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<!DOCTYPE html>
<title>Canvas test: 2d.path.bezierCurveTo.nonfinite</title>
<meta name="author" content="Philip Taylor">
<script src="../common/canvas-tests.js"></script>
<link rel="stylesheet" href="../common/canvas-tests.css">
<body class="show_output">
<h1><a href="index.2d.html">2d</a>.<a href="index.2d.path.html">path</a>.<a href="index.2d.path.bezierCurveTo.html">bezierCurveTo</a>.nonfinite</h1>
<p class="desc">bezierCurveTo() with Infinity/NaN is ignored</p>
<div class="refs">Spec references:
<ul>
<li><a href="../annotated-spec/canvas.html#testrefs.2d.nonfinite">2d.nonfinite</a>
</ul>
</div>
<p class="output">Actual output:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<p class="output expectedtext">Expected output:<p><img src="../resources/green-100x50.png" class="output expected" id="expected" alt="">
<ul id="d"></ul>
<script>
_addTest(function(canvas, ctx) {
ctx.moveTo(0, 0);
ctx.lineTo(100, 0);
ctx.bezierCurveTo(Infinity, 50, 0, 50, 0, 50);
ctx.bezierCurveTo(-Infinity, 50, 0, 50, 0, 50);
ctx.bezierCurveTo(NaN, 50, 0, 50, 0, 50);
ctx.bezierCurveTo(0, Infinity, 0, 50, 0, 50);
ctx.bezierCurveTo(0, -Infinity, 0, 50, 0, 50);
ctx.bezierCurveTo(0, NaN, 0, 50, 0, 50);
ctx.bezierCurveTo(0, 50, Infinity, 50, 0, 50);
ctx.bezierCurveTo(0, 50, -Infinity, 50, 0, 50);
ctx.bezierCurveTo(0, 50, NaN, 50, 0, 50);
ctx.bezierCurveTo(0, 50, 0, Infinity, 0, 50);
ctx.bezierCurveTo(0, 50, 0, -Infinity, 0, 50);
ctx.bezierCurveTo(0, 50, 0, NaN, 0, 50);
ctx.bezierCurveTo(0, 50, 0, 50, Infinity, 50);
ctx.bezierCurveTo(0, 50, 0, 50, -Infinity, 50);
ctx.bezierCurveTo(0, 50, 0, 50, NaN, 50);
ctx.bezierCurveTo(0, 50, 0, 50, 0, Infinity);
ctx.bezierCurveTo(0, 50, 0, 50, 0, -Infinity);
ctx.bezierCurveTo(0, 50, 0, 50, 0, NaN);
ctx.bezierCurveTo(Infinity, Infinity, 0, 50, 0, 50);
ctx.bezierCurveTo(Infinity, Infinity, Infinity, 50, 0, 50);
ctx.bezierCurveTo(Infinity, Infinity, Infinity, Infinity, 0, 50);
ctx.bezierCurveTo(Infinity, Infinity, Infinity, Infinity, Infinity, 50);
ctx.bezierCurveTo(Infinity, Infinity, Infinity, Infinity, Infinity, Infinity);
ctx.bezierCurveTo(Infinity, Infinity, Infinity, Infinity, 0, Infinity);
ctx.bezierCurveTo(Infinity, Infinity, Infinity, 50, Infinity, 50);
ctx.bezierCurveTo(Infinity, Infinity, Infinity, 50, Infinity, Infinity);
ctx.bezierCurveTo(Infinity, Infinity, Infinity, 50, 0, Infinity);
ctx.bezierCurveTo(Infinity, Infinity, 0, Infinity, 0, 50);
ctx.bezierCurveTo(Infinity, Infinity, 0, Infinity, Infinity, 50);
ctx.bezierCurveTo(Infinity, Infinity, 0, Infinity, Infinity, Infinity);
ctx.bezierCurveTo(Infinity, Infinity, 0, Infinity, 0, Infinity);
ctx.bezierCurveTo(Infinity, Infinity, 0, 50, Infinity, 50);
ctx.bezierCurveTo(Infinity, Infinity, 0, 50, Infinity, Infinity);
ctx.bezierCurveTo(Infinity, Infinity, 0, 50, 0, Infinity);
ctx.bezierCurveTo(Infinity, 50, Infinity, 50, 0, 50);
ctx.bezierCurveTo(Infinity, 50, Infinity, Infinity, 0, 50);
ctx.bezierCurveTo(Infinity, 50, Infinity, Infinity, Infinity, 50);
ctx.bezierCurveTo(Infinity, 50, Infinity, Infinity, Infinity, Infinity);
ctx.bezierCurveTo(Infinity, 50, Infinity, Infinity, 0, Infinity);
ctx.bezierCurveTo(Infinity, 50, Infinity, 50, Infinity, 50);
ctx.bezierCurveTo(Infinity, 50, Infinity, 50, Infinity, Infinity);
ctx.bezierCurveTo(Infinity, 50, Infinity, 50, 0, Infinity);
ctx.bezierCurveTo(Infinity, 50, 0, Infinity, 0, 50);
ctx.bezierCurveTo(Infinity, 50, 0, Infinity, Infinity, 50);
ctx.bezierCurveTo(Infinity, 50, 0, Infinity, Infinity, Infinity);
ctx.bezierCurveTo(Infinity, 50, 0, Infinity, 0, Infinity);
ctx.bezierCurveTo(Infinity, 50, 0, 50, Infinity, 50);
ctx.bezierCurveTo(Infinity, 50, 0, 50, Infinity, Infinity);
ctx.bezierCurveTo(Infinity, 50, 0, 50, 0, Infinity);
ctx.bezierCurveTo(0, Infinity, Infinity, 50, 0, 50);
ctx.bezierCurveTo(0, Infinity, Infinity, Infinity, 0, 50);
ctx.bezierCurveTo(0, Infinity, Infinity, Infinity, Infinity, 50);
ctx.bezierCurveTo(0, Infinity, Infinity, Infinity, Infinity, Infinity);
ctx.bezierCurveTo(0, Infinity, Infinity, Infinity, 0, Infinity);
ctx.bezierCurveTo(0, Infinity, Infinity, 50, Infinity, 50);
ctx.bezierCurveTo(0, Infinity, Infinity, 50, Infinity, Infinity);
ctx.bezierCurveTo(0, Infinity, Infinity, 50, 0, Infinity);
ctx.bezierCurveTo(0, Infinity, 0, Infinity, 0, 50);
ctx.bezierCurveTo(0, Infinity, 0, Infinity, Infinity, 50);
ctx.bezierCurveTo(0, Infinity, 0, Infinity, Infinity, Infinity);
ctx.bezierCurveTo(0, Infinity, 0, Infinity, 0, Infinity);
ctx.bezierCurveTo(0, Infinity, 0, 50, Infinity, 50);
ctx.bezierCurveTo(0, Infinity, 0, 50, Infinity, Infinity);
ctx.bezierCurveTo(0, Infinity, 0, 50, 0, Infinity);
ctx.bezierCurveTo(0, 50, Infinity, Infinity, 0, 50);
ctx.bezierCurveTo(0, 50, Infinity, Infinity, Infinity, 50);
ctx.bezierCurveTo(0, 50, Infinity, Infinity, Infinity, Infinity);
ctx.bezierCurveTo(0, 50, Infinity, Infinity, 0, Infinity);
ctx.bezierCurveTo(0, 50, Infinity, 50, Infinity, 50);
ctx.bezierCurveTo(0, 50, Infinity, 50, Infinity, Infinity);
ctx.bezierCurveTo(0, 50, Infinity, 50, 0, Infinity);
ctx.bezierCurveTo(0, 50, 0, Infinity, Infinity, 50);
ctx.bezierCurveTo(0, 50, 0, Infinity, Infinity, Infinity);
ctx.bezierCurveTo(0, 50, 0, Infinity, 0, Infinity);
ctx.bezierCurveTo(0, 50, 0, 50, Infinity, Infinity);
ctx.lineTo(100, 50);
ctx.lineTo(0, 50);
ctx.fillStyle = '#0f0';
ctx.fill();
_assertPixel(canvas, 50,25, 0,255,0,255, "50,25", "0,255,0,255");
_assertPixel(canvas, 90,45, 0,255,0,255, "90,45", "0,255,0,255");
});
</script>