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/*
* Copyright (C) 2021 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ShadowRealmPrototype.h"
#include "AuxiliaryBarrierInlines.h"
#include "IndirectEvalExecutable.h"
#include "Interpreter.h"
#include "JSGlobalObject.h"
#include "JSInternalPromise.h"
#include "JSModuleLoader.h"
#include "JSObjectInlines.h"
#include "ShadowRealmObject.h"
#include "StructureInlines.h"
#include "ShadowRealmPrototype.lut.h"
namespace JSC {
/* Source for ShadowRealmPrototype.lut.h
@begin shadowRealmPrototypeTable
evaluate JSBuiltin DontEnum|Function 1
importValue JSBuiltin DontEnum|Function 2
@end
*/
const ClassInfo ShadowRealmPrototype::s_info = { "ShadowRealm"_s, &Base::s_info, &shadowRealmPrototypeTable, nullptr, CREATE_METHOD_TABLE(ShadowRealmPrototype) };
ShadowRealmPrototype::ShadowRealmPrototype(VM& vm, Structure* structure)
: JSNonFinalObject(vm, structure)
{
}
void ShadowRealmPrototype::finishCreation(VM& vm)
{
Base::finishCreation(vm);
ASSERT(inherits(info()));
JSC_TO_STRING_TAG_WITHOUT_TRANSITION();
}
JSC_DEFINE_HOST_FUNCTION(importInRealm, (JSGlobalObject* globalObject, CallFrame* callFrame))
{
VM& vm = globalObject->vm();
auto scope = DECLARE_THROW_SCOPE(vm);
JSValue thisValue = callFrame->uncheckedArgument(0);
ShadowRealmObject* thisRealm = jsDynamicCast<ShadowRealmObject*>(thisValue);
ASSERT(thisRealm);
auto* promise = JSPromise::create(vm, globalObject->promiseStructure());
auto sourceOrigin = callFrame->callerSourceOrigin(vm);
auto* specifier = callFrame->uncheckedArgument(1).toString(globalObject);
RETURN_IF_EXCEPTION(scope, { });
JSGlobalObject* realmGlobalObject = thisRealm->globalObject();
auto* internalPromise = realmGlobalObject->moduleLoader()->importModule(realmGlobalObject, specifier, jsUndefined(), sourceOrigin);
RETURN_IF_EXCEPTION(scope, JSValue::encode(promise->rejectWithCaughtException(realmGlobalObject, scope)));
scope.release();
promise->resolve(globalObject, internalPromise);
return JSValue::encode(promise);
}
JSC_DEFINE_HOST_FUNCTION(evalInRealm, (JSGlobalObject* globalObject, CallFrame* callFrame))
{
VM& vm = globalObject->vm();
auto scope = DECLARE_THROW_SCOPE(vm);
JSValue thisValue = callFrame->argument(0);
ShadowRealmObject* thisRealm = jsDynamicCast<ShadowRealmObject*>(thisValue);
ASSERT(thisRealm);
JSGlobalObject* realmGlobalObject = thisRealm->globalObject();
JSValue evalArg = callFrame->argument(1);
// eval code adapted from JSGlobalObjecFunctions::globalFuncEval
String script = asString(evalArg)->value(globalObject);
RETURN_IF_EXCEPTION(scope, { });
NakedPtr<JSObject> executableError;
SourceCode source = makeSource(script, callFrame->callerSourceOrigin(vm));
EvalExecutable* eval = IndirectEvalExecutable::create(realmGlobalObject, source, DerivedContextType::None, false, EvalContextType::None, executableError);
if (executableError) {
ErrorInstance* error = jsDynamicCast<ErrorInstance*>(JSValue(executableError.get()));
if (error != nullptr && error->errorType() == ErrorType::SyntaxError) {
scope.clearException();
const String syntaxErrorMessage = error->sanitizedMessageString(globalObject);
RETURN_IF_EXCEPTION(scope, { });
throwVMError(globalObject, scope, createSyntaxError(globalObject, syntaxErrorMessage));
} else
throwVMError(globalObject, scope, createTypeError(globalObject, "Error encountered during evaluation"_s));
return JSValue::encode(jsUndefined());
}
RETURN_IF_EXCEPTION(scope, { });
JSValue result = vm.interpreter->execute(eval, realmGlobalObject, realmGlobalObject->globalThis(), realmGlobalObject->globalScope());
if (UNLIKELY(scope.exception())) {
scope.clearException();
return throwVMError(globalObject, scope, createTypeError(globalObject, "Error encountered during evaluation"_s));
}
RELEASE_AND_RETURN(scope, JSValue::encode(result));
}
JSC_DEFINE_HOST_FUNCTION(moveFunctionToRealm, (JSGlobalObject* globalObject, CallFrame* callFrame))
{
VM& vm = globalObject->vm();
auto scope = DECLARE_THROW_SCOPE(vm);
JSValue wrappedFnArg = callFrame->argument(0);
JSFunction* wrappedFn = jsDynamicCast<JSFunction*>(wrappedFnArg);
JSValue targetRealmArg = callFrame->argument(1);
ShadowRealmObject* targetRealm = jsDynamicCast<ShadowRealmObject*>(targetRealmArg);
ASSERT(targetRealm);
RETURN_IF_EXCEPTION(scope, { });
bool isBuiltin = false;
JSGlobalObject* targetGlobalObj = targetRealm->globalObject();
wrappedFn->setPrototype(vm, targetGlobalObj, targetGlobalObj->strictFunctionStructure(isBuiltin)->storedPrototype());
RELEASE_AND_RETURN(scope, JSValue::encode(jsUndefined()));
}
} // namespace JSC