| /* |
| * Copyright (C) 2010 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef Reverb_h |
| #define Reverb_h |
| |
| #include "ReverbConvolver.h" |
| #include <wtf/Vector.h> |
| |
| namespace WebCore { |
| |
| class AudioBus; |
| |
| // Multi-channel convolution reverb with channel matrixing - one or more ReverbConvolver objects are used internally. |
| |
| class Reverb final { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| enum { MaxFrameSize = 256 }; |
| |
| // renderSliceSize is a rendering hint, so the FFTs can be optimized to not all occur at the same time (very bad when rendering on a real-time thread). |
| Reverb(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, bool useBackgroundThreads, bool normalize); |
| |
| void process(const AudioBus* sourceBus, AudioBus* destinationBus, size_t framesToProcess); |
| void reset(); |
| |
| size_t impulseResponseLength() const { return m_impulseResponseLength; } |
| size_t latencyFrames() const; |
| |
| private: |
| void initialize(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, bool useBackgroundThreads, float scale); |
| |
| size_t m_impulseResponseLength; |
| |
| // The actual number of channels in the response. This can be less |
| // than the number of ReverbConvolver's in |m_convolvers|. |
| unsigned m_numberOfResponseChannels { 0 }; |
| Vector<std::unique_ptr<ReverbConvolver>> m_convolvers; |
| |
| // For "True" stereo processing |
| RefPtr<AudioBus> m_tempBuffer; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // Reverb_h |