| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // validationGL32.cpp: Validation functions for OpenGL 3.2 entry point parameters |
| |
| #include "libANGLE/validationGL32_autogen.h" |
| |
| namespace gl |
| { |
| |
| bool ValidateDrawElementsBaseVertex(Context *context, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex) |
| { |
| return true; |
| } |
| |
| bool ValidateDrawElementsInstancedBaseVertex(Context *context, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex) |
| { |
| return true; |
| } |
| |
| bool ValidateDrawRangeElementsBaseVertex(Context *context, |
| GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex) |
| { |
| return true; |
| } |
| |
| bool ValidateFramebufferTexture(Context *context, |
| GLenum target, |
| GLenum attachment, |
| TextureID texture, |
| GLint level) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiDrawElementsBaseVertex(Context *context, |
| GLenum mode, |
| const GLsizei *count, |
| GLenum type, |
| const void *const *indices, |
| GLsizei drawcount, |
| const GLint *basevertex) |
| { |
| return true; |
| } |
| |
| bool ValidateProvokingVertex(Context *context, ProvokingVertexConvention modePacked) |
| { |
| return true; |
| } |
| |
| bool ValidateTexImage2DMultisample(Context *context, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations) |
| { |
| return true; |
| } |
| |
| bool ValidateTexImage3DMultisample(Context *context, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations) |
| { |
| return true; |
| } |
| |
| } // namespace gl |