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/*
* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
* Copyright (C) 2004, 2006, 2007, 2008 Apple Inc. All right reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "bidi.h"
#include "CharacterNames.h"
#include "Document.h"
#include "Element.h"
#include "FrameView.h"
#include "InlineTextBox.h"
#include "Logging.h"
#include "RenderArena.h"
#include "RenderLayer.h"
#include "RenderListMarker.h"
#include "RenderView.h"
#include "break_lines.h"
#include <wtf/AlwaysInline.h>
#include <wtf/Vector.h>
using namespace std;
using namespace WTF;
using namespace Unicode;
namespace WebCore {
// We don't let our line box tree for a single line get any deeper than this.
const unsigned cMaxLineDepth = 200;
class BidiIterator {
public:
BidiIterator()
: block(0)
, obj(0)
, pos(0)
{
}
BidiIterator(RenderBlock* b, RenderObject* o, unsigned p)
: block(b)
, obj(o)
, pos(p)
{
}
void increment(BidiResolver<BidiIterator, BidiRun>& state);
bool atEnd() const;
UChar current() const;
WTF::Unicode::Direction direction() const;
RenderBlock* block;
RenderObject* obj;
unsigned int pos;
};
// Used to track a list of chained bidi runs.
static BidiRun* sFirstBidiRun;
static BidiRun* sLastBidiRun;
static BidiRun* sLogicallyLastBidiRun;
static int sBidiRunCount;
// Midpoint globals. The goal is not to do any allocation when dealing with
// these midpoints, so we just keep an array around and never clear it. We track
// the number of items and position using the two other variables.
static Vector<BidiIterator>* smidpoints;
static unsigned sNumMidpoints;
static unsigned sCurrMidpoint;
static bool betweenMidpoints;
static bool isLineEmpty = true;
static bool previousLineBrokeCleanly = true;
static int numSpaces;
static int getBPMWidth(int childValue, Length cssUnit)
{
if (!cssUnit.isIntrinsicOrAuto())
return (cssUnit.isFixed() ? cssUnit.value() : childValue);
return 0;
}
static int getBorderPaddingMargin(RenderObject* child, bool endOfInline)
{
RenderStyle* cstyle = child->style();
int result = 0;
bool leftSide = (cstyle->direction() == LTR) ? !endOfInline : endOfInline;
result += getBPMWidth((leftSide ? child->marginLeft() : child->marginRight()),
(leftSide ? cstyle->marginLeft() :
cstyle->marginRight()));
result += getBPMWidth((leftSide ? child->paddingLeft() : child->paddingRight()),
(leftSide ? cstyle->paddingLeft() :
cstyle->paddingRight()));
result += leftSide ? child->borderLeft() : child->borderRight();
return result;
}
static int inlineWidth(RenderObject* child, bool start = true, bool end = true)
{
unsigned lineDepth = 1;
int extraWidth = 0;
RenderObject* parent = child->parent();
while (parent->isInline() && !parent->isInlineBlockOrInlineTable() && lineDepth++ < cMaxLineDepth) {
if (start && parent->firstChild() == child)
extraWidth += getBorderPaddingMargin(parent, false);
if (end && parent->lastChild() == child)
extraWidth += getBorderPaddingMargin(parent, true);
child = parent;
parent = child->parent();
}
return extraWidth;
}
#ifndef NDEBUG
WTFLogChannel LogWebCoreBidiRunLeaks = { 0x00000000, "", WTFLogChannelOn };
struct BidiRunCounter {
static int count;
~BidiRunCounter()
{
if (count)
LOG(WebCoreBidiRunLeaks, "LEAK: %d BidiRun\n", count);
}
};
int BidiRunCounter::count = 0;
static BidiRunCounter bidiRunCounter;
static bool inBidiRunDestroy;
#endif
void BidiRun::destroy(RenderArena* renderArena)
{
#ifndef NDEBUG
inBidiRunDestroy = true;
#endif
delete this;
#ifndef NDEBUG
inBidiRunDestroy = false;
#endif
// Recover the size left there for us by operator delete and free the memory.
renderArena->free(*(size_t *)this, this);
}
void* BidiRun::operator new(size_t sz, RenderArena* renderArena) throw()
{
#ifndef NDEBUG
++BidiRunCounter::count;
#endif
return renderArena->allocate(sz);
}
void BidiRun::operator delete(void* ptr, size_t sz)
{
#ifndef NDEBUG
--BidiRunCounter::count;
#endif
ASSERT(inBidiRunDestroy);
// Stash size where destroy() can find it.
*(size_t*)ptr = sz;
}
template <>
void BidiState::deleteRuns()
{
emptyRun = true;
if (!m_firstRun)
return;
BidiRun* curr = m_firstRun;
while (curr) {
BidiRun* s = curr->next();
curr->destroy(curr->obj->renderArena());
curr = s;
}
m_firstRun = 0;
m_lastRun = 0;
m_runCount = 0;
}
// ---------------------------------------------------------------------
inline bool operator==(const BidiIterator& it1, const BidiIterator& it2)
{
return it1.pos == it2.pos && it1.obj == it2.obj;
}
inline bool operator!=(const BidiIterator& it1, const BidiIterator& it2)
{
return it1.pos != it2.pos || it1.obj != it2.obj;
}
static inline RenderObject* bidiNext(RenderBlock* block, RenderObject* current, BidiState& bidi,
bool skipInlines = true, bool* endOfInline = 0)
{
RenderObject* next = 0;
bool oldEndOfInline = endOfInline ? *endOfInline : false;
if (endOfInline)
*endOfInline = false;
while (current) {
next = 0;
if (!oldEndOfInline && !current->isFloating() && !current->isReplaced() && !current->isPositioned()) {
next = current->firstChild();
if (next && bidi.adjustEmbedding() && next->isInlineFlow()) {
EUnicodeBidi ub = next->style()->unicodeBidi();
if (ub != UBNormal) {
TextDirection dir = next->style()->direction();
Direction d = (ub == Embed
? (dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding)
: (dir == RTL ? RightToLeftOverride : LeftToRightOverride));
bidi.embed(d);
}
}
}
if (!next) {
if (!skipInlines && !oldEndOfInline && current->isInlineFlow()) {
next = current;
if (endOfInline)
*endOfInline = true;
break;
}
while (current && current != block) {
if (bidi.adjustEmbedding() && current->isInlineFlow() && current->style()->unicodeBidi() != UBNormal)
bidi.embed(PopDirectionalFormat);
next = current->nextSibling();
if (next) {
if (bidi.adjustEmbedding() && next->isInlineFlow()) {
EUnicodeBidi ub = next->style()->unicodeBidi();
if (ub != UBNormal) {
TextDirection dir = next->style()->direction();
Direction d = (ub == Embed
? (dir == RTL ? RightToLeftEmbedding: LeftToRightEmbedding)
: (dir == RTL ? RightToLeftOverride : LeftToRightOverride));
bidi.embed(d);
}
}
break;
}
current = current->parent();
if (!skipInlines && current && current != block && current->isInlineFlow()) {
next = current;
if (endOfInline)
*endOfInline = true;
break;
}
}
}
if (!next)
break;
if (next->isText() || next->isBR() || next->isFloating() || next->isReplaced() || next->isPositioned()
|| ((!skipInlines || !next->firstChild()) // Always return EMPTY inlines.
&& next->isInlineFlow()))
break;
current = next;
}
return next;
}
static RenderObject* bidiFirst(RenderBlock* block, BidiState& bidi, bool skipInlines = true )
{
if (!block->firstChild())
return 0;
RenderObject* o = block->firstChild();
if (o->isInlineFlow()) {
if (bidi.adjustEmbedding()) {
EUnicodeBidi ub = o->style()->unicodeBidi();
if (ub != UBNormal) {
TextDirection dir = o->style()->direction();
Direction d = (ub == Embed
? (dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding)
: (dir == RTL ? RightToLeftOverride : LeftToRightOverride));
bidi.embed(d);
}
}
if (skipInlines && o->firstChild())
o = bidiNext(block, o, bidi, skipInlines);
else
return o; // Never skip empty inlines.
}
if (o && !o->isText() && !o->isBR() && !o->isReplaced() && !o->isFloating() && !o->isPositioned())
o = bidiNext(block, o, bidi, skipInlines);
return o;
}
inline void BidiIterator::increment(BidiState& bidi)
{
if (!obj)
return;
if (obj->isText()) {
pos++;
if (pos >= static_cast<RenderText *>(obj)->textLength()) {
obj = bidiNext(block, obj, bidi);
pos = 0;
}
} else {
obj = bidiNext(block, obj, bidi);
pos = 0;
}
}
inline bool BidiIterator::atEnd() const
{
return !obj;
}
UChar BidiIterator::current() const
{
if (!obj || !obj->isText())
return 0;
RenderText* text = static_cast<RenderText*>(obj);
if (!text->characters())
return 0;
return text->characters()[pos];
}
ALWAYS_INLINE Direction BidiIterator::direction() const
{
if (!obj)
return OtherNeutral;
if (obj->isListMarker())
return obj->style()->direction() == LTR ? LeftToRight : RightToLeft;
if (!obj->isText())
return OtherNeutral;
RenderText* renderTxt = static_cast<RenderText*>(obj);
if (pos >= renderTxt->textLength())
return OtherNeutral;
return Unicode::direction(renderTxt->characters()[pos]);
}
// -------------------------------------------------------------------------------------------------
template <>
inline void BidiState::addRun(BidiRun* bidiRun)
{
if (!m_firstRun)
m_firstRun = bidiRun;
else
m_lastRun->m_next = bidiRun;
m_lastRun = bidiRun;
m_runCount++;
sLogicallyLastBidiRun = bidiRun;
// Compute the number of spaces in this run,
if (bidiRun->obj && bidiRun->obj->isText()) {
RenderText* text = static_cast<RenderText*>(bidiRun->obj);
if (text->characters()) {
for (int i = bidiRun->m_start; i < bidiRun->m_stop; i++) {
UChar c = text->characters()[i];
if (c == ' ' || c == '\n' || c == '\t')
numSpaces++;
}
}
}
}
static void chopMidpointsAt(RenderObject* obj, unsigned pos)
{
if (!sNumMidpoints)
return;
BidiIterator* midpoints = smidpoints->data();
for (unsigned i = 0; i < sNumMidpoints; i++) {
const BidiIterator& point = midpoints[i];
if (point.obj == obj && point.pos == pos) {
sNumMidpoints = i;
break;
}
}
}
static void checkMidpoints(BidiIterator& lBreak, BidiState& bidi)
{
// Check to see if our last midpoint is a start point beyond the line break. If so,
// shave it off the list, and shave off a trailing space if the previous end point doesn't
// preserve whitespace.
if (lBreak.obj && sNumMidpoints && sNumMidpoints%2 == 0) {
BidiIterator* midpoints = smidpoints->data();
BidiIterator& endpoint = midpoints[sNumMidpoints-2];
const BidiIterator& startpoint = midpoints[sNumMidpoints-1];
BidiIterator currpoint = endpoint;
while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak)
currpoint.increment(bidi);
if (currpoint == lBreak) {
// We hit the line break before the start point. Shave off the start point.
sNumMidpoints--;
if (endpoint.obj->style()->collapseWhiteSpace()) {
if (endpoint.obj->isText()) {
// Don't shave a character off the endpoint if it was from a soft hyphen.
RenderText* textObj = static_cast<RenderText*>(endpoint.obj);
if (endpoint.pos + 1 < textObj->textLength()) {
if (textObj->characters()[endpoint.pos+1] == softHyphen)
return;
} else if (startpoint.obj->isText()) {
RenderText *startText = static_cast<RenderText*>(startpoint.obj);
if (startText->textLength() && startText->characters()[0] == softHyphen)
return;
}
}
endpoint.pos--;
}
}
}
}
static void addMidpoint(const BidiIterator& midpoint)
{
if (!smidpoints)
return;
if (smidpoints->size() <= sNumMidpoints)
smidpoints->grow(sNumMidpoints + 10);
BidiIterator* midpoints = smidpoints->data();
midpoints[sNumMidpoints++] = midpoint;
}
static void appendRunsForObject(int start, int end, RenderObject* obj, BidiState& bidi)
{
if (start > end || obj->isFloating() ||
(obj->isPositioned() && !obj->hasStaticX() && !obj->hasStaticY() && !obj->container()->isInlineFlow()))
return;
bool haveNextMidpoint = (smidpoints && sCurrMidpoint < sNumMidpoints);
BidiIterator nextMidpoint;
if (haveNextMidpoint)
nextMidpoint = smidpoints->at(sCurrMidpoint);
if (betweenMidpoints) {
if (!(haveNextMidpoint && nextMidpoint.obj == obj))
return;
// This is a new start point. Stop ignoring objects and
// adjust our start.
betweenMidpoints = false;
start = nextMidpoint.pos;
sCurrMidpoint++;
if (start < end)
return appendRunsForObject(start, end, obj, bidi);
}
else {
if (!smidpoints || !haveNextMidpoint || (obj != nextMidpoint.obj)) {
bidi.addRun(new (obj->renderArena()) BidiRun(start, end, obj, bidi.context(), bidi.dir()));
return;
}
// An end midpoint has been encountered within our object. We
// need to go ahead and append a run with our endpoint.
if (int(nextMidpoint.pos+1) <= end) {
betweenMidpoints = true;
sCurrMidpoint++;
if (nextMidpoint.pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it.
if (int(nextMidpoint.pos+1) > start)
bidi.addRun(new (obj->renderArena())
BidiRun(start, nextMidpoint.pos+1, obj, bidi.context(), bidi.dir()));
return appendRunsForObject(nextMidpoint.pos+1, end, obj, bidi);
}
}
else
bidi.addRun(new (obj->renderArena()) BidiRun(start, end, obj, bidi.context(), bidi.dir()));
}
}
template <>
void BidiState::appendRun()
{
if (emptyRun || eor.atEnd())
return;
bool b = m_adjustEmbedding;
m_adjustEmbedding = false;
int start = sor.pos;
RenderObject *obj = sor.obj;
while (obj && obj != eor.obj && obj != endOfLine.obj) {
appendRunsForObject(start, obj->length(), obj, *this);
start = 0;
obj = bidiNext(sor.block, obj, *this);
}
if (obj) {
unsigned pos = obj == eor.obj ? eor.pos : UINT_MAX;
if (obj == endOfLine.obj && endOfLine.pos <= pos) {
reachedEndOfLine = true;
pos = endOfLine.pos;
}
// It's OK to add runs for zero-length RenderObjects, just don't make the run larger than it should be
int end = obj->length() ? pos+1 : 0;
appendRunsForObject(start, end, obj, *this);
}
eor.increment(*this);
sor = eor;
m_direction = OtherNeutral;
m_status.eor = OtherNeutral;
m_adjustEmbedding = b;
}
InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj)
{
// See if we have an unconstructed line box for this object that is also
// the last item on the line.
unsigned lineDepth = 1;
InlineFlowBox* childBox = 0;
InlineFlowBox* parentBox = 0;
InlineFlowBox* result = 0;
do {
ASSERT(obj->isInlineFlow() || obj == this);
RenderFlow* flow = static_cast<RenderFlow*>(obj);
// Get the last box we made for this render object.
parentBox = flow->lastLineBox();
// If this box is constructed then it is from a previous line, and we need
// to make a new box for our line. If this box is unconstructed but it has
// something following it on the line, then we know we have to make a new box
// as well. In this situation our inline has actually been split in two on
// the same line (this can happen with very fancy language mixtures).
bool constructedNewBox = false;
if (!parentBox || parentBox->isConstructed() || parentBox->nextOnLine()) {
// We need to make a new box for this render object. Once
// made, we need to place it at the end of the current line.
InlineBox* newBox = obj->createInlineBox(false, obj == this);
ASSERT(newBox->isInlineFlowBox());
parentBox = static_cast<InlineFlowBox*>(newBox);
parentBox->setFirstLineStyleBit(m_firstLine);
constructedNewBox = true;
}
if (!result)
result = parentBox;
// If we have hit the block itself, then |box| represents the root
// inline box for the line, and it doesn't have to be appended to any parent
// inline.
if (childBox)
parentBox->addToLine(childBox);
if (!constructedNewBox || obj == this)
break;
childBox = parentBox;
// If we've exceeded our line depth, then jump straight to the root and skip all the remaining
// intermediate inline flows.
obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent();
} while (true);
return result;
}
RootInlineBox* RenderBlock::constructLine(const BidiIterator& start, const BidiIterator& end)
{
if (!sFirstBidiRun)
return 0; // We had no runs. Don't make a root inline box at all. The line is empty.
InlineFlowBox* parentBox = 0;
for (BidiRun* r = sFirstBidiRun; r; r = r->next()) {
// Create a box for our object.
bool isOnlyRun = (sBidiRunCount == 1);
if (sBidiRunCount == 2 && !r->obj->isListMarker())
isOnlyRun = ((style()->direction() == RTL) ? sLastBidiRun : sFirstBidiRun)->obj->isListMarker();
r->box = r->obj->createInlineBox(r->obj->isPositioned(), false, isOnlyRun);
if (r->box) {
// If we have no parent box yet, or if the run is not simply a sibling,
// then we need to construct inline boxes as necessary to properly enclose the
// run's inline box.
if (!parentBox || parentBox->object() != r->obj->parent())
// Create new inline boxes all the way back to the appropriate insertion point.
parentBox = createLineBoxes(r->obj->parent());
// Append the inline box to this line.
parentBox->addToLine(r->box);
if (r->box->isInlineTextBox()) {
InlineTextBox *text = static_cast<InlineTextBox*>(r->box);
text->setStart(r->m_start);
text->setLen(r->m_stop - r->m_start);
bool visuallyOrdered = r->obj->style()->visuallyOrdered();
text->m_reversed = r->reversed(visuallyOrdered);
text->m_dirOverride = r->dirOverride(visuallyOrdered);
}
}
}
// We should have a root inline box. It should be unconstructed and
// be the last continuation of our line list.
ASSERT(lastLineBox() && !lastLineBox()->isConstructed());
// Set bits on our inline flow boxes that indicate which sides should
// paint borders/margins/padding. This knowledge will ultimately be used when
// we determine the horizontal positions and widths of all the inline boxes on
// the line.
RenderObject* endObject = 0;
bool lastLine = !end.obj;
if (end.obj && end.pos == 0)
endObject = end.obj;
lastLineBox()->determineSpacingForFlowBoxes(lastLine, endObject);
// Now mark the line boxes as being constructed.
lastLineBox()->setConstructed();
// Return the last line.
return lastRootBox();
}
void RenderBlock::computeHorizontalPositionsForLine(RootInlineBox* lineBox, bool reachedEnd)
{
// First determine our total width.
int availableWidth = lineWidth(m_height);
int totWidth = lineBox->getFlowSpacingWidth();
BidiRun* r = 0;
bool needsWordSpacing = false;
for (r = sFirstBidiRun; r; r = r->next()) {
if (!r->box || r->obj->isPositioned() || r->box->isLineBreak())
continue; // Positioned objects are only participating to figure out their
// correct static x position. They have no effect on the width.
// Similarly, line break boxes have no effect on the width.
if (r->obj->isText()) {
RenderText* rt = static_cast<RenderText*>(r->obj);
int textWidth = rt->width(r->m_start, r->m_stop - r->m_start, totWidth, m_firstLine);
int rtLength = rt->textLength();
if (rtLength != 0) {
if (!r->compact && !r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start]))
totWidth += rt->style(m_firstLine)->font().wordSpacing();
needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == rtLength;
}
r->box->setWidth(textWidth);
} else if (!r->obj->isInlineFlow()) {
r->obj->calcWidth();
r->box->setWidth(r->obj->width());
if (!r->compact)
totWidth += r->obj->marginLeft() + r->obj->marginRight();
}
// Compacts don't contribute to the width of the line, since they are placed in the margin.
if (!r->compact)
totWidth += r->box->width();
}
if (totWidth > availableWidth && sLogicallyLastBidiRun->obj->style(m_firstLine)->autoWrap() &&
sLogicallyLastBidiRun->obj->style(m_firstLine)->breakOnlyAfterWhiteSpace() &&
!sLogicallyLastBidiRun->compact) {
sLogicallyLastBidiRun->box->setWidth(sLogicallyLastBidiRun->box->width() - totWidth + availableWidth);
totWidth = availableWidth;
}
// Armed with the total width of the line (without justification),
// we now examine our text-align property in order to determine where to position the
// objects horizontally. The total width of the line can be increased if we end up
// justifying text.
int x = leftOffset(m_height);
switch(style()->textAlign()) {
case LEFT:
case WEBKIT_LEFT:
// The direction of the block should determine what happens with wide lines. In
// particular with RTL blocks, wide lines should still spill out to the left.
if (style()->direction() == RTL && totWidth > availableWidth)
x -= (totWidth - availableWidth);
numSpaces = 0;
break;
case JUSTIFY:
if (numSpaces != 0 && !reachedEnd && !lineBox->endsWithBreak())
break;
// fall through
case TAAUTO:
numSpaces = 0;
// for right to left fall through to right aligned
if (style()->direction() == LTR)
break;
case RIGHT:
case WEBKIT_RIGHT:
// Wide lines spill out of the block based off direction.
// So even if text-align is right, if direction is LTR, wide lines should overflow out of the right
// side of the block.
if (style()->direction() == RTL || totWidth < availableWidth)
x += availableWidth - totWidth;
numSpaces = 0;
break;
case CENTER:
case WEBKIT_CENTER:
int xd = (availableWidth - totWidth)/2;
x += xd > 0 ? xd : 0;
numSpaces = 0;
break;
}
if (numSpaces > 0) {
for (r = sFirstBidiRun; r; r = r->next()) {
if (!r->box) continue;
int spaceAdd = 0;
if (numSpaces > 0 && r->obj->isText() && !r->compact) {
// get the number of spaces in the run
int spaces = 0;
for (int i = r->m_start; i < r->m_stop; i++) {
UChar c = static_cast<RenderText*>(r->obj)->characters()[i];
if (c == ' ' || c == '\n' || c == '\t')
spaces++;
}
ASSERT(spaces <= numSpaces);
// Only justify text if whitespace is collapsed.
if (r->obj->style()->collapseWhiteSpace()) {
spaceAdd = (availableWidth - totWidth)*spaces/numSpaces;
static_cast<InlineTextBox*>(r->box)->setSpaceAdd(spaceAdd);
totWidth += spaceAdd;
}
numSpaces -= spaces;
}
}
}
// The widths of all runs are now known. We can now place every inline box (and
// compute accurate widths for the inline flow boxes).
int leftPosition = x;
int rightPosition = x;
needsWordSpacing = false;
lineBox->placeBoxesHorizontally(x, leftPosition, rightPosition, needsWordSpacing);
lineBox->setHorizontalOverflowPositions(leftPosition, rightPosition);
}
void RenderBlock::computeVerticalPositionsForLine(RootInlineBox* lineBox)
{
lineBox->verticallyAlignBoxes(m_height);
lineBox->setBlockHeight(m_height);
// See if the line spilled out. If so set overflow height accordingly.
int bottomOfLine = lineBox->bottomOverflow();
if (bottomOfLine > m_height && bottomOfLine > m_overflowHeight)
m_overflowHeight = bottomOfLine;
// Now make sure we place replaced render objects correctly.
for (BidiRun* r = sFirstBidiRun; r; r = r->next()) {
if (!r->box)
continue; // Skip runs with no line boxes.
// Align positioned boxes with the top of the line box. This is
// a reasonable approximation of an appropriate y position.
if (r->obj->isPositioned())
r->box->setYPos(m_height);
// Position is used to properly position both replaced elements and
// to update the static normal flow x/y of positioned elements.
r->obj->position(r->box);
}
}
// collects one line of the paragraph and transforms it to visual order
void RenderBlock::bidiReorderLine(const BidiIterator& start, const BidiIterator& end, BidiState& bidi)
{
if (start == end) {
if (start.current() == '\n')
m_height += lineHeight(m_firstLine, true);
return;
}
numSpaces = 0;
bidi.createBidiRunsForLine(start, end, style()->visuallyOrdered(), previousLineBrokeCleanly);
sFirstBidiRun = bidi.firstRun();
sLastBidiRun = bidi.lastRun();
sBidiRunCount = bidi.runCount();
}
static void buildCompactRuns(RenderObject* compactObj, BidiState& bidi)
{
ASSERT(compactObj->isRenderBlock());
ASSERT(!bidi.firstRun());
// Format the compact like it is its own single line. We build up all the runs for
// the little compact and then reorder them for bidi.
RenderBlock* compactBlock = static_cast<RenderBlock*>(compactObj);
bidi.setAdjustEmbedding(true);
BidiIterator start(compactBlock, bidiFirst(compactBlock, bidi), 0);
bidi.setAdjustEmbedding(false);
BidiIterator end = start;
betweenMidpoints = false;
isLineEmpty = true;
previousLineBrokeCleanly = true;
end = compactBlock->findNextLineBreak(start, bidi);
if (!isLineEmpty)
compactBlock->bidiReorderLine(start, end, bidi);
for (BidiRun* run = bidi.firstRun(); run; run = run->next())
run->compact = true;
sNumMidpoints = 0;
sCurrMidpoint = 0;
betweenMidpoints = false;
}
void RenderBlock::layoutInlineChildren(bool relayoutChildren, int& repaintTop, int& repaintBottom)
{
BidiState bidi;
bool useRepaintBounds = false;
invalidateVerticalPosition();
m_overflowHeight = 0;
m_height = borderTop() + paddingTop();
int toAdd = borderBottom() + paddingBottom() + horizontalScrollbarHeight();
// Figure out if we should clear out our line boxes.
// FIXME: Handle resize eventually!
// FIXME: Do something better when floats are present.
bool fullLayout = !firstLineBox() || !firstChild() || selfNeedsLayout() || relayoutChildren || containsFloats();
if (fullLayout)
deleteLineBoxes();
// Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't
// clip.
// FIXME: CSS3 says that descendants that are clipped must also know how to truncate. This is insanely
// difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense
// anyway, so we won't worry about following the draft here.
bool hasTextOverflow = style()->textOverflow() && hasOverflowClip();
// Walk all the lines and delete our ellipsis line boxes if they exist.
if (hasTextOverflow)
deleteEllipsisLineBoxes();
if (firstChild()) {
// layout replaced elements
bool endOfInline = false;
RenderObject* o = bidiFirst(this, bidi, false);
bool hasFloat = false;
while (o) {
o->invalidateVerticalPosition();
if (o->isReplaced() || o->isFloating() || o->isPositioned()) {
if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent())
o->setChildNeedsLayout(true, false);
// If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths.
if (relayoutChildren && (o->style()->paddingLeft().isPercent() || o->style()->paddingRight().isPercent()))
o->setPrefWidthsDirty(true, false);
if (o->isPositioned())
o->containingBlock()->insertPositionedObject(o);
else {
if (o->isFloating())
hasFloat = true;
else if (fullLayout || o->needsLayout()) // Replaced elements
o->dirtyLineBoxes(fullLayout);
o->layoutIfNeeded();
}
}
else if (o->isText() || (o->isInlineFlow() && !endOfInline)) {
if (fullLayout || o->selfNeedsLayout())
o->dirtyLineBoxes(fullLayout);
o->setNeedsLayout(false);
}
o = bidiNext(this, o, bidi, false, &endOfInline);
}
if (hasFloat)
fullLayout = true; // FIXME: Will need to find a way to optimize floats some day.
if (fullLayout && !selfNeedsLayout()) {
setNeedsLayout(true, false); // Mark ourselves as needing a full layout. This way we'll repaint like
// we're supposed to.
if (!document()->view()->needsFullRepaint() && m_layer) {
// Because we waited until we were already inside layout to discover
// that the block really needed a full layout, we missed our chance to repaint the layer
// before layout started. Luckily the layer has cached the repaint rect for its original
// position and size, and so we can use that to make a repaint happen now.
RenderView* c = view();
if (c && !c->printing())
c->repaintViewRectangle(m_layer->repaintRect());
}
}
BidiContext *startEmbed;
if (style()->direction() == LTR
#if ENABLE(SVG)
|| (style()->unicodeBidi() == UBNormal && isSVGText())
#endif
) {
startEmbed = new BidiContext(0, LeftToRight, style()->unicodeBidi() == Override);
} else {
startEmbed = new BidiContext(1, RightToLeft, style()->unicodeBidi() == Override);
}
bidi.setLastStrongDir(startEmbed->dir());
bidi.setLastDir(startEmbed->dir());
bidi.setEorDir(startEmbed->dir());
bidi.setContext(startEmbed);
if (!smidpoints)
smidpoints = new Vector<BidiIterator>();
sNumMidpoints = 0;
sCurrMidpoint = 0;
// We want to skip ahead to the first dirty line
BidiIterator start;
RootInlineBox* startLine = determineStartPosition(fullLayout, start, bidi);
// We also find the first clean line and extract these lines. We will add them back
// if we determine that we're able to synchronize after handling all our dirty lines.
BidiIterator cleanLineStart;
BidiStatus cleanLineBidiStatus;
int endLineYPos = 0;
RootInlineBox* endLine = (fullLayout || !startLine) ?
0 : determineEndPosition(startLine, cleanLineStart, cleanLineBidiStatus, endLineYPos);
if (startLine) {
useRepaintBounds = true;
repaintTop = m_height;
repaintBottom = m_height;
RenderArena* arena = renderArena();
RootInlineBox* box = startLine;
while (box) {
repaintTop = min(repaintTop, box->topOverflow());
repaintBottom = max(repaintBottom, box->bottomOverflow());
RootInlineBox* next = box->nextRootBox();
box->deleteLine(arena);
box = next;
}
startLine = 0;
}
BidiIterator end = start;
bool endLineMatched = false;
while (!end.atEnd()) {
start = end;
if (endLine && (endLineMatched = matchedEndLine(start, bidi.status(), cleanLineStart, cleanLineBidiStatus, endLine, endLineYPos, repaintBottom, repaintTop)))
break;
betweenMidpoints = false;
isLineEmpty = true;
if (m_firstLine && firstChild() && firstChild()->isCompact() && firstChild()->isRenderBlock()) {
buildCompactRuns(firstChild(), bidi);
start.obj = firstChild()->nextSibling();
end = start;
}
end = findNextLineBreak(start, bidi);
if (start.atEnd()) {
bidi.deleteRuns();
break;
}
if (!isLineEmpty) {
bidiReorderLine(start, end, bidi);
// Now that the runs have been ordered, we create the line boxes.
// At the same time we figure out where border/padding/margin should be applied for
// inline flow boxes.
RootInlineBox* lineBox = 0;
if (sBidiRunCount) {
lineBox = constructLine(start, end);
if (lineBox) {
lineBox->setEndsWithBreak(previousLineBrokeCleanly);
// Now we position all of our text runs horizontally.
computeHorizontalPositionsForLine(lineBox, end.atEnd());
// Now position our text runs vertically.
computeVerticalPositionsForLine(lineBox);
#if ENABLE(SVG)
// Special SVG text layout code
lineBox->computePerCharacterLayoutInformation();
#endif
#if PLATFORM(MAC)
// Highlight acts as an overflow inflation.
if (style()->highlight() != nullAtom)
lineBox->addHighlightOverflow();
#endif
}
}
bidi.deleteRuns();
if (end == start) {
bidi.setAdjustEmbedding(true);
end.increment(bidi);
bidi.setAdjustEmbedding(false);
}
if (lineBox) {
lineBox->setLineBreakInfo(end.obj, end.pos, bidi.status());
if (useRepaintBounds) {
repaintTop = min(repaintTop, lineBox->topOverflow());
repaintBottom = max(repaintBottom, lineBox->bottomOverflow());
}
}
m_firstLine = false;
newLine();
}
sNumMidpoints = 0;
sCurrMidpoint = 0;
}
if (endLine) {
if (endLineMatched) {
// Attach all the remaining lines, and then adjust their y-positions as needed.
for (RootInlineBox* line = endLine; line; line = line->nextRootBox())
line->attachLine();
// Now apply the offset to each line if needed.
int delta = m_height - endLineYPos;
if (delta) {
for (RootInlineBox* line = endLine; line; line = line->nextRootBox()) {
repaintTop = min(repaintTop, line->topOverflow() + (delta < 0 ? delta : 0));
repaintBottom = max(repaintBottom, line->bottomOverflow() + (delta > 0 ? delta : 0));
line->adjustPosition(0, delta);
}
}
m_height = lastRootBox()->blockHeight();
} else {
// Delete all the remaining lines.
InlineRunBox* line = endLine;
RenderArena* arena = renderArena();
while (line) {
repaintTop = min(repaintTop, line->topOverflow());
repaintBottom = max(repaintBottom, line->bottomOverflow());
InlineRunBox* next = line->nextLineBox();
line->deleteLine(arena);
line = next;
}
}
}
}
sNumMidpoints = 0;
sCurrMidpoint = 0;
// in case we have a float on the last line, it might not be positioned up to now.
// This has to be done before adding in the bottom border/padding, or the float will
// include the padding incorrectly. -dwh
positionNewFloats();
// Now add in the bottom border/padding.
m_height += toAdd;
// Always make sure this is at least our height.
m_overflowHeight = max(m_height, m_overflowHeight);
// See if any lines spill out of the block. If so, we need to update our overflow width.
checkLinesForOverflow();
if (!firstLineBox() && hasLineIfEmpty())
m_height += lineHeight(true, true);
// See if we have any lines that spill out of our block. If we do, then we will possibly need to
// truncate text.
if (hasTextOverflow)
checkLinesForTextOverflow();
}
RootInlineBox* RenderBlock::determineStartPosition(bool fullLayout, BidiIterator& start, BidiState& bidi)
{
RootInlineBox* curr = 0;
RootInlineBox* last = 0;
RenderObject* startObj = 0;
int pos = 0;
if (fullLayout) {
// Nuke all our lines.
if (firstRootBox()) {
RenderArena* arena = renderArena();
curr = firstRootBox();
while (curr) {
RootInlineBox* next = curr->nextRootBox();
curr->deleteLine(arena);
curr = next;
}
ASSERT(!firstLineBox() && !lastLineBox());
}
} else {
for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) { }
if (curr) {
// We have a dirty line.
if (RootInlineBox* prevRootBox = curr->prevRootBox()) {
// We have a previous line.
if (!prevRootBox->endsWithBreak() || prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= static_cast<RenderText*>(prevRootBox->lineBreakObj())->textLength())
// The previous line didn't break cleanly or broke at a newline
// that has been deleted, so treat it as dirty too.
curr = prevRootBox;
}
} else {
// No dirty lines were found.
// If the last line didn't break cleanly, treat it as dirty.
if (lastRootBox() && !lastRootBox()->endsWithBreak())
curr = lastRootBox();
}
// If we have no dirty lines, then last is just the last root box.
last = curr ? curr->prevRootBox() : lastRootBox();
}
m_firstLine = !last;
previousLineBrokeCleanly = !last || last->endsWithBreak();
if (last) {
m_height = last->blockHeight();
startObj = last->lineBreakObj();
pos = last->lineBreakPos();
bidi.setStatus(last->lineBreakBidiStatus());
} else {
bidi.setAdjustEmbedding(true);
startObj = bidiFirst(this, bidi, 0);
bidi.setAdjustEmbedding(false);
}
start = BidiIterator(this, startObj, pos);
return curr;
}
RootInlineBox* RenderBlock::determineEndPosition(RootInlineBox* startLine, BidiIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus, int& yPos)
{
RootInlineBox* last = 0;
if (!startLine)
last = 0;
else {
for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) {
if (curr->isDirty())
last = 0;
else if (!last)
last = curr;
}
}
if (!last)
return 0;
RootInlineBox* prev = last->prevRootBox();
cleanLineStart = BidiIterator(this, prev->lineBreakObj(), prev->lineBreakPos());
cleanLineBidiStatus = prev->lineBreakBidiStatus();
yPos = prev->blockHeight();
for (RootInlineBox* line = last; line; line = line->nextRootBox())
line->extractLine(); // Disconnect all line boxes from their render objects while preserving
// their connections to one another.
return last;
}
bool RenderBlock::matchedEndLine(const BidiIterator& start, const BidiStatus& status,
const BidiIterator& endLineStart, const BidiStatus& endLineStatus,
RootInlineBox*& endLine, int& endYPos, int& repaintBottom, int& repaintTop)
{
if (start == endLineStart)
return status == endLineStatus;
else {
// The first clean line doesn't match, but we can check a handful of following lines to try
// to match back up.
static int numLines = 8; // The # of lines we're willing to match against.
RootInlineBox* line = endLine;
for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) {
if (line->lineBreakObj() == start.obj && line->lineBreakPos() == start.pos) {
// We have a match.
if (line->lineBreakBidiStatus() != status)
return false; // ...but the bidi state doesn't match.
RootInlineBox* result = line->nextRootBox();
// Set our yPos to be the block height of endLine.
if (result)
endYPos = line->blockHeight();
// Now delete the lines that we failed to sync.
RootInlineBox* boxToDelete = endLine;
RenderArena* arena = renderArena();
while (boxToDelete && boxToDelete != result) {
repaintTop = min(repaintTop, boxToDelete->topOverflow());
repaintBottom = max(repaintBottom, boxToDelete->bottomOverflow());
RootInlineBox* next = boxToDelete->nextRootBox();
boxToDelete->deleteLine(arena);
boxToDelete = next;
}
endLine = result;
return result;
}
}
}
return false;
}
static inline bool skipNonBreakingSpace(BidiIterator &it)
{
if (it.obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace)
return false;
// FIXME: This is bad. It makes nbsp inconsistent with space and won't work correctly
// with m_minWidth/m_maxWidth.
// Do not skip a non-breaking space if it is the first character
// on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off
// |true|).
if (isLineEmpty && previousLineBrokeCleanly)
return false;
return true;
}
static inline bool shouldCollapseWhiteSpace(const RenderStyle* style)
{
return style->collapseWhiteSpace() || (style->whiteSpace() == PRE_WRAP && (!isLineEmpty || !previousLineBrokeCleanly));
}
static inline bool shouldPreserveNewline(RenderObject* object)
{
#if ENABLE(SVG)
if (object->isSVGText())
return false;
#endif
return object->style()->preserveNewline();
}
static bool inlineFlowRequiresLineBox(RenderObject* flow)
{
// FIXME: Right now, we only allow line boxes for inlines that are truly empty.
// We need to fix this, though, because at the very least, inlines with only text
// children that is all whitespace should should also have line boxes.
if (!flow->isInlineFlow() || flow->firstChild())
return false;
bool hasPaddingOrMargin = !(flow->paddingLeft() == 0 && flow->paddingRight() == 0
&& flow->paddingTop() == 0 && flow->paddingBottom() == 0
&& flow->marginLeft() == 0 && flow->marginRight() == 0
&& flow->marginTop() == 0 && flow->marginBottom() == 0);
if (flow->hasBoxDecorations() || hasPaddingOrMargin)
return true;
return false;
}
static inline bool requiresLineBox(BidiIterator& it)
{
if (it.obj->isFloatingOrPositioned())
return false;
if (it.obj->isInlineFlow() && !inlineFlowRequiresLineBox(it.obj))
return false;
if (!shouldCollapseWhiteSpace(it.obj->style()) || it.obj->isBR())
return true;
UChar current = it.current();
return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || shouldPreserveNewline(it.obj)) && !skipNonBreakingSpace(it);
}
bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj)
{
ASSERT(inlineObj->parent() == this);
BidiIterator it(this, inlineObj, 0);
BidiState state;
while (!it.atEnd() && !requiresLineBox(it))
it.increment(state);
return !it.atEnd();
}
int RenderBlock::skipWhitespace(BidiIterator &it, BidiState &bidi)
{
// FIXME: The entire concept of the skipWhitespace function is flawed, since we really need to be building
// line boxes even for containers that may ultimately collapse away. Otherwise we'll never get positioned
// elements quite right. In other words, we need to build this function's work into the normal line
// object iteration process.
int w = lineWidth(m_height);
bidi.setAdjustEmbedding(true);
while (!it.atEnd() && !requiresLineBox(it)) {
if (it.obj->isFloatingOrPositioned()) {
RenderObject *o = it.obj;
// add to special objects...
if (o->isFloating()) {
insertFloatingObject(o);
positionNewFloats();
w = lineWidth(m_height);
}
else if (o->isPositioned()) {
// FIXME: The math here is actually not really right. It's a best-guess approximation that
// will work for the common cases
RenderObject* c = o->container();
if (c->isInlineFlow()) {
// A relative positioned inline encloses us. In this case, we also have to determine our
// position as though we were an inline. Set |staticX| and |staticY| on the relative positioned
// inline so that we can obtain the value later.
c->setStaticX(style()->direction() == LTR ?
leftOffset(m_height) : rightOffset(m_height));
c->setStaticY(m_height);
}
if (o->hasStaticX()) {
bool wasInline = o->style()->isOriginalDisplayInlineType();
if (wasInline)
o->setStaticX(style()->direction() == LTR ?
leftOffset(m_height) :
width() - rightOffset(m_height));
else
o->setStaticX(style()->direction() == LTR ?
borderLeft() + paddingLeft() :
borderRight() + paddingRight());
}
if (o->hasStaticY())
o->setStaticY(m_height);
}
}
it.increment(bidi);
}
bidi.setAdjustEmbedding(false);
return w;
}
// This is currently just used for list markers and inline flows that have line boxes. Neither should
// have an effect on whitespace at the start of the line.
static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o, BidiState &bidi)
{
RenderObject* next = bidiNext(block, o, bidi);
if (next && !next->isBR() && next->isText() && static_cast<RenderText*>(next)->textLength() > 0) {
RenderText* nextText = static_cast<RenderText*>(next);
UChar nextChar = nextText->characters()[0];
if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) {
BidiIterator endMid(0, o, 0);
addMidpoint(endMid);
return true;
}
}
return false;
}
BidiIterator RenderBlock::findNextLineBreak(BidiIterator &start, BidiState &bidi)
{
// eliminate spaces at beginning of line
int width = skipWhitespace(start, bidi);
int w = 0;
int tmpW = 0;
if (start.atEnd())
return start;
// This variable is used only if whitespace isn't set to PRE, and it tells us whether
// or not we are currently ignoring whitespace.
bool ignoringSpaces = false;
BidiIterator ignoreStart;
// This variable tracks whether the very last character we saw was a space. We use
// this to detect when we encounter a second space so we know we have to terminate
// a run.
bool currentCharacterIsSpace = false;
bool currentCharacterIsWS = false;
RenderObject* trailingSpaceObject = 0;
BidiIterator lBreak = start;
RenderObject *o = start.obj;
RenderObject *last = o;
RenderObject *previous = o;
int pos = start.pos;
bool atStart = true;
bool prevLineBrokeCleanly = previousLineBrokeCleanly;
previousLineBrokeCleanly = false;
bool autoWrapWasEverTrueOnLine = false;
// Firefox and Opera will allow a table cell to grow to fit an image inside it under
// very specific cirucumstances (in order to match common WinIE renderings).
// Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.)
bool allowImagesToBreak = !style()->htmlHacks() || !isTableCell() || !style()->width().isIntrinsicOrAuto();
EWhiteSpace currWS = style()->whiteSpace();
EWhiteSpace lastWS = currWS;
while (o) {
currWS = o->isReplaced() ? o->parent()->style()->whiteSpace() : o->style()->whiteSpace();
lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace();
bool autoWrap = RenderStyle::autoWrap(currWS);
autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap;
#if ENABLE(SVG)
bool preserveNewline = o->isSVGText() ? false : RenderStyle::preserveNewline(currWS);
#else
bool preserveNewline = RenderStyle::preserveNewline(currWS);
#endif
bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS);
if (o->isBR()) {
if (w + tmpW <= width) {
lBreak.obj = o;
lBreak.pos = 0;
lBreak.increment(bidi);
// A <br> always breaks a line, so don't let the line be collapsed
// away. Also, the space at the end of a line with a <br> does not
// get collapsed away. It only does this if the previous line broke
// cleanly. Otherwise the <br> has no effect on whether the line is
// empty or not.
if (prevLineBrokeCleanly)
isLineEmpty = false;
trailingSpaceObject = 0;
previousLineBrokeCleanly = true;
if (!isLineEmpty) {
// only check the clear status for non-empty lines.
EClear clear = o->style()->clear();
if (clear != CNONE)
m_clearStatus = (EClear) (m_clearStatus | clear);
}
}
goto end;
}
if (o->isFloatingOrPositioned()) {
// add to special objects...
if (o->isFloating()) {
insertFloatingObject(o);
// check if it fits in the current line.
// If it does, position it now, otherwise, position
// it after moving to next line (in newLine() func)
if (o->width() + o->marginLeft() + o->marginRight() + w + tmpW <= width) {
positionNewFloats();
width = lineWidth(m_height);
}
} else if (o->isPositioned()) {
// If our original display wasn't an inline type, then we can
// go ahead and determine our static x position now.
bool isInlineType = o->style()->isOriginalDisplayInlineType();
bool needToSetStaticX = o->hasStaticX();
if (o->hasStaticX() && !isInlineType) {
o->setStaticX(o->parent()->style()->direction() == LTR ?
borderLeft() + paddingLeft() :
borderRight() + paddingRight());
needToSetStaticX = false;
}
// If our original display was an INLINE type, then we can go ahead
// and determine our static y position now.
bool needToSetStaticY = o->hasStaticY();
if (o->hasStaticY() && isInlineType) {
o->setStaticY(m_height);
needToSetStaticY = false;
}
bool needToCreateLineBox = needToSetStaticX || needToSetStaticY;
RenderObject* c = o->container();
if (c->isInlineFlow() && (!needToSetStaticX || !needToSetStaticY))
needToCreateLineBox = true;
// If we're ignoring spaces, we have to stop and include this object and
// then start ignoring spaces again.
if (needToCreateLineBox) {
trailingSpaceObject = 0;
ignoreStart.obj = o;
ignoreStart.pos = 0;
if (ignoringSpaces) {
addMidpoint(ignoreStart); // Stop ignoring spaces.
addMidpoint(ignoreStart); // Start ignoring again.
}
}
}
} else if (o->isInlineFlow()) {
// Right now, we should only encounter empty inlines here.
ASSERT(!o->firstChild());
// Now that some inline flows have line boxes, if we are already ignoring spaces, we need
// to make sure that we stop to include this object and then start ignoring spaces again.
// If this object is at the start of the line, we need to behave like list markers and
// start ignoring spaces.
if (inlineFlowRequiresLineBox(o)) {
if (ignoringSpaces) {
trailingSpaceObject = 0;
addMidpoint(BidiIterator(0, o, 0)); // Stop ignoring spaces.
addMidpoint(BidiIterator(0, o, 0)); // Start ignoring again.
} else if (style()->collapseWhiteSpace() && start.obj == o
&& shouldSkipWhitespaceAfterStartObject(start.block, o, bidi)) {
// Like with list markers, we start ignoring spaces to make sure that any
// additional spaces we see will be discarded.
currentCharacterIsSpace = true;
currentCharacterIsWS = true;
ignoringSpaces = true;
}
}
if (static_cast<RenderFlow*>(o)->isWordBreak()) {
w += tmpW;
tmpW = 0;
lBreak.obj = o;
lBreak.pos = 0;
}
tmpW += o->marginLeft() + o->borderLeft() + o->paddingLeft() +
o->marginRight() + o->borderRight() + o->paddingRight();
} else if (o->isReplaced()) {
// Break on replaced elements if either has normal white-space.
if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!o->isImage() || allowImagesToBreak)) {
w += tmpW;
tmpW = 0;
lBreak.obj = o;
lBreak.pos = 0;
}
if (ignoringSpaces) {
BidiIterator startMid( 0, o, 0 );
addMidpoint(startMid);
}
isLineEmpty = false;
ignoringSpaces = false;
currentCharacterIsSpace = false;
currentCharacterIsWS = false;
trailingSpaceObject = 0;
// Optimize for a common case. If we can't find whitespace after the list
// item, then this is all moot. -dwh
if (o->isListMarker() && !static_cast<RenderListMarker*>(o)->isInside()) {
if (style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(start.block, o, bidi)) {
// Like with inline flows, we start ignoring spaces to make sure that any
// additional spaces we see will be discarded.
currentCharacterIsSpace = true;
currentCharacterIsWS = true;
ignoringSpaces = true;
}
} else
tmpW += o->width() + o->marginLeft() + o->marginRight() + inlineWidth(o);
} else if (o->isText()) {
RenderText* t = static_cast<RenderText*>(o);
int strlen = t->textLength();
int len = strlen - pos;
const UChar* str = t->characters();
const Font& f = t->style(m_firstLine)->font();
int lastSpace = pos;
int wordSpacing = o->style()->wordSpacing();
int lastSpaceWordSpacing = 0;
bool appliedStartWidth = pos > 0; // If the span originated on a previous line,
// then assume the start width has been applied.
int wrapW = tmpW + inlineWidth(o, !appliedStartWidth, true);
int charWidth = 0;
int nextBreakable = -1;
bool breakNBSP = autoWrap && o->style()->nbspMode() == SPACE;
// Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word,
// which is only possible if the word is the first thing on the line, that is, if |w| is zero.
bool breakWords = o->style()->breakWords() && ((autoWrap && !w) || currWS == PRE);
bool midWordBreak = false;
bool breakAll = o->style()->wordBreak() == BreakAllWordBreak && autoWrap;
while (len) {
bool previousCharacterIsSpace = currentCharacterIsSpace;
bool previousCharacterIsWS = currentCharacterIsWS;
UChar c = str[pos];
currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n'));
if (!collapseWhiteSpace || !currentCharacterIsSpace)
isLineEmpty = false;
// Check for soft hyphens. Go ahead and ignore them.
if (c == softHyphen) {
if (!ignoringSpaces) {
// Ignore soft hyphens
BidiIterator endMid;
if (pos > 0)
endMid = BidiIterator(0, o, pos - 1);
else
endMid = BidiIterator(0, previous, previous->isText() ? static_cast<RenderText*>(previous)->textLength() - 1 : 0);
// Two consecutive soft hyphens. Avoid overlapping midpoints.
if (sNumMidpoints && smidpoints->at(sNumMidpoints - 1).obj == endMid.obj && smidpoints->at(sNumMidpoints - 1).pos > endMid.pos)
sNumMidpoints--;
else
addMidpoint(endMid);
// Add the width up to but not including the hyphen.
tmpW += t->width(lastSpace, pos - lastSpace, f, w + tmpW) + lastSpaceWordSpacing;
// For wrapping text only, include the hyphen. We need to ensure it will fit
// on the line if it shows when we break.
if (autoWrap)
tmpW += t->width(pos, 1, f, w + tmpW);
BidiIterator startMid(0, o, pos + 1);
addMidpoint(startMid);
}
pos++;
len--;
lastSpaceWordSpacing = 0;
lastSpace = pos; // Cheesy hack to prevent adding in widths of the run twice.
continue;
}
bool applyWordSpacing = false;
currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace);
if ((breakAll || breakWords) && !midWordBreak) {
wrapW += charWidth;
charWidth = t->width(pos, 1, f, w + wrapW);
midWordBreak = w + wrapW + charWidth > width;
}
bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(str, pos, strlen, nextBreakable, breakNBSP));
if (betweenWords || midWordBreak) {
bool stoppedIgnoringSpaces = false;
if (ignoringSpaces) {
if (!currentCharacterIsSpace) {
// Stop ignoring spaces and begin at this
// new point.
ignoringSpaces = false;
lastSpaceWordSpacing = 0;
lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces.
BidiIterator startMid(0, o, pos);
addMidpoint(startMid);
stoppedIgnoringSpaces = true;
} else {
// Just keep ignoring these spaces.
pos++;
len--;
continue;
}
}
int additionalTmpW = t->width(lastSpace, pos - lastSpace, f, w+tmpW) + lastSpaceWordSpacing;
tmpW += additionalTmpW;
if (!appliedStartWidth) {
tmpW += inlineWidth(o, true, false);
appliedStartWidth = true;
}
applyWordSpacing = wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace;
if (autoWrap && w + tmpW > width && !w) {
int fb = nearestFloatBottom(m_height);
int newLineWidth = lineWidth(fb);
// See if |tmpW| will fit on the new line. As long as it does not,
// keep adjusting our float bottom until we find some room.
int lastFloatBottom = m_height;
while (lastFloatBottom < fb && tmpW > newLineWidth) {
lastFloatBottom = fb;
fb = nearestFloatBottom(fb);
newLineWidth = lineWidth(fb);
}
if (!w && m_height < fb && width < newLineWidth) {
m_height = fb;
width = newLineWidth;
}
}
if (autoWrap || breakWords) {
// If we break only after white-space, consider the current character
// as candidate width for this line.
bool lineWasTooWide = false;
if (w + tmpW <= width && currentCharacterIsWS && o->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) {
int charWidth = t->width(pos, 1, f, w + tmpW) + (applyWordSpacing ? wordSpacing : 0);
// Check if line is too big even without the extra space
// at the end of the line. If it is not, do nothing.
// If the line needs the extra whitespace to be too long,
// then move the line break to the space and skip all
// additional whitespace.
if (w + tmpW + charWidth > width) {
lineWasTooWide = true;
lBreak.obj = o;
lBreak.pos = pos;
if (pos > 0) {
// Separate the trailing space into its own box, which we will
// resize to fit on the line in computeHorizontalPositionsForLine().
BidiIterator midpoint(0, o, pos);
addMidpoint(BidiIterator(0, o, pos-1)); // Stop
addMidpoint(BidiIterator(0, o, pos)); // Start
}
skipWhitespace(lBreak, bidi);
}
}
if (lineWasTooWide || w + tmpW > width) {
if (lBreak.obj && shouldPreserveNewline(lBreak.obj) && lBreak.obj->isText() && static_cast<RenderText*>(lBreak.obj)->characters()[lBreak.pos] == '\n') {
if (!stoppedIgnoringSpaces && pos > 0) {
// We need to stop right before the newline and then start up again.
BidiIterator midpoint(0, o, pos);
addMidpoint(BidiIterator(0, o, pos-1)); // Stop
addMidpoint(BidiIterator(0, o, pos)); // Start
}
lBreak.increment(bidi);
previousLineBrokeCleanly = true;
}
goto end; // Didn't fit. Jump to the end.
} else {
if (!betweenWords || (midWordBreak && !autoWrap))
tmpW -= additionalTmpW;
if (pos > 0 && str[pos-1] == softHyphen)
// Subtract the width of the soft hyphen out since we fit on a line.
tmpW -= t->width(pos-1, 1, f, w+tmpW);
}
}
if (c == '\n' && preserveNewline) {
if (!stoppedIgnoringSpaces && pos > 0) {
// We need to stop right before the newline and then start up again.
BidiIterator midpoint(0, o, pos);
addMidpoint(BidiIterator(0, o, pos-1)); // Stop
addMidpoint(BidiIterator(0, o, pos)); // Start
}
lBreak.obj = o;
lBreak.pos = pos;
lBreak.increment(bidi);
previousLineBrokeCleanly = true;
return lBreak;
}
if (autoWrap && betweenWords) {
w += tmpW;
wrapW = 0;
tmpW = 0;
lBreak.obj = o;
lBreak.pos = pos;
// Auto-wrapping text should not wrap in the middle of a word once it has had an
// opportunity to break after a word.
breakWords = false;
}
if (midWordBreak) {
// Remember this as a breakable position in case
// adding the end width forces a break.
lBreak.obj = o;
lBreak.pos = pos;
midWordBreak &= (breakWords || breakAll);
}
if (betweenWords) {
lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
lastSpace = pos;
}
if (!ignoringSpaces && o->style()->collapseWhiteSpace()) {
// If we encounter a newline, or if we encounter a
// second space, we need to go ahead and break up this
// run and enter a mode where we start collapsing spaces.
if (currentCharacterIsSpace && previousCharacterIsSpace) {
ignoringSpaces = true;
// We just entered a mode where we are ignoring
// spaces. Create a midpoint to terminate the run
// before the second space.
addMidpoint(ignoreStart);
}
}
} else if (ignoringSpaces) {
// Stop ignoring spaces and begin at this
// new point.
ignoringSpaces = false;
lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces.
BidiIterator startMid(0, o, pos);
addMidpoint(startMid);
}
if (currentCharacterIsSpace && !previousCharacterIsSpace) {
ignoreStart.obj = o;
ignoreStart.pos = pos;
}
if (!currentCharacterIsWS && previousCharacterIsWS) {
if (autoWrap && o->style()->breakOnlyAfterWhiteSpace()) {
lBreak.obj = o;
lBreak.pos = pos;
}
}
if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces)
trailingSpaceObject = o;
else if (!o->style()->collapseWhiteSpace() || !currentCharacterIsSpace)
trailingSpaceObject = 0;
pos++;
len--;
atStart = false;
}
// IMPORTANT: pos is > length here!
if (!ignoringSpaces)
tmpW += t->width(lastSpace, pos - lastSpace, f, w+tmpW) + lastSpaceWordSpacing;
tmpW += inlineWidth(o, !appliedStartWidth, true);
} else
ASSERT_NOT_REACHED();
RenderObject* next = bidiNext(start.block, o, bidi);
bool checkForBreak = autoWrap;
if (w && w + tmpW > width && lBreak.obj && currWS == NOWRAP)
checkForBreak = true;
else if (next && o->isText() && next->isText() && !next->isBR()) {
if (autoWrap || (next->style()->autoWrap())) {
if (currentCharacterIsSpace)
checkForBreak = true;
else {
checkForBreak = false;
RenderText* nextText = static_cast<RenderText*>(next);
if (nextText->textLength() != 0) {
UChar c = nextText->characters()[0];
if (c == ' ' || c == '\t' || (c == '\n' && !shouldPreserveNewline(next)))
// If the next item on the line is text, and if we did not end with
// a space, then the next text run continues our word (and so it needs to
// keep adding to |tmpW|. Just update and continue.
checkForBreak = true;
}
bool willFitOnLine = (w + tmpW <= width);
bool canPlaceOnLine = willFitOnLine || !autoWrapWasEverTrueOnLine;
if (canPlaceOnLine && checkForBreak) {
w += tmpW;
tmpW = 0;
lBreak.obj = next;
lBreak.pos = 0;
}
}
}
}
if (checkForBreak && (w + tmpW > width)) {
// if we have floats, try to get below them.
if (currentCharacterIsSpace && !ignoringSpaces && o->style()->collapseWhiteSpace())
trailingSpaceObject = 0;
int fb = nearestFloatBottom(m_height);
int newLineWidth = lineWidth(fb);
// See if |tmpW| will fit on the new line. As long as it does not,
// keep adjusting our float bottom until we find some room.
int lastFloatBottom = m_height;
while (lastFloatBottom < fb && tmpW > newLineWidth) {
lastFloatBottom = fb;
fb = nearestFloatBottom(fb);
newLineWidth = lineWidth(fb);
}
if (!w && m_height < fb && width < newLineWidth) {
m_height = fb;
width = newLineWidth;
}
// |width| may have been adjusted because we got shoved down past a float (thus
// giving us more room), so we need to retest, and only jump to
// the end label if we still don't fit on the line. -dwh
if (w + tmpW > width)
goto end;
}
last = o;
if (!o->isFloating() && (!o->isPositioned() || o->hasStaticX() || o->hasStaticY() || !o->container()->isInlineFlow()))
previous = o;
o = next;
if (!last->isFloatingOrPositioned() && last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) &&
(!last->isListMarker() || static_cast<RenderListMarker*>(last)->isInside())) {
w += tmpW;
tmpW = 0;
lBreak.obj = o;
lBreak.pos = 0;
}
// Clear out our character space bool, since inline <pre>s don't collapse whitespace
// with adjacent inline normal/nowrap spans.
if (!collapseWhiteSpace)
currentCharacterIsSpace = false;
pos = 0;
atStart = false;
}
if (w + tmpW <= width || lastWS == NOWRAP) {
lBreak.obj = 0;
lBreak.pos = 0;
}
end:
if (lBreak == start && !lBreak.obj->isBR()) {
// we just add as much as possible
if (style()->whiteSpace() == PRE) {
// FIXME: Don't really understand this case.
if (pos != 0) {
lBreak.obj = o;
lBreak.pos = pos - 1;
} else {
lBreak.obj = last;
lBreak.pos = last->isText() ? last->length() : 0;
}
} else if (lBreak.obj) {
if (last != o && !last->isListMarker()) {
// better to break between object boundaries than in the middle of a word (except for list markers)
lBreak.obj = o;
lBreak.pos = 0;
} else {
// Don't ever break in the middle of a word if we can help it.
// There's no room at all. We just have to be on this line,
// even though we'll spill out.
lBreak.obj = o;
lBreak.pos = pos;
}
}
}
// make sure we consume at least one char/object.
if (lBreak == start)
lBreak.increment(bidi);
// Sanity check our midpoints.
checkMidpoints(lBreak, bidi);
if (trailingSpaceObject) {
// This object is either going to be part of the last midpoint, or it is going
// to be the actual endpoint. In both cases we just decrease our pos by 1 level to
// exclude the space, allowing it to - in effect - collapse into the newline.
if (sNumMidpoints%2==1) {
BidiIterator* midpoints = smidpoints->data();
midpoints[sNumMidpoints-1].pos--;
}
//else if (lBreak.pos > 0)
// lBreak.pos--;
else if (lBreak.obj == 0 && trailingSpaceObject->isText()) {
// Add a new end midpoint that stops right at the very end.
RenderText* text = static_cast<RenderText *>(trailingSpaceObject);
unsigned length = text->textLength();
unsigned pos = length >= 2 ? length - 2 : UINT_MAX;
BidiIterator endMid(0, trailingSpaceObject, pos);
addMidpoint(endMid);
}
}
// We might have made lBreak an iterator that points past the end
// of the object. Do this adjustment to make it point to the start
// of the next object instead to avoid confusing the rest of the
// code.
if (lBreak.pos > 0) {
lBreak.pos--;
lBreak.increment(bidi);
}
if (lBreak.obj && lBreak.pos >= 2 && lBreak.obj->isText()) {
// For soft hyphens on line breaks, we have to chop out the midpoints that made us
// ignore the hyphen so that it will render at the end of the line.
UChar c = static_cast<RenderText*>(lBreak.obj)->characters()[lBreak.pos-1];
if (c == softHyphen)
chopMidpointsAt(lBreak.obj, lBreak.pos-2);
}
return lBreak;
}
void RenderBlock::checkLinesForOverflow()
{
m_overflowWidth = m_width;
for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
m_overflowLeft = min(curr->leftOverflow(), m_overflowLeft);
m_overflowTop = min(curr->topOverflow(), m_overflowTop);
m_overflowWidth = max(curr->rightOverflow(), m_overflowWidth);
m_overflowHeight = max(curr->bottomOverflow(), m_overflowHeight);
}
}
void RenderBlock::deleteEllipsisLineBoxes()
{
for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox())
curr->clearTruncation();
}
void RenderBlock::checkLinesForTextOverflow()
{
// Determine the width of the ellipsis using the current font.
// FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable"
TextRun ellipsisRun(&horizontalEllipsis, 1);
static AtomicString ellipsisStr(&horizontalEllipsis, 1);
const Font& firstLineFont = firstLineStyle()->font();
const Font& font = style()->font();
int firstLineEllipsisWidth = firstLineFont.width(ellipsisRun);
int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(ellipsisRun);
// For LTR text truncation, we want to get the right edge of our padding box, and then we want to see
// if the right edge of a line box exceeds that. For RTL, we use the left edge of the padding box and
// check the left edge of the line box to see if it is less
// Include the scrollbar for overflow blocks, which means we want to use "contentWidth()"
bool ltr = style()->direction() == LTR;
for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
int blockEdge = ltr ? rightOffset(curr->yPos()) : leftOffset(curr->yPos());
int lineBoxEdge = ltr ? curr->xPos() + curr->width() : curr->xPos();
if ((ltr && lineBoxEdge > blockEdge) || (!ltr && lineBoxEdge < blockEdge)) {
// This line spills out of our box in the appropriate direction. Now we need to see if the line
// can be truncated. In order for truncation to be possible, the line must have sufficient space to
// accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis
// space.
int width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth;
if (curr->canAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width))
curr->placeEllipsis(ellipsisStr, ltr, blockEdge, width);
}
}
}
}