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/*
* Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SVGResourceClipper_h
#define SVGResourceClipper_h
#if ENABLE(SVG)
#include "SVGResource.h"
#include "Path.h"
namespace WebCore {
struct ClipData {
Path path;
WindRule windRule;
bool bboxUnits : 1;
};
class ClipDataList {
public:
void addPath(const Path& pathData, WindRule windRule, bool bboxUnits)
{
ClipData clipData;
clipData.path = pathData;
clipData.windRule = windRule;
clipData.bboxUnits = bboxUnits;
m_clipData.append(clipData);
}
void clear() { m_clipData.clear(); }
const Vector<ClipData>& clipData() const { return m_clipData; }
bool isEmpty() const { return m_clipData.isEmpty(); }
private:
Vector<ClipData> m_clipData;
};
class GraphicsContext;
class SVGResourceClipper : public SVGResource {
public:
SVGResourceClipper();
virtual ~SVGResourceClipper();
void resetClipData();
void addClipData(const Path&, WindRule, bool bboxUnits);
const ClipDataList& clipData() const;
virtual SVGResourceType resourceType() const { return ClipperResourceType; }
virtual TextStream& externalRepresentation(TextStream&) const;
// To be implemented by the specific rendering devices
void applyClip(GraphicsContext*, const FloatRect& boundingBox) const;
private:
ClipDataList m_clipData;
};
TextStream& operator<<(TextStream&, WindRule);
TextStream& operator<<(TextStream&, const ClipData&);
SVGResourceClipper* getClipperById(Document*, const AtomicString&);
} // namespace WebCore
#endif
#endif // SVGResourceClipper_h