blob: 71b1e062fb09474e2cac6e6c2594becbdb590294 [file] [log] [blame]
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL Context Release Test</title>
<script src="../../../resources/js-test.js"></script>
<script src="resources/webgl-test.js"></script>
</head>
<body>
<iframe id="host" style="width: 256px; height: 256px; border: 0;"></iframe>
<div id="description"></div>
<div id="console"></div>
<script>
description("This test ensures that WebGL contexts are released properly upon page reload");
window.jsTestIsAsync = true;
var host = document.getElementById("host");
var testIterations = 8;
var currentIteration = 0;
function refreshFrame() {
if(currentIteration < testIterations) {
currentIteration++;
host.src = "resources/context-release-upon-reload-child.html";
} else {
testPassed("All drawing buffers were allocated at the correct size");
finishTest();
}
}
function testContext() {
var bail = false;
var gl = host.contentWindow.glContext;
if (gl == null) {
bail = true;
testFailed("context was not created properly");
}
if (gl) {
var err = gl.getError();
if (err != gl.NO_ERROR) {
bail = true;
testFailed("Should be no GL error; got " + getGLErrorAsString(gl, err));
}
}
if (bail) {
finishTest();
return;
}
if (gl.canvas.width != gl.drawingBufferWidth ||
gl.canvas.height != gl.drawingBufferHeight) {
testFailed("At iteration " + currentIteration + " of " + testIterations +
": Buffer was the wrong size: " +
gl.drawingBufferWidth + "x" + gl.drawingBufferHeight);
finishTest();
return;
} else {
refreshFrame();
}
gl = null;
}
window.addEventListener("message", function(event) {
if(event.data == "Ready") {
testContext();
}
});
refreshFrame();
</script>
</body>
</html>