glCopyBufferSubData which also
// adds the GL_COPY_READ_BUFFER binding.
static constexpr gl::BufferBinding SourceBufferOperationTarget = gl::BufferBinding::CopyRead;
// Use the GL_ELEMENT_ARRAY_BUFFER binding for most operations since it's available on all
// supported GL versions and doesn't affect any current state when it changes.
static constexpr gl::BufferBinding DestBufferOperationTarget = gl::BufferBinding::Array;
BufferGL::BufferGL(const gl::BufferState &state, GLuint buffer)
: BufferImpl(state),
mIsMapped(false),
mMapOffset(0),
mMapSize(0),
mShadowCopy(),
mBufferSize(0),
mBufferID(buffer)
{}
BufferGL::~BufferGL()
{
ASSERT(mBufferID == 0);
}
void BufferGL::destroy(const gl::Context *context)
{
StateManagerGL *stateManager = GetStateManagerGL(context);
stateManager->deleteBuffer(mBufferID);
mBufferID = 0;
}
angle::Result BufferGL::setData(const gl::Context *context,
gl::BufferBinding target,
const void *data,
size_t size,
gl::BufferUsage usage)
{
ContextGL *contextGL = GetImplAs<ContextGL>(context);
const FunctionsGL *functions = GetFunctionsGL(context);
StateManagerGL *stateManager = GetStateManagerGL(context);
const angle::FeaturesGL &features = GetFeaturesGL(context);
stateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
ANGLE_GL_TRY(context, functions->bufferData(gl::ToGLenum(DestBufferOperationTarget), size, data,
ToGLenum(usage)));
if (features.keepBufferShadowCopy.enabled)
{
ANGLE_CHECK_GL_ALLOC(contextGL, mShadowCopy.resize(size));
if (size > 0 && data != nullptr)
{
memcpy(mShadowCopy.data(), data, size);
}
}
mBufferSize = size;
contextGL->markWorkSubmitted();
return angle::Result::Continue;
}
angle::Result BufferGL::setSubData(const gl::Context *context,
gl::BufferBinding target,
const void *data,
size_t size,
size_t offset)
{
ContextGL *contextGL = GetImplAs<ContextGL>(context);
const FunctionsGL *functions = GetFunctionsGL(context);
StateManagerGL *stateManager = GetStateManagerGL(context);
const angle::FeaturesGL &features = GetFeaturesGL(context);
stateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
ANGLE_GL_TRY(context, functions->bufferSubData(gl::ToGLenum(DestBufferOperationTarget), offset,
size, data));
if (features.keepBufferShadowCopy.enabled && size > 0)
{
memcpy(mShadowCopy.data() + offset, data, size);
}
contextGL->markWorkSubmitted();
return angle::Result::Continue;
}
angle::Result BufferGL::copySubData(const gl::Context *context,
BufferImpl *source,
GLintptr sourceOffset,
GLintptr destOffset,
GLsizeiptr size)
{
ContextGL *contextGL = GetImplAs<ContextGL>(context);
const FunctionsGL *functions = GetFunctionsGL(context);
StateManagerGL *stateManager = GetStateManagerGL(context);
const angle::FeaturesGL &features = GetFeaturesGL(context);
BufferGL *sourceGL = GetAs<BufferGL>(source);
stateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
stateManager->bindBuffer(SourceBufferOperationTarget, sourceGL->getBufferID());
ANGLE_GL_TRY(context, functions->copyBufferSubData(gl::ToGLenum(SourceBufferOperationTarget),
gl::ToGLenum(DestBufferOperationTarget),
sourceOffset, destOffset, size));
if (features.keepBufferShadowCopy.enabled && size > 0)
{
ASSERT(sourceGL->mShadowCopy.size() >= static_cast<size_t>(sourceOffset + size));
memcpy(mShadowCopy.data() + destOffset, sourceGL->mShadowCopy.data() + sourceOffset, size);
}
contextGL->markWorkSubmitted();
return angle::Result::Continue;
}
angle::Result BufferGL::map(const gl::Context *context, GLenum access, void **mapPtr)
{
ContextGL *contextGL = GetImplAs<ContextGL>(context);
const FunctionsGL *functions = GetFunctionsGL(context);
StateManagerGL *stateManager = GetStateManagerGL(context);
const angle::FeaturesGL &features = GetFeaturesGL(context);
if (features.keepBufferShadowCopy.enabled)
{
*mapPtr = mShadowCopy.data();
}
else if (functions->mapBuffer)
{
stateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
*mapPtr = ANGLE_GL_TRY(
context, functions->mapBuffer(gl::ToGLenum(DestBufferOperationTarget), access));
}
else
{
ASSERT(functions->mapBufferRange && access == GL_WRITE_ONLY_OES);
stateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
*mapPtr =
ANGLE_GL_TRY(context, functions->mapBufferRange(gl::ToGLenum(DestBufferOperationTarget),
0, mBufferSize, GL_MAP_WRITE_BIT));
}
mIsMapped = true;
mMapOffset = 0;
mMapSize = mBufferSize;
contextGL->markWorkSubmitted();
return angle::Result::Continue;
}
angle::Result BufferGL::mapRange(const gl::Context *context,
size_t offset,
size_t length,
GLbitfield access,
void **mapPtr)
{
ContextGL *contextGL = GetImplAs<ContextGL>(context);
const FunctionsGL *functions = GetFunctionsGL(context);
StateManagerGL *stateManager = GetStateManagerGL(context);
const angle::FeaturesGL &features = GetFeaturesGL(context);
if (features.keepBufferShadowCopy.enabled)
{
*mapPtr = mShadowCopy.data() + offset;
}
else
{
stateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
*mapPtr =
ANGLE_GL_TRY(context, functions->mapBufferRange(gl::ToGLenum(DestBufferOperationTarget),
offset, length, access));
}
mIsMapped = true;
mMapOffset = offset;
mMapSize = length;
contextGL->markWorkSubmitted();
return angle::Result::Continue;
}
angle::Result BufferGL::unmap(const gl::Context *context, GLboolean *result)
{
ContextGL *contextGL = GetImplAs<ContextGL>(context);
const FunctionsGL *functions = GetFunctionsGL(context);
StateManagerGL *stateManager = GetStateManagerGL(context);
const angle::FeaturesGL &features = GetFeaturesGL(context);
ASSERT(result);
ASSERT(mIsMapped);
if (features.keepBufferShadowCopy.enabled)
{
stateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
ANGLE_GL_TRY(context,
functions->bufferSubData(gl::ToGLenum(DestBufferOperationTarget), mMapOffset,
mMapSize, mShadowCopy.data() + mMapOffset));
*result = GL_TRUE;
}
else
{
stateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
*result =
ANGLE_GL_TRY(context, functions->unmapBuffer(gl::ToGLenum(DestBufferOperationTarget)));
}
mIsMapped = false;
contextGL->markWorkSubmitted();
return angle::Result::Continue;
}
angle::Result BufferGL::getIndexRange(const gl::Context *context,
gl::DrawElementsType type,
size_t offset,
size_t count,
bool primitiveRestartEnabled,
gl::IndexRange *outRange)
{
ContextGL *contextGL = GetImplAs<ContextGL>(context);
const FunctionsGL *functions = GetFunctionsGL(context);
StateManagerGL *stateManager = GetStateManagerGL(context);
const angle::FeaturesGL &features = GetFeaturesGL(context);
ASSERT(!mIsMapped);
if (features.keepBufferShadowCopy.enabled)
{
*outRange = gl::ComputeIndexRange(type, mShadowCopy.data() + offset, count,
primitiveRestartEnabled);
}
else
{
stateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
const GLuint typeBytes = gl::GetDrawElementsTypeSize(type);
const uint8_t *bufferData =
MapBufferRangeWithFallback(functions, gl::ToGLenum(DestBufferOperationTarget), offset,
count * typeBytes, GL_MAP_READ_BIT);
if (bufferData)
{
*outRange = gl::ComputeIndexRange(type, bufferData, count, primitiveRestartEnabled);
ANGLE_GL_TRY(context, functions->unmapBuffer(gl::ToGLenum(DestBufferOperationTarget)));
}
else
{
// Workaround the null driver not having map support.
*outRange = gl::IndexRange(0, 0, 1);
}
}
contextGL->markWorkSubmitted();
return angle::Result::Continue;
}
GLuint BufferGL::getBufferID() const
{
return mBufferID;
}
} // namespace rx