| This tests that the Event classes have constructors. |
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| On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". |
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| PASS event instanceof window.Event is true |
| PASS event.constructor === window.Event is true |
| PASS uiEvent instanceof window.UIEvent is true |
| PASS uiEvent instanceof window.Event is true |
| PASS uiEvent.constructor === window.UIEvent is true |
| PASS keyboardEvent instanceof window.KeyboardEvent is true |
| PASS keyboardEvent instanceof window.UIEvent is true |
| PASS keyboardEvent instanceof window.Event is true |
| PASS keyboardEvent.constructor === window.KeyboardEvent is true |
| PASS mouseEvent instanceof window.MouseEvent is true |
| PASS mouseEvent instanceof window.UIEvent is true |
| PASS mouseEvent instanceof window.Event is true |
| PASS mouseEvent.constructor === window.MouseEvent is true |
| PASS wheelEvent instanceof window.WheelEvent is true |
| PASS wheelEvent instanceof window.UIEvent is true |
| PASS wheelEvent instanceof window.Event is true |
| PASS wheelEvent.constructor === window.WheelEvent is true |
| PASS mutationEvent instanceof window.MutationEvent is true |
| PASS mutationEvent instanceof window.Event is true |
| PASS mutationEvent.constructor === window.MutationEvent is true |
| PASS overflowEvent instanceof window.OverflowEvent is true |
| PASS overflowEvent instanceof window.Event is true |
| PASS overflowEvent.constructor === window.OverflowEvent is true |
| PASS progressEvent instanceof window.ProgressEvent is true |
| PASS progressEvent instanceof window.Event is true |
| PASS progressEvent.constructor === window.ProgressEvent is true |
| PASS textEvent instanceof window.TextEvent is true |
| PASS textEvent instanceof window.Event is true |
| PASS textEvent.constructor === window.TextEvent is true |
| PASS successfullyParsed is true |
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| TEST COMPLETE |
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