blob: 6dcd653f43e38b0505332faeecdea8ab9a7af606 [file] [log] [blame]
Test that CanvasManager is able to record actions made to WebGL canvas contexts.
== Running test suite: Canvas.recordingWebGL
-- Running test case: Canvas.recordingWebGL.singleFrame
initialState:
attributes:
width: 2
height: 2
parameters:
0: {"alpha":true,"depth":true,"stencil":false,"antialias":true,"premultipliedAlpha":true,"preserveDrawingBuffer":false,"powerPreference":"default","failIfMajorPerformanceCaveat":false}
content: <filtered>
frames:
0: (duration)
0: activeTexture(1)
swizzleTypes: [Number]
trace:
0: activeTexture
1: (anonymous function)
2: executeFrameFunction
3: performActions
4: Global Code
5: evaluateWithScopeExtension
6: (anonymous function)
7: _wrapCall