blob: 777278446b8f6bcd9cf55d35038aa81faa684383 [file] [log] [blame]
<!DOCTYPE html>
<html>
<head>
<title>texImage2D ImageData Test</title>
<script src="resources/webgl-test.js"> </script>
<script id="vshader" type="x-shader/x-vertex">
attribute vec3 vPosition;
attribute vec2 vTexCoord0;
varying vec2 texCoord;
void main()
{
gl_Position = vec4(vPosition.x, vPosition.y, vPosition.z, 1.0);
texCoord = vTexCoord0;
}
</script>
<script id="fshader" type="x-shader/x-fragment">
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D tex;
varying vec2 texCoord;
void main()
{
gl_FragColor = texture2D(tex, texCoord);
}
</script>
<script>
function fail(x,y, buf, shouldBe)
{
var i = (y*64+x) * 4;
var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
document.getElementById("results").innerHTML = "Test <span style='color:red'>FAILED</span> "+reason;
}
function pass()
{
document.getElementById("results").innerHTML = "Test <span style='color:green'>PASSED</span>";
}
function checkGLError()
{
var error = gl.getError();
if (error != gl.NO_ERROR) {
var str = "GL Error: " + error;
document.body.appendChild(document.createTextNode(str));
throw str;
}
}
function init()
{
if (window.testRunner)
testRunner.dumpAsText();
// Set up a canvas to get image data from
var canvas2d = document.getElementById("texcanvas");
var context2d = canvas2d.getContext("2d");
context2d.fillStyle = 'red';
context2d.fillRect(0,0,64,64);
gl = initWebGL("example", "vshader", "fshader", [ "vPosition", "vTexCoord0"], [ 1, 0, 1, 1 ], 100);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
var vertexObject = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
var vertices = new Float32Array([
-1, 1, 0,
-1, -1, 0,
1, 1, 0,
1, -1, 0,
1, 1, 0,
-1, -1, 0]);
var texCoords = new Float32Array([
0, 1,
0, 0,
1, 1,
1, 0,
1, 1,
0, 0]);
g_texCoordOffset = vertices.byteLength;
gl.bufferData(gl.ARRAY_BUFFER, g_texCoordOffset + texCoords.byteLength, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 0, vertices);
gl.bufferSubData(gl.ARRAY_BUFFER, g_texCoordOffset, texCoords);
gl.enableVertexAttribArray(0);
gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 0, 0);
gl.enableVertexAttribArray(1);
gl.vertexAttribPointer(1, 2, gl.FLOAT, gl.FALSE, 0, g_texCoordOffset);
// Create a texture from the canvas's image data
var tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, context2d.getImageData(0, 0, 64, 64));
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
g_textureLoc = gl.getUniformLocation(gl.program, "tex");
gl.uniform1i(g_textureLoc, 0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
gl.drawArrays(gl.TRIANGLES, 0, 6);
checkGLError();
// Test several locations
// Each line should be all red
var buf = new Uint8Array(64 * 64 * 4);
gl.readPixels(0, 0, 64, 64, gl.RGBA, gl.UNSIGNED_BYTE, buf);
var offset15 = 3840; // (15*64) * 4
var offset40 = 10240; // (40*64) * 4
var offset63 = 16128; // (63*64) * 4
for (var i = 0; i < 64; ++i) {
var test0 = (buf[i*4] != 255 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255);
var test15 = (buf[offset15+i*4] != 255 || buf[offset15+i*4+1] != 0 || buf[offset15+i*4+2] != 0 || buf[offset15+i*4+3] != 255);
var test40 = (buf[offset40+i*4] != 255 || buf[offset40+i*4+1] != 0 || buf[offset40+i*4+2] != 0 || buf[offset40+i*4+3] != 255);
var test63 = (buf[offset63+i*4] != 255 || buf[offset63+i*4+1] != 0 || buf[offset63+i*4+2] != 0 || buf[offset63+i*4+3] != 255);
if (test0) {
fail(i, 0, buf, "(255,0,0,255)");
return;
}
if (test15) {
fail(i, 15, buf, "(255,0,0,255)");
return;
}
if (test40) {
fail(i, 40, buf, "(255,0,0,255)");
return;
}
if (test63) {
fail(i, 63, buf, "(255,0,0,255)");
return;
}
}
pass();
}
</script>
</head>
<body onload="init()">
<canvas id="texcanvas" width="64px" height="64px"></canvas>
<canvas id="example" width="64px" height="64px">
There is supposed to be an example drawing here, but it's not important.
</canvas>
<div id="results">Test <span style="color:red">FAILED</span></div>
</body>
</html>