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/*
* Copyright (C) 2004, 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScrollBar_h
#define ScrollBar_h
#include <wtf/RefCounted.h>
#include "ScrollTypes.h"
#include <wtf/MathExtras.h>
namespace WebCore {
class GraphicsContext;
class IntRect;
class Scrollbar;
class PlatformMouseEvent;
// These match the numbers we use over in WebKit (WebFrameView.m).
#define LINE_STEP 40
#define PAGE_KEEP 40
enum ScrollbarControlSize { RegularScrollbar, SmallScrollbar, MiniScrollbar };
class ScrollbarClient {
public:
virtual ~ScrollbarClient() {}
virtual void valueChanged(Scrollbar*) = 0;
// Used to obtain a window clip rect.
virtual IntRect windowClipRect() const = 0;
// FIXME: It would be nice to set this state on the scroll bar instead of
// having to ask for it from the client at paint time.
virtual bool isActive() const = 0;
};
class Scrollbar : public RefCounted<Scrollbar> {
protected:
Scrollbar(ScrollbarClient*, ScrollbarOrientation, ScrollbarControlSize);
public:
virtual ~Scrollbar() {}
void setClient(ScrollbarClient* client) { m_client = client; }
virtual bool isWidget() const = 0;
ScrollbarOrientation orientation() const { return m_orientation; }
int value() const { return lroundf(m_currentPos); }
ScrollbarControlSize controlSize() const { return m_controlSize; }
void setSteps(int lineStep, int pageStep, int pixelsPerStep = 1);
bool setValue(int);
void setProportion(int visibleSize, int totalSize);
bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1.0);
virtual int width() const = 0;
virtual int height() const = 0;
virtual void setRect(const IntRect&) = 0;
virtual void setEnabled(bool) = 0;
virtual void paint(GraphicsContext*, const IntRect& damageRect) = 0;
static bool hasPlatformScrollbars() {
// To use the platform's built-in scrollbars by default, return true. We may
// support styled engine scrollbars someday, and some platforms may wish to not
// implement a platform scrollbar at all by default. That's what this method is for.
return true;
}
// These methods are used for platform scrollbars to give :hover feedback. They will not get called
// when the mouse went down in a scrollbar, since it is assumed the scrollbar will start
// grabbing all events in that case anyway.
virtual bool handleMouseMoveEvent(const PlatformMouseEvent&) { return false; }
virtual bool handleMouseOutEvent(const PlatformMouseEvent&) { return false; }
// Used by some platform scrollbars to know when they've been released from capture.
virtual bool handleMouseReleaseEvent(const PlatformMouseEvent&) { return false; }
protected:
virtual void updateThumbPosition() = 0;
virtual void updateThumbProportion() = 0;
ScrollbarClient* client() const { return m_client; }
ScrollbarClient* m_client;
ScrollbarOrientation m_orientation;
ScrollbarControlSize m_controlSize;
int m_visibleSize;
int m_totalSize;
float m_currentPos;
int m_lineStep;
int m_pageStep;
float m_pixelStep;
};
}
#endif