| // |
| // Copyright 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ShaderExecutable11.h: Defines a D3D11-specific class to contain shader |
| // executable implementation details. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_ |
| |
| #include "libANGLE/renderer/d3d/ShaderExecutableD3D.h" |
| #include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h" |
| |
| namespace gl |
| { |
| class Context; |
| } // namespace gl |
| |
| namespace rx |
| { |
| class Renderer11; |
| class UniformStorage11; |
| |
| class ShaderExecutable11 : public ShaderExecutableD3D |
| { |
| public: |
| ShaderExecutable11(const void *function, size_t length, d3d11::PixelShader &&executable); |
| ShaderExecutable11(const void *function, |
| size_t length, |
| d3d11::VertexShader &&executable, |
| d3d11::GeometryShader &&streamOut); |
| ShaderExecutable11(const void *function, size_t length, d3d11::GeometryShader &&executable); |
| ShaderExecutable11(const void *function, size_t length, d3d11::ComputeShader &&executable); |
| |
| ~ShaderExecutable11() override; |
| |
| const d3d11::PixelShader &getPixelShader() const; |
| const d3d11::VertexShader &getVertexShader() const; |
| const d3d11::GeometryShader &getGeometryShader() const; |
| const d3d11::GeometryShader &getStreamOutShader() const; |
| const d3d11::ComputeShader &getComputeShader() const; |
| |
| private: |
| d3d11::PixelShader mPixelExecutable; |
| d3d11::VertexShader mVertexExecutable; |
| d3d11::GeometryShader mGeometryExecutable; |
| d3d11::GeometryShader mStreamOutExecutable; |
| d3d11::ComputeShader mComputeExecutable; |
| }; |
| |
| class UniformStorage11 : public UniformStorageD3D |
| { |
| public: |
| UniformStorage11(size_t initialSize); |
| ~UniformStorage11() override; |
| |
| angle::Result getConstantBuffer(const gl::Context *context, |
| Renderer11 *renderer, |
| const d3d11::Buffer **bufferOut); |
| |
| private: |
| d3d11::Buffer mConstantBuffer; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_ |