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// -*- c-basic-offset: 4 -*-
/*
* Copyright (C) 1998, 1999 Torben Weis <weis@kde.org>
* 1999-2001 Lars Knoll <knoll@kde.org>
* 1999-2001 Antti Koivisto <koivisto@kde.org>
* 2000-2001 Simon Hausmann <hausmann@kde.org>
* 2000-2001 Dirk Mueller <mueller@kde.org>
* 2000 Stefan Schimanski <1Stein@gmx.de>
* Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
* Copyright (C) 2007 Trolltech ASA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef Frame_h
#define Frame_h
#include "Color.h"
#include "EditAction.h"
#include "DragImage.h"
#include "RenderLayer.h"
#include "TextGranularity.h"
#include "VisiblePosition.h"
#include <wtf/unicode/Unicode.h>
#include <wtf/Forward.h>
#include <wtf/Vector.h>
struct NPObject;
namespace KJS {
class Interpreter;
class JSGlobalObject;
namespace Bindings {
class Instance;
class RootObject;
}
}
#if PLATFORM(MAC)
#ifdef __OBJC__
@class NSArray;
@class NSDictionary;
@class NSMenu;
@class NSMutableDictionary;
@class NSString;
@class WebCoreFrameBridge;
@class WebScriptObject;
#else
class NSArray;
class NSDictionary;
class NSMenu;
class NSMutableDictionary;
class NSString;
class WebCoreFrameBridge;
class WebScriptObject;
typedef int NSWritingDirection;
#endif
#endif
namespace WebCore {
class AnimationController;
class CSSComputedStyleDeclaration;
class CSSMutableStyleDeclaration;
class CSSStyleDeclaration;
class DOMWindow;
class Document;
class Editor;
class Element;
class EventHandler;
class FloatRect;
class FrameLoader;
class FrameLoaderClient;
class HTMLFrameOwnerElement;
class HTMLTableCellElement;
class FramePrivate;
class FrameTree;
class FrameView;
class GraphicsContext;
class HTMLFormElement;
class IntRect;
class KJSProxy;
class KURL;
class Node;
class Page;
class Range;
class RenderPart;
class Selection;
class SelectionController;
class Settings;
class Widget;
struct FrameLoadRequest;
template <typename T> class Timer;
class Frame : public RefCounted<Frame> {
public:
Frame(Page*, HTMLFrameOwnerElement*, FrameLoaderClient*);
virtual void setView(FrameView*);
virtual ~Frame();
void init();
#if PLATFORM(MAC)
void setBridge(WebCoreFrameBridge*);
WebCoreFrameBridge* bridge() const;
#endif
Page* page() const;
HTMLFrameOwnerElement* ownerElement() const;
void pageDestroyed();
void disconnectOwnerElement();
Document* document() const;
FrameView* view() const;
DOMWindow* domWindow() const;
Editor* editor() const;
EventHandler* eventHandler() const;
FrameLoader* loader() const;
SelectionController* selectionController() const;
FrameTree* tree() const;
AnimationController* animationController() const;
// FIXME: Rename to contentRenderer and change type to RenderView.
RenderObject* renderer() const; // root renderer for the document contained in this frame
RenderPart* ownerRenderer(); // renderer for the element that contains this frame
friend class FramePrivate;
private:
FramePrivate* d;
// === undecided, would like to consider moving to another class
public:
static Frame* frameForWidget(const Widget*);
Settings* settings() const; // can be NULL
#if FRAME_LOADS_USER_STYLESHEET
void setUserStyleSheetLocation(const KURL&);
void setUserStyleSheet(const String& styleSheetData);
#endif
void setPrinting(bool printing, float minPageWidth, float maxPageWidth, bool adjustViewSize);
bool inViewSourceMode() const;
void setInViewSourceMode(bool = true) const;
void keepAlive(); // Used to keep the frame alive when running a script that might destroy it.
#ifndef NDEBUG
static void cancelAllKeepAlive();
#endif
KJS::Bindings::Instance* createScriptInstanceForWidget(Widget*);
KJS::Bindings::RootObject* bindingRootObject();
PassRefPtr<KJS::Bindings::RootObject> createRootObject(void* nativeHandle, KJS::JSGlobalObject*);
#if PLATFORM(MAC)
WebScriptObject* windowScriptObject();
#endif
#if USE(NPOBJECT)
NPObject* windowScriptNPObject();
#endif
void setDocument(PassRefPtr<Document>);
KJSProxy* scriptProxy();
void clearTimers();
static void clearTimers(FrameView*);
// Convenience, to avoid repeating the code to dig down to get this.
UChar backslashAsCurrencySymbol() const;
void setNeedsReapplyStyles();
bool needsReapplyStyles() const;
void reapplyStyles();
String documentTypeString() const;
void dashboardRegionsChanged();
void clearScriptProxy();
void clearDOMWindow();
void clearScriptObjects();
void cleanupScriptObjectsForPlugin(void*);
private:
void clearPlatformScriptObjects();
void lifeSupportTimerFired(Timer<Frame>*);
// === to be moved into Document
public:
bool isFrameSet() const;
// === to be moved into EventHandler
public:
void sendResizeEvent();
void sendScrollEvent();
// === to be moved into FrameView
public:
void paint(GraphicsContext*, const IntRect&);
void setPaintRestriction(PaintRestriction);
bool isPainting() const;
static double currentPaintTimeStamp() { return s_currentPaintTimeStamp; } // returns 0 if not painting
void forceLayout(bool allowSubtree = false);
void forceLayoutWithPageWidthRange(float minPageWidth, float maxPageWidth, bool adjustViewSize);
void adjustPageHeight(float* newBottom, float oldTop, float oldBottom, float bottomLimit);
void setZoomFactor(int percent);
int zoomFactor() const; // FIXME: This is a multiplier for text size only; needs a better name.
bool prohibitsScrolling() const;
void setProhibitsScrolling(const bool);
private:
static double s_currentPaintTimeStamp; // used for detecting decoded resource thrash in the cache
// === to be moved into Chrome
public:
void focusWindow();
void unfocusWindow();
bool shouldClose();
void scheduleClose();
void setJSStatusBarText(const String&);
void setJSDefaultStatusBarText(const String&);
String jsStatusBarText() const;
String jsDefaultStatusBarText() const;
// === to be moved into Editor
public:
String selectedText() const;
bool findString(const String&, bool forward, bool caseFlag, bool wrapFlag, bool startInSelection);
const Selection& mark() const; // Mark, to be used as emacs uses it.
void setMark(const Selection&);
void computeAndSetTypingStyle(CSSStyleDeclaration* , EditAction = EditActionUnspecified);
String selectionStartStylePropertyValue(int stylePropertyID) const;
void applyEditingStyleToBodyElement() const;
void removeEditingStyleFromBodyElement() const;
void applyEditingStyleToElement(Element*) const;
void removeEditingStyleFromElement(Element*) const;
IntRect firstRectForRange(Range*) const;
void respondToChangedSelection(const Selection& oldSelection, bool closeTyping);
bool shouldChangeSelection(const Selection& oldSelection, const Selection& newSelection, EAffinity, bool stillSelecting) const;
RenderStyle* styleForSelectionStart(Node*& nodeToRemove) const;
unsigned markAllMatchesForText(const String&, bool caseFlag, unsigned limit);
bool markedTextMatchesAreHighlighted() const;
void setMarkedTextMatchesAreHighlighted(bool flag);
CSSComputedStyleDeclaration* selectionComputedStyle(Node*& nodeToRemove) const;
void textFieldDidBeginEditing(Element*);
void textFieldDidEndEditing(Element*);
void textDidChangeInTextField(Element*);
bool doTextFieldCommandFromEvent(Element*, KeyboardEvent*);
void textWillBeDeletedInTextField(Element* input);
void textDidChangeInTextArea(Element*);
DragImageRef dragImageForSelection();
// === to be moved into SelectionController
public:
TextGranularity selectionGranularity() const;
void setSelectionGranularity(TextGranularity) const;
bool shouldChangeSelection(const Selection&) const;
bool shouldDeleteSelection(const Selection&) const;
void clearCaretRectIfNeeded();
void setFocusedNodeIfNeeded();
void selectionLayoutChanged();
void notifyRendererOfSelectionChange(bool userTriggered);
void invalidateSelection();
void setCaretVisible(bool = true);
void paintCaret(GraphicsContext*, const IntRect&) const;
void paintDragCaret(GraphicsContext*, const IntRect&) const;
bool isContentEditable() const; // if true, everything in frame is editable
void updateSecureKeyboardEntryIfActive();
CSSMutableStyleDeclaration* typingStyle() const;
void setTypingStyle(CSSMutableStyleDeclaration*);
void clearTypingStyle();
FloatRect selectionRect(bool clipToVisibleContent = true) const;
void selectionTextRects(Vector<FloatRect>&, bool clipToVisibleContent = true) const;
HTMLFormElement* currentForm() const;
void revealSelection(const RenderLayer::ScrollAlignment& = RenderLayer::gAlignCenterIfNeeded) const;
void revealCaret(const RenderLayer::ScrollAlignment& = RenderLayer::gAlignCenterIfNeeded) const;
void setSelectionFromNone();
void setUseSecureKeyboardEntry(bool);
private:
void caretBlinkTimerFired(Timer<Frame>*);
public:
SelectionController* dragCaretController() const;
String searchForLabelsAboveCell(RegularExpression*, HTMLTableCellElement*);
String searchForLabelsBeforeElement(const Vector<String>& labels, Element*);
String matchLabelsAgainstElement(const Vector<String>& labels, Element*);
VisiblePosition visiblePositionForPoint(const IntPoint& framePoint);
Document* documentAtPoint(const IntPoint& windowPoint);
#if PLATFORM(MAC)
// === undecided, would like to consider moving to another class
public:
NSString* searchForNSLabelsAboveCell(RegularExpression*, HTMLTableCellElement*);
NSString* searchForLabelsBeforeElement(NSArray* labels, Element*);
NSString* matchLabelsAgainstElement(NSArray* labels, Element*);
NSMutableDictionary* dashboardRegionsDictionary();
void willPopupMenu(NSMenu*);
NSImage* selectionImage(bool forceBlackText = false) const;
NSImage* snapshotDragImage(Node*, NSRect* imageRect, NSRect* elementRect) const;
private:
NSImage* imageFromRect(NSRect) const;
// === to be moved into Chrome
public:
FloatRect customHighlightLineRect(const AtomicString& type, const FloatRect& lineRect, Node*);
void paintCustomHighlight(const AtomicString& type, const FloatRect& boxRect, const FloatRect& lineRect, bool text, bool line, Node*);
// === to be moved into Editor
public:
NSDictionary* fontAttributesForSelectionStart() const;
NSWritingDirection baseWritingDirectionForSelectionStart() const;
void issuePasteCommand();
#endif
};
} // namespace WebCore
#endif // Frame_h