blob: e947397e085f9bd972c14a04c2648a385ce5281c [file] [log] [blame]
<!DOCTYPE html>
<title>Canvas test: 2d.shadow.blur.low</title>
<meta name="author" content="Philip Taylor">
<script src="../common/canvas-tests.js"></script>
<link rel="stylesheet" href="../common/canvas-tests.css">
<body class="show_output">
<h1><a href="index.2d.html">2d</a>.<a href="index.2d.shadow.html">shadow</a>.<a href="index.2d.shadow.blur.html">blur</a>.low</h1>
<p class="desc">Shadows look correct for small blurs</p>
<div class="refs">Spec references:
<ul>
<li><a href="../annotated-spec/canvas.html#testrefs.2d.shadow.render">2d.shadow.render</a>
</ul>
</div>
<p class="output">Actual output:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<p class="output expectedtext">Expected output:<p><img src="resources/2d.shadow.blur.low.png" class="output expected" id="expected" alt="">
<ul id="d"></ul>
<script>
_addTest(function(canvas, ctx) {
ctx.fillStyle = '#ff0';
ctx.fillRect(0, 0, 100, 50);
ctx.shadowColor = '#00f';
ctx.shadowOffsetY = 25;
for (var x = 0; x < 100; ++x) {
ctx.save();
ctx.beginPath();
ctx.rect(x, 0, 1, 50);
ctx.clip();
ctx.shadowBlur = x;
ctx.fillRect(-200, -200, 500, 200);
ctx.restore();
}
_requireManualCheck();
});
</script>