| /* |
| * Copyright (C) 2010 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "FloatPoint3D.h" |
| #include <wtf/Ref.h> |
| #include <wtf/RefCounted.h> |
| |
| namespace WebCore { |
| |
| // AudioListener maintains the state of the listener in the audio scene as defined in the OpenAL specification. |
| |
| class AudioListener final : public RefCounted<AudioListener> { |
| public: |
| static Ref<AudioListener> create() |
| { |
| return adoptRef(*new AudioListener); |
| } |
| |
| // Position |
| void setPosition(float x, float y, float z) { setPosition(FloatPoint3D(x, y, z)); } |
| void setPosition(const FloatPoint3D &position) { m_position = position; } |
| const FloatPoint3D& position() const { return m_position; } |
| |
| // Orientation |
| void setOrientation(float x, float y, float z, float upX, float upY, float upZ) |
| { |
| setOrientation(FloatPoint3D(x, y, z)); |
| setUpVector(FloatPoint3D(upX, upY, upZ)); |
| } |
| void setOrientation(const FloatPoint3D &orientation) { m_orientation = orientation; } |
| const FloatPoint3D& orientation() const { return m_orientation; } |
| |
| // Up-vector |
| void setUpVector(const FloatPoint3D &upVector) { m_upVector = upVector; } |
| const FloatPoint3D& upVector() const { return m_upVector; } |
| |
| // Velocity |
| void setVelocity(float x, float y, float z) { setVelocity(FloatPoint3D(x, y, z)); } |
| void setVelocity(const FloatPoint3D &velocity) { m_velocity = velocity; } |
| const FloatPoint3D& velocity() const { return m_velocity; } |
| |
| // Doppler factor |
| void setDopplerFactor(double dopplerFactor) { m_dopplerFactor = dopplerFactor; } |
| double dopplerFactor() const { return m_dopplerFactor; } |
| |
| // Speed of sound |
| void setSpeedOfSound(double speedOfSound) { m_speedOfSound = speedOfSound; } |
| double speedOfSound() const { return m_speedOfSound; } |
| |
| private: |
| AudioListener(); |
| |
| // Position / Orientation |
| FloatPoint3D m_position; |
| FloatPoint3D m_orientation; |
| FloatPoint3D m_upVector; |
| |
| FloatPoint3D m_velocity; |
| |
| double m_dopplerFactor; |
| double m_speedOfSound; |
| }; |
| |
| } // namespace WebCore |