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/*
* Copyright (C) 2011-2022 Apple Inc. All rights reserved.
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "CSSFilter.h"
#include "FEColorMatrix.h"
#include "FEComponentTransfer.h"
#include "FEDropShadow.h"
#include "FEGaussianBlur.h"
#include "FilterOperations.h"
#include "Logging.h"
#include "ReferencedSVGResources.h"
#include "RenderElement.h"
#include "SVGFilter.h"
#include "SVGFilterElement.h"
#include "SourceGraphic.h"
namespace WebCore {
RefPtr<CSSFilter> CSSFilter::create(RenderElement& renderer, const FilterOperations& operations, RenderingMode renderingMode, const FloatSize& filterScale, ClipOperation clipOperation, const FloatRect& targetBoundingBox, const GraphicsContext& destinationContext)
{
bool hasFilterThatMovesPixels = operations.hasFilterThatMovesPixels();
bool hasFilterThatShouldBeRestrictedBySecurityOrigin = operations.hasFilterThatShouldBeRestrictedBySecurityOrigin();
auto filter = adoptRef(*new CSSFilter(renderingMode, filterScale, clipOperation, hasFilterThatMovesPixels, hasFilterThatShouldBeRestrictedBySecurityOrigin));
if (!filter->buildFilterFunctions(renderer, operations, targetBoundingBox, destinationContext))
return nullptr;
if (renderingMode == RenderingMode::Accelerated && !filter->supportsAcceleratedRendering())
filter->setRenderingMode(RenderingMode::Unaccelerated);
return filter;
}
RefPtr<CSSFilter> CSSFilter::create(Vector<Ref<FilterFunction>>&& functions)
{
return adoptRef(new CSSFilter(WTFMove(functions)));
}
CSSFilter::CSSFilter(RenderingMode renderingMode, const FloatSize& filterScale, ClipOperation clipOperation, bool hasFilterThatMovesPixels, bool hasFilterThatShouldBeRestrictedBySecurityOrigin)
: Filter(Filter::Type::CSSFilter, renderingMode, filterScale, clipOperation)
, m_hasFilterThatMovesPixels(hasFilterThatMovesPixels)
, m_hasFilterThatShouldBeRestrictedBySecurityOrigin(hasFilterThatShouldBeRestrictedBySecurityOrigin)
{
}
CSSFilter::CSSFilter(Vector<Ref<FilterFunction>>&& functions)
: Filter(Type::CSSFilter)
, m_functions(WTFMove(functions))
{
}
static IntOutsets calculateBlurEffectOutsets(const BlurFilterOperation& blurOperation)
{
float stdDeviation = floatValueForLength(blurOperation.stdDeviation(), 0);
return FEGaussianBlur::calculateOutsets({ stdDeviation, stdDeviation });
}
static RefPtr<FilterEffect> createBlurEffect(const BlurFilterOperation& blurOperation, Filter::ClipOperation clipOperation)
{
float stdDeviation = floatValueForLength(blurOperation.stdDeviation(), 0);
return FEGaussianBlur::create(stdDeviation, stdDeviation, clipOperation == Filter::ClipOperation::Unite ? EdgeModeType::None : EdgeModeType::Duplicate);
}
static RefPtr<FilterEffect> createBrightnessEffect(const BasicComponentTransferFilterOperation& componentTransferOperation)
{
ComponentTransferFunction transferFunction;
transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
transferFunction.slope = narrowPrecisionToFloat(componentTransferOperation.amount());
transferFunction.intercept = 0;
ComponentTransferFunction nullFunction;
return FEComponentTransfer::create(transferFunction, transferFunction, transferFunction, nullFunction);
}
static RefPtr<FilterEffect> createContrastEffect(const BasicComponentTransferFilterOperation& componentTransferOperation)
{
ComponentTransferFunction transferFunction;
transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
float amount = narrowPrecisionToFloat(componentTransferOperation.amount());
transferFunction.slope = amount;
transferFunction.intercept = -0.5 * amount + 0.5;
ComponentTransferFunction nullFunction;
return FEComponentTransfer::create(transferFunction, transferFunction, transferFunction, nullFunction);
}
static IntOutsets calculateDropShadowEffectOutsets(const DropShadowFilterOperation& dropShadowOperation)
{
float stdDeviation = dropShadowOperation.stdDeviation();
return FEDropShadow::calculateOutsets(FloatSize(dropShadowOperation.x(), dropShadowOperation.y()), { stdDeviation, stdDeviation });
}
static RefPtr<FilterEffect> createDropShadowEffect(const DropShadowFilterOperation& dropShadowOperation)
{
float std = dropShadowOperation.stdDeviation();
return FEDropShadow::create(std, std, dropShadowOperation.x(), dropShadowOperation.y(), dropShadowOperation.color(), 1);
}
static RefPtr<FilterEffect> createGrayScaleEffect(const BasicColorMatrixFilterOperation& colorMatrixOperation)
{
double oneMinusAmount = clampTo(1 - colorMatrixOperation.amount(), 0.0, 1.0);
// See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#grayscaleEquivalent
// for information on parameters.
Vector<float> inputParameters {
narrowPrecisionToFloat(0.2126 + 0.7874 * oneMinusAmount),
narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount),
narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount),
0,
0,
narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount),
narrowPrecisionToFloat(0.7152 + 0.2848 * oneMinusAmount),
narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount),
0,
0,
narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount),
narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount),
narrowPrecisionToFloat(0.0722 + 0.9278 * oneMinusAmount),
0,
0,
0,
0,
0,
1,
0,
};
return FEColorMatrix::create(FECOLORMATRIX_TYPE_MATRIX, WTFMove(inputParameters));
}
static RefPtr<FilterEffect> createHueRotateEffect(const BasicColorMatrixFilterOperation& colorMatrixOperation)
{
Vector<float> inputParameters { narrowPrecisionToFloat(colorMatrixOperation.amount()) };
return FEColorMatrix::create(FECOLORMATRIX_TYPE_HUEROTATE, WTFMove(inputParameters));
}
static RefPtr<FilterEffect> createInvertEffect(const BasicComponentTransferFilterOperation& componentTransferOperation)
{
ComponentTransferFunction transferFunction;
transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
float amount = narrowPrecisionToFloat(componentTransferOperation.amount());
transferFunction.slope = 1 - 2 * amount;
transferFunction.intercept = amount;
ComponentTransferFunction nullFunction;
return FEComponentTransfer::create(transferFunction, transferFunction, transferFunction, nullFunction);
}
static RefPtr<FilterEffect> createOpacityEffect(const BasicComponentTransferFilterOperation& componentTransferOperation)
{
ComponentTransferFunction transferFunction;
transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
float amount = narrowPrecisionToFloat(componentTransferOperation.amount());
transferFunction.slope = amount;
transferFunction.intercept = 0;
ComponentTransferFunction nullFunction;
return FEComponentTransfer::create(nullFunction, nullFunction, nullFunction, transferFunction);
}
static RefPtr<FilterEffect> createSaturateEffect(const BasicColorMatrixFilterOperation& colorMatrixOperation)
{
Vector<float> inputParameters { narrowPrecisionToFloat(colorMatrixOperation.amount()) };
return FEColorMatrix::create(FECOLORMATRIX_TYPE_SATURATE, WTFMove(inputParameters));
}
static RefPtr<FilterEffect> createSepiaEffect(const BasicColorMatrixFilterOperation& colorMatrixOperation)
{
double oneMinusAmount = clampTo(1 - colorMatrixOperation.amount(), 0.0, 1.0);
// See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#sepiaEquivalent
// for information on parameters.
Vector<float> inputParameters {
narrowPrecisionToFloat(0.393 + 0.607 * oneMinusAmount),
narrowPrecisionToFloat(0.769 - 0.769 * oneMinusAmount),
narrowPrecisionToFloat(0.189 - 0.189 * oneMinusAmount),
0,
0,
narrowPrecisionToFloat(0.349 - 0.349 * oneMinusAmount),
narrowPrecisionToFloat(0.686 + 0.314 * oneMinusAmount),
narrowPrecisionToFloat(0.168 - 0.168 * oneMinusAmount),
0,
0,
narrowPrecisionToFloat(0.272 - 0.272 * oneMinusAmount),
narrowPrecisionToFloat(0.534 - 0.534 * oneMinusAmount),
narrowPrecisionToFloat(0.131 + 0.869 * oneMinusAmount),
0,
0,
0,
0,
0,
1,
0,
};
return FEColorMatrix::create(FECOLORMATRIX_TYPE_MATRIX, WTFMove(inputParameters));
}
static SVGFilterElement* referenceFilterElement(const ReferenceFilterOperation& filterOperation, RenderElement& renderer)
{
auto& referencedSVGResources = renderer.ensureReferencedSVGResources();
auto* filterElement = referencedSVGResources.referencedFilterElement(renderer.document(), filterOperation);
if (!filterElement) {
LOG_WITH_STREAM(Filters, stream << " buildReferenceFilter: failed to find filter renderer, adding pending resource " << filterOperation.fragment());
// Although we did not find the referenced filter, it might exist later in the document.
// FIXME: This skips anonymous RenderObjects. <https://webkit.org/b/131085>
// FIXME: Unclear if this does anything.
return nullptr;
}
return filterElement;
}
static IntOutsets calculateReferenceFilterOutsets(const ReferenceFilterOperation& filterOperation, RenderElement& renderer, const FloatRect& targetBoundingBox)
{
auto filterElement = referenceFilterElement(filterOperation, renderer);
if (!filterElement)
return { };
return SVGFilter::calculateOutsets(*filterElement, targetBoundingBox);
}
static RefPtr<SVGFilter> createReferenceFilter(CSSFilter& filter, const ReferenceFilterOperation& filterOperation, RenderElement& renderer, const FloatRect& targetBoundingBox, const GraphicsContext& destinationContext)
{
auto filterElement = referenceFilterElement(filterOperation, renderer);
if (!filterElement)
return nullptr;
auto filterRegion = SVGLengthContext::resolveRectangle<SVGFilterElement>(filterElement, filterElement->filterUnits(), targetBoundingBox);
return SVGFilter::create(*filterElement, filter.renderingMode(), filter.filterScale(), filter.clipOperation(), filterRegion, targetBoundingBox, destinationContext);
}
bool CSSFilter::buildFilterFunctions(RenderElement& renderer, const FilterOperations& operations, const FloatRect& targetBoundingBox, const GraphicsContext& destinationContext)
{
RefPtr<FilterFunction> function;
for (auto& operation : operations.operations()) {
switch (operation->type()) {
case FilterOperation::APPLE_INVERT_LIGHTNESS:
ASSERT_NOT_REACHED(); // APPLE_INVERT_LIGHTNESS is only used in -apple-color-filter.
break;
case FilterOperation::BLUR:
function = createBlurEffect(downcast<BlurFilterOperation>(*operation), clipOperation());
break;
case FilterOperation::BRIGHTNESS:
function = createBrightnessEffect(downcast<BasicComponentTransferFilterOperation>(*operation));
break;
case FilterOperation::CONTRAST:
function = createContrastEffect(downcast<BasicComponentTransferFilterOperation>(*operation));
break;
case FilterOperation::DROP_SHADOW:
function = createDropShadowEffect(downcast<DropShadowFilterOperation>(*operation));
break;
case FilterOperation::GRAYSCALE:
function = createGrayScaleEffect(downcast<BasicColorMatrixFilterOperation>(*operation));
break;
case FilterOperation::HUE_ROTATE:
function = createHueRotateEffect(downcast<BasicColorMatrixFilterOperation>(*operation));
break;
case FilterOperation::INVERT:
function = createInvertEffect(downcast<BasicComponentTransferFilterOperation>(*operation));
break;
case FilterOperation::OPACITY:
function = createOpacityEffect(downcast<BasicComponentTransferFilterOperation>(*operation));
break;
case FilterOperation::SATURATE:
function = createSaturateEffect(downcast<BasicColorMatrixFilterOperation>(*operation));
break;
case FilterOperation::SEPIA:
function = createSepiaEffect(downcast<BasicColorMatrixFilterOperation>(*operation));
break;
case FilterOperation::REFERENCE:
function = createReferenceFilter(*this, downcast<ReferenceFilterOperation>(*operation), renderer, targetBoundingBox, destinationContext);
break;
default:
break;
}
if (!function)
continue;
if (m_functions.isEmpty())
m_functions.append(SourceGraphic::create());
m_functions.append(function.releaseNonNull());
}
// If we didn't make any effects, tell our caller we are not valid.
if (m_functions.isEmpty())
return false;
m_functions.shrinkToFit();
return true;
}
FilterEffectVector CSSFilter::effectsOfType(FilterFunction::Type filterType) const
{
FilterEffectVector effects;
for (auto& function : m_functions) {
if (function->filterType() == filterType) {
effects.append({ downcast<FilterEffect>(function.get()) });
continue;
}
if (function->isSVGFilter()) {
auto& filter = downcast<SVGFilter>(function.get());
effects.appendVector(filter.effectsOfType(filterType));
}
}
return effects;
}
bool CSSFilter::supportsAcceleratedRendering() const
{
if (renderingMode() == RenderingMode::Unaccelerated)
return false;
for (auto& function : m_functions) {
if (!function->supportsAcceleratedRendering())
return false;
}
return true;
}
RefPtr<FilterImage> CSSFilter::apply(FilterImage* sourceImage, FilterResults& results)
{
if (!sourceImage)
return nullptr;
RefPtr<FilterImage> result = sourceImage;
for (auto& function : m_functions) {
result = function->apply(*this, *result, results);
if (!result)
return nullptr;
}
return result;
}
void CSSFilter::setFilterRegion(const FloatRect& filterRegion)
{
Filter::setFilterRegion(filterRegion);
clampFilterRegionIfNeeded();
}
IntOutsets CSSFilter::calculateOutsets(RenderElement& renderer, const FilterOperations& operations, const FloatRect& targetBoundingBox)
{
IntOutsets outsets;
for (auto& operation : operations.operations()) {
switch (operation->type()) {
case FilterOperation::BLUR:
outsets += calculateBlurEffectOutsets(downcast<BlurFilterOperation>(*operation));
break;
case FilterOperation::DROP_SHADOW:
outsets += calculateDropShadowEffectOutsets(downcast<DropShadowFilterOperation>(*operation));
break;
case FilterOperation::REFERENCE:
outsets += calculateReferenceFilterOutsets(downcast<ReferenceFilterOperation>(*operation), renderer, targetBoundingBox);
break;
default:
break;
}
}
return outsets;
}
TextStream& CSSFilter::externalRepresentation(TextStream& ts, FilterRepresentation representation) const
{
unsigned level = 0;
for (auto it = m_functions.rbegin(), end = m_functions.rend(); it != end; ++it) {
auto& function = *it;
// SourceAlpha is a built-in effect. No need to say SourceGraphic is its input.
if (function->filterType() == FilterEffect::Type::SourceAlpha)
++it;
TextStream::IndentScope indentScope(ts, level++);
function->externalRepresentation(ts, representation);
}
return ts;
}
} // namespace WebCore