blob: 0f880daa6a58b6188fe791d7e32803151be31d4f [file] [log] [blame]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGL)
#include <JavaScriptCore/Forward.h>
namespace JSC {
class CallFrame;
class JSValue;
}
namespace WebCore {
class JSDOMGlobalObject;
class WebGLBuffer;
class WebGLFramebuffer;
class WebGLProgram;
class WebGLRenderbuffer;
class WebGLSampler;
class WebGLTexture;
class WebGLTransformFeedback;
class WebGLVertexArrayObject;
class WebGLVertexArrayObjectOES;
using WebGLAny = std::variant<
std::nullptr_t,
bool,
int,
unsigned,
long long,
float,
String,
Vector<bool>,
Vector<int>,
Vector<unsigned>,
RefPtr<Float32Array>,
RefPtr<Int32Array>,
RefPtr<Uint32Array>,
RefPtr<Uint8Array>,
RefPtr<WebGLBuffer>,
RefPtr<WebGLFramebuffer>,
RefPtr<WebGLProgram>,
RefPtr<WebGLRenderbuffer>,
RefPtr<WebGLTexture>,
RefPtr<WebGLVertexArrayObjectOES>
#if ENABLE(WEBGL2)
, RefPtr<WebGLSampler>
, RefPtr<WebGLTransformFeedback>
, RefPtr<WebGLVertexArrayObject>
#endif
>;
} // namespace WebCore
#endif