| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // validationGL46.cpp: Validation functions for OpenGL 4.6 entry point parameters |
| |
| #include "libANGLE/validationGL46_autogen.h" |
| |
| namespace gl |
| { |
| |
| bool ValidateMultiDrawArraysIndirectCount(Context *context, |
| GLenum mode, |
| const void *indirect, |
| GLintptr drawcount, |
| GLsizei maxdrawcount, |
| GLsizei stride) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiDrawElementsIndirectCount(Context *context, |
| GLenum mode, |
| GLenum type, |
| const void *indirect, |
| GLintptr drawcount, |
| GLsizei maxdrawcount, |
| GLsizei stride) |
| { |
| return true; |
| } |
| |
| bool ValidatePolygonOffsetClamp(Context *context, GLfloat factor, GLfloat units, GLfloat clamp) |
| { |
| return true; |
| } |
| |
| bool ValidateSpecializeShader(Context *context, |
| GLuint shader, |
| const GLchar *pEntryPoint, |
| GLuint numSpecializationConstants, |
| const GLuint *pConstantIndex, |
| const GLuint *pConstantValue) |
| { |
| return true; |
| } |
| |
| } // namespace gl |