PASS Idle -> Active | |
PASS Idle -> After | |
PASS Before -> Active | |
PASS Before -> After | |
PASS Active -> Idle, display: none | |
PASS Active -> Idle, setting Animation.timeline = null | |
PASS Active -> Idle, calling Animation.cancel() | |
PASS Active -> Before | |
PASS Active -> After | |
PASS After -> Before | |
PASS After -> Active | |
PASS Active -> Active (forwards) | |
PASS Active -> Active (backwards) | |
PASS Active -> Idle -> Active: animationstart is fired by restarting animation | |
PASS Negative playbackRate sanity test(Before -> Active -> Before) | |
PASS Call Animation.cancel after cancelling animation. | |
PASS Restart animation after cancelling animation immediately. | |
PASS Call Animation.cancel after restarting animation immediately. | |
PASS Set timeline and play transition after clearing the timeline. | |
PASS Set null target effect after cancelling the animation. | |
PASS Cancel the animation after clearing the target effect. | |