blob: 88e2f6fe419ec9c39869f7bcac0863fe9519576e [file] [log] [blame]
CONSOLE MESSAGE: line 1: WebGL: INVALID_ENUM: getActiveUniforms: invalid parameter name
Checks for proper getActiveUniforms() behavior on a simple WebGL 2 program.
On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
PASS gl.getError() is gl.NO_ERROR
PASS gl.getActiveUniforms(program, [mvpLocation], gl.UNIFORM_TYPE) is [gl.FLOAT_MAT4]
PASS gl.getActiveUniforms(program, [mvpLocation], gl.UNIFORM_SIZE) is [1]
PASS gl.getActiveUniforms(program, [mvpLocation], gl.UNIFORM_BLOCK_INDEX) is [-1]
PASS gl.getActiveUniforms(program, [mvpLocation], gl.UNIFORM_OFFSET) is [-1]
PASS gl.getActiveUniforms(program, [mvpLocation], gl.UNIFORM_ARRAY_STRIDE) is [-1]
PASS gl.getActiveUniforms(program, [mvpLocation], gl.UNIFORM_MATRIX_STRIDE) is [-1]
PASS gl.getActiveUniforms(program, [mvpLocation], gl.UNIFORM_IS_ROW_MAJOR) is [0]
PASS gl.getError() is gl.NO_ERROR
PASS gl.getActiveUniforms(program, [mvpLocation], gl.UNIFORM_NAME_LENGTH) is null
PASS gl.getError() is gl.INVALID_ENUM
PASS successfullyParsed is true
TEST COMPLETE