blob: 90c9b0ae3903d5ae99d29e4cb1fda26e296dabce [file] [log] [blame]
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
CONSOLE MESSAGE: line 639: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
This test verifies the functionality of the OES_texture_float_linear extension, if it is available.
On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
PASS Successfully enabled OES_texture_float extension
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
PASS should be 255,255,255,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
PASS should be 255,255,255,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
PASS should be 255,255,255,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
PASS should be 255,255,255,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
PASS should be 255,255,255,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
PASS should be 255,255,255,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
PASS should be 255,255,255,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
PASS should be 255,255,255,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is enabled
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
PASS successfullyParsed is true
TEST COMPLETE