blob: 9199c7514f6cef861903e1dca6e32c9772d4fa19 [file] [log] [blame]
<html>
<head>
<script src="../../../resources/js-test.js"></script>
<script src="resources/webgl-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script>
description("Tests calling the various uniform[Matrix]* APIs with a null uniform location");
var gl = create3DContext();
var program = loadStandardProgram(gl);
shouldBe("gl.getError()", "gl.NO_ERROR");
shouldBeUndefined("gl.useProgram(program)");
var floatArray = new Float32Array([1, 2, 3, 4]);
var intArray = new Int32Array([1, 2, 3, 4]);
function callUniformFunction(name) {
var isArrayVariant = (name.charAt(name.length - 1) == 'v');
var isMatrix = (name.indexOf("Matrix") != -1);
var isFloat =
(name.charAt(name.length - 1) == 'f' ||
name.charAt(name.length - 2) == 'f');
var sizeIndex = (isArrayVariant ? name.length - 3 : name.length - 2);
var size = parseInt(name.substring(sizeIndex, sizeIndex + 1));
// Initialize argument list with null uniform location
var args = [ null ];
if (isArrayVariant) {
// Call variant which takes values as array
if (isMatrix) {
size = size * size;
args.push(false);
}
var array = (isFloat ? new Float32Array(size) : new Int32Array(size));
for (var i = 0; i < size; i++) {
array[i] = i;
}
args.push(array);
} else {
// Call variant which takes values as parameters
for (var i = 0; i < size; i++) {
args.push(i);
}
}
var func = gl[name];
return func.apply(gl, args);
}
var funcs = [ "uniform1f", "uniform1fv", "uniform1i", "uniform1iv",
"uniform2f", "uniform2fv", "uniform2i", "uniform2iv",
"uniform3f", "uniform3fv", "uniform3i", "uniform3iv",
"uniform4f", "uniform4fv", "uniform4i", "uniform4iv",
"uniformMatrix2fv", "uniformMatrix3fv", "uniformMatrix4fv" ];
for (var i = 0; i < funcs.length; i++) {
callString = "callUniformFunction('" + funcs[i] + "')";
shouldBeUndefined(callString);
shouldBe("gl.getError()", "gl.NO_ERROR");
}
</script>
</body>
</html>