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/*
* Copyright (C) 2016 Igalia S.L. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(MATHML)
#include "MathMLElement.h"
#include <wtf/RefCounted.h>
namespace WebCore {
class MathMLStyle: public RefCounted<MathMLStyle> {
public:
MathMLStyle() { }
static Ref<MathMLStyle> create();
bool displayStyle() const { return m_displayStyle; }
void setDisplayStyle(bool displayStyle) { m_displayStyle = displayStyle; }
MathMLElement::MathVariant mathVariant() const { return m_mathVariant; }
void setMathVariant(MathMLElement::MathVariant mathvariant) { m_mathVariant = mathvariant; }
void resolveMathMLStyle(RenderObject*);
static void resolveMathMLStyleTree(RenderObject*);
private:
bool isDisplayStyleAlwaysFalse(RenderObject*);
const MathMLStyle* getMathMLStyle(RenderObject* renderer);
RenderObject* getMathMLParentNode(RenderObject*);
void updateStyleIfNeeded(RenderObject*, bool, MathMLElement::MathVariant);
bool m_displayStyle { false };
MathMLElement::MathVariant m_mathVariant { MathMLElement::MathVariant::None };
};
}
#endif // ENABLE(MATHML)