| // GENERATED FILE - DO NOT EDIT. |
| // Generated by gen_extensions.py using data from registry_xml.py and gl.xml |
| // |
| // Copyright 2021 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // gles_extensions_autogen.h: GLES extension information. |
| |
| #ifndef LIBANGLE_GLES_EXTENSIONS_AUTOGEN_H_ |
| #define LIBANGLE_GLES_EXTENSIONS_AUTOGEN_H_ |
| |
| namespace gl |
| { |
| class TextureCapsMap; |
| |
| struct Extensions |
| { |
| Extensions(); |
| Extensions(const Extensions &other); |
| |
| Extensions &operator=(const Extensions &other); |
| |
| // Generate a vector of supported extension strings |
| std::vector<std::string> getStrings() const; |
| |
| // Set all texture related extension support based on the supported textures. |
| // Determines support for: |
| // GL_OES_packed_depth_stencil |
| // GL_OES_rgb8_rgba8 |
| // GL_EXT_texture_format_BGRA8888 |
| // GL_EXT_color_buffer_half_float, |
| // GL_OES_texture_half_float, GL_OES_texture_half_float_linear |
| // GL_OES_texture_float, GL_OES_texture_float_linear |
| // GL_EXT_texture_rg |
| // GL_EXT_texture_type_2_10_10_10_REV |
| // GL_EXT_texture_compression_dxt1, GL_ANGLE_texture_compression_dxt3, |
| // GL_ANGLE_texture_compression_dxt5 |
| // GL_KHR_texture_compression_astc_ldr, GL_OES_texture_compression_astc. |
| // NOTE: GL_KHR_texture_compression_astc_hdr must be enabled separately. Support for the |
| // HDR profile cannot be determined from the format enums alone. |
| // GL_OES_compressed_ETC1_RGB8_texture |
| // GL_EXT_sRGB |
| // GL_ANGLE_depth_texture, GL_OES_depth32 |
| // GL_EXT_color_buffer_float |
| // GL_EXT_texture_norm16 |
| // GL_EXT_texture_compression_bptc |
| // GL_EXT_texture_compression_rgtc |
| void setTextureExtensionSupport(const TextureCapsMap &textureCaps); |
| |
| // Helper functions |
| bool copyImageAny() const { return (copyImageEXT || copyImageOES); } |
| bool depthTextureAny() const { return (depthTextureANGLE || depthTextureOES); } |
| bool drawBuffersIndexedAny() const { return (drawBuffersIndexedEXT || drawBuffersIndexedOES); } |
| bool drawElementsBaseVertexAny() const |
| { |
| return (drawElementsBaseVertexEXT || drawElementsBaseVertexOES); |
| } |
| bool framebufferBlitAny() const { return (framebufferBlitANGLE || framebufferBlitNV); } |
| bool geometryShaderAny() const { return (geometryShaderEXT || geometryShaderOES); } |
| bool instancedArraysAny() const { return (instancedArraysANGLE || instancedArraysEXT); } |
| bool primitiveBoundingBoxAny() const |
| { |
| return (primitiveBoundingBoxEXT || primitiveBoundingBoxOES); |
| } |
| bool shaderIoBlocksAny() const { return (shaderIoBlocksEXT || shaderIoBlocksOES); } |
| bool textureBorderClampAny() const { return (textureBorderClampEXT || textureBorderClampOES); } |
| bool textureBufferAny() const { return (textureBufferEXT || textureBufferOES); } |
| bool textureCubeMapArrayAny() const |
| { |
| return (textureCubeMapArrayEXT || textureCubeMapArrayOES); |
| } |
| |
| // GLES 2.0+ extensions |
| // -------------------- |
| |
| // GL_KHR_blend_equation_advanced |
| bool blendEquationAdvancedKHR = false; |
| |
| // GL_EXT_blend_func_extended |
| bool blendFuncExtendedEXT = false; |
| |
| // GL_EXT_blend_minmax |
| bool blendMinmaxEXT = false; |
| |
| // GL_EXT_buffer_storage |
| bool bufferStorageEXT = false; |
| |
| // GL_EXT_clip_control |
| bool clipControlEXT = false; |
| |
| // GL_EXT_clip_cull_distance |
| bool clipCullDistanceEXT = false; |
| |
| // GL_APPLE_clip_distance |
| bool clipDistanceAPPLE = false; |
| |
| // GL_EXT_color_buffer_float |
| bool colorBufferFloatEXT = false; |
| |
| // GL_EXT_color_buffer_half_float |
| bool colorBufferHalfFloatEXT = false; |
| |
| // GL_OES_compressed_EAC_R11_signed_texture |
| bool compressedEACR11SignedTextureOES = false; |
| |
| // GL_OES_compressed_EAC_R11_unsigned_texture |
| bool compressedEACR11UnsignedTextureOES = false; |
| |
| // GL_OES_compressed_EAC_RG11_signed_texture |
| bool compressedEACRG11SignedTextureOES = false; |
| |
| // GL_OES_compressed_EAC_RG11_unsigned_texture |
| bool compressedEACRG11UnsignedTextureOES = false; |
| |
| // GL_EXT_compressed_ETC1_RGB8_sub_texture |
| bool compressedETC1RGB8SubTextureEXT = false; |
| |
| // GL_OES_compressed_ETC1_RGB8_texture |
| bool compressedETC1RGB8TextureOES = false; |
| |
| // GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture |
| bool compressedETC2PunchthroughARGBA8TextureOES = false; |
| |
| // GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture |
| bool compressedETC2PunchthroughASRGB8AlphaTextureOES = false; |
| |
| // GL_OES_compressed_ETC2_RGB8_texture |
| bool compressedETC2RGB8TextureOES = false; |
| |
| // GL_OES_compressed_ETC2_RGBA8_texture |
| bool compressedETC2RGBA8TextureOES = false; |
| |
| // GL_OES_compressed_ETC2_sRGB8_alpha8_texture |
| bool compressedETC2SRGB8Alpha8TextureOES = false; |
| |
| // GL_OES_compressed_ETC2_sRGB8_texture |
| bool compressedETC2SRGB8TextureOES = false; |
| |
| // GL_EXT_copy_image |
| bool copyImageEXT = false; |
| |
| // GL_OES_copy_image |
| bool copyImageOES = false; |
| |
| // GL_KHR_debug |
| bool debugKHR = false; |
| |
| // GL_EXT_debug_label |
| bool debugLabelEXT = false; |
| |
| // GL_EXT_debug_marker |
| bool debugMarkerEXT = false; |
| |
| // GL_OES_depth24 |
| bool depth24OES = false; |
| |
| // GL_OES_depth32 |
| bool depth32OES = false; |
| |
| // GL_NV_depth_buffer_float2 |
| bool depthBufferFloat2NV = false; |
| |
| // GL_ANGLE_depth_texture |
| bool depthTextureANGLE = false; |
| |
| // GL_OES_depth_texture |
| bool depthTextureOES = false; |
| |
| // GL_OES_depth_texture_cube_map |
| bool depthTextureCubeMapOES = false; |
| |
| // GL_EXT_discard_framebuffer |
| bool discardFramebufferEXT = false; |
| |
| // GL_EXT_disjoint_timer_query |
| bool disjointTimerQueryEXT = false; |
| |
| // GL_EXT_draw_buffers |
| bool drawBuffersEXT = false; |
| |
| // GL_EXT_draw_buffers_indexed |
| bool drawBuffersIndexedEXT = false; |
| |
| // GL_OES_draw_buffers_indexed |
| bool drawBuffersIndexedOES = false; |
| |
| // GL_EXT_draw_elements_base_vertex |
| bool drawElementsBaseVertexEXT = false; |
| |
| // GL_OES_draw_elements_base_vertex |
| bool drawElementsBaseVertexOES = false; |
| |
| // GL_OES_EGL_image |
| bool EGLImageOES = false; |
| |
| // GL_EXT_EGL_image_array |
| bool EGLImageArrayEXT = false; |
| |
| // GL_OES_EGL_image_external |
| bool EGLImageExternalOES = false; |
| |
| // GL_OES_EGL_image_external_essl3 |
| bool EGLImageExternalEssl3OES = false; |
| |
| // GL_EXT_EGL_image_external_wrap_modes |
| bool EGLImageExternalWrapModesEXT = false; |
| |
| // GL_EXT_EGL_image_storage |
| bool EGLImageStorageEXT = false; |
| |
| // GL_NV_EGL_stream_consumer_external |
| bool EGLStreamConsumerExternalNV = false; |
| |
| // GL_OES_EGL_sync |
| bool EGLSyncOES = false; |
| |
| // GL_OES_element_index_uint |
| bool elementIndexUintOES = false; |
| |
| // GL_ANDROID_extension_pack_es31a |
| bool extensionPackEs31aANDROID = false; |
| |
| // GL_EXT_external_buffer |
| bool externalBufferEXT = false; |
| |
| // GL_OES_fbo_render_mipmap |
| bool fboRenderMipmapOES = false; |
| |
| // GL_NV_fence |
| bool fenceNV = false; |
| |
| // GL_EXT_float_blend |
| bool floatBlendEXT = false; |
| |
| // GL_EXT_frag_depth |
| bool fragDepthEXT = false; |
| |
| // GL_ANGLE_framebuffer_blit |
| bool framebufferBlitANGLE = false; |
| |
| // GL_NV_framebuffer_blit |
| bool framebufferBlitNV = false; |
| |
| // GL_MESA_framebuffer_flip_y |
| bool framebufferFlipYMESA = false; |
| |
| // GL_EXT_geometry_shader |
| bool geometryShaderEXT = false; |
| |
| // GL_OES_geometry_shader |
| bool geometryShaderOES = false; |
| |
| // GL_OES_get_program_binary |
| bool getProgramBinaryOES = false; |
| |
| // GL_EXT_gpu_shader5 |
| bool gpuShader5EXT = false; |
| |
| // GL_ANGLE_instanced_arrays |
| bool instancedArraysANGLE = false; |
| |
| // GL_EXT_instanced_arrays |
| bool instancedArraysEXT = false; |
| |
| // GL_OES_mapbuffer |
| bool mapbufferOES = false; |
| |
| // GL_EXT_map_buffer_range |
| bool mapBufferRangeEXT = false; |
| |
| // GL_EXT_memory_object |
| bool memoryObjectEXT = false; |
| |
| // GL_EXT_memory_object_fd |
| bool memoryObjectFdEXT = false; |
| |
| // GL_EXT_multi_draw_indirect |
| bool multiDrawIndirectEXT = false; |
| |
| // GL_EXT_multisample_compatibility |
| bool multisampleCompatibilityEXT = false; |
| |
| // GL_EXT_multisampled_render_to_texture |
| bool multisampledRenderToTextureEXT = false; |
| |
| // GL_EXT_multisampled_render_to_texture2 |
| bool multisampledRenderToTexture2EXT = false; |
| |
| // GL_OVR_multiview |
| bool multiviewOVR = false; |
| |
| // GL_OVR_multiview2 |
| bool multiview2OVR = false; |
| |
| // GL_KHR_no_error |
| bool noErrorKHR = false; |
| |
| // GL_EXT_occlusion_query_boolean |
| bool occlusionQueryBooleanEXT = false; |
| |
| // GL_OES_packed_depth_stencil |
| bool packedDepthStencilOES = false; |
| |
| // GL_ANGLE_pack_reverse_row_order |
| bool packReverseRowOrderANGLE = false; |
| |
| // GL_NV_pack_subimage |
| bool packSubimageNV = false; |
| |
| // GL_KHR_parallel_shader_compile |
| bool parallelShaderCompileKHR = false; |
| |
| // GL_AMD_performance_monitor |
| bool performanceMonitorAMD = false; |
| |
| // GL_NV_pixel_buffer_object |
| bool pixelBufferObjectNV = false; |
| |
| // GL_EXT_primitive_bounding_box |
| bool primitiveBoundingBoxEXT = false; |
| |
| // GL_OES_primitive_bounding_box |
| bool primitiveBoundingBoxOES = false; |
| |
| // GL_EXT_protected_textures |
| bool protectedTexturesEXT = false; |
| |
| // GL_EXT_pvrtc_sRGB |
| bool pvrtcSRGBEXT = false; |
| |
| // GL_NV_read_depth |
| bool readDepthNV = false; |
| |
| // GL_EXT_read_format_bgra |
| bool readFormatBgraEXT = false; |
| |
| // GL_NV_read_stencil |
| bool readStencilNV = false; |
| |
| // GL_OES_rgb8_rgba8 |
| bool rgb8Rgba8OES = false; |
| |
| // GL_KHR_robust_buffer_access_behavior |
| bool robustBufferAccessBehaviorKHR = false; |
| |
| // GL_EXT_robustness |
| bool robustnessEXT = false; |
| |
| // GL_NV_robustness_video_memory_purge |
| bool robustnessVideoMemoryPurgeNV = false; |
| |
| // GL_OES_sample_shading |
| bool sampleShadingOES = false; |
| |
| // GL_OES_sample_variables |
| bool sampleVariablesOES = false; |
| |
| // GL_EXT_semaphore |
| bool semaphoreEXT = false; |
| |
| // GL_EXT_semaphore_fd |
| bool semaphoreFdEXT = false; |
| |
| // GL_EXT_separate_shader_objects |
| bool separateShaderObjectsEXT = false; |
| |
| // GL_EXT_shader_framebuffer_fetch |
| bool shaderFramebufferFetchEXT = false; |
| |
| // GL_EXT_shader_framebuffer_fetch_non_coherent |
| bool shaderFramebufferFetchNonCoherentEXT = false; |
| |
| // GL_OES_shader_image_atomic |
| bool shaderImageAtomicOES = false; |
| |
| // GL_EXT_shader_io_blocks |
| bool shaderIoBlocksEXT = false; |
| |
| // GL_OES_shader_io_blocks |
| bool shaderIoBlocksOES = false; |
| |
| // GL_OES_shader_multisample_interpolation |
| bool shaderMultisampleInterpolationOES = false; |
| |
| // GL_EXT_shader_non_constant_global_initializers |
| bool shaderNonConstantGlobalInitializersEXT = false; |
| |
| // GL_NV_shader_noperspective_interpolation |
| bool shaderNoperspectiveInterpolationNV = false; |
| |
| // GL_EXT_shader_texture_lod |
| bool shaderTextureLodEXT = false; |
| |
| // GL_QCOM_shading_rate |
| bool shadingRateQCOM = false; |
| |
| // GL_EXT_shadow_samplers |
| bool shadowSamplersEXT = false; |
| |
| // GL_EXT_sRGB |
| bool sRGBEXT = false; |
| |
| // GL_EXT_sRGB_write_control |
| bool sRGBWriteControlEXT = false; |
| |
| // GL_OES_standard_derivatives |
| bool standardDerivativesOES = false; |
| |
| // GL_OES_surfaceless_context |
| bool surfacelessContextOES = false; |
| |
| // GL_ARB_sync |
| bool syncARB = false; |
| |
| // GL_EXT_tessellation_shader |
| bool tessellationShaderEXT = false; |
| |
| // GL_OES_texture_3D |
| bool texture3DOES = false; |
| |
| // GL_EXT_texture_border_clamp |
| bool textureBorderClampEXT = false; |
| |
| // GL_OES_texture_border_clamp |
| bool textureBorderClampOES = false; |
| |
| // GL_EXT_texture_buffer |
| bool textureBufferEXT = false; |
| |
| // GL_OES_texture_buffer |
| bool textureBufferOES = false; |
| |
| // GL_OES_texture_compression_astc |
| bool textureCompressionAstcOES = false; |
| |
| // GL_KHR_texture_compression_astc_hdr |
| bool textureCompressionAstcHdrKHR = false; |
| |
| // GL_KHR_texture_compression_astc_ldr |
| bool textureCompressionAstcLdrKHR = false; |
| |
| // GL_KHR_texture_compression_astc_sliced_3d |
| bool textureCompressionAstcSliced3dKHR = false; |
| |
| // GL_EXT_texture_compression_bptc |
| bool textureCompressionBptcEXT = false; |
| |
| // GL_EXT_texture_compression_dxt1 |
| bool textureCompressionDxt1EXT = false; |
| |
| // GL_IMG_texture_compression_pvrtc |
| bool textureCompressionPvrtcIMG = false; |
| |
| // GL_IMG_texture_compression_pvrtc2 |
| bool textureCompressionPvrtc2IMG = false; |
| |
| // GL_EXT_texture_compression_rgtc |
| bool textureCompressionRgtcEXT = false; |
| |
| // GL_EXT_texture_compression_s3tc |
| bool textureCompressionS3tcEXT = false; |
| |
| // GL_EXT_texture_compression_s3tc_srgb |
| bool textureCompressionS3tcSrgbEXT = false; |
| |
| // GL_EXT_texture_cube_map_array |
| bool textureCubeMapArrayEXT = false; |
| |
| // GL_OES_texture_cube_map_array |
| bool textureCubeMapArrayOES = false; |
| |
| // GL_EXT_texture_filter_anisotropic |
| bool textureFilterAnisotropicEXT = false; |
| |
| // GL_OES_texture_float |
| bool textureFloatOES = false; |
| |
| // GL_OES_texture_float_linear |
| bool textureFloatLinearOES = false; |
| |
| // GL_EXT_texture_format_BGRA8888 |
| bool textureFormatBGRA8888EXT = false; |
| |
| // GL_EXT_texture_format_sRGB_override |
| bool textureFormatSRGBOverrideEXT = false; |
| |
| // GL_OES_texture_half_float |
| bool textureHalfFloatOES = false; |
| |
| // GL_OES_texture_half_float_linear |
| bool textureHalfFloatLinearOES = false; |
| |
| // GL_EXT_texture_norm16 |
| bool textureNorm16EXT = false; |
| |
| // GL_OES_texture_npot |
| bool textureNpotOES = false; |
| |
| // GL_EXT_texture_rg |
| bool textureRgEXT = false; |
| |
| // GL_EXT_texture_sRGB_decode |
| bool textureSRGBDecodeEXT = false; |
| |
| // GL_EXT_texture_sRGB_R8 |
| bool textureSRGBR8EXT = false; |
| |
| // GL_EXT_texture_sRGB_RG8 |
| bool textureSRGBRG8EXT = false; |
| |
| // GL_OES_texture_stencil8 |
| bool textureStencil8OES = false; |
| |
| // GL_EXT_texture_storage |
| bool textureStorageEXT = false; |
| |
| // GL_OES_texture_storage_multisample_2d_array |
| bool textureStorageMultisample2dArrayOES = false; |
| |
| // GL_EXT_texture_type_2_10_10_10_REV |
| bool textureType2101010REVEXT = false; |
| |
| // GL_ANGLE_texture_usage |
| bool textureUsageANGLE = false; |
| |
| // GL_ANGLE_translated_shader_source |
| bool translatedShaderSourceANGLE = false; |
| |
| // GL_EXT_unpack_subimage |
| bool unpackSubimageEXT = false; |
| |
| // GL_OES_vertex_array_object |
| bool vertexArrayObjectOES = false; |
| |
| // GL_OES_vertex_half_float |
| bool vertexHalfFloatOES = false; |
| |
| // GL_OES_vertex_type_10_10_10_2 |
| bool vertexType1010102OES = false; |
| |
| // GL_WEBGL_video_texture |
| bool videoTextureWEBGL = false; |
| |
| // GL_EXT_YUV_target |
| bool YUVTargetEXT = false; |
| |
| // ANGLE unofficial extensions |
| // --------------------------- |
| |
| // GL_ANGLE_base_vertex_base_instance |
| bool baseVertexBaseInstanceANGLE = false; |
| |
| // GL_ANGLE_base_vertex_base_instance_shader_builtin |
| bool baseVertexBaseInstanceShaderBuiltinANGLE = false; |
| |
| // GL_CHROMIUM_bind_generates_resource |
| bool bindGeneratesResourceCHROMIUM = false; |
| |
| // GL_CHROMIUM_bind_uniform_location |
| bool bindUniformLocationCHROMIUM = false; |
| |
| // GL_ANGLE_client_arrays |
| bool clientArraysANGLE = false; |
| |
| // GL_CHROMIUM_color_buffer_float_rgb |
| bool colorBufferFloatRgbCHROMIUM = false; |
| |
| // GL_CHROMIUM_color_buffer_float_rgba |
| bool colorBufferFloatRgbaCHROMIUM = false; |
| |
| // GL_ANGLE_compressed_texture_etc |
| bool compressedTextureEtcANGLE = false; |
| |
| // GL_CHROMIUM_copy_compressed_texture |
| bool copyCompressedTextureCHROMIUM = false; |
| |
| // GL_CHROMIUM_copy_texture |
| bool copyTextureCHROMIUM = false; |
| |
| // GL_ANGLE_copy_texture_3d |
| bool copyTexture3dANGLE = false; |
| |
| // GL_CHROMIUM_framebuffer_mixed_samples |
| bool framebufferMixedSamplesCHROMIUM = false; |
| |
| // GL_ANGLE_framebuffer_multisample |
| bool framebufferMultisampleANGLE = false; |
| |
| // GL_ANGLE_get_image |
| bool getImageANGLE = false; |
| |
| // GL_ANGLE_get_serialized_context_string |
| bool getSerializedContextStringANGLE = false; |
| |
| // GL_ANGLE_get_tex_level_parameter |
| bool getTexLevelParameterANGLE = false; |
| |
| // GL_CHROMIUM_lose_context |
| bool loseContextCHROMIUM = false; |
| |
| // GL_ANGLE_lossy_etc_decode |
| bool lossyEtcDecodeANGLE = false; |
| |
| // GL_ANGLE_memory_object_flags |
| bool memoryObjectFlagsANGLE = false; |
| |
| // GL_ANGLE_memory_object_fuchsia |
| bool memoryObjectFuchsiaANGLE = false; |
| |
| // GL_ANGLE_memory_size |
| bool memorySizeANGLE = false; |
| |
| // GL_ANGLE_multi_draw |
| bool multiDrawANGLE = false; |
| |
| // GL_ANGLE_multiview_multisample |
| bool multiviewMultisampleANGLE = false; |
| |
| // GL_ANGLE_program_binary |
| bool programBinaryANGLE = false; |
| |
| // GL_ANGLE_program_cache_control |
| bool programCacheControlANGLE = false; |
| |
| // GL_ANGLE_provoking_vertex |
| bool provokingVertexANGLE = false; |
| |
| // GL_ANGLE_read_only_depth_stencil_feedback_loops |
| bool readOnlyDepthStencilFeedbackLoopsANGLE = false; |
| |
| // GL_ANGLE_relaxed_vertex_attribute_type |
| bool relaxedVertexAttributeTypeANGLE = false; |
| |
| // GL_ANGLE_request_extension |
| bool requestExtensionANGLE = false; |
| |
| // GL_ANGLE_rgbx_internal_format |
| bool rgbxInternalFormatANGLE = false; |
| |
| // GL_ANGLE_robust_client_memory |
| bool robustClientMemoryANGLE = false; |
| |
| // GL_ANGLE_robust_fragment_shader_output |
| bool robustFragmentShaderOutputANGLE = false; |
| |
| // GL_ANGLE_robust_resource_initialization |
| bool robustResourceInitializationANGLE = false; |
| |
| // GL_ANGLE_semaphore_fuchsia |
| bool semaphoreFuchsiaANGLE = false; |
| |
| // GL_CHROMIUM_sync_query |
| bool syncQueryCHROMIUM = false; |
| |
| // GL_ANGLE_texture_compression_dxt3 |
| bool textureCompressionDxt3ANGLE = false; |
| |
| // GL_ANGLE_texture_compression_dxt5 |
| bool textureCompressionDxt5ANGLE = false; |
| |
| // GL_ANGLE_texture_external_update |
| bool textureExternalUpdateANGLE = false; |
| |
| // GL_CHROMIUM_texture_filtering_hint |
| bool textureFilteringHintCHROMIUM = false; |
| |
| // GL_ANGLE_texture_multisample |
| bool textureMultisampleANGLE = false; |
| |
| // GL_ANGLE_texture_rectangle |
| bool textureRectangleANGLE = false; |
| |
| // GL_ANGLE_vulkan_image |
| bool vulkanImageANGLE = false; |
| |
| // GL_ANGLE_webgl_compatibility |
| bool webglCompatibilityANGLE = false; |
| |
| // GL_ANGLE_yuv_internal_format |
| bool yuvInternalFormatANGLE = false; |
| |
| // GLES 1.0 and 1.1 extensions |
| // --------------------------- |
| |
| // GL_OES_draw_texture |
| bool drawTextureOES = false; |
| |
| // GL_OES_framebuffer_object |
| bool framebufferObjectOES = false; |
| |
| // GL_OES_matrix_palette |
| bool matrixPaletteOES = false; |
| |
| // GL_OES_point_size_array |
| bool pointSizeArrayOES = false; |
| |
| // GL_OES_point_sprite |
| bool pointSpriteOES = false; |
| |
| // GL_OES_query_matrix |
| bool queryMatrixOES = false; |
| |
| // GL_OES_texture_cube_map |
| bool textureCubeMapOES = false; |
| }; |
| } // namespace gl |
| |
| #endif // LIBANGLE_GLES_EXTENSIONS_AUTOGEN_H_ |