| /* |
| * This file is part of the WebKit project. |
| * |
| * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #ifndef SVGCharacterLayoutInfo_h |
| #define SVGCharacterLayoutInfo_h |
| |
| #if ENABLE(SVG) |
| #include <wtf/Assertions.h> |
| #include <wtf/HashMap.h> |
| #include <wtf/HashSet.h> |
| #include <wtf/Vector.h> |
| |
| #include "AffineTransform.h" |
| #include <wtf/RefCounted.h> |
| #include "SVGRenderStyle.h" |
| #include "SVGTextContentElement.h" |
| |
| namespace WebCore { |
| |
| class InlineBox; |
| class InlineFlowBox; |
| class SVGInlineTextBox; |
| class SVGLengthList; |
| class SVGNumberList; |
| class SVGTextPositioningElement; |
| |
| template<class Type> |
| class PositionedVector : public Vector<Type> |
| { |
| public: |
| PositionedVector<Type>() |
| : m_position(0) |
| { |
| } |
| |
| unsigned position() const |
| { |
| return m_position; |
| } |
| |
| void advance(unsigned position) |
| { |
| m_position += position; |
| ASSERT(m_position < Vector<Type>::size()); |
| } |
| |
| Type valueAtCurrentPosition() const |
| { |
| ASSERT(m_position < Vector<Type>::size()); |
| return Vector<Type>::at(m_position); |
| } |
| |
| private: |
| unsigned m_position; |
| }; |
| |
| class PositionedFloatVector : public PositionedVector<float> { }; |
| struct SVGChar; |
| |
| struct SVGCharacterLayoutInfo { |
| SVGCharacterLayoutInfo(Vector<SVGChar>&); |
| |
| enum StackType { XStack, YStack, DxStack, DyStack, AngleStack, BaselineShiftStack }; |
| |
| bool xValueAvailable() const; |
| bool yValueAvailable() const; |
| bool dxValueAvailable() const; |
| bool dyValueAvailable() const; |
| bool angleValueAvailable() const; |
| bool baselineShiftValueAvailable() const; |
| |
| float xValueNext() const; |
| float yValueNext() const; |
| float dxValueNext() const; |
| float dyValueNext() const; |
| float angleValueNext() const; |
| float baselineShiftValueNext() const; |
| |
| void processedChunk(float savedShiftX, float savedShiftY); |
| void processedSingleCharacter(); |
| |
| bool nextPathLayoutPointAndAngle(float glyphAdvance, float extraAdvance, float newOffset); |
| |
| // Used for text-on-path. |
| void addLayoutInformation(InlineFlowBox*, float textAnchorOffset = 0.0f); |
| |
| bool inPathLayout() const; |
| void setInPathLayout(bool value); |
| |
| // Used for anything else. |
| void addLayoutInformation(SVGTextPositioningElement*); |
| |
| // Global position |
| float curx; |
| float cury; |
| |
| // Global rotation |
| float angle; |
| |
| // Accumulated dx/dy values |
| float dx; |
| float dy; |
| |
| // Accumulated baseline-shift values |
| float shiftx; |
| float shifty; |
| |
| // Path specific advance values to handle lengthAdjust |
| float pathExtraAdvance; |
| float pathTextLength; |
| float pathChunkLength; |
| |
| // Result vector |
| Vector<SVGChar>& svgChars; |
| bool nextDrawnSeperated : 1; |
| |
| private: |
| // Used for baseline-shift. |
| void addStackContent(StackType, float); |
| |
| // Used for angle. |
| void addStackContent(StackType, SVGNumberList*); |
| |
| // Used for x/y/dx/dy. |
| void addStackContent(StackType, SVGLengthList*); |
| |
| void addStackContent(StackType, const PositionedFloatVector&); |
| |
| void xStackWalk(); |
| void yStackWalk(); |
| void dxStackWalk(); |
| void dyStackWalk(); |
| void angleStackWalk(); |
| void baselineShiftStackWalk(); |
| |
| private: |
| bool xStackChanged : 1; |
| bool yStackChanged : 1; |
| bool dxStackChanged : 1; |
| bool dyStackChanged : 1; |
| bool angleStackChanged : 1; |
| bool baselineShiftStackChanged : 1; |
| |
| // text on path layout |
| bool pathLayout : 1; |
| float currentOffset; |
| float startOffset; |
| float layoutPathLength; |
| Path layoutPath; |
| |
| Vector<PositionedFloatVector> xStack; |
| Vector<PositionedFloatVector> yStack; |
| Vector<PositionedFloatVector> dxStack; |
| Vector<PositionedFloatVector> dyStack; |
| Vector<PositionedFloatVector> angleStack; |
| Vector<float> baselineShiftStack; |
| }; |
| |
| // Holds extra data, when the character is laid out on a path |
| struct SVGCharOnPath : RefCounted<SVGCharOnPath> { |
| SVGCharOnPath() |
| : RefCounted<SVGCharOnPath>() |
| , xScale(1.0f) |
| , yScale(1.0f) |
| , xShift(0.0f) |
| , yShift(0.0f) |
| , orientationAngle(0.0f) |
| , hidden(false) |
| { |
| } |
| |
| float xScale; |
| float yScale; |
| |
| float xShift; |
| float yShift; |
| |
| float orientationAngle; |
| |
| bool hidden : 1; |
| }; |
| |
| struct SVGChar { |
| SVGChar() |
| : x(0.0f) |
| , y(0.0f) |
| , angle(0.0f) |
| , orientationShiftX(0.0f) |
| , orientationShiftY(0.0f) |
| , pathData() |
| , drawnSeperated(false) |
| , newTextChunk(false) |
| { |
| } |
| |
| ~SVGChar() |
| { |
| } |
| |
| float x; |
| float y; |
| float angle; |
| |
| float orientationShiftX; |
| float orientationShiftY; |
| |
| RefPtr<SVGCharOnPath> pathData; |
| |
| // Determines wheter this char needs to be drawn seperated |
| bool drawnSeperated : 1; |
| |
| // Determines wheter this char starts a new chunk |
| bool newTextChunk : 1; |
| |
| // Helper methods |
| bool isHidden() const; |
| AffineTransform characterTransform() const; |
| }; |
| |
| struct SVGInlineBoxCharacterRange { |
| SVGInlineBoxCharacterRange() |
| : startOffset(INT_MIN) |
| , endOffset(INT_MIN) |
| , box(0) |
| { |
| } |
| |
| bool isOpen() const { return (startOffset == endOffset) && (endOffset == INT_MIN); } |
| bool isClosed() const { return startOffset != INT_MIN && endOffset != INT_MIN; } |
| |
| int startOffset; |
| int endOffset; |
| |
| InlineBox* box; |
| }; |
| |
| // Convenience typedef |
| typedef SVGTextContentElement::SVGLengthAdjustType ELengthAdjust; |
| |
| struct SVGTextChunk { |
| SVGTextChunk() |
| : anchor(TA_START) |
| , textLength(0.0f) |
| , lengthAdjust(SVGTextContentElement::LENGTHADJUST_SPACING) |
| , ctm() |
| , isVerticalText(false) |
| , isTextPath(false) |
| , start(0) |
| , end(0) |
| { } |
| |
| // text-anchor support |
| ETextAnchor anchor; |
| |
| // textLength & lengthAdjust support |
| float textLength; |
| ELengthAdjust lengthAdjust; |
| AffineTransform ctm; |
| |
| // status flags |
| bool isVerticalText : 1; |
| bool isTextPath : 1; |
| |
| // main chunk data |
| Vector<SVGChar>::iterator start; |
| Vector<SVGChar>::iterator end; |
| |
| Vector<SVGInlineBoxCharacterRange> boxes; |
| }; |
| |
| struct SVGTextChunkWalkerBase { |
| virtual ~SVGTextChunkWalkerBase() { } |
| |
| virtual void operator()(SVGInlineTextBox* textBox, int startOffset, const AffineTransform& chunkCtm, |
| const Vector<SVGChar>::iterator& start, const Vector<SVGChar>::iterator& end) = 0; |
| |
| // Followings methods are only used for painting text chunks |
| virtual void start(InlineBox*) = 0; |
| virtual void end(InlineBox*) = 0; |
| |
| virtual bool setupFill(InlineBox*) = 0; |
| virtual bool setupStroke(InlineBox*) = 0; |
| }; |
| |
| template<typename CallbackClass> |
| struct SVGTextChunkWalker : public SVGTextChunkWalkerBase { |
| public: |
| typedef void (CallbackClass::*SVGTextChunkWalkerCallback)(SVGInlineTextBox* textBox, |
| int startOffset, |
| const AffineTransform& chunkCtm, |
| const Vector<SVGChar>::iterator& start, |
| const Vector<SVGChar>::iterator& end); |
| |
| // These callbacks are only used for painting! |
| typedef void (CallbackClass::*SVGTextChunkStartCallback)(InlineBox* box); |
| typedef void (CallbackClass::*SVGTextChunkEndCallback)(InlineBox* box); |
| |
| typedef bool (CallbackClass::*SVGTextChunkSetupFillCallback)(InlineBox* box); |
| typedef bool (CallbackClass::*SVGTextChunkSetupStrokeCallback)(InlineBox* box); |
| |
| SVGTextChunkWalker(CallbackClass* object, |
| SVGTextChunkWalkerCallback walker, |
| SVGTextChunkStartCallback start = 0, |
| SVGTextChunkEndCallback end = 0, |
| SVGTextChunkSetupFillCallback fill = 0, |
| SVGTextChunkSetupStrokeCallback stroke = 0) |
| : m_object(object) |
| , m_walkerCallback(walker) |
| , m_startCallback(start) |
| , m_endCallback(end) |
| , m_setupFillCallback(fill) |
| , m_setupStrokeCallback(stroke) |
| { |
| ASSERT(object); |
| ASSERT(walker); |
| } |
| |
| virtual void operator()(SVGInlineTextBox* textBox, int startOffset, const AffineTransform& chunkCtm, |
| const Vector<SVGChar>::iterator& start, const Vector<SVGChar>::iterator& end) |
| { |
| (*m_object.*m_walkerCallback)(textBox, startOffset, chunkCtm, start, end); |
| } |
| |
| // Followings methods are only used for painting text chunks |
| virtual void start(InlineBox* box) |
| { |
| if (m_startCallback) |
| (*m_object.*m_startCallback)(box); |
| else |
| ASSERT_NOT_REACHED(); |
| } |
| |
| virtual void end(InlineBox* box) |
| { |
| if (m_endCallback) |
| (*m_object.*m_endCallback)(box); |
| else |
| ASSERT_NOT_REACHED(); |
| } |
| |
| virtual bool setupFill(InlineBox* box) |
| { |
| if (m_setupFillCallback) |
| return (*m_object.*m_setupFillCallback)(box); |
| |
| ASSERT_NOT_REACHED(); |
| return false; |
| } |
| |
| virtual bool setupStroke(InlineBox* box) |
| { |
| if (m_setupStrokeCallback) |
| return (*m_object.*m_setupStrokeCallback)(box); |
| |
| ASSERT_NOT_REACHED(); |
| return false; |
| } |
| |
| private: |
| CallbackClass* m_object; |
| SVGTextChunkWalkerCallback m_walkerCallback; |
| SVGTextChunkStartCallback m_startCallback; |
| SVGTextChunkEndCallback m_endCallback; |
| SVGTextChunkSetupFillCallback m_setupFillCallback; |
| SVGTextChunkSetupStrokeCallback m_setupStrokeCallback; |
| }; |
| |
| struct SVGTextChunkLayoutInfo { |
| SVGTextChunkLayoutInfo(Vector<SVGTextChunk>& textChunks) |
| : assignChunkProperties(true) |
| , handlingTextPath(false) |
| , svgTextChunks(textChunks) |
| , it(0) |
| { |
| } |
| |
| bool assignChunkProperties : 1; |
| bool handlingTextPath : 1; |
| |
| Vector<SVGTextChunk>& svgTextChunks; |
| Vector<SVGChar>::iterator it; |
| |
| SVGTextChunk chunk; |
| }; |
| |
| struct SVGTextDecorationInfo { |
| // ETextDecoration is meant to be used here |
| HashMap<int, RenderObject*> fillServerMap; |
| HashMap<int, RenderObject*> strokeServerMap; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(SVG) |
| #endif // SVGCharacterLayoutInfo_h |