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<!DOCTYPE html>
<title>Canvas test: 2d.transformation.rotate.wrap</title>
<meta name="author" content="Philip Taylor">
<script src="../common/canvas-tests.js"></script>
<link rel="stylesheet" href="../common/canvas-tests.css">
<body class="show_output">
<h1><a href="index.2d.html">2d</a>.<a href="index.2d.transformation.html">transformation</a>.<a href="index.2d.transformation.rotate.html">rotate</a>.wrap</h1>
<p class="desc">rotate() wraps large positive values correctly</p>
<div class="refs">Spec references:
<ul>
<li><a href="../annotated-spec/canvas.html#testrefs.2d.transformation.rotate">2d.transformation.rotate</a>
</ul>
</div>
<p class="output">Actual output:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<p class="output expectedtext">Expected output:<p><img src="../resources/green-100x50.png" class="output expected" id="expected" alt="">
<ul id="d"></ul>
<script>
_addTest(function(canvas, ctx) {
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.rotate(Math.PI * (1 + 4096)); // == pi (mod 2*pi)
// We need about pi +/- 0.001 in order to get correct-looking results
// 32-bit floats can store pi*4097 with precision 2^-10, so that should
// be safe enough on reasonable implementations
ctx.fillStyle = '#0f0';
ctx.fillRect(-100, -50, 100, 50);
_assertPixel(canvas, 50,25, 0,255,0,255, "50,25", "0,255,0,255");
_assertPixel(canvas, 98,2, 0,255,0,255, "98,2", "0,255,0,255");
_assertPixel(canvas, 98,47, 0,255,0,255, "98,47", "0,255,0,255");
});
</script>