function bar(o) { | |
if (o.f) | |
return o.f; | |
else | |
return {e:41, f:42}; | |
} | |
function foo(o) { | |
var c = bar(o); | |
return c.f; | |
} | |
noInline(foo); | |
// Warm up foo with some different object types. | |
for (var i = 0; i < 10000; ++i) { | |
foo({f:{k:0, f:1}}); | |
foo({g:1, f:{l: -1, f:2, g:3}}); | |
foo({h:2, f:null}); | |
} | |