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/*
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** Permission is hereby granted, free of charge, to any person obtaining a
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<script src="resources/desktop-gl-constants.js" type="text/javascript"></script>
<script src="../../../resources/js-test.js"></script>
<script src="resources/webgl-test.js"> </script>
<script src="resources/webgl-test-utils.js"></script>
<script src="resources/out-of-bounds-test.js"></script>
</head>
<body>
<div id="description"></div>
<canvas id="canvas" style="width: 50px; height: 50px;"></canvas>
<div id="console"></div>
<script>
"use strict";
description("Test of drawArraysInstancedANGLE and drawElementsInstancedANGLE with out-of-bounds parameters");
var wtu = WebGLTestUtils;
var canvas = document.getElementById("canvas");
var gl = wtu.create3DContext(canvas);
var ext = wtu.getExtensionWithKnownPrefixes(gl, "ANGLE_instanced_arrays");
if (!ext) {
testPassed("No ANGLE_instanced_arrays support -- this is legal");
} else {
testPassed("Successfully enabled ANGLE_instanced_arrays extension");
debug("");
debug("Test with 1 instance without instanced attributes");
debug("");
OutOfBoundsTest.runDrawArraysTest("ext.drawArraysInstancedANGLE(gl.TRIANGLES, $(offset), $(count), 1)", gl, wtu, ext);
debug("");
OutOfBoundsTest.runDrawElementsTest("ext.drawElementsInstancedANGLE(gl.TRIANGLES, $(count), $(type), $(offset), 1)", gl, wtu, ext);
debug("");
debug("Test with 2 instances without instanced attributes");
debug("");
OutOfBoundsTest.runDrawArraysTest("ext.drawArraysInstancedANGLE(gl.TRIANGLES, $(offset), $(count), 2)", gl, wtu, ext);
debug("");
OutOfBoundsTest.runDrawElementsTest("ext.drawElementsInstancedANGLE(gl.TRIANGLES, $(count), $(type), $(offset), 2)", gl, wtu, ext);
debug("");
OutOfBoundsTest.runDrawArraysInstancedTest("ext.drawArraysInstancedANGLE(gl.TRIANGLES, $(offset), $(count), $(primcount))", gl, wtu, ext);
debug("");
OutOfBoundsTest.runDrawElementsInstancedTest("ext.drawElementsInstancedANGLE(gl.TRIANGLES, $(count), $(type), $(offset), $(primcount))", gl, wtu, ext);
debug("");
}
</script>
</body>
</html>