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/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "FloatRect.h"
#include "FloatSize.h"
#include "Shape.h"
#include <wtf/Assertions.h>
namespace WebCore {
class RectangleShape final : public Shape {
public:
RectangleShape(const FloatRect& bounds, const FloatSize& radii)
: m_bounds(bounds)
, m_radii(radii)
{
}
LayoutRect shapeMarginLogicalBoundingBox() const override { return static_cast<LayoutRect>(shapeMarginBounds()); }
bool isEmpty() const override { return m_bounds.isEmpty(); }
LineSegment getExcludedInterval(LayoutUnit logicalTop, LayoutUnit logicalHeight) const override;
void buildDisplayPaths(DisplayPaths&) const override;
private:
FloatRect shapeMarginBounds() const;
float rx() const { return m_radii.width(); }
float ry() const { return m_radii.height(); }
float x() const { return m_bounds.x(); }
float y() const { return m_bounds.y(); }
float width() const { return m_bounds.width(); }
float height() const { return m_bounds.height(); }
FloatRect m_bounds;
FloatSize m_radii;
};
} // namespace WebCore