blob: 4baf3aa018bdb9fd379058659d1c82e235eaf8da [file] [log] [blame]
/*
* Copyright (C) 2015-2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGL2RenderingContext.h"
#if ENABLE(WEBGL2)
#include "CachedImage.h"
#include "EXTTextureFilterAnisotropic.h"
#include "Extensions3D.h"
#include "HTMLCanvasElement.h"
#include "HTMLImageElement.h"
#include "HTMLVideoElement.h"
#include "ImageData.h"
#include "InspectorInstrumentation.h"
#include "Logging.h"
#include "OESTextureFloat.h"
#include "OESTextureFloatLinear.h"
#include "OESTextureHalfFloat.h"
#include "OESTextureHalfFloatLinear.h"
#include "RenderBox.h"
#include "WebGLActiveInfo.h"
#include "WebGLCompressedTextureASTC.h"
#include "WebGLCompressedTextureATC.h"
#include "WebGLCompressedTextureETC.h"
#include "WebGLCompressedTextureETC1.h"
#include "WebGLCompressedTexturePVRTC.h"
#include "WebGLCompressedTextureS3TC.h"
#include "WebGLDebugRendererInfo.h"
#include "WebGLDebugShaders.h"
#include "WebGLDepthTexture.h"
#include "WebGLLoseContext.h"
#include "WebGLQuery.h"
#include "WebGLSampler.h"
#include "WebGLSync.h"
#include "WebGLTransformFeedback.h"
#include "WebGLVertexArrayObject.h"
#include <JavaScriptCore/GenericTypedArrayViewInlines.h>
#include <JavaScriptCore/HeapInlines.h>
#include <JavaScriptCore/JSGenericTypedArrayViewInlines.h>
#include <wtf/IsoMallocInlines.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(WebGL2RenderingContext);
std::unique_ptr<WebGL2RenderingContext> WebGL2RenderingContext::create(CanvasBase& canvas, GraphicsContext3DAttributes attributes)
{
auto renderingContext = std::unique_ptr<WebGL2RenderingContext>(new WebGL2RenderingContext(canvas, attributes));
InspectorInstrumentation::didCreateCanvasRenderingContext(*renderingContext);
return renderingContext;
}
std::unique_ptr<WebGL2RenderingContext> WebGL2RenderingContext::create(CanvasBase& canvas, Ref<GraphicsContext3D>&& context, GraphicsContext3DAttributes attributes)
{
auto renderingContext = std::unique_ptr<WebGL2RenderingContext>(new WebGL2RenderingContext(canvas, WTFMove(context), attributes));
InspectorInstrumentation::didCreateCanvasRenderingContext(*renderingContext);
return renderingContext;
}
WebGL2RenderingContext::WebGL2RenderingContext(CanvasBase& canvas, GraphicsContext3DAttributes attributes)
: WebGLRenderingContextBase(canvas, attributes)
{
}
WebGL2RenderingContext::WebGL2RenderingContext(CanvasBase& canvas, Ref<GraphicsContext3D>&& context, GraphicsContext3DAttributes attributes)
: WebGLRenderingContextBase(canvas, WTFMove(context), attributes)
{
initializeShaderExtensions();
initializeVertexArrayObjects();
}
void WebGL2RenderingContext::initializeVertexArrayObjects()
{
m_defaultVertexArrayObject = WebGLVertexArrayObject::create(*this, WebGLVertexArrayObject::Type::Default);
addContextObject(*m_defaultVertexArrayObject);
#if USE(OPENGL_ES)
m_boundVertexArrayObject = m_defaultVertexArrayObject;
#else
bindVertexArray(nullptr); // The default VAO was removed in OpenGL 3.3 but not from WebGL 2; bind the default for WebGL to use.
#endif
if (!isGLES2Compliant())
initVertexAttrib0();
}
void WebGL2RenderingContext::initializeShaderExtensions()
{
m_context->getExtensions().ensureEnabled("GL_OES_standard_derivatives");
m_context->getExtensions().ensureEnabled("GL_EXT_draw_buffers");
m_context->getExtensions().ensureEnabled("GL_EXT_shader_texture_lod");
m_context->getExtensions().ensureEnabled("GL_EXT_frag_depth");
}
inline static Optional<unsigned> arrayBufferViewElementSize(const ArrayBufferView& data)
{
switch (data.getType()) {
case JSC::NotTypedArray:
case JSC::TypeDataView:
return WTF::nullopt;
case JSC::TypeInt8:
case JSC::TypeUint8:
case JSC::TypeUint8Clamped:
case JSC::TypeInt16:
case JSC::TypeUint16:
case JSC::TypeInt32:
case JSC::TypeUint32:
case JSC::TypeFloat32:
case JSC::TypeFloat64:
return elementSize(data.getType());
}
RELEASE_ASSERT_NOT_REACHED();
}
void WebGL2RenderingContext::bufferData(GC3Denum target, const ArrayBufferView& data, GC3Denum usage, GC3Duint srcOffset, GC3Duint length)
{
auto optionalElementSize = arrayBufferViewElementSize(data);
if (!optionalElementSize) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bufferData", "Invalid type of Array Buffer View");
return;
}
auto elementSize = optionalElementSize.value();
Checked<GC3Duint, RecordOverflow> checkedElementSize(elementSize);
Checked<GC3Duint, RecordOverflow> checkedSrcOffset(srcOffset);
Checked<GC3Duint, RecordOverflow> checkedByteSrcOffset = checkedSrcOffset * checkedElementSize;
Checked<GC3Duint, RecordOverflow> checkedlength(length);
Checked<GC3Duint, RecordOverflow> checkedByteLength = checkedlength * checkedElementSize;
if (checkedByteSrcOffset.hasOverflowed()
|| checkedByteLength.hasOverflowed()
|| checkedByteSrcOffset.unsafeGet() > data.byteLength()
|| checkedByteLength.unsafeGet() > data.byteLength() - checkedByteSrcOffset.unsafeGet()) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "srcOffset or length is out of bounds");
return;
}
auto slice = Uint8Array::tryCreate(data.possiblySharedBuffer(), data.byteOffset() + checkedByteSrcOffset.unsafeGet(), checkedByteLength.unsafeGet());
if (!slice) {
synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "bufferData", "Could not create intermediate ArrayBufferView");
return;
}
WebGLRenderingContextBase::bufferData(target, BufferDataSource(slice.get()), usage);
}
void WebGL2RenderingContext::bufferSubData(GC3Denum target, long long offset, const ArrayBufferView& data, GC3Duint srcOffset, GC3Duint length)
{
auto optionalElementSize = arrayBufferViewElementSize(data);
if (!optionalElementSize) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bufferSubData", "Invalid type of Array Buffer View");
return;
}
auto elementSize = optionalElementSize.value();
Checked<GC3Duint, RecordOverflow> checkedElementSize(elementSize);
Checked<GC3Duint, RecordOverflow> checkedSrcOffset(srcOffset);
Checked<GC3Duint, RecordOverflow> checkedByteSrcOffset = checkedSrcOffset * checkedElementSize;
Checked<GC3Duint, RecordOverflow> checkedlength(length);
Checked<GC3Duint, RecordOverflow> checkedByteLength = checkedlength * checkedElementSize;
if (checkedByteSrcOffset.hasOverflowed()
|| checkedByteLength.hasOverflowed()
|| checkedByteSrcOffset.unsafeGet() > data.byteLength()
|| checkedByteLength.unsafeGet() > data.byteLength() - checkedByteSrcOffset.unsafeGet()) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "srcOffset or length is out of bounds");
return;
}
auto slice = Uint8Array::tryCreate(data.possiblySharedBuffer(), data.byteOffset() + checkedByteSrcOffset.unsafeGet(), checkedByteLength.unsafeGet());
if (!slice) {
synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "bufferSubData", "Could not create intermediate ArrayBufferView");
return;
}
WebGLRenderingContextBase::bufferSubData(target, offset, BufferDataSource(slice.get()));
}
void WebGL2RenderingContext::copyBufferSubData(GC3Denum readTarget, GC3Denum writeTarget, GC3Dint64 readOffset, GC3Dint64 writeOffset, GC3Dint64 size)
{
if (isContextLostOrPending())
return;
if ((readTarget == GraphicsContext3D::ELEMENT_ARRAY_BUFFER && writeTarget != GraphicsContext3D::ELEMENT_ARRAY_BUFFER)
|| (writeTarget == GraphicsContext3D::ELEMENT_ARRAY_BUFFER && readTarget != GraphicsContext3D::ELEMENT_ARRAY_BUFFER)) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "copyBufferSubData", "Either both targets need to be ELEMENT_ARRAY_BUFFER or neither should be ELEMENT_ARRAY_BUFFER.");
return;
}
if (readOffset < 0 || writeOffset < 0 || size < 0) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyBufferSubData", "offset < 0");
return;
}
RefPtr<WebGLBuffer> readBuffer = validateBufferDataParameters("copyBufferSubData", readTarget, GraphicsContext3D::STATIC_DRAW);
RefPtr<WebGLBuffer> writeBuffer = validateBufferDataParameters("copyBufferSubData", writeTarget, GraphicsContext3D::STATIC_DRAW);
if (!readBuffer || !writeBuffer) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyBufferSubData", "Invalid readTarget or writeTarget");
return;
}
Checked<GC3Dintptr, RecordOverflow> checkedReadOffset(readOffset);
Checked<GC3Dintptr, RecordOverflow> checkedWriteOffset(writeOffset);
Checked<GC3Dsizeiptr, RecordOverflow> checkedSize(size);
if (checkedReadOffset.hasOverflowed() || checkedWriteOffset.hasOverflowed() || checkedSize.hasOverflowed()) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyBufferSubData", "Offset or size is too big");
return;
}
if (!writeBuffer->associateCopyBufferSubData(*readBuffer, checkedReadOffset.unsafeGet(), checkedWriteOffset.unsafeGet(), checkedSize.unsafeGet())) {
this->synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyBufferSubData", "offset out of range");
return;
}
m_context->moveErrorsToSyntheticErrorList();
#if PLATFORM(COCOA)
m_context->copyBufferSubData(readTarget, writeTarget, checkedReadOffset.unsafeGet(), checkedWriteOffset.unsafeGet(), checkedSize.unsafeGet());
#endif
if (m_context->moveErrorsToSyntheticErrorList()) {
// The bufferSubData function failed. Tell the buffer it doesn't have the data it thinks it does.
writeBuffer->disassociateBufferData();
}
}
void WebGL2RenderingContext::getBufferSubData(GC3Denum target, long long srcByteOffset, RefPtr<ArrayBufferView>&& dstData, GC3Duint dstOffset, GC3Duint length)
{
if (isContextLostOrPending())
return;
RefPtr<WebGLBuffer> buffer = validateBufferDataParameters("bufferSubData", target, GraphicsContext3D::STATIC_DRAW);
if (!buffer) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData", "No WebGLBuffer is bound to target");
return;
}
// FIXME: Implement "If target is TRANSFORM_FEEDBACK_BUFFER, and any transform feedback object is currently active, an INVALID_OPERATION error is generated."
if (!dstData) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData", "Null dstData");
return;
}
auto optionalElementSize = arrayBufferViewElementSize(*dstData);
if (!optionalElementSize) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData", "Invalid type of Array Buffer View");
return;
}
auto elementSize = optionalElementSize.value();
auto dstDataLength = dstData->byteLength() / elementSize;
if (dstOffset > dstDataLength) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData", "dstOffset is larger than the length of the destination buffer.");
return;
}
GC3Duint copyLength = length ? length : dstDataLength - dstOffset;
Checked<GC3Duint, RecordOverflow> checkedDstOffset(dstOffset);
Checked<GC3Duint, RecordOverflow> checkedCopyLength(copyLength);
auto checkedDestinationEnd = checkedDstOffset + checkedCopyLength;
if (checkedDestinationEnd.hasOverflowed()) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData", "dstOffset + copyLength is too high");
return;
}
if (checkedDestinationEnd.unsafeGet() > dstDataLength) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData", "end of written destination is past the end of the buffer");
return;
}
if (srcByteOffset < 0) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData", "srcByteOffset is less than 0");
return;
}
Checked<GC3Dintptr, RecordOverflow> checkedSrcByteOffset(srcByteOffset);
Checked<GC3Dintptr, RecordOverflow> checkedCopyLengthPtr(copyLength);
Checked<GC3Dintptr, RecordOverflow> checkedElementSize(elementSize);
auto checkedSourceEnd = checkedSrcByteOffset + checkedCopyLengthPtr * checkedElementSize;
if (checkedSourceEnd.hasOverflowed() || checkedSourceEnd.unsafeGet() > buffer->byteLength()) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData", "Parameters would read outside the bounds of the source buffer");
return;
}
m_context->moveErrorsToSyntheticErrorList();
#if PLATFORM(COCOA)
// FIXME: Coalesce multiple getBufferSubData() calls to use a single map() call
void* ptr = m_context->mapBufferRange(target, checkedSrcByteOffset.unsafeGet(), static_cast<GC3Dsizeiptr>(checkedCopyLengthPtr.unsafeGet() * checkedElementSize.unsafeGet()), GraphicsContext3D::MAP_READ_BIT);
memcpy(static_cast<char*>(dstData->baseAddress()) + dstData->byteOffset() + dstOffset * elementSize, ptr, copyLength * elementSize);
bool success = m_context->unmapBuffer(target);
ASSERT_UNUSED(success, success);
#endif
m_context->moveErrorsToSyntheticErrorList();
}
void WebGL2RenderingContext::blitFramebuffer(GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dbitfield, GC3Denum)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] blitFramebuffer()");
}
void WebGL2RenderingContext::framebufferTextureLayer(GC3Denum, GC3Denum, WebGLTexture*, GC3Dint, GC3Dint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] framebufferTextureLayer()");
}
#if !USE(OPENGL_ES)
static bool isRenderableInternalformat(GC3Denum internalformat)
{
// OpenGL ES 3: internalformat must be a color-renderable, depth-renderable, or stencil-renderable format, as shown in Table 1 below.
switch (internalformat) {
case GraphicsContext3D::R8:
case GraphicsContext3D::R8UI:
case GraphicsContext3D::R16UI:
case GraphicsContext3D::R16I:
case GraphicsContext3D::R32UI:
case GraphicsContext3D::R32I:
case GraphicsContext3D::RG8:
case GraphicsContext3D::RG8UI:
case GraphicsContext3D::RG8I:
case GraphicsContext3D::RG16UI:
case GraphicsContext3D::RG16I:
case GraphicsContext3D::RG32UI:
case GraphicsContext3D::RG32I:
case GraphicsContext3D::RGB8:
case GraphicsContext3D::RGB565:
case GraphicsContext3D::RGBA8:
case GraphicsContext3D::SRGB8_ALPHA8:
case GraphicsContext3D::RGB5_A1:
case GraphicsContext3D::RGBA4:
case GraphicsContext3D::RGB10_A2:
case GraphicsContext3D::RGBA8UI:
case GraphicsContext3D::RGBA8I:
case GraphicsContext3D::RGB10_A2UI:
case GraphicsContext3D::RGBA16UI:
case GraphicsContext3D::RGBA16I:
case GraphicsContext3D::RGBA32I:
case GraphicsContext3D::RGBA32UI:
case GraphicsContext3D::DEPTH_COMPONENT16:
case GraphicsContext3D::DEPTH_COMPONENT24:
case GraphicsContext3D::DEPTH_COMPONENT32F:
case GraphicsContext3D::DEPTH24_STENCIL8:
case GraphicsContext3D::DEPTH32F_STENCIL8:
case GraphicsContext3D::STENCIL_INDEX8:
return true;
}
return false;
}
#endif
WebGLAny WebGL2RenderingContext::getInternalformatParameter(GC3Denum target, GC3Denum internalformat, GC3Denum pname)
{
if (isContextLostOrPending())
return nullptr;
if (pname != GraphicsContext3D::SAMPLES) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getInternalformatParameter", "invalid parameter name");
return nullptr;
}
int numValues = 0;
#if USE(OPENGL_ES)
m_context->getInternalformativ(target, internalformat, GraphicsContext3D::NUM_SAMPLE_COUNTS, 1, &numValues);
GC3Dint params[numValues];
m_context->getInternalformativ(target, internalformat, pname, numValues, params);
#else
// On desktop OpenGL 4.1 or below we must emulate glGetInternalformativ.
// GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.
if (target != GraphicsContext3D::RENDERBUFFER) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getInternalformatParameter", "invalid target");
return nullptr;
}
// GL_INVALID_ENUM is generated if internalformat is not color-, depth-, or stencil-renderable.
if (!isRenderableInternalformat(internalformat)) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getInternalformatParameter", "invalid internal format");
return nullptr;
}
Vector<GC3Dint> samples;
// The way I understand this is that this will return a MINIMUM numSamples for all accepeted internalformats.
// However, the true value of this on supported GL versions is gleaned via a getInternalformativ call that depends on internalformat.
int numSamplesMask = getIntParameter(GraphicsContext3D::MAX_SAMPLES);
while (numSamplesMask > 0) {
samples.append(numSamplesMask);
numSamplesMask = numSamplesMask >> 1;
}
// Since multisampling is not supported for signed and unsigned integer internal formats,
// the value of GL_NUM_SAMPLE_COUNTS will be zero for such formats.
numValues = isIntegerFormat(internalformat) ? 0 : samples.size();
GC3Dint params[numValues];
for (size_t i = 0; i < samples.size(); ++i)
params[i] = samples[i];
#endif
return Int32Array::tryCreate(params, numValues);
}
void WebGL2RenderingContext::invalidateFramebuffer(GC3Denum, const Vector<GC3Denum>&)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] invalidateFramebuffer()");
}
void WebGL2RenderingContext::invalidateSubFramebuffer(GC3Denum, const Vector<GC3Denum>&, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] invalidateSubFramebuffer()");
}
void WebGL2RenderingContext::readBuffer(GC3Denum)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] readBuffer()");
}
void WebGL2RenderingContext::renderbufferStorageMultisample(GC3Denum target, GC3Dsizei samples, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height)
{
// To be backward compatible with WebGL 1, also accepts internal format DEPTH_STENCIL,
// which should be mapped to DEPTH24_STENCIL8 by implementations.
if (internalformat == GraphicsContext3D::DEPTH_STENCIL)
internalformat = GraphicsContext3D::DEPTH24_STENCIL8;
// ES 3: GL_INVALID_OPERATION is generated if internalformat is a signed or unsigned integer format and samples is greater than 0.
if (isIntegerFormat(internalformat) && samples > 0) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "renderbufferStorageMultisample", "multisampling not supported for this format");
return;
}
switch (internalformat) {
case GraphicsContext3D::DEPTH_COMPONENT16:
case GraphicsContext3D::DEPTH_COMPONENT32F:
case GraphicsContext3D::DEPTH_COMPONENT24:
case GraphicsContext3D::RGBA32I:
case GraphicsContext3D::RGBA32UI:
case GraphicsContext3D::RGBA16I:
case GraphicsContext3D::RGBA16UI:
case GraphicsContext3D::RGBA8:
case GraphicsContext3D::RGBA8I:
case GraphicsContext3D::RGBA8UI:
case GraphicsContext3D::RGB10_A2:
case GraphicsContext3D::RGB10_A2UI:
case GraphicsContext3D::RGBA4:
case GraphicsContext3D::RG32I:
case GraphicsContext3D::RG32UI:
case GraphicsContext3D::RG16I:
case GraphicsContext3D::RG16UI:
case GraphicsContext3D::RG8:
case GraphicsContext3D::RG8I:
case GraphicsContext3D::RG8UI:
case GraphicsContext3D::R32I:
case GraphicsContext3D::R32UI:
case GraphicsContext3D::R16I:
case GraphicsContext3D::R16UI:
case GraphicsContext3D::R8:
case GraphicsContext3D::R8I:
case GraphicsContext3D::R8UI:
case GraphicsContext3D::RGB5_A1:
case GraphicsContext3D::RGB565:
case GraphicsContext3D::RGB8:
case GraphicsContext3D::STENCIL_INDEX8:
case GraphicsContext3D::SRGB8_ALPHA8:
m_context->renderbufferStorageMultisample(target, samples, internalformat, width, height);
m_renderbufferBinding->setInternalFormat(internalformat);
m_renderbufferBinding->setIsValid(true);
m_renderbufferBinding->setSize(width, height);
break;
case GraphicsContext3D::DEPTH32F_STENCIL8:
case GraphicsContext3D::DEPTH24_STENCIL8:
if (!isDepthStencilSupported()) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid internalformat");
return;
}
m_context->renderbufferStorageMultisample(target, samples, internalformat, width, height);
m_renderbufferBinding->setSize(width, height);
m_renderbufferBinding->setIsValid(isDepthStencilSupported());
m_renderbufferBinding->setInternalFormat(internalformat);
break;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid internalformat");
return;
}
applyStencilTest();
}
bool WebGL2RenderingContext::validateTexStorageFuncParameters(GC3Denum target, GC3Dsizei levels, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, const char* functionName)
{
if (width < 0 || height < 0) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height < 0");
return false;
}
if (width > m_maxTextureSize || height > m_maxTextureSize) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "texture dimensions are larger than the maximum texture size");
return false;
}
if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) {
if (width != height) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width != height for cube map");
return false;
}
} else if (target != GraphicsContext3D::TEXTURE_2D) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target");
return false;
}
if (levels < 0 || levels > m_maxTextureLevel) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "number of levels is out of bounds");
return false;
}
switch (internalFormat) {
case GraphicsContext3D::R8:
case GraphicsContext3D::R8_SNORM:
case GraphicsContext3D::R16F:
case GraphicsContext3D::R32F:
case GraphicsContext3D::R8UI:
case GraphicsContext3D::R8I:
case GraphicsContext3D::R16UI:
case GraphicsContext3D::R16I:
case GraphicsContext3D::R32UI:
case GraphicsContext3D::R32I:
case GraphicsContext3D::RG8:
case GraphicsContext3D::RG8_SNORM:
case GraphicsContext3D::RG16F:
case GraphicsContext3D::RG32F:
case GraphicsContext3D::RG8UI:
case GraphicsContext3D::RG8I:
case GraphicsContext3D::RG16UI:
case GraphicsContext3D::RG16I:
case GraphicsContext3D::RG32UI:
case GraphicsContext3D::RG32I:
case GraphicsContext3D::RGB8:
case GraphicsContext3D::SRGB8:
case GraphicsContext3D::RGB565:
case GraphicsContext3D::RGB8_SNORM:
case GraphicsContext3D::R11F_G11F_B10F:
case GraphicsContext3D::RGB9_E5:
case GraphicsContext3D::RGB16F:
case GraphicsContext3D::RGB32F:
case GraphicsContext3D::RGB8UI:
case GraphicsContext3D::RGB8I:
case GraphicsContext3D::RGB16UI:
case GraphicsContext3D::RGB16I:
case GraphicsContext3D::RGB32UI:
case GraphicsContext3D::RGB32I:
case GraphicsContext3D::RGBA8:
case GraphicsContext3D::SRGB8_ALPHA8:
case GraphicsContext3D::RGBA8_SNORM:
case GraphicsContext3D::RGB5_A1:
case GraphicsContext3D::RGBA4:
case GraphicsContext3D::RGB10_A2:
case GraphicsContext3D::RGBA16F:
case GraphicsContext3D::RGBA32F:
case GraphicsContext3D::RGBA8UI:
case GraphicsContext3D::RGBA8I:
case GraphicsContext3D::RGB10_A2UI:
case GraphicsContext3D::RGBA16UI:
case GraphicsContext3D::RGBA16I:
case GraphicsContext3D::RGBA32I:
case GraphicsContext3D::RGBA32UI:
case GraphicsContext3D::DEPTH_COMPONENT16:
case GraphicsContext3D::DEPTH_COMPONENT24:
case GraphicsContext3D::DEPTH_COMPONENT32F:
case GraphicsContext3D::DEPTH24_STENCIL8:
case GraphicsContext3D::DEPTH32F_STENCIL8:
break;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "Unknown internalFormat");
return false;
}
return true;
}
void WebGL2RenderingContext::texStorage2D(GC3Denum target, GC3Dsizei levels, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height)
{
if (isContextLostOrPending())
return;
auto texture = validateTextureBinding("texStorage2D", target, false);
if (!texture)
return;
if (!validateTexStorageFuncParameters(target, levels, internalFormat, width, height, "texStorage2D"))
return;
if (!validateNPOTTextureLevel(width, height, levels, "texStorage2D"))
return;
if (texture->immutable()) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "texStorage2D", "texStorage2D already called on this texture");
return;
}
texture->setImmutable();
m_context->texStorage2D(target, levels, internalFormat, width, height);
{
GC3Denum format;
GC3Denum type;
if (!GraphicsContext3D::possibleFormatAndTypeForInternalFormat(internalFormat, format, type)) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texStorage2D", "Texture has unknown internal format");
return;
}
GC3Dsizei levelWidth = width;
GC3Dsizei levelHeight = height;
unsigned size;
GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &size, nullptr);
if (error != GraphicsContext3D::NO_ERROR) {
synthesizeGLError(error, "texStorage2D", "bad dimensions");
return;
}
Vector<char> data(size);
memset(data.data(), 0, size);
for (GC3Dsizei level = 0; level < levels; ++level) {
if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) {
m_context->texSubImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X, level, 0, 0, levelWidth, levelHeight, format, type, data.data());
m_context->texSubImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X, level, 0, 0, levelWidth, levelHeight, format, type, data.data());
m_context->texSubImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y, level, 0, 0, levelWidth, levelHeight, format, type, data.data());
m_context->texSubImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y, level, 0, 0, levelWidth, levelHeight, format, type, data.data());
m_context->texSubImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z, level, 0, 0, levelWidth, levelHeight, format, type, data.data());
m_context->texSubImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z, level, 0, 0, levelWidth, levelHeight, format, type, data.data());
} else
m_context->texSubImage2D(target, level, 0, 0, levelWidth, levelHeight, format, type, data.data());
levelWidth = std::max(1, levelWidth / 2);
levelHeight = std::max(1, levelHeight / 2);
}
}
for (GC3Dsizei level = 0; level < levels; ++level) {
if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) {
texture->setLevelInfo(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE);
texture->setLevelInfo(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE);
texture->setLevelInfo(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE);
texture->setLevelInfo(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE);
texture->setLevelInfo(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE);
texture->setLevelInfo(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE);
} else
texture->setLevelInfo(target, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE);
}
}
void WebGL2RenderingContext::texStorage3D(GC3Denum, GC3Dsizei, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dsizei)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] texStorage3D()");
}
void WebGL2RenderingContext::texImage2D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, GC3Dint64)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage2D()");
}
void WebGL2RenderingContext::texImage2D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, TexImageSource&&)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage2D()");
}
void WebGL2RenderingContext::texImage2D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, RefPtr<ArrayBufferView>&&, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage2D()");
}
void WebGL2RenderingContext::texImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, GC3Dint64)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage3D()");
}
void WebGL2RenderingContext::texImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, TexImageSource&&)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage3D()");
}
void WebGL2RenderingContext::texImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, RefPtr<ArrayBufferView>&&)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage3D()");
}
void WebGL2RenderingContext::texImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, RefPtr<ArrayBufferView>&&, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage3D()");
}
void WebGL2RenderingContext::texSubImage2D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, GC3Dint64)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] texSubImage2D()");
}
void WebGL2RenderingContext::texSubImage2D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, TexImageSource&&)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] texSubImage2D()");
}
void WebGL2RenderingContext::texSubImage2D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, RefPtr<ArrayBufferView>&&, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] texSubImage2D()");
}
void WebGL2RenderingContext::texSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, GC3Dint64)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] texSubImage3D()");
}
void WebGL2RenderingContext::texSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, RefPtr<ArrayBufferView>&&, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] texSubImage3D()");
}
void WebGL2RenderingContext::texSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, TexImageSource&&)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] texSubImage3D()");
}
void WebGL2RenderingContext::copyTexSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] copyTexSubImage3D()");
}
void WebGL2RenderingContext::compressedTexImage2D(GC3Denum, GC3Dint, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Dsizei, GC3Dint64)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] compressedTexImage2D()");
}
void WebGL2RenderingContext::compressedTexImage2D(GC3Denum, GC3Dint, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dint, ArrayBufferView&, GC3Duint, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] compressedTexImage2D()");
}
void WebGL2RenderingContext::compressedTexImage3D(GC3Denum, GC3Dint, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Dsizei, GC3Dint64)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] compressedTexImage3D()");
}
void WebGL2RenderingContext::compressedTexImage3D(GC3Denum, GC3Dint, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Dint, ArrayBufferView&, GC3Duint, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] compressedTexImage3D()");
}
void WebGL2RenderingContext::compressedTexSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Dsizei, GC3Dint64)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] compressedTexSubImage3D()");
}
void WebGL2RenderingContext::compressedTexSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Denum, ArrayBufferView&, GC3Duint, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] compressedTexSubImage3D()");
}
GC3Dint WebGL2RenderingContext::getFragDataLocation(WebGLProgram&, const String&)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] getFragDataLocation()");
return 0;
}
void WebGL2RenderingContext::uniform1ui(WebGLUniformLocation*, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform1ui()");
}
void WebGL2RenderingContext::uniform2ui(WebGLUniformLocation*, GC3Duint, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform2ui()");
}
void WebGL2RenderingContext::uniform3ui(WebGLUniformLocation*, GC3Duint, GC3Duint, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform3ui()");
}
void WebGL2RenderingContext::uniform4ui(WebGLUniformLocation*, GC3Duint, GC3Duint, GC3Duint, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform4ui()");
}
void WebGL2RenderingContext::uniform1uiv(WebGLUniformLocation*, Uint32List&&, GC3Duint, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform1uiv()");
}
void WebGL2RenderingContext::uniform2uiv(WebGLUniformLocation*, Uint32List&&, GC3Duint, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform2uiv()");
}
void WebGL2RenderingContext::uniform3uiv(WebGLUniformLocation*, Uint32List&&, GC3Duint, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform3uiv()");
}
void WebGL2RenderingContext::uniform4uiv(WebGLUniformLocation*, Uint32List&&, GC3Duint, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform4uiv()");
}
void WebGL2RenderingContext::uniformMatrix2x3fv(WebGLUniformLocation*, GC3Dboolean, Float32List&&, GC3Duint, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformMatrix2x3fv()");
}
void WebGL2RenderingContext::uniformMatrix3x2fv(WebGLUniformLocation*, GC3Dboolean, Float32List&&, GC3Duint, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformMatrix3x2fv()");
}
void WebGL2RenderingContext::uniformMatrix2x4fv(WebGLUniformLocation*, GC3Dboolean, Float32List&&, GC3Duint, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformMatrix2x4fv()");
}
void WebGL2RenderingContext::uniformMatrix4x2fv(WebGLUniformLocation*, GC3Dboolean, Float32List&&, GC3Duint, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformMatrix4x2fv()");
}
void WebGL2RenderingContext::uniformMatrix3x4fv(WebGLUniformLocation*, GC3Dboolean, Float32List&&, GC3Duint, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformMatrix3x4fv()");
}
void WebGL2RenderingContext::uniformMatrix4x3fv(WebGLUniformLocation*, GC3Dboolean, Float32List&&, GC3Duint, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformMatrix4x3fv()");
}
void WebGL2RenderingContext::vertexAttribI4i(GC3Duint, GC3Dint, GC3Dint, GC3Dint, GC3Dint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] vertexAttribI4i()");
}
void WebGL2RenderingContext::vertexAttribI4iv(GC3Duint, Int32List&&)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] vertexAttribI4iv()");
}
void WebGL2RenderingContext::vertexAttribI4ui(GC3Duint, GC3Duint, GC3Duint, GC3Duint, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] vertexAttribI4ui()");
}
void WebGL2RenderingContext::vertexAttribI4uiv(GC3Duint, Uint32List&&)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] vertexAttribI4uiv()");
}
void WebGL2RenderingContext::vertexAttribIPointer(GC3Duint, GC3Dint, GC3Denum, GC3Dsizei, GC3Dint64)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] vertexAttribIPointer()");
}
void WebGL2RenderingContext::clear(GC3Dbitfield mask)
{
if (isContextLostOrPending())
return;
if (mask & ~(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clear", "invalid mask");
return;
}
if (m_framebufferBinding && (mask & GraphicsContext3D::COLOR_BUFFER_BIT) && isIntegerFormat(m_framebufferBinding->getColorBufferFormat())) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "clear", "cannot clear an integer buffer");
return;
}
const char* reason = "framebuffer incomplete";
if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) {
synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "clear", reason);
return;
}
if (!clearIfComposited(mask))
m_context->clear(mask);
markContextChangedAndNotifyCanvasObserver();
}
void WebGL2RenderingContext::vertexAttribDivisor(GC3Duint index, GC3Duint divisor)
{
if (isContextLostOrPending())
return;
WebGLRenderingContextBase::vertexAttribDivisor(index, divisor);
}
void WebGL2RenderingContext::drawArraysInstanced(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei instanceCount)
{
if (isContextLostOrPending())
return;
WebGLRenderingContextBase::drawArraysInstanced(mode, first, count, instanceCount);
}
void WebGL2RenderingContext::drawElementsInstanced(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dint64 offset, GC3Dsizei instanceCount)
{
if (isContextLostOrPending())
return;
WebGLRenderingContextBase::drawElementsInstanced(mode, count, type, offset, instanceCount);
}
void WebGL2RenderingContext::drawRangeElements(GC3Denum, GC3Duint, GC3Duint, GC3Dsizei, GC3Denum, GC3Dint64)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] drawRangeElements()");
}
void WebGL2RenderingContext::drawBuffers(const Vector<GC3Denum>& buffers)
{
if (isContextLost())
return;
GC3Dsizei n = buffers.size();
const GC3Denum* bufs = buffers.data();
if (!m_framebufferBinding) {
if (n != 1) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "drawBuffers", "more than one buffer");
return;
}
if (bufs[0] != GraphicsContext3D::BACK && bufs[0] != GraphicsContext3D::NONE) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawBuffers", "BACK or NONE");
return;
}
// Because the backbuffer is simulated on all current WebKit ports, we need to change BACK to COLOR_ATTACHMENT0.
GC3Denum value = (bufs[0] == GraphicsContext3D::BACK) ? GraphicsContext3D::COLOR_ATTACHMENT0 : GraphicsContext3D::NONE;
graphicsContext3D()->getExtensions().drawBuffersEXT(1, &value);
setBackDrawBuffer(bufs[0]);
} else {
if (n > getMaxDrawBuffers()) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "drawBuffers", "more than max draw buffers");
return;
}
for (GC3Dsizei i = 0; i < n; ++i) {
if (bufs[i] != GraphicsContext3D::NONE && bufs[i] != static_cast<GC3Denum>(GraphicsContext3D::COLOR_ATTACHMENT0 + i)) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawBuffers", "COLOR_ATTACHMENTi or NONE");
return;
}
}
m_framebufferBinding->drawBuffers(buffers);
}
}
void WebGL2RenderingContext::clearBufferiv(GC3Denum buffer, GC3Dint drawbuffer, Int32List&&, GC3Duint)
{
switch (buffer) {
case GraphicsContext3D::COLOR:
if (drawbuffer < 0 || drawbuffer >= getMaxDrawBuffers()) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clearBufferiv", "buffer index out of range");
return;
}
// TODO: Call clearBufferiv, requires gl3.h and ES3/gl.h
break;
case GraphicsContext3D::STENCIL:
if (drawbuffer) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clearBufferiv", "buffer index must be 0");
return;
}
// TODO: Call clearBufferiv, requires gl3.h and ES3/gl.h
break;
case GraphicsContext3D::DEPTH:
case GraphicsContext3D::DEPTH_STENCIL:
default:
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "clearBufferiv", "buffer argument must be COLOR or STENCIL");
break;
}
}
void WebGL2RenderingContext::clearBufferuiv(GC3Denum buffer, GC3Dint drawbuffer, Uint32List&&, GC3Duint)
{
switch (buffer) {
case GraphicsContext3D::COLOR:
if (drawbuffer < 0 || drawbuffer >= getMaxDrawBuffers()) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clearBufferuiv", "buffer index out of range");
return;
}
// TODO: Call clearBufferuiv, requires gl3.h and ES3/gl.h
break;
case GraphicsContext3D::DEPTH:
case GraphicsContext3D::STENCIL:
case GraphicsContext3D::DEPTH_STENCIL:
default:
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "clearBufferuiv", "buffer argument must be COLOR");
break;
}
}
void WebGL2RenderingContext::clearBufferfv(GC3Denum buffer, GC3Dint drawbuffer, Float32List&&, GC3Duint)
{
switch (buffer) {
case GraphicsContext3D::COLOR:
if (drawbuffer < 0 || drawbuffer >= getMaxDrawBuffers()) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clearBufferfv", "buffer index out of range");
return;
}
// TODO: Call clearBufferfv, requires gl3.h and ES3/gl.h
break;
case GraphicsContext3D::DEPTH:
if (drawbuffer) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clearBufferfv", "buffer index must be 0");
return;
}
// TODO: Call clearBufferfv, requires gl3.h and ES3/gl.h
break;
case GraphicsContext3D::STENCIL:
case GraphicsContext3D::DEPTH_STENCIL:
default:
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "clearBufferfv", "buffer argument must be COLOR OR DEPTH");
break;
}
}
void WebGL2RenderingContext::clearBufferfi(GC3Denum buffer, GC3Dint drawbuffer, GC3Dfloat, GC3Dint)
{
switch (buffer) {
case GraphicsContext3D::DEPTH_STENCIL:
if (drawbuffer) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clearBufferfv", "buffer index must be 0");
return;
}
// TODO: Call clearBufferfi, requires gl3.h and ES3/gl.h
break;
case GraphicsContext3D::COLOR:
case GraphicsContext3D::DEPTH:
case GraphicsContext3D::STENCIL:
default:
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "clearBufferfv", "buffer argument must be DEPTH_STENCIL");
break;
}
}
RefPtr<WebGLQuery> WebGL2RenderingContext::createQuery()
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] createQuery()");
return nullptr;
}
void WebGL2RenderingContext::deleteQuery(WebGLQuery*)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] deleteQuery()");
}
GC3Dboolean WebGL2RenderingContext::isQuery(WebGLQuery*)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] isQuery()");
return false;
}
void WebGL2RenderingContext::beginQuery(GC3Denum, WebGLQuery&)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] beginQuery()");
}
void WebGL2RenderingContext::endQuery(GC3Denum)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] endQuery()");
}
RefPtr<WebGLQuery> WebGL2RenderingContext::getQuery(GC3Denum, GC3Denum)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] getquery()");
return nullptr;
}
WebGLAny WebGL2RenderingContext::getQueryParameter(WebGLQuery&, GC3Denum)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] getQueryParameter)");
return nullptr;
}
RefPtr<WebGLSampler> WebGL2RenderingContext::createSampler()
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] createSampler()");
return nullptr;
}
void WebGL2RenderingContext::deleteSampler(WebGLSampler*)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] deleteSampler()");
}
GC3Dboolean WebGL2RenderingContext::isSampler(WebGLSampler*)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] isSampler()");
return false;
}
void WebGL2RenderingContext::bindSampler(GC3Duint, WebGLSampler*)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] bindSampler()");
}
void WebGL2RenderingContext::samplerParameteri(WebGLSampler&, GC3Denum, GC3Dint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] samplerParameteri()");
}
void WebGL2RenderingContext::samplerParameterf(WebGLSampler&, GC3Denum, GC3Dfloat)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] samplerParameterf()");
}
WebGLAny WebGL2RenderingContext::getSamplerParameter(WebGLSampler&, GC3Denum)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] getSamplerParameter()");
return nullptr;
}
RefPtr<WebGLSync> WebGL2RenderingContext::fenceSync(GC3Denum, GC3Dbitfield)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] fenceSync()");
return nullptr;
}
GC3Dboolean WebGL2RenderingContext::isSync(WebGLSync*)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] isSync()");
return false;
}
void WebGL2RenderingContext::deleteSync(WebGLSync*)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] deleteSync()");
}
GC3Denum WebGL2RenderingContext::clientWaitSync(WebGLSync&, GC3Dbitfield, GC3Duint64)
{
// Note: Do not implement this function without consulting webkit-dev and WebGL
// reviewers beforehand. Apple folks, see <rdar://problem/36666458>.
LOG(WebGL, "[[ NOT IMPLEMENTED ]] clientWaitSync()");
return 0;
}
void WebGL2RenderingContext::waitSync(WebGLSync&, GC3Dbitfield, GC3Dint64)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] waitSync()");
}
WebGLAny WebGL2RenderingContext::getSyncParameter(WebGLSync&, GC3Denum)
{
// Note: Do not implement this function without consulting webkit-dev and WebGL
// reviewers beforehand. Apple folks, see <rdar://problem/36666458>.
LOG(WebGL, "[[ NOT IMPLEMENTED ]] getSyncParameter()");
return nullptr;
}
RefPtr<WebGLTransformFeedback> WebGL2RenderingContext::createTransformFeedback()
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] createTransformFeedback()");
return nullptr;
}
void WebGL2RenderingContext::deleteTransformFeedback(WebGLTransformFeedback*)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] deleteTransformFeedback()");
}
GC3Dboolean WebGL2RenderingContext::isTransformFeedback(WebGLTransformFeedback*)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] isTransformFeedback()");
return false;
}
void WebGL2RenderingContext::bindTransformFeedback(GC3Denum, WebGLTransformFeedback*)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] bindTransformFeedback()");
}
void WebGL2RenderingContext::beginTransformFeedback(GC3Denum)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] beginTransformFeedback()");
}
void WebGL2RenderingContext::endTransformFeedback()
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] endTransformFeedback()");
}
void WebGL2RenderingContext::transformFeedbackVaryings(WebGLProgram&, const Vector<String>&, GC3Denum)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] transformFeedbackVaryings()");
}
RefPtr<WebGLActiveInfo> WebGL2RenderingContext::getTransformFeedbackVarying(WebGLProgram&, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] getTransformFeedbackVarying()");
return nullptr;
}
void WebGL2RenderingContext::pauseTransformFeedback()
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] pauseTransformFeedback()");
}
void WebGL2RenderingContext::resumeTransformFeedback()
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] resumeTransformFeedback()");
}
void WebGL2RenderingContext::bindBufferBase(GC3Denum, GC3Duint, WebGLBuffer*)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] bindBufferBase()");
}
void WebGL2RenderingContext::bindBufferRange(GC3Denum, GC3Duint, WebGLBuffer*, GC3Dint64, GC3Dint64)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] bindBufferRange()");
}
WebGLAny WebGL2RenderingContext::getIndexedParameter(GC3Denum target, GC3Duint)
{
switch (target) {
case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER_BINDING:
case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER_SIZE:
case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER_START:
case GraphicsContext3D::UNIFORM_BUFFER_BINDING:
case GraphicsContext3D::UNIFORM_BUFFER_SIZE:
case GraphicsContext3D::UNIFORM_BUFFER_START:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getIndexedParameter", "parameter name not yet supported");
return nullptr;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getIndexedParameter", "invalid parameter name");
return nullptr;
}
}
Optional<Vector<GC3Duint>> WebGL2RenderingContext::getUniformIndices(WebGLProgram&, const Vector<String>&)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] getUniformIndices()");
return WTF::nullopt;
}
WebGLAny WebGL2RenderingContext::getActiveUniforms(WebGLProgram& program, const Vector<GC3Duint>& uniformIndices, GC3Denum pname)
{
if (isContextLostOrPending() || !validateWebGLObject("getActiveUniforms", &program))
return nullptr;
switch (pname) {
case GraphicsContext3D::UNIFORM_TYPE:
case GraphicsContext3D::UNIFORM_SIZE:
case GraphicsContext3D::UNIFORM_BLOCK_INDEX:
case GraphicsContext3D::UNIFORM_OFFSET:
case GraphicsContext3D::UNIFORM_ARRAY_STRIDE:
case GraphicsContext3D::UNIFORM_MATRIX_STRIDE:
case GraphicsContext3D::UNIFORM_IS_ROW_MAJOR:
{
Vector<GC3Dint> params(uniformIndices.size(), 0);
m_context->getActiveUniforms(program.object(), uniformIndices, pname, params);
return WTFMove(params);
}
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getActiveUniforms", "invalid parameter name");
return nullptr;
}
}
GC3Duint WebGL2RenderingContext::getUniformBlockIndex(WebGLProgram&, const String&)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] getUniformBlockIndex()");
return 0;
}
WebGLAny WebGL2RenderingContext::getActiveUniformBlockParameter(WebGLProgram&, GC3Duint, GC3Denum)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] getActiveUniformBlockParameter()");
return nullptr;
}
WebGLAny WebGL2RenderingContext::getActiveUniformBlockName(WebGLProgram&, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] getActiveUniformBlockName()");
return nullptr;
}
void WebGL2RenderingContext::uniformBlockBinding(WebGLProgram&, GC3Duint, GC3Duint)
{
LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformBlockBinding()");
}
RefPtr<WebGLVertexArrayObject> WebGL2RenderingContext::createVertexArray()
{
if (isContextLost())
return nullptr;
auto object = WebGLVertexArrayObject::create(*this, WebGLVertexArrayObject::Type::User);
addContextObject(object.get());
return WTFMove(object);
}
void WebGL2RenderingContext::deleteVertexArray(WebGLVertexArrayObject* arrayObject)
{
if (!arrayObject || isContextLost())
return;
if (arrayObject->isDeleted())
return;
if (!arrayObject->isDefaultObject() && arrayObject == m_boundVertexArrayObject)
#if USE(OPENGL_ES)
setBoundVertexArrayObject(nullptr);
#else
bindVertexArray(nullptr); // The default VAO was removed in OpenGL 3.3 but not from WebGL 2; bind the default for WebGL to use.
#endif
arrayObject->deleteObject(graphicsContext3D());
}
GC3Dboolean WebGL2RenderingContext::isVertexArray(WebGLVertexArrayObject* arrayObject)
{
if (!arrayObject || isContextLost())
return false;
if (!arrayObject->hasEverBeenBound() || !arrayObject->validate(0, *this))
return false;
return m_context->isVertexArray(arrayObject->object());
}
void WebGL2RenderingContext::bindVertexArray(WebGLVertexArrayObject* arrayObject)
{
if (isContextLost())
return;
if (arrayObject && (arrayObject->isDeleted() || !arrayObject->validate(0, *this) || !m_contextObjects.contains(arrayObject))) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
if (arrayObject && !arrayObject->isDefaultObject() && arrayObject->object()) {
m_context->bindVertexArray(arrayObject->object());
arrayObject->setHasEverBeenBound();
setBoundVertexArrayObject(arrayObject);
} else {
m_context->bindVertexArray(m_defaultVertexArrayObject->object());
setBoundVertexArrayObject(m_defaultVertexArrayObject.get());
}
}
WebGLExtension* WebGL2RenderingContext::getExtension(const String& name)
{
if (isContextLostOrPending())
return nullptr;
#define ENABLE_IF_REQUESTED(type, variable, nameLiteral, canEnable) \
if (equalIgnoringASCIICase(name, nameLiteral)) { \
if (!variable) { \
variable = (canEnable) ? makeUnique<type>(*this) : nullptr; \
if (variable != nullptr) \
InspectorInstrumentation::didEnableExtension(*this, name); \
} \
return variable.get(); \
}
ENABLE_IF_REQUESTED(EXTTextureFilterAnisotropic, m_extTextureFilterAnisotropic, "EXT_texture_filter_anisotropic", enableSupportedExtension("GL_EXT_texture_filter_anisotropic"_s));
ENABLE_IF_REQUESTED(EXTTextureFilterAnisotropic, m_extTextureFilterAnisotropic, "WEBKIT_EXT_texture_filter_anisotropic", enableSupportedExtension("GL_OES_texture_float"_s));
ENABLE_IF_REQUESTED(OESTextureFloat, m_oesTextureFloat, "OES_texture_float", enableSupportedExtension("GL_OES_texture_float"_s));
ENABLE_IF_REQUESTED(OESTextureFloatLinear, m_oesTextureFloatLinear, "OES_texture_float_linear", enableSupportedExtension("GL_OES_texture_float_linear"_s));
ENABLE_IF_REQUESTED(OESTextureHalfFloat, m_oesTextureHalfFloat, "OES_texture_half_float", enableSupportedExtension("GL_OES_texture_half_float"_s));
ENABLE_IF_REQUESTED(OESTextureHalfFloatLinear, m_oesTextureHalfFloatLinear, "OES_texture_half_float_linear", enableSupportedExtension("GL_OES_texture_half_float_linear"_s));
ENABLE_IF_REQUESTED(WebGLLoseContext, m_webglLoseContext, "WEBGL_lose_context", true);
ENABLE_IF_REQUESTED(WebGLCompressedTextureASTC, m_webglCompressedTextureASTC, "WEBGL_compressed_texture_astc", WebGLCompressedTextureASTC::supported(*this));
ENABLE_IF_REQUESTED(WebGLCompressedTextureATC, m_webglCompressedTextureATC, "WEBKIT_WEBGL_compressed_texture_atc", WebGLCompressedTextureATC::supported(*this));
ENABLE_IF_REQUESTED(WebGLCompressedTextureETC, m_webglCompressedTextureETC, "WEBGL_compressed_texture_etc", WebGLCompressedTextureETC::supported(*this));
ENABLE_IF_REQUESTED(WebGLCompressedTextureETC1, m_webglCompressedTextureETC1, "WEBGL_compressed_texture_etc1", WebGLCompressedTextureETC1::supported(*this));
ENABLE_IF_REQUESTED(WebGLCompressedTexturePVRTC, m_webglCompressedTexturePVRTC, "WEBKIT_WEBGL_compressed_texture_pvrtc", WebGLCompressedTexturePVRTC::supported(*this));
ENABLE_IF_REQUESTED(WebGLCompressedTextureS3TC, m_webglCompressedTextureS3TC, "WEBGL_compressed_texture_s3tc", WebGLCompressedTextureS3TC::supported(*this));
ENABLE_IF_REQUESTED(WebGLDepthTexture, m_webglDepthTexture, "WEBGL_depth_texture", WebGLDepthTexture::supported(*graphicsContext3D()));
ENABLE_IF_REQUESTED(WebGLDebugRendererInfo, m_webglDebugRendererInfo, "WEBGL_debug_renderer_info", true);
ENABLE_IF_REQUESTED(WebGLDebugShaders, m_webglDebugShaders, "WEBGL_debug_shaders", m_context->getExtensions().supports("GL_ANGLE_translated_shader_source"_s));
return nullptr;
}
Optional<Vector<String>> WebGL2RenderingContext::getSupportedExtensions()
{
if (isContextLost())
return WTF::nullopt;
Vector<String> result;
if (m_isPendingPolicyResolution)
return result;
auto& extensions = m_context->getExtensions();
if (extensions.supports("GL_OES_texture_float"_s))
result.append("OES_texture_float"_s);
if (extensions.supports("GL_OES_texture_float_linear"_s))
result.append("OES_texture_float_linear"_s);
if (extensions.supports("GL_OES_texture_half_float"_s))
result.append("OES_texture_half_float"_s);
if (extensions.supports("GL_OES_texture_half_float_linear"_s))
result.append("OES_texture_half_float_linear"_s);
if (extensions.supports("GL_EXT_texture_filter_anisotropic"_s))
result.append("WEBKIT_EXT_texture_filter_anisotropic"_s);
if (WebGLCompressedTextureASTC::supported(*this))
result.append("WEBGL_compressed_texture_astc"_s);
if (WebGLCompressedTextureATC::supported(*this))
result.append("WEBKIT_WEBGL_compressed_texture_atc"_s);
if (WebGLCompressedTextureETC::supported(*this))
result.append("WEBGL_compressed_texture_etc"_s);
if (WebGLCompressedTextureETC1::supported(*this))
result.append("WEBGL_compressed_texture_etc1"_s);
if (WebGLCompressedTexturePVRTC::supported(*this))
result.append("WEBKIT_WEBGL_compressed_texture_pvrtc"_s);
if (WebGLCompressedTextureS3TC::supported(*this))
result.append("WEBGL_compressed_texture_s3tc"_s);
if (WebGLDepthTexture::supported(*graphicsContext3D()))
result.append("WEBGL_depth_texture"_s);
result.append("WEBGL_lose_context"_s);
if (extensions.supports("GL_ANGLE_translated_shader_source"_s))
result.append("WEBGL_debug_shaders"_s);
result.append("WEBGL_debug_renderer_info"_s);
return result;
}
static bool validateDefaultFramebufferAttachment(GC3Denum& attachment)
{
switch (attachment) {
case GraphicsContext3D::BACK:
// Because the backbuffer is simulated on all current WebKit ports, we need to change BACK to COLOR_ATTACHMENT0.
attachment = GraphicsContext3D::COLOR_ATTACHMENT0;
return true;
case GraphicsContext3D::DEPTH:
case GraphicsContext3D::STENCIL:
return true;
}
return false;
}
WebGLAny WebGL2RenderingContext::getFramebufferAttachmentParameter(GC3Denum target, GC3Denum attachment, GC3Denum pname)
{
const char* functionName = "getFramebufferAttachmentParameter";
if (isContextLostOrPending() || !validateFramebufferTarget(functionName, target))
return nullptr;
auto targetFramebuffer = (target == GraphicsContext3D::READ_FRAMEBUFFER) ? m_readFramebufferBinding : m_framebufferBinding;
if (!targetFramebuffer) {
// OpenGL ES 3: Default framebuffer is bound.
if (!validateDefaultFramebufferAttachment(attachment)) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid attachment");
return nullptr;
}
GC3Dint value = 0;
m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value);
return value;
}
if (!validateNonDefaultFramebufferAttachment(functionName, attachment))
return nullptr;
auto object = makeRefPtr(targetFramebuffer->getAttachmentObject(attachment));
if (!object) {
if (pname == GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
return static_cast<unsigned>(GraphicsContext3D::NONE);
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid parameter name");
return nullptr;
}
switch (pname) {
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_RED_SIZE:
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: {
GC3Dint value = 0;
m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value);
return value;
}
}
if (object->isTexture()) {
switch (pname) {
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
return static_cast<unsigned>(GraphicsContext3D::TEXTURE);
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
return makeRefPtr(reinterpret_cast<WebGLTexture&>(*object));
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: {
GC3Dint value = 0;
m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value);
return value;
}
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid parameter name for texture attachment");
return nullptr;
}
} else {
ASSERT(object->isRenderbuffer());
switch (pname) {
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
return static_cast<unsigned>(GraphicsContext3D::RENDERBUFFER);
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
return makeRefPtr(reinterpret_cast<WebGLRenderbuffer&>(*object));
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING : {
auto& renderBuffer = reinterpret_cast<WebGLRenderbuffer&>(*object);
auto format = renderBuffer.getInternalFormat();
if (format == GraphicsContext3D::SRGB8_ALPHA8
|| format == GraphicsContext3D::COMPRESSED_SRGB8_ETC2
|| format == GraphicsContext3D::COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
|| format == GraphicsContext3D::COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) {
return static_cast<unsigned>(GraphicsContext3D::SRGB);
}
return static_cast<unsigned>(GraphicsContext3D::LINEAR);
}
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid parameter name for renderbuffer attachment");
return nullptr;
}
}
}
bool WebGL2RenderingContext::validateFramebufferFuncParameters(const char* functionName, GC3Denum target, GC3Denum attachment)
{
return validateFramebufferTarget(functionName, target) && validateNonDefaultFramebufferAttachment(functionName, attachment);
}
bool WebGL2RenderingContext::validateFramebufferTarget(const char* functionName, GC3Denum target)
{
switch (target) {
case GraphicsContext3D::FRAMEBUFFER:
case GraphicsContext3D::DRAW_FRAMEBUFFER:
case GraphicsContext3D::READ_FRAMEBUFFER:
return true;
}
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target");
return false;
}
bool WebGL2RenderingContext::validateNonDefaultFramebufferAttachment(const char* functionName, GC3Denum attachment)
{
switch (attachment) {
case GraphicsContext3D::DEPTH_ATTACHMENT:
case GraphicsContext3D::STENCIL_ATTACHMENT:
case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
return true;
default:
if (attachment >= GraphicsContext3D::COLOR_ATTACHMENT0 && attachment < static_cast<GC3Denum>(GraphicsContext3D::COLOR_ATTACHMENT0 + getMaxColorAttachments()))
return true;
}
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid attachment");
return false;
}
GC3Dint WebGL2RenderingContext::getMaxDrawBuffers()
{
if (!m_maxDrawBuffers)
m_context->getIntegerv(GraphicsContext3D::MAX_DRAW_BUFFERS, &m_maxDrawBuffers);
return m_maxDrawBuffers;
}
GC3Dint WebGL2RenderingContext::getMaxColorAttachments()
{
// DrawBuffers requires MAX_COLOR_ATTACHMENTS == MAX_DRAW_BUFFERS
if (!m_maxColorAttachments)
m_context->getIntegerv(GraphicsContext3D::MAX_DRAW_BUFFERS, &m_maxColorAttachments);
return m_maxColorAttachments;
}
void WebGL2RenderingContext::renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height)
{
if (isContextLostOrPending())
return;
if (target != GraphicsContext3D::RENDERBUFFER) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid target");
return;
}
if (!m_renderbufferBinding || !m_renderbufferBinding->object()) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "renderbufferStorage", "no bound renderbuffer");
return;
}
if (!validateSize("renderbufferStorage", width, height))
return;
switch (internalformat) {
case GraphicsContext3D::DEPTH_COMPONENT16:
case GraphicsContext3D::DEPTH_COMPONENT32F:
case GraphicsContext3D::DEPTH_COMPONENT24:
case GraphicsContext3D::RGBA32I:
case GraphicsContext3D::RGBA32UI:
case GraphicsContext3D::RGBA16I:
case GraphicsContext3D::RGBA16UI:
case GraphicsContext3D::RGBA8:
case GraphicsContext3D::RGBA8I:
case GraphicsContext3D::RGBA8UI:
case GraphicsContext3D::RGB10_A2:
case GraphicsContext3D::RGB10_A2UI:
case GraphicsContext3D::RGBA4:
case GraphicsContext3D::RG32I:
case GraphicsContext3D::RG32UI:
case GraphicsContext3D::RG16I:
case GraphicsContext3D::RG16UI:
case GraphicsContext3D::RG8:
case GraphicsContext3D::RG8I:
case GraphicsContext3D::RG8UI:
case GraphicsContext3D::R32I:
case GraphicsContext3D::R32UI:
case GraphicsContext3D::R16I:
case GraphicsContext3D::R16UI:
case GraphicsContext3D::R8:
case GraphicsContext3D::R8I:
case GraphicsContext3D::R8UI:
case GraphicsContext3D::RGB5_A1:
case GraphicsContext3D::RGB565:
case GraphicsContext3D::RGB8:
case GraphicsContext3D::STENCIL_INDEX8:
case GraphicsContext3D::SRGB8_ALPHA8:
m_context->renderbufferStorage(target, internalformat, width, height);
m_renderbufferBinding->setInternalFormat(internalformat);
m_renderbufferBinding->setIsValid(true);
m_renderbufferBinding->setSize(width, height);
break;
case GraphicsContext3D::DEPTH32F_STENCIL8:
case GraphicsContext3D::DEPTH24_STENCIL8:
if (!isDepthStencilSupported()) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid internalformat");
return;
}
m_context->renderbufferStorage(target, internalformat, width, height);
m_renderbufferBinding->setSize(width, height);
m_renderbufferBinding->setIsValid(isDepthStencilSupported());
m_renderbufferBinding->setInternalFormat(internalformat);
break;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid internalformat");
return;
}
applyStencilTest();
}
void WebGL2RenderingContext::hint(GC3Denum target, GC3Denum mode)
{
if (isContextLostOrPending())
return;
bool isValid = false;
switch (target) {
case GraphicsContext3D::GENERATE_MIPMAP_HINT:
case GraphicsContext3D::FRAGMENT_SHADER_DERIVATIVE_HINT:
isValid = true;
break;
}
if (!isValid) {
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "hint", "invalid target");
return;
}
m_context->hint(target, mode);
}
GC3Denum WebGL2RenderingContext::baseInternalFormatFromInternalFormat(GC3Denum internalformat)
{
// Handles sized, unsized, and compressed internal formats.
switch (internalformat) {
case GraphicsContext3D::R8:
case GraphicsContext3D::R8_SNORM:
case GraphicsContext3D::R16F:
case GraphicsContext3D::R32F:
case GraphicsContext3D::COMPRESSED_R11_EAC:
case GraphicsContext3D::COMPRESSED_SIGNED_R11_EAC:
return GraphicsContext3D::RED;
case GraphicsContext3D::R8I:
case GraphicsContext3D::R8UI:
case GraphicsContext3D::R16I:
case GraphicsContext3D::R16UI:
case GraphicsContext3D::R32I:
case GraphicsContext3D::R32UI:
return GraphicsContext3D::RED_INTEGER;
case GraphicsContext3D::RG8:
case GraphicsContext3D::RG8_SNORM:
case GraphicsContext3D::RG16F:
case GraphicsContext3D::RG32F:
case GraphicsContext3D::COMPRESSED_RG11_EAC:
case GraphicsContext3D::COMPRESSED_SIGNED_RG11_EAC:
return GraphicsContext3D::RG;
case GraphicsContext3D::RG8I:
case GraphicsContext3D::RG8UI:
case GraphicsContext3D::RG16I:
case GraphicsContext3D::RG16UI:
case GraphicsContext3D::RG32I:
case GraphicsContext3D::RG32UI:
return GraphicsContext3D::RG_INTEGER;
case GraphicsContext3D::RGB8:
case GraphicsContext3D::RGB8_SNORM:
case GraphicsContext3D::RGB565:
case GraphicsContext3D::SRGB8:
case GraphicsContext3D::RGB16F:
case GraphicsContext3D::RGB32F:
case GraphicsContext3D::RGB:
case GraphicsContext3D::COMPRESSED_RGB8_ETC2:
case GraphicsContext3D::COMPRESSED_SRGB8_ETC2:
return GraphicsContext3D::RGB;
case GraphicsContext3D::RGB8I:
case GraphicsContext3D::RGB8UI:
case GraphicsContext3D::RGB16I:
case GraphicsContext3D::RGB16UI:
case GraphicsContext3D::RGB32I:
case GraphicsContext3D::RGB32UI:
return GraphicsContext3D::RGB_INTEGER;
case GraphicsContext3D::RGBA4:
case GraphicsContext3D::RGB5_A1:
case GraphicsContext3D::RGBA8:
case GraphicsContext3D::RGBA8_SNORM:
case GraphicsContext3D::RGB10_A2:
case GraphicsContext3D::SRGB8_ALPHA8:
case GraphicsContext3D::RGBA16F:
case GraphicsContext3D::RGBA32F:
case GraphicsContext3D::RGBA:
case GraphicsContext3D::COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GraphicsContext3D::COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GraphicsContext3D::COMPRESSED_RGBA8_ETC2_EAC:
case GraphicsContext3D::COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
return GraphicsContext3D::RGBA;
case GraphicsContext3D::RGBA8I:
case GraphicsContext3D::RGBA8UI:
case GraphicsContext3D::RGB10_A2UI:
case GraphicsContext3D::RGBA16I:
case GraphicsContext3D::RGBA16UI:
case GraphicsContext3D::RGBA32I:
case GraphicsContext3D::RGBA32UI:
return GraphicsContext3D::RGBA_INTEGER;
case GraphicsContext3D::DEPTH_COMPONENT16:
case GraphicsContext3D::DEPTH_COMPONENT24:
case GraphicsContext3D::DEPTH_COMPONENT32F:
return GraphicsContext3D::DEPTH_COMPONENT;
case GraphicsContext3D::DEPTH24_STENCIL8:
case GraphicsContext3D::DEPTH32F_STENCIL8:
return GraphicsContext3D::DEPTH_STENCIL;
case GraphicsContext3D::LUMINANCE:
case GraphicsContext3D::LUMINANCE_ALPHA:
case GraphicsContext3D::ALPHA:
return internalformat;
default:
ASSERT_NOT_REACHED();
return GraphicsContext3D::NONE;
}
}
bool WebGL2RenderingContext::isIntegerFormat(GC3Denum internalformat)
{
switch (baseInternalFormatFromInternalFormat(internalformat)) {
case GraphicsContext3D::RED_INTEGER:
case GraphicsContext3D::RG_INTEGER:
case GraphicsContext3D::RGB_INTEGER:
case GraphicsContext3D::RGBA_INTEGER:
return true;
}
return false;
}
WebGLAny WebGL2RenderingContext::getParameter(GC3Denum pname)
{
if (isContextLostOrPending())
return nullptr;
switch (pname) {
case GraphicsContext3D::ACTIVE_TEXTURE:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE:
return getWebGLFloatArrayParameter(pname);
case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE:
return getWebGLFloatArrayParameter(pname);
case GraphicsContext3D::ALPHA_BITS:
if (!m_framebufferBinding && !m_attributes.alpha)
return 0;
return getIntParameter(pname);
case GraphicsContext3D::ARRAY_BUFFER_BINDING:
return m_boundArrayBuffer;
case GraphicsContext3D::BLEND:
return getBooleanParameter(pname);
case GraphicsContext3D::BLEND_COLOR:
return getWebGLFloatArrayParameter(pname);
case GraphicsContext3D::BLEND_DST_ALPHA:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::BLEND_DST_RGB:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::BLEND_EQUATION_ALPHA:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::BLEND_EQUATION_RGB:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::BLEND_SRC_ALPHA:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::BLEND_SRC_RGB:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::BLUE_BITS:
return getIntParameter(pname);
case GraphicsContext3D::COLOR_CLEAR_VALUE:
return getWebGLFloatArrayParameter(pname);
case GraphicsContext3D::COLOR_WRITEMASK:
return getBooleanArrayParameter(pname);
case GraphicsContext3D::COMPRESSED_TEXTURE_FORMATS:
return Uint32Array::tryCreate(m_compressedTextureFormats.data(), m_compressedTextureFormats.size());
case GraphicsContext3D::CULL_FACE:
return getBooleanParameter(pname);
case GraphicsContext3D::CULL_FACE_MODE:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::CURRENT_PROGRAM:
return m_currentProgram;
case GraphicsContext3D::DEPTH_BITS:
if (!m_framebufferBinding && !m_attributes.depth)
return 0;
return getIntParameter(pname);
case GraphicsContext3D::DEPTH_CLEAR_VALUE:
return getFloatParameter(pname);
case GraphicsContext3D::DEPTH_FUNC:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::DEPTH_RANGE:
return getWebGLFloatArrayParameter(pname);
case GraphicsContext3D::DEPTH_TEST:
return getBooleanParameter(pname);
case GraphicsContext3D::DEPTH_WRITEMASK:
return getBooleanParameter(pname);
case GraphicsContext3D::DITHER:
return getBooleanParameter(pname);
case GraphicsContext3D::ELEMENT_ARRAY_BUFFER_BINDING:
return makeRefPtr(m_boundVertexArrayObject->getElementArrayBuffer());
case GraphicsContext3D::FRAMEBUFFER_BINDING:
return m_framebufferBinding;
case GraphicsContext3D::FRONT_FACE:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::GENERATE_MIPMAP_HINT:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::GREEN_BITS:
return getIntParameter(pname);
case GraphicsContext3D::IMPLEMENTATION_COLOR_READ_FORMAT:
return getIntParameter(pname);
case GraphicsContext3D::IMPLEMENTATION_COLOR_READ_TYPE:
return getIntParameter(pname);
case GraphicsContext3D::LINE_WIDTH:
return getFloatParameter(pname);
case GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE:
return getIntParameter(pname);
case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_RENDERBUFFER_SIZE:
return getIntParameter(pname);
case GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_TEXTURE_SIZE:
return getIntParameter(pname);
case GraphicsContext3D::MAX_VARYING_VECTORS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_VERTEX_ATTRIBS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_VIEWPORT_DIMS:
return getWebGLIntArrayParameter(pname);
case GraphicsContext3D::NUM_SHADER_BINARY_FORMATS:
return getIntParameter(pname);
case GraphicsContext3D::PACK_ALIGNMENT:
return getIntParameter(pname);
case GraphicsContext3D::POLYGON_OFFSET_FACTOR:
return getFloatParameter(pname);
case GraphicsContext3D::POLYGON_OFFSET_FILL:
return getBooleanParameter(pname);
case GraphicsContext3D::POLYGON_OFFSET_UNITS:
return getFloatParameter(pname);
case GraphicsContext3D::RED_BITS:
return getIntParameter(pname);
case GraphicsContext3D::RENDERBUFFER_BINDING:
return m_renderbufferBinding;
case GraphicsContext3D::RENDERER:
return "WebKit WebGL"_str;
case GraphicsContext3D::SAMPLE_BUFFERS:
return getIntParameter(pname);
case GraphicsContext3D::SAMPLE_COVERAGE_INVERT:
return getBooleanParameter(pname);
case GraphicsContext3D::SAMPLE_COVERAGE_VALUE:
return getFloatParameter(pname);
case GraphicsContext3D::SAMPLES:
return getIntParameter(pname);
case GraphicsContext3D::SCISSOR_BOX:
return getWebGLIntArrayParameter(pname);
case GraphicsContext3D::SCISSOR_TEST:
return getBooleanParameter(pname);
case GraphicsContext3D::SHADING_LANGUAGE_VERSION:
return "WebGL GLSL ES 1.0 (" + m_context->getString(GraphicsContext3D::SHADING_LANGUAGE_VERSION) + ")";
case GraphicsContext3D::STENCIL_BACK_FAIL:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_BACK_FUNC:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_FAIL:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_PASS:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_BACK_REF:
return getIntParameter(pname);
case GraphicsContext3D::STENCIL_BACK_VALUE_MASK:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_BACK_WRITEMASK:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_BITS:
if (!m_framebufferBinding && !m_attributes.stencil)
return 0;
return getIntParameter(pname);
case GraphicsContext3D::STENCIL_CLEAR_VALUE:
return getIntParameter(pname);
case GraphicsContext3D::STENCIL_FAIL:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_FUNC:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_PASS_DEPTH_FAIL:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_PASS_DEPTH_PASS:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_REF:
return getIntParameter(pname);
case GraphicsContext3D::STENCIL_TEST:
return getBooleanParameter(pname);
case GraphicsContext3D::STENCIL_VALUE_MASK:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_WRITEMASK:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::SUBPIXEL_BITS:
return getIntParameter(pname);
case GraphicsContext3D::TEXTURE_BINDING_2D:
return m_textureUnits[m_activeTextureUnit].texture2DBinding;
case GraphicsContext3D::TEXTURE_BINDING_CUBE_MAP:
return m_textureUnits[m_activeTextureUnit].textureCubeMapBinding;
case GraphicsContext3D::UNPACK_ALIGNMENT:
return getIntParameter(pname);
case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL:
return m_unpackFlipY;
case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL:
return m_unpackPremultiplyAlpha;
case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL:
return m_unpackColorspaceConversion;
case GraphicsContext3D::VENDOR:
return "WebKit"_str;
case GraphicsContext3D::VERSION:
return "WebGL 2.0"_str;
case GraphicsContext3D::VIEWPORT:
return getWebGLIntArrayParameter(pname);
case WebGLDebugRendererInfo::UNMASKED_RENDERER_WEBGL:
if (m_webglDebugRendererInfo) {
#if PLATFORM(IOS_FAMILY)
return "Apple GPU"_str;
#else
return m_context->getString(GraphicsContext3D::RENDERER);
#endif
}
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled");
return nullptr;
case WebGLDebugRendererInfo::UNMASKED_VENDOR_WEBGL:
if (m_webglDebugRendererInfo)
return m_context->getString(GraphicsContext3D::VENDOR);
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled");
return nullptr;
case Extensions3D::MAX_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
if (m_extTextureFilterAnisotropic)
return getUnsignedIntParameter(Extensions3D::MAX_TEXTURE_MAX_ANISOTROPY_EXT);
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled");
return nullptr;
case GraphicsContext3D::FRAGMENT_SHADER_DERIVATIVE_HINT:
return getIntParameter(pname);
case GraphicsContext3D::MAX_3D_TEXTURE_SIZE:
return getIntParameter(pname);
case GraphicsContext3D::MAX_ARRAY_TEXTURE_LAYERS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_COLOR_ATTACHMENTS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
return getInt64Parameter(pname);
case GraphicsContext3D::MAX_COMBINED_UNIFORM_BLOCKS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
return getInt64Parameter(pname);
case GraphicsContext3D::MAX_DRAW_BUFFERS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_ELEMENT_INDEX:
return getInt64Parameter(pname);
case GraphicsContext3D::MAX_ELEMENTS_INDICES:
return getIntParameter(pname);
case GraphicsContext3D::MAX_ELEMENTS_VERTICES:
return getIntParameter(pname);
case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_COMPONENTS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_BLOCKS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_PROGRAM_TEXEL_OFFSET:
return getIntParameter(pname);
case GraphicsContext3D::MAX_SAMPLES:
return getIntParameter(pname);
case GraphicsContext3D::MAX_SERVER_WAIT_TIMEOUT:
return getInt64Parameter(pname);
case GraphicsContext3D::MAX_TEXTURE_LOD_BIAS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_UNIFORM_BLOCK_SIZE:
return getInt64Parameter(pname);
case GraphicsContext3D::MAX_UNIFORM_BUFFER_BINDINGS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_VARYING_COMPONENTS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_VERTEX_OUTPUT_COMPONENTS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_VERTEX_UNIFORM_BLOCKS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_VERTEX_UNIFORM_COMPONENTS:
return getIntParameter(pname);
case GraphicsContext3D::MIN_PROGRAM_TEXEL_OFFSET:
return getIntParameter(pname);
case GraphicsContext3D::PACK_ROW_LENGTH:
return getIntParameter(pname);
case GraphicsContext3D::PACK_SKIP_PIXELS:
return getIntParameter(pname);
case GraphicsContext3D::PACK_SKIP_ROWS:
return getIntParameter(pname);
case GraphicsContext3D::UNPACK_IMAGE_HEIGHT:
return getIntParameter(pname);
case GraphicsContext3D::UNPACK_ROW_LENGTH:
return getIntParameter(pname);
case GraphicsContext3D::UNPACK_SKIP_IMAGES:
return getIntParameter(pname);
case GraphicsContext3D::UNPACK_SKIP_PIXELS:
return getIntParameter(pname);
case GraphicsContext3D::UNPACK_SKIP_ROWS:
return getIntParameter(pname);
case GraphicsContext3D::RASTERIZER_DISCARD:
return getBooleanParameter(pname);
case GraphicsContext3D::SAMPLE_ALPHA_TO_COVERAGE:
return getBooleanParameter(pname);
case GraphicsContext3D::SAMPLE_COVERAGE:
return getBooleanParameter(pname);
case GraphicsContext3D::TRANSFORM_FEEDBACK_ACTIVE:
return getBooleanParameter(pname);
case GraphicsContext3D::TRANSFORM_FEEDBACK_PAUSED:
return getBooleanParameter(pname);
case GraphicsContext3D::UNIFORM_BUFFER_OFFSET_ALIGNMENT:
return getIntParameter(pname);
case GraphicsContext3D::VERTEX_ARRAY_BINDING:
if (m_boundVertexArrayObject->isDefaultObject())
return nullptr;
return makeRefPtr(static_cast<WebGLVertexArrayObject&>(*m_boundVertexArrayObject));
case GraphicsContext3D::DRAW_BUFFER0:
case GraphicsContext3D::DRAW_BUFFER1:
case GraphicsContext3D::DRAW_BUFFER2:
case GraphicsContext3D::DRAW_BUFFER3:
case GraphicsContext3D::DRAW_BUFFER4:
case GraphicsContext3D::DRAW_BUFFER5:
case GraphicsContext3D::DRAW_BUFFER6:
case GraphicsContext3D::DRAW_BUFFER7:
case GraphicsContext3D::DRAW_BUFFER8:
case GraphicsContext3D::DRAW_BUFFER9:
case GraphicsContext3D::DRAW_BUFFER10:
case GraphicsContext3D::DRAW_BUFFER11:
case GraphicsContext3D::DRAW_BUFFER12:
case GraphicsContext3D::DRAW_BUFFER13:
case GraphicsContext3D::DRAW_BUFFER14:
case GraphicsContext3D::DRAW_BUFFER15:
if (m_framebufferBinding)
return m_framebufferBinding->getDrawBuffer(pname);
return m_backDrawBuffer; // emulated backbuffer
case GraphicsContext3D::READ_FRAMEBUFFER_BINDING:
return m_readFramebufferBinding;
case GraphicsContext3D::COPY_READ_BUFFER:
case GraphicsContext3D::COPY_WRITE_BUFFER:
case GraphicsContext3D::PIXEL_PACK_BUFFER_BINDING:
case GraphicsContext3D::PIXEL_UNPACK_BUFFER_BINDING:
case GraphicsContext3D::READ_BUFFER:
case GraphicsContext3D::SAMPLER_BINDING:
case GraphicsContext3D::TEXTURE_BINDING_2D_ARRAY:
case GraphicsContext3D::TEXTURE_BINDING_3D:
case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER_BINDING:
case GraphicsContext3D::UNIFORM_BUFFER_BINDING:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "parameter name not yet supported");
return nullptr;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name");
return nullptr;
}
}
bool WebGL2RenderingContext::validateIndexArrayConservative(GC3Denum type, unsigned& numElementsRequired)
{
// Performs conservative validation by caching a maximum index of
// the given type per element array buffer. If all of the bound
// array buffers have enough elements to satisfy that maximum
// index, skips the expensive per-draw-call iteration in
// validateIndexArrayPrecise.
RefPtr<WebGLBuffer> elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer();
if (!elementArrayBuffer)
return false;
GC3Dsizeiptr numElements = elementArrayBuffer->byteLength();
// The case count==0 is already dealt with in drawElements before validateIndexArrayConservative.
if (!numElements)
return false;
auto buffer = elementArrayBuffer->elementArrayBuffer();
ASSERT(buffer);
Optional<unsigned> maxIndex = elementArrayBuffer->getCachedMaxIndex(type);
if (!maxIndex) {
// Compute the maximum index in the entire buffer for the given type of index.
switch (type) {
case GraphicsContext3D::UNSIGNED_BYTE:
maxIndex = getMaxIndex<GC3Dubyte>(buffer, 0, numElements);
break;
case GraphicsContext3D::UNSIGNED_SHORT:
maxIndex = getMaxIndex<GC3Dushort>(buffer, 0, numElements / sizeof(GC3Dushort));
break;
case GraphicsContext3D::UNSIGNED_INT:
maxIndex = getMaxIndex<GC3Duint>(buffer, 0, numElements / sizeof(GC3Duint));
break;
default:
return false;
}
if (maxIndex)
elementArrayBuffer->setCachedMaxIndex(type, maxIndex.value());
}
if (!maxIndex)
return false;
// The number of required elements is one more than the maximum
// index that will be accessed.
auto checkedNumElementsRequired = checkedAddAndMultiply<unsigned>(maxIndex.value(), 1, 1);
if (!checkedNumElementsRequired)
return false;
numElementsRequired = checkedNumElementsRequired.value();
return true;
}
bool WebGL2RenderingContext::validateBlendEquation(const char* functionName, GC3Denum mode)
{
switch (mode) {
case GraphicsContext3D::FUNC_ADD:
case GraphicsContext3D::FUNC_SUBTRACT:
case GraphicsContext3D::FUNC_REVERSE_SUBTRACT:
case GraphicsContext3D::MIN:
case GraphicsContext3D::MAX:
return true;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid mode");
return false;
}
}
bool WebGL2RenderingContext::validateCapability(const char* functionName, GC3Denum cap)
{
switch (cap) {
case GraphicsContext3D::BLEND:
case GraphicsContext3D::CULL_FACE:
case GraphicsContext3D::DEPTH_TEST:
case GraphicsContext3D::DITHER:
case GraphicsContext3D::POLYGON_OFFSET_FILL:
case GraphicsContext3D::SAMPLE_ALPHA_TO_COVERAGE:
case GraphicsContext3D::SAMPLE_COVERAGE:
case GraphicsContext3D::SCISSOR_TEST:
case GraphicsContext3D::STENCIL_TEST:
case GraphicsContext3D::RASTERIZER_DISCARD:
return true;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid capability");
return false;
}
}
} // namespace WebCore
#endif // ENABLE(WEBGL)