| /* |
| * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "Timer.h" |
| |
| #include "SharedTimer.h" |
| #include "SystemTime.h" |
| #include <math.h> |
| #include <limits> |
| #include <wtf/HashSet.h> |
| #include <wtf/Vector.h> |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| // Timers are stored in a heap data structure, used to implement a priority queue. |
| // This allows us to efficiently determine which timer needs to fire the soonest. |
| // Then we set a single shared system timer to fire at that time. |
| // |
| // When a timer's "next fire time" changes, we need to move it around in the priority queue. |
| |
| // ---------------- |
| |
| static bool deferringTimers; |
| static Vector<TimerBase*>* timerHeap; |
| static HashSet<const TimerBase*>* timersReadyToFire; |
| |
| // ---------------- |
| |
| // Class to represent elements in the heap when calling the standard library heap algorithms. |
| // Maintains the m_heapIndex value in the timers themselves, which allows us to do efficient |
| // modification of the heap. |
| class TimerHeapElement { |
| public: |
| explicit TimerHeapElement(int i) : m_index(i), m_timer((*timerHeap)[m_index]) { checkConsistency(); } |
| |
| TimerHeapElement(const TimerHeapElement&); |
| TimerHeapElement& operator=(const TimerHeapElement&); |
| |
| TimerBase* timer() const { return m_timer; } |
| |
| void checkConsistency() const { |
| ASSERT(m_index >= 0); |
| ASSERT(m_index < (timerHeap ? static_cast<int>(timerHeap->size()) : 0)); |
| } |
| |
| private: |
| TimerHeapElement(); |
| |
| int m_index; |
| TimerBase* m_timer; |
| }; |
| |
| inline TimerHeapElement::TimerHeapElement(const TimerHeapElement& o) |
| : m_index(-1), m_timer(o.timer()) |
| { |
| } |
| |
| inline TimerHeapElement& TimerHeapElement::operator=(const TimerHeapElement& o) |
| { |
| TimerBase* t = o.timer(); |
| m_timer = t; |
| if (m_index != -1) { |
| checkConsistency(); |
| (*timerHeap)[m_index] = t; |
| t->m_heapIndex = m_index; |
| } |
| return *this; |
| } |
| |
| inline bool operator<(const TimerHeapElement& a, const TimerHeapElement& b) |
| { |
| // The comparisons below are "backwards" because the heap puts the largest |
| // element first and we want the lowest time to be the first one in the heap. |
| double aFireTime = a.timer()->m_nextFireTime; |
| double bFireTime = b.timer()->m_nextFireTime; |
| if (bFireTime != aFireTime) |
| return bFireTime < aFireTime; |
| |
| // We need to look at the difference of the insertion orders instead of comparing the two |
| // outright in case of overflow. |
| unsigned difference = a.timer()->m_heapInsertionOrder - b.timer()->m_heapInsertionOrder; |
| return difference < UINT_MAX / 2; |
| } |
| |
| // ---------------- |
| |
| // Class to represent iterators in the heap when calling the standard library heap algorithms. |
| // Returns TimerHeapElement for elements in the heap rather than the TimerBase pointers themselves. |
| class TimerHeapIterator : public iterator<random_access_iterator_tag, TimerHeapElement, int> { |
| public: |
| TimerHeapIterator() : m_index(-1) { } |
| TimerHeapIterator(int i) : m_index(i) { checkConsistency(); } |
| |
| TimerHeapIterator& operator++() { checkConsistency(); ++m_index; checkConsistency(); return *this; } |
| TimerHeapIterator operator++(int) { checkConsistency(); checkConsistency(1); return m_index++; } |
| |
| TimerHeapIterator& operator--() { checkConsistency(); --m_index; checkConsistency(); return *this; } |
| TimerHeapIterator operator--(int) { checkConsistency(); checkConsistency(-1); return m_index--; } |
| |
| TimerHeapIterator& operator+=(int i) { checkConsistency(); m_index += i; checkConsistency(); return *this; } |
| TimerHeapIterator& operator-=(int i) { checkConsistency(); m_index -= i; checkConsistency(); return *this; } |
| |
| TimerHeapElement operator*() const { return TimerHeapElement(m_index); } |
| TimerHeapElement operator[](int i) const { return TimerHeapElement(m_index + i); } |
| |
| int index() const { return m_index; } |
| |
| void checkConsistency(int offset = 0) const { |
| ASSERT(m_index + offset >= 0); |
| ASSERT(m_index + offset <= (timerHeap ? static_cast<int>(timerHeap->size()) : 0)); |
| } |
| |
| private: |
| int m_index; |
| }; |
| |
| inline bool operator==(TimerHeapIterator a, TimerHeapIterator b) { return a.index() == b.index(); } |
| inline bool operator!=(TimerHeapIterator a, TimerHeapIterator b) { return a.index() != b.index(); } |
| inline bool operator<(TimerHeapIterator a, TimerHeapIterator b) { return a.index() < b.index(); } |
| |
| inline TimerHeapIterator operator+(TimerHeapIterator a, int b) { return a.index() + b; } |
| inline TimerHeapIterator operator+(int a, TimerHeapIterator b) { return a + b.index(); } |
| |
| inline TimerHeapIterator operator-(TimerHeapIterator a, int b) { return a.index() - b; } |
| inline int operator-(TimerHeapIterator a, TimerHeapIterator b) { return a.index() - b.index(); } |
| |
| // ---------------- |
| |
| void updateSharedTimer() |
| { |
| if (timersReadyToFire || deferringTimers || !timerHeap || timerHeap->isEmpty()) |
| stopSharedTimer(); |
| else |
| setSharedTimerFireTime(timerHeap->first()->m_nextFireTime); |
| } |
| |
| // ---------------- |
| |
| TimerBase::TimerBase() |
| : m_nextFireTime(0), m_repeatInterval(0), m_heapIndex(-1) |
| { |
| // We only need to do this once, but probably not worth trying to optimize it. |
| setSharedTimerFiredFunction(sharedTimerFired); |
| } |
| |
| TimerBase::~TimerBase() |
| { |
| stop(); |
| |
| ASSERT(!inHeap()); |
| } |
| |
| void TimerBase::start(double nextFireInterval, double repeatInterval) |
| { |
| m_repeatInterval = repeatInterval; |
| setNextFireTime(currentTime() + nextFireInterval); |
| } |
| |
| void TimerBase::stop() |
| { |
| m_repeatInterval = 0; |
| setNextFireTime(0); |
| |
| ASSERT(m_nextFireTime == 0); |
| ASSERT(m_repeatInterval == 0); |
| ASSERT(!inHeap()); |
| } |
| |
| bool TimerBase::isActive() const |
| { |
| return m_nextFireTime || (timersReadyToFire && timersReadyToFire->contains(this)); |
| } |
| |
| double TimerBase::nextFireInterval() const |
| { |
| ASSERT(isActive()); |
| double current = currentTime(); |
| if (m_nextFireTime < current) |
| return 0; |
| return m_nextFireTime - current; |
| } |
| |
| inline void TimerBase::checkHeapIndex() const |
| { |
| ASSERT(timerHeap); |
| ASSERT(!timerHeap->isEmpty()); |
| ASSERT(m_heapIndex >= 0); |
| ASSERT(m_heapIndex < static_cast<int>(timerHeap->size())); |
| ASSERT((*timerHeap)[m_heapIndex] == this); |
| } |
| |
| inline void TimerBase::checkConsistency() const |
| { |
| // Timers should be in the heap if and only if they have a non-zero next fire time. |
| ASSERT(inHeap() == (m_nextFireTime != 0)); |
| if (inHeap()) |
| checkHeapIndex(); |
| } |
| |
| void TimerBase::heapDecreaseKey() |
| { |
| ASSERT(m_nextFireTime != 0); |
| checkHeapIndex(); |
| push_heap(TimerHeapIterator(0), TimerHeapIterator(m_heapIndex + 1)); |
| checkHeapIndex(); |
| } |
| |
| inline void TimerBase::heapDelete() |
| { |
| ASSERT(m_nextFireTime == 0); |
| heapPop(); |
| timerHeap->removeLast(); |
| m_heapIndex = -1; |
| } |
| |
| inline void TimerBase::heapDeleteMin() |
| { |
| ASSERT(m_nextFireTime == 0); |
| heapPopMin(); |
| timerHeap->removeLast(); |
| m_heapIndex = -1; |
| } |
| |
| inline void TimerBase::heapIncreaseKey() |
| { |
| ASSERT(m_nextFireTime != 0); |
| heapPop(); |
| heapDecreaseKey(); |
| } |
| |
| inline void TimerBase::heapInsert() |
| { |
| ASSERT(!inHeap()); |
| if (!timerHeap) |
| timerHeap = new Vector<TimerBase*>; |
| timerHeap->append(this); |
| m_heapIndex = timerHeap->size() - 1; |
| heapDecreaseKey(); |
| } |
| |
| inline void TimerBase::heapPop() |
| { |
| // Temporarily force this timer to have the minimum key so we can pop it. |
| double fireTime = m_nextFireTime; |
| m_nextFireTime = -numeric_limits<double>::infinity(); |
| heapDecreaseKey(); |
| heapPopMin(); |
| m_nextFireTime = fireTime; |
| } |
| |
| void TimerBase::heapPopMin() |
| { |
| ASSERT(this == timerHeap->first()); |
| checkHeapIndex(); |
| pop_heap(TimerHeapIterator(0), TimerHeapIterator(timerHeap->size())); |
| checkHeapIndex(); |
| ASSERT(this == timerHeap->last()); |
| } |
| |
| void TimerBase::setNextFireTime(double newTime) |
| { |
| // Keep heap valid while changing the next-fire time. |
| |
| if (timersReadyToFire) |
| timersReadyToFire->remove(this); |
| |
| double oldTime = m_nextFireTime; |
| if (oldTime != newTime) { |
| m_nextFireTime = newTime; |
| static unsigned currentHeapInsertionOrder; |
| m_heapInsertionOrder = currentHeapInsertionOrder++; |
| |
| bool wasFirstTimerInHeap = m_heapIndex == 0; |
| |
| if (oldTime == 0) |
| heapInsert(); |
| else if (newTime == 0) |
| heapDelete(); |
| else if (newTime < oldTime) |
| heapDecreaseKey(); |
| else |
| heapIncreaseKey(); |
| |
| bool isFirstTimerInHeap = m_heapIndex == 0; |
| |
| if (wasFirstTimerInHeap || isFirstTimerInHeap) |
| updateSharedTimer(); |
| } |
| |
| checkConsistency(); |
| } |
| |
| void TimerBase::collectFiringTimers(double fireTime, Vector<TimerBase*>& firingTimers) |
| { |
| while (!timerHeap->isEmpty() && timerHeap->first()->m_nextFireTime <= fireTime) { |
| TimerBase* timer = timerHeap->first(); |
| firingTimers.append(timer); |
| timersReadyToFire->add(timer); |
| timer->m_nextFireTime = 0; |
| timer->heapDeleteMin(); |
| } |
| } |
| |
| void TimerBase::fireTimers(double fireTime, const Vector<TimerBase*>& firingTimers) |
| { |
| int size = firingTimers.size(); |
| for (int i = 0; i != size; ++i) { |
| TimerBase* timer = firingTimers[i]; |
| |
| // If not in the set, this timer has been deleted or re-scheduled in another timer's fired function. |
| // So either we don't want to fire it at all or we will fire it next time the shared timer goes off. |
| // It might even have been deleted; that's OK because we won't do anything else with the pointer. |
| if (!timersReadyToFire->contains(timer)) |
| continue; |
| |
| // Setting the next fire time has a side effect of removing the timer from the firing timers set. |
| double interval = timer->repeatInterval(); |
| timer->setNextFireTime(interval ? fireTime + interval : 0); |
| |
| // Once the timer has been fired, it may be deleted, so do nothing else with it after this point. |
| timer->fired(); |
| |
| // Catch the case where the timer asked timers to fire in a nested event loop. |
| if (!timersReadyToFire) |
| break; |
| } |
| } |
| |
| void TimerBase::sharedTimerFired() |
| { |
| // Do a re-entrancy check. |
| if (timersReadyToFire) |
| return; |
| |
| double fireTime = currentTime(); |
| Vector<TimerBase*> firingTimers; |
| HashSet<const TimerBase*> firingTimersSet; |
| |
| timersReadyToFire = &firingTimersSet; |
| |
| collectFiringTimers(fireTime, firingTimers); |
| fireTimers(fireTime, firingTimers); |
| |
| timersReadyToFire = 0; |
| |
| updateSharedTimer(); |
| } |
| |
| void TimerBase::fireTimersInNestedEventLoop() |
| { |
| timersReadyToFire = 0; |
| updateSharedTimer(); |
| } |
| |
| // ---------------- |
| |
| bool isDeferringTimers() |
| { |
| return deferringTimers; |
| } |
| |
| void setDeferringTimers(bool shouldDefer) |
| { |
| if (shouldDefer == deferringTimers) |
| return; |
| deferringTimers = shouldDefer; |
| updateSharedTimer(); |
| } |
| |
| } |