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/*
* Copyright (C) 2005 Apple Computer, Inc. All rights reserved.
* (C) 2006 Alexander Kellett <lypanov@kde.org>
* 2006 Rob Buis <buis@kde.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(SVG)
#include "RenderPath.h"
#include <ApplicationServices/ApplicationServices.h>
#include "CgSupport.h"
#include "GraphicsContext.h"
#include "SVGPaintServer.h"
#include "SVGRenderStyle.h"
#include "SVGStyledElement.h"
#include <wtf/Assertions.h>
namespace WebCore {
FloatRect RenderPath::strokeBBox() const
{
if (style()->svgStyle()->hasStroke())
return strokeBoundingBox(path(), style(), this);
return path().boundingRect();
}
bool RenderPath::strokeContains(const FloatPoint& point, bool requiresStroke) const
{
if (path().isEmpty())
return false;
if (requiresStroke && !SVGPaintServer::strokePaintServer(style(), this))
return false;
CGMutablePathRef cgPath = path().platformPath();
CGContextRef context = scratchContext();
CGContextSaveGState(context);
CGContextBeginPath(context);
CGContextAddPath(context, cgPath);
GraphicsContext gc(context);
applyStrokeStyleToContext(&gc, style(), this);
bool hitSuccess = CGContextPathContainsPoint(context, point, kCGPathStroke);
CGContextRestoreGState(context);
return hitSuccess;
}
}
#endif // ENABLE(SVG)