blob: 22b221f0fe1303a43763cca37a8c76507a2844f2 [file] [log] [blame]
<!DOCTYPE html>
<html>
<head>
<link rel="help" href="http://www.w3.org/TR/DOM-Level-3-Events/#events-WheelEvent">
<script src="../../../resources/js-test-pre.js"></script>
</head>
<body>
<script>
var iframeTarget;
var pageScrollPositionBefore;
var iFrameScrollPositionBefore;
var continueCount = 5;
function checkForScroll() {
// The IFrame should not have scrolled at all.
var pageScrollPositionAfter = document.scrollingElement.scrollTop;
var iFrameScrollPositionAfter = window.frames['target'].document.scrollingElement.scrollTop;
//debug("Page before: " + pageScrollPositionBefore + ", IFrame before: " + iFrameScrollPositionBefore);
//debug("Page after: " + pageScrollPositionAfter + ", IFrame after: " + iFrameScrollPositionAfter);
if (iFrameScrollPositionBefore != iFrameScrollPositionAfter)
testFailed("IFrame consumed wheel events.");
else
testPassed("IFrame did not receive wheel events.");
testRunner.notifyDone();
}
function scrollTest() {
// See where our IFrame lives:
pageScrollPositionBefore = document.scrollingElement.scrollTop;
iFrameScrollPositionBefore = window.frames['target'].document.scrollingElement.scrollTop;
iframeTarget = document.getElementById('target');
// Scroll the #source until we reach the #target.
var startPosX = iframeTarget.offsetLeft + 20;
var startPosY = iframeTarget.offsetTop - 42; // Slightly more than one wheel scroll away from the IFrame
eventSender.mouseMoveTo(startPosX, startPosY); // Make sure we are just outside the iFrame
debug("Mouse moved to (" + startPosX + ", " + startPosY + ")");
eventSender.mouseScrollByWithWheelAndMomentumPhases(0, -1, 'began', 'none');
eventSender.mouseScrollByWithWheelAndMomentumPhases(0, -1, 'changed', 'none');
eventSender.mouseScrollByWithWheelAndMomentumPhases(0, -1, 'changed', 'none');
eventSender.mouseScrollByWithWheelAndMomentumPhases(0, 0, 'ended', 'none');
eventSender.mouseScrollByWithWheelAndMomentumPhases(0, -1, 'none', 'begin');
eventSender.mouseScrollByWithWheelAndMomentumPhases(0, -1, 'none', 'continue');
eventSender.mouseScrollByWithWheelAndMomentumPhases(0, 0, 'none', 'end');
setTimeout(checkForScroll, 100);
}
function setupTopLevel() {
if (window.eventSender) {
testRunner.waitUntilDone();
setTimeout(scrollTest, 1000);
} else {
var messageLocation = document.getElementById('parent');
var message = document.createElement('div');
message.innerHTML = "<p>This test is better run under DumpRenderTree. To manually test it, place the mouse pointer<br/>"
+ "at the top of the page, and then use the mouse wheel or a two-finger swipe to scroll the<br/>"
+ "down past the IFrame.<br/><br/>"
+ "You should not see the row of END labels if this test is successful.</p>";
messageLocation.appendChild(message);
}
}
</script>
<div id="parent" style="height: 2000px">
<div id="source" style="height: 100px">
Put mouse here and flick downwards
</div>
<iframe id="target" name="target" style="border:solid 1px green; height: 500px; width: 500px;"
src= "data:text/html,
<div id='notToBeScrolled' style='height: 1000px; width: 1000px;'>
TOP TOP TOP TOP TOP TOP TOP TOP TOP TOP TOP TOP TOP TOP<br/><br/>
This should still be visible inside the frame after you scroll down
<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
This should NOT be visible inside the frame after you scroll down<br/>
<br/>
END END END END END END END END END END END END END
</div>
"
onload="setupTopLevel();"
>
</iframe>
</div>
<div id="console"></div>
<script>
description("Tests that iframe doesn't consume wheel events when scroll ");
</script>
<script src="../../../resources/js-test-post.js"></script>
</body>
</html>