blob: 77b2e1e8427918b348ae424d60a7c42d6ebe81f9 [file] [log] [blame]
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramNULL.cpp:
// Implements the class methods for ProgramNULL.
//
#include "libANGLE/renderer/null/ProgramNULL.h"
#include "common/debug.h"
namespace rx
{
ProgramNULL::ProgramNULL(const gl::ProgramState &state) : ProgramImpl(state) {}
ProgramNULL::~ProgramNULL() {}
std::unique_ptr<LinkEvent> ProgramNULL::load(const gl::Context *context,
gl::BinaryInputStream *stream,
gl::InfoLog &infoLog)
{
return std::make_unique<LinkEventDone>(angle::Result::Continue);
}
void ProgramNULL::save(const gl::Context *context, gl::BinaryOutputStream *stream) {}
void ProgramNULL::setBinaryRetrievableHint(bool retrievable) {}
void ProgramNULL::setSeparable(bool separable) {}
std::unique_ptr<LinkEvent> ProgramNULL::link(const gl::Context *contextImpl,
const gl::ProgramLinkedResources &resources,
gl::InfoLog &infoLog)
{
return std::make_unique<LinkEventDone>(angle::Result::Continue);
}
GLboolean ProgramNULL::validate(const gl::Caps &caps, gl::InfoLog *infoLog)
{
return GL_TRUE;
}
void ProgramNULL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) {}
void ProgramNULL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) {}
void ProgramNULL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) {}
void ProgramNULL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) {}
void ProgramNULL::setUniform1iv(GLint location, GLsizei count, const GLint *v) {}
void ProgramNULL::setUniform2iv(GLint location, GLsizei count, const GLint *v) {}
void ProgramNULL::setUniform3iv(GLint location, GLsizei count, const GLint *v) {}
void ProgramNULL::setUniform4iv(GLint location, GLsizei count, const GLint *v) {}
void ProgramNULL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) {}
void ProgramNULL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) {}
void ProgramNULL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) {}
void ProgramNULL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) {}
void ProgramNULL::setUniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramNULL::setUniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramNULL::setUniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramNULL::setUniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramNULL::setUniformMatrix3x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramNULL::setUniformMatrix2x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramNULL::setUniformMatrix4x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramNULL::setUniformMatrix3x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramNULL::setUniformMatrix4x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramNULL::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
{
// TODO(jmadill): Write some values.
}
void ProgramNULL::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
{
// TODO(jmadill): Write some values.
}
void ProgramNULL::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
{
// TODO(jmadill): Write some values.
}
void ProgramNULL::setPathFragmentInputGen(const std::string &inputName,
GLenum genMode,
GLint components,
const GLfloat *coeffs)
{}
} // namespace rx