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/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ScrollingTreeLatchingController.h"
#if ENABLE(ASYNC_SCROLLING)
#include "FloatPoint.h"
#include "Logging.h"
#include "PlatformWheelEvent.h"
#include "ScrollingThread.h"
#include "ScrollingTree.h"
namespace WebCore {
// See also ScrollLatchingController.cpp
static const Seconds resetLatchedStateTimeout { 100_ms };
ScrollingTreeLatchingController::ScrollingTreeLatchingController() = default;
void ScrollingTreeLatchingController::receivedWheelEvent(const PlatformWheelEvent& wheelEvent, OptionSet<WheelEventProcessingSteps> processingSteps, bool allowLatching)
{
if (!allowLatching)
return;
Locker locker { m_latchedNodeLock };
if (wheelEvent.isGestureStart() && !latchedNodeIsRelevant()) {
if (m_latchedNodeAndSteps) {
LOG_WITH_STREAM(ScrollLatching, stream << "ScrollingTreeLatchingController " << this << " receivedWheelEvent - " << (MonotonicTime::now() - m_lastLatchedNodeInterationTime).milliseconds() << "ms since last event, clearing latched node");
m_latchedNodeAndSteps.reset();
}
m_processingStepsForCurrentGesture = processingSteps;
}
}
std::optional<ScrollingTreeLatchingController::ScrollingNodeAndProcessingSteps> ScrollingTreeLatchingController::latchingDataForEvent(const PlatformWheelEvent& wheelEvent, bool allowLatching) const
{
if (!allowLatching)
return std::nullopt;
Locker locker { m_latchedNodeLock };
// If we have a latched node, use it.
if (wheelEvent.useLatchedEventElement() && m_latchedNodeAndSteps && latchedNodeIsRelevant()) {
LOG_WITH_STREAM(ScrollLatching, stream << "ScrollingTreeLatchingController " << this << " latchedNodeForEvent: returning " << m_latchedNodeAndSteps->scrollingNodeID);
return m_latchedNodeAndSteps;
}
return std::nullopt;
}
std::optional<ScrollingNodeID> ScrollingTreeLatchingController::latchedNodeID() const
{
Locker locker { m_latchedNodeLock };
if (m_latchedNodeAndSteps)
return m_latchedNodeAndSteps->scrollingNodeID;
return std::nullopt;
}
std::optional<ScrollingTreeLatchingController::ScrollingNodeAndProcessingSteps> ScrollingTreeLatchingController::latchedNodeAndSteps() const
{
Locker locker { m_latchedNodeLock };
return m_latchedNodeAndSteps;
}
void ScrollingTreeLatchingController::nodeDidHandleEvent(ScrollingNodeID scrollingNodeID, OptionSet<WheelEventProcessingSteps> processingSteps, const PlatformWheelEvent& wheelEvent, bool allowLatching)
{
if (!allowLatching)
return;
Locker locker { m_latchedNodeLock };
if (wheelEvent.useLatchedEventElement() && m_latchedNodeAndSteps && m_latchedNodeAndSteps->scrollingNodeID == scrollingNodeID) {
if (wheelEvent.isEndOfMomentumScroll())
m_lastLatchedNodeInterationTime = { };
else
m_lastLatchedNodeInterationTime = MonotonicTime::now();
return;
}
auto shouldLatch = [&]() {
if (wheelEvent.delta().isZero())
return false;
if (wheelEvent.isGestureStart())
return true;
if (!wheelEvent.isGestureContinuation())
return false;
if (valueOrDefault(m_processingStepsForCurrentGesture).contains(WheelEventProcessingSteps::MainThreadForScrolling) && processingSteps.contains(WheelEventProcessingSteps::ScrollingThread))
return true;
return false;
};
if (!shouldLatch())
return;
m_processingStepsForCurrentGesture = processingSteps;
LOG_WITH_STREAM(ScrollLatching, stream << "ScrollingTreeLatchingController " << this << " nodeDidHandleEvent: latching to " << scrollingNodeID);
m_latchedNodeAndSteps = ScrollingNodeAndProcessingSteps { scrollingNodeID, processingSteps };
m_lastLatchedNodeInterationTime = MonotonicTime::now();
}
void ScrollingTreeLatchingController::nodeWasRemoved(ScrollingNodeID nodeID)
{
Locker locker { m_latchedNodeLock };
if (m_latchedNodeAndSteps && m_latchedNodeAndSteps->scrollingNodeID == nodeID)
m_latchedNodeAndSteps.reset();
}
void ScrollingTreeLatchingController::clearLatchedNode()
{
Locker locker { m_latchedNodeLock };
LOG_WITH_STREAM(ScrollLatching, stream << "ScrollingTreeLatchingController " << this << " clearLatchedNode");
m_latchedNodeAndSteps.reset();
}
bool ScrollingTreeLatchingController::latchedNodeIsRelevant() const
{
auto secondsSinceLastInteraction = MonotonicTime::now() - m_lastLatchedNodeInterationTime;
return secondsSinceLastInteraction < resetLatchedStateTimeout;
}
} // namespace WebCore
#endif // ENABLE(ASYNC_SCROLLING)