| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ProgramNULL.cpp: |
| // Implements the class methods for ProgramNULL. |
| // |
| |
| #include "libANGLE/renderer/null/ProgramNULL.h" |
| |
| #include "common/debug.h" |
| |
| namespace rx |
| { |
| |
| ProgramNULL::ProgramNULL(const gl::ProgramState &state) : ProgramImpl(state) {} |
| |
| ProgramNULL::~ProgramNULL() {} |
| |
| std::unique_ptr<LinkEvent> ProgramNULL::load(const gl::Context *context, |
| gl::BinaryInputStream *stream, |
| gl::InfoLog &infoLog) |
| { |
| return std::make_unique<LinkEventDone>(angle::Result::Continue); |
| } |
| |
| void ProgramNULL::save(const gl::Context *context, gl::BinaryOutputStream *stream) {} |
| |
| void ProgramNULL::setBinaryRetrievableHint(bool retrievable) {} |
| |
| void ProgramNULL::setSeparable(bool separable) {} |
| |
| std::unique_ptr<LinkEvent> ProgramNULL::link(const gl::Context *contextImpl, |
| const gl::ProgramLinkedResources &resources, |
| gl::InfoLog &infoLog) |
| { |
| return std::make_unique<LinkEventDone>(angle::Result::Continue); |
| } |
| |
| GLboolean ProgramNULL::validate(const gl::Caps &caps, gl::InfoLog *infoLog) |
| { |
| return GL_TRUE; |
| } |
| |
| void ProgramNULL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) {} |
| |
| void ProgramNULL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) {} |
| |
| void ProgramNULL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) {} |
| |
| void ProgramNULL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) {} |
| |
| void ProgramNULL::setUniform1iv(GLint location, GLsizei count, const GLint *v) {} |
| |
| void ProgramNULL::setUniform2iv(GLint location, GLsizei count, const GLint *v) {} |
| |
| void ProgramNULL::setUniform3iv(GLint location, GLsizei count, const GLint *v) {} |
| |
| void ProgramNULL::setUniform4iv(GLint location, GLsizei count, const GLint *v) {} |
| |
| void ProgramNULL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) {} |
| |
| void ProgramNULL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) {} |
| |
| void ProgramNULL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) {} |
| |
| void ProgramNULL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) {} |
| |
| void ProgramNULL::setUniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| {} |
| |
| void ProgramNULL::setUniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| {} |
| |
| void ProgramNULL::setUniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| {} |
| |
| void ProgramNULL::setUniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| {} |
| |
| void ProgramNULL::setUniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| {} |
| |
| void ProgramNULL::setUniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| {} |
| |
| void ProgramNULL::setUniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| {} |
| |
| void ProgramNULL::setUniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| {} |
| |
| void ProgramNULL::setUniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| {} |
| |
| void ProgramNULL::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const |
| { |
| // TODO(jmadill): Write some values. |
| } |
| |
| void ProgramNULL::getUniformiv(const gl::Context *context, GLint location, GLint *params) const |
| { |
| // TODO(jmadill): Write some values. |
| } |
| |
| void ProgramNULL::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const |
| { |
| // TODO(jmadill): Write some values. |
| } |
| |
| void ProgramNULL::setPathFragmentInputGen(const std::string &inputName, |
| GLenum genMode, |
| GLint components, |
| const GLfloat *coeffs) |
| {} |
| |
| } // namespace rx |