| /* |
| * Copyright (C) 2011 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEBGL) |
| #include "WebGLCompressedTextureS3TC.h" |
| |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(WebGLCompressedTextureS3TC); |
| |
| WebGLCompressedTextureS3TC::WebGLCompressedTextureS3TC(WebGLRenderingContextBase& context) |
| : WebGLExtension(context) |
| { |
| auto* gcgl = context.graphicsContextGL(); |
| gcgl->ensureExtensionEnabled("GL_EXT_texture_compression_dxt1"_s); |
| gcgl->ensureExtensionEnabled("GL_ANGLE_texture_compression_dxt3"_s); |
| gcgl->ensureExtensionEnabled("GL_ANGLE_texture_compression_dxt5"_s); |
| |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGB_S3TC_DXT1_EXT); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_S3TC_DXT1_EXT); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_S3TC_DXT3_EXT); |
| context.addCompressedTextureFormat(GraphicsContextGL::COMPRESSED_RGBA_S3TC_DXT5_EXT); |
| } |
| |
| WebGLCompressedTextureS3TC::~WebGLCompressedTextureS3TC() = default; |
| |
| WebGLExtension::ExtensionName WebGLCompressedTextureS3TC::getName() const |
| { |
| return WebGLCompressedTextureS3TCName; |
| } |
| |
| bool WebGLCompressedTextureS3TC::supported(GraphicsContextGL& context) |
| { |
| #if USE(ANGLE) |
| return context.supportsExtension("GL_EXT_texture_compression_dxt1"_s) |
| && context.supportsExtension("GL_ANGLE_texture_compression_dxt3"_s) |
| && context.supportsExtension("GL_ANGLE_texture_compression_dxt5"_s); |
| #else |
| return context.supportsExtension("GL_EXT_texture_compression_s3tc"_s) |
| || context.supportsExtension("GL_EXT_texture_compression_dxt1"_s); |
| #endif |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGL) |