| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // TextureD3D.h: Implementations of the Texture interfaces shared betweeen the D3D backends. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_TEXTURED3D_H_ |
| #define LIBANGLE_RENDERER_D3D_TEXTURED3D_H_ |
| |
| #include "common/Color.h" |
| #include "libANGLE/Constants.h" |
| #include "libANGLE/Stream.h" |
| #include "libANGLE/angletypes.h" |
| #include "libANGLE/renderer/TextureImpl.h" |
| #include "libANGLE/renderer/d3d/TextureStorage.h" |
| |
| namespace gl |
| { |
| class Framebuffer; |
| } |
| |
| namespace rx |
| { |
| class EGLImageD3D; |
| class ImageD3D; |
| class RendererD3D; |
| class RenderTargetD3D; |
| class TextureStorage; |
| |
| class TextureD3D : public TextureImpl |
| { |
| public: |
| TextureD3D(const gl::TextureState &data, RendererD3D *renderer); |
| ~TextureD3D() override; |
| |
| void onDestroy(const gl::Context *context) override; |
| |
| angle::Result getNativeTexture(const gl::Context *context, TextureStorage **outStorage); |
| |
| bool hasDirtyImages() const { return mDirtyImages; } |
| void resetDirty() { mDirtyImages = false; } |
| |
| virtual ImageD3D *getImage(const gl::ImageIndex &index) const = 0; |
| virtual GLsizei getLayerCount(int level) const = 0; |
| |
| angle::Result getImageAndSyncFromStorage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| ImageD3D **outImage); |
| |
| GLint getBaseLevelWidth() const; |
| GLint getBaseLevelHeight() const; |
| GLenum getBaseLevelInternalFormat() const; |
| |
| angle::Result setStorage(const gl::Context *context, |
| gl::TextureType type, |
| size_t levels, |
| GLenum internalFormat, |
| const gl::Extents &size) override; |
| |
| angle::Result setStorageMultisample(const gl::Context *context, |
| gl::TextureType type, |
| GLsizei samples, |
| GLint internalformat, |
| const gl::Extents &size, |
| bool fixedSampleLocations) override; |
| |
| angle::Result setStorageExternalMemory(const gl::Context *context, |
| gl::TextureType type, |
| size_t levels, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| gl::MemoryObject *memoryObject, |
| GLuint64 offset) override; |
| |
| bool isImmutable() const { return mImmutable; } |
| |
| virtual angle::Result getRenderTarget(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLsizei samples, |
| RenderTargetD3D **outRT) = 0; |
| |
| // Returns an iterator over all "Images" for this particular Texture. |
| virtual gl::ImageIndexIterator imageIterator() const = 0; |
| |
| // Returns an ImageIndex for a particular "Image". 3D Textures do not have images for |
| // slices of their depth texures, so 3D textures ignore the layer parameter. |
| virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const = 0; |
| virtual bool isValidIndex(const gl::ImageIndex &index) const = 0; |
| |
| angle::Result setImageExternal(const gl::Context *context, |
| gl::TextureType type, |
| egl::Stream *stream, |
| const egl::Stream::GLTextureDescription &desc) override; |
| angle::Result generateMipmap(const gl::Context *context) override; |
| TextureStorage *getStorage(); |
| ImageD3D *getBaseLevelImage() const; |
| |
| angle::Result getAttachmentRenderTarget(const gl::Context *context, |
| GLenum binding, |
| const gl::ImageIndex &imageIndex, |
| GLsizei samples, |
| FramebufferAttachmentRenderTarget **rtOut) override; |
| |
| angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) override; |
| |
| angle::Result syncState(const gl::Context *context, |
| const gl::Texture::DirtyBits &dirtyBits) override; |
| |
| angle::Result initializeContents(const gl::Context *context, |
| const gl::ImageIndex &imageIndex) override; |
| |
| GLsizei getRenderToTextureSamples(); |
| |
| protected: |
| angle::Result setImageImpl(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels, |
| ptrdiff_t layerOffset); |
| angle::Result subImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| gl::Buffer *unpackBuffer, |
| const uint8_t *pixels, |
| ptrdiff_t layerOffset); |
| angle::Result setCompressedImageImpl(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels, |
| ptrdiff_t layerOffset); |
| angle::Result subImageCompressed(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels, |
| ptrdiff_t layerOffset); |
| bool isFastUnpackable(const gl::Buffer *unpackBuffer, GLenum sizedInternalFormat); |
| angle::Result fastUnpackPixels(const gl::Context *context, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels, |
| const gl::Box &destArea, |
| GLenum sizedInternalFormat, |
| GLenum type, |
| RenderTargetD3D *destRenderTarget); |
| |
| GLint getLevelZeroWidth() const; |
| GLint getLevelZeroHeight() const; |
| virtual GLint getLevelZeroDepth() const; |
| |
| GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const; |
| virtual angle::Result initMipmapImages(const gl::Context *context) = 0; |
| bool isBaseImageZeroSize() const; |
| virtual bool isImageComplete(const gl::ImageIndex &index) const = 0; |
| |
| bool canCreateRenderTargetForImage(const gl::ImageIndex &index) const; |
| angle::Result ensureRenderTarget(const gl::Context *context); |
| |
| virtual angle::Result createCompleteStorage(bool renderTarget, |
| TexStoragePointer *outTexStorage) const = 0; |
| virtual angle::Result setCompleteTexStorage(const gl::Context *context, |
| TextureStorage *newCompleteTexStorage) = 0; |
| angle::Result commitRegion(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box ®ion); |
| |
| angle::Result releaseTexStorage(const gl::Context *context); |
| |
| GLuint getBaseLevel() const { return mBaseLevel; } |
| |
| virtual void markAllImagesDirty() = 0; |
| |
| GLint getBaseLevelDepth() const; |
| |
| RendererD3D *mRenderer; |
| |
| bool mDirtyImages; |
| |
| bool mImmutable; |
| TextureStorage *mTexStorage; |
| |
| private: |
| virtual angle::Result initializeStorage(const gl::Context *context, bool renderTarget) = 0; |
| |
| virtual angle::Result updateStorage(const gl::Context *context) = 0; |
| |
| bool shouldUseSetData(const ImageD3D *image) const; |
| |
| angle::Result generateMipmapUsingImages(const gl::Context *context, const GLuint maxLevel); |
| |
| GLuint mBaseLevel; |
| }; |
| |
| class TextureD3D_2D : public TextureD3D |
| { |
| public: |
| TextureD3D_2D(const gl::TextureState &data, RendererD3D *renderer); |
| ~TextureD3D_2D() override; |
| |
| void onDestroy(const gl::Context *context) override; |
| |
| ImageD3D *getImage(int level, int layer) const; |
| ImageD3D *getImage(const gl::ImageIndex &index) const override; |
| GLsizei getLayerCount(int level) const override; |
| |
| GLsizei getWidth(GLint level) const; |
| GLsizei getHeight(GLint level) const; |
| GLenum getInternalFormat(GLint level) const; |
| bool isDepth(GLint level) const; |
| bool isSRGB(GLint level) const; |
| |
| angle::Result setImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels) override; |
| angle::Result setSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| gl::Buffer *unpackBuffer, |
| const uint8_t *pixels) override; |
| |
| angle::Result setCompressedImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) override; |
| angle::Result setCompressedSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) override; |
| |
| angle::Result copyImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Rectangle &sourceArea, |
| GLenum internalFormat, |
| gl::Framebuffer *source) override; |
| angle::Result copySubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::Rectangle &sourceArea, |
| gl::Framebuffer *source) override; |
| |
| angle::Result copyTexture(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| GLenum type, |
| size_t sourceLevel, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source) override; |
| angle::Result copySubTexture(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| size_t sourceLevel, |
| const gl::Box &sourceBox, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source) override; |
| angle::Result copyCompressedTexture(const gl::Context *context, |
| const gl::Texture *source) override; |
| |
| angle::Result setStorage(const gl::Context *context, |
| gl::TextureType type, |
| size_t levels, |
| GLenum internalFormat, |
| const gl::Extents &size) override; |
| |
| angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) override; |
| angle::Result releaseTexImage(const gl::Context *context) override; |
| |
| angle::Result setEGLImageTarget(const gl::Context *context, |
| gl::TextureType type, |
| egl::Image *image) override; |
| |
| angle::Result getRenderTarget(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLsizei samples, |
| RenderTargetD3D **outRT) override; |
| |
| gl::ImageIndexIterator imageIterator() const override; |
| gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override; |
| bool isValidIndex(const gl::ImageIndex &index) const override; |
| |
| protected: |
| void markAllImagesDirty() override; |
| |
| private: |
| angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override; |
| angle::Result createCompleteStorage(bool renderTarget, |
| TexStoragePointer *outTexStorage) const override; |
| angle::Result setCompleteTexStorage(const gl::Context *context, |
| TextureStorage *newCompleteTexStorage) override; |
| |
| angle::Result updateStorage(const gl::Context *context) override; |
| angle::Result initMipmapImages(const gl::Context *context) override; |
| |
| bool isValidLevel(int level) const; |
| bool isLevelComplete(int level) const; |
| bool isImageComplete(const gl::ImageIndex &index) const override; |
| |
| angle::Result updateStorageLevel(const gl::Context *context, int level); |
| |
| angle::Result redefineImage(const gl::Context *context, |
| size_t level, |
| GLenum internalformat, |
| const gl::Extents &size, |
| bool forceRelease); |
| |
| bool mEGLImageTarget; |
| gl::TexLevelArray<std::unique_ptr<ImageD3D>> mImageArray; |
| }; |
| |
| class TextureD3D_Cube : public TextureD3D |
| { |
| public: |
| TextureD3D_Cube(const gl::TextureState &data, RendererD3D *renderer); |
| ~TextureD3D_Cube() override; |
| |
| void onDestroy(const gl::Context *context) override; |
| |
| ImageD3D *getImage(int level, int layer) const; |
| ImageD3D *getImage(const gl::ImageIndex &index) const override; |
| GLsizei getLayerCount(int level) const override; |
| |
| GLenum getInternalFormat(GLint level, GLint layer) const; |
| bool isDepth(GLint level, GLint layer) const; |
| bool isSRGB(GLint level, GLint layer) const; |
| |
| angle::Result setImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels) override; |
| angle::Result setSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| gl::Buffer *unpackBuffer, |
| const uint8_t *pixels) override; |
| |
| angle::Result setCompressedImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) override; |
| angle::Result setCompressedSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) override; |
| |
| angle::Result copyImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Rectangle &sourceArea, |
| GLenum internalFormat, |
| gl::Framebuffer *source) override; |
| angle::Result copySubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::Rectangle &sourceArea, |
| gl::Framebuffer *source) override; |
| |
| angle::Result copyTexture(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| GLenum type, |
| size_t sourceLevel, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source) override; |
| angle::Result copySubTexture(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| size_t sourceLevel, |
| const gl::Box &sourceBox, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source) override; |
| |
| angle::Result setStorage(const gl::Context *context, |
| gl::TextureType type, |
| size_t levels, |
| GLenum internalFormat, |
| const gl::Extents &size) override; |
| |
| angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) override; |
| angle::Result releaseTexImage(const gl::Context *context) override; |
| |
| angle::Result setEGLImageTarget(const gl::Context *context, |
| gl::TextureType type, |
| egl::Image *image) override; |
| |
| angle::Result getRenderTarget(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLsizei samples, |
| RenderTargetD3D **outRT) override; |
| |
| gl::ImageIndexIterator imageIterator() const override; |
| gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override; |
| bool isValidIndex(const gl::ImageIndex &index) const override; |
| |
| protected: |
| void markAllImagesDirty() override; |
| |
| private: |
| angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override; |
| angle::Result createCompleteStorage(bool renderTarget, |
| TexStoragePointer *outTexStorage) const override; |
| angle::Result setCompleteTexStorage(const gl::Context *context, |
| TextureStorage *newCompleteTexStorage) override; |
| |
| angle::Result updateStorage(const gl::Context *context) override; |
| angle::Result initMipmapImages(const gl::Context *context) override; |
| |
| bool isValidFaceLevel(int faceIndex, int level) const; |
| bool isFaceLevelComplete(int faceIndex, int level) const; |
| bool isCubeComplete() const; |
| bool isImageComplete(const gl::ImageIndex &index) const override; |
| angle::Result updateStorageFaceLevel(const gl::Context *context, int faceIndex, int level); |
| |
| angle::Result redefineImage(const gl::Context *context, |
| int faceIndex, |
| GLint level, |
| GLenum internalformat, |
| const gl::Extents &size, |
| bool forceRelease); |
| |
| std::array<gl::TexLevelArray<std::unique_ptr<ImageD3D>>, 6> mImageArray; |
| }; |
| |
| class TextureD3D_3D : public TextureD3D |
| { |
| public: |
| TextureD3D_3D(const gl::TextureState &data, RendererD3D *renderer); |
| ~TextureD3D_3D() override; |
| |
| void onDestroy(const gl::Context *context) override; |
| |
| ImageD3D *getImage(int level, int layer) const; |
| ImageD3D *getImage(const gl::ImageIndex &index) const override; |
| GLsizei getLayerCount(int level) const override; |
| |
| GLsizei getWidth(GLint level) const; |
| GLsizei getHeight(GLint level) const; |
| GLsizei getDepth(GLint level) const; |
| GLenum getInternalFormat(GLint level) const; |
| bool isDepth(GLint level) const; |
| bool isSRGB(GLint level) const; |
| |
| angle::Result setImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels) override; |
| angle::Result setSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| gl::Buffer *unpackBuffer, |
| const uint8_t *pixels) override; |
| |
| angle::Result setCompressedImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) override; |
| angle::Result setCompressedSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) override; |
| |
| angle::Result copyImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Rectangle &sourceArea, |
| GLenum internalFormat, |
| gl::Framebuffer *source) override; |
| angle::Result copySubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::Rectangle &sourceArea, |
| gl::Framebuffer *source) override; |
| |
| angle::Result copyTexture(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| GLenum type, |
| size_t sourceLevel, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source) override; |
| angle::Result copySubTexture(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| size_t sourceLevel, |
| const gl::Box &sourceBox, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source) override; |
| |
| angle::Result setStorage(const gl::Context *context, |
| gl::TextureType type, |
| size_t levels, |
| GLenum internalFormat, |
| const gl::Extents &size) override; |
| |
| angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) override; |
| angle::Result releaseTexImage(const gl::Context *context) override; |
| |
| angle::Result setEGLImageTarget(const gl::Context *context, |
| gl::TextureType type, |
| egl::Image *image) override; |
| |
| angle::Result getRenderTarget(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLsizei samples, |
| RenderTargetD3D **outRT) override; |
| |
| gl::ImageIndexIterator imageIterator() const override; |
| gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override; |
| bool isValidIndex(const gl::ImageIndex &index) const override; |
| |
| protected: |
| void markAllImagesDirty() override; |
| GLint getLevelZeroDepth() const override; |
| |
| private: |
| angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override; |
| angle::Result createCompleteStorage(bool renderTarget, |
| TexStoragePointer *outStorage) const override; |
| angle::Result setCompleteTexStorage(const gl::Context *context, |
| TextureStorage *newCompleteTexStorage) override; |
| |
| angle::Result updateStorage(const gl::Context *context) override; |
| angle::Result initMipmapImages(const gl::Context *context) override; |
| |
| bool isValidLevel(int level) const; |
| bool isLevelComplete(int level) const; |
| bool isImageComplete(const gl::ImageIndex &index) const override; |
| angle::Result updateStorageLevel(const gl::Context *context, int level); |
| |
| angle::Result redefineImage(const gl::Context *context, |
| GLint level, |
| GLenum internalformat, |
| const gl::Extents &size, |
| bool forceRelease); |
| |
| gl::TexLevelArray<std::unique_ptr<ImageD3D>> mImageArray; |
| }; |
| |
| class TextureD3D_2DArray : public TextureD3D |
| { |
| public: |
| TextureD3D_2DArray(const gl::TextureState &data, RendererD3D *renderer); |
| ~TextureD3D_2DArray() override; |
| |
| void onDestroy(const gl::Context *context) override; |
| |
| virtual ImageD3D *getImage(int level, int layer) const; |
| ImageD3D *getImage(const gl::ImageIndex &index) const override; |
| GLsizei getLayerCount(int level) const override; |
| |
| GLsizei getWidth(GLint level) const; |
| GLsizei getHeight(GLint level) const; |
| GLenum getInternalFormat(GLint level) const; |
| bool isDepth(GLint level) const; |
| |
| angle::Result setImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels) override; |
| angle::Result setSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| gl::Buffer *unpackBuffer, |
| const uint8_t *pixels) override; |
| |
| angle::Result setCompressedImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) override; |
| angle::Result setCompressedSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) override; |
| |
| angle::Result copyImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Rectangle &sourceArea, |
| GLenum internalFormat, |
| gl::Framebuffer *source) override; |
| angle::Result copySubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::Rectangle &sourceArea, |
| gl::Framebuffer *source) override; |
| |
| angle::Result copyTexture(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| GLenum type, |
| size_t sourceLevel, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source) override; |
| angle::Result copySubTexture(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| size_t sourceLevel, |
| const gl::Box &sourceBox, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source) override; |
| |
| angle::Result setStorage(const gl::Context *context, |
| gl::TextureType type, |
| size_t levels, |
| GLenum internalFormat, |
| const gl::Extents &size) override; |
| |
| angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) override; |
| angle::Result releaseTexImage(const gl::Context *context) override; |
| |
| angle::Result setEGLImageTarget(const gl::Context *context, |
| gl::TextureType type, |
| egl::Image *image) override; |
| |
| angle::Result getRenderTarget(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLsizei samples, |
| RenderTargetD3D **outRT) override; |
| |
| gl::ImageIndexIterator imageIterator() const override; |
| gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override; |
| bool isValidIndex(const gl::ImageIndex &index) const override; |
| |
| protected: |
| void markAllImagesDirty() override; |
| |
| private: |
| angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override; |
| angle::Result createCompleteStorage(bool renderTarget, |
| TexStoragePointer *outStorage) const override; |
| angle::Result setCompleteTexStorage(const gl::Context *context, |
| TextureStorage *newCompleteTexStorage) override; |
| |
| angle::Result updateStorage(const gl::Context *context) override; |
| angle::Result initMipmapImages(const gl::Context *context) override; |
| |
| bool isValidLevel(int level) const; |
| bool isLevelComplete(int level) const; |
| bool isImageComplete(const gl::ImageIndex &index) const override; |
| bool isSRGB(GLint level) const; |
| angle::Result updateStorageLevel(const gl::Context *context, int level); |
| |
| void deleteImages(); |
| angle::Result redefineImage(const gl::Context *context, |
| GLint level, |
| GLenum internalformat, |
| const gl::Extents &size, |
| bool forceRelease); |
| |
| // Storing images as an array of single depth textures since D3D11 treats each array level of a |
| // Texture2D object as a separate subresource. Each layer would have to be looped over |
| // to update all the texture layers since they cannot all be updated at once and it makes the |
| // most sense for the Image class to not have to worry about layer subresource as well as mip |
| // subresources. |
| GLsizei mLayerCounts[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| ImageD3D **mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| }; |
| |
| // Base class for immutable textures. These don't support manipulation of individual texture images. |
| class TextureD3DImmutableBase : public TextureD3D |
| { |
| public: |
| TextureD3DImmutableBase(const gl::TextureState &data, RendererD3D *renderer); |
| ~TextureD3DImmutableBase() override; |
| |
| ImageD3D *getImage(const gl::ImageIndex &index) const override; |
| angle::Result setImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels) override; |
| angle::Result setSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| gl::Buffer *unpackBuffer, |
| const uint8_t *pixels) override; |
| |
| angle::Result setCompressedImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) override; |
| angle::Result setCompressedSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) override; |
| |
| angle::Result copyImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Rectangle &sourceArea, |
| GLenum internalFormat, |
| gl::Framebuffer *source) override; |
| angle::Result copySubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::Rectangle &sourceArea, |
| gl::Framebuffer *source) override; |
| |
| angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) override; |
| angle::Result releaseTexImage(const gl::Context *context) override; |
| }; |
| |
| class TextureD3D_External : public TextureD3DImmutableBase |
| { |
| public: |
| TextureD3D_External(const gl::TextureState &data, RendererD3D *renderer); |
| ~TextureD3D_External() override; |
| |
| GLsizei getLayerCount(int level) const override; |
| |
| angle::Result setImageExternal(const gl::Context *context, |
| gl::TextureType type, |
| egl::Stream *stream, |
| const egl::Stream::GLTextureDescription &desc) override; |
| |
| angle::Result setEGLImageTarget(const gl::Context *context, |
| gl::TextureType type, |
| egl::Image *image) override; |
| |
| angle::Result getRenderTarget(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLsizei samples, |
| RenderTargetD3D **outRT) override; |
| |
| gl::ImageIndexIterator imageIterator() const override; |
| gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override; |
| bool isValidIndex(const gl::ImageIndex &index) const override; |
| |
| protected: |
| void markAllImagesDirty() override; |
| |
| private: |
| angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override; |
| angle::Result createCompleteStorage(bool renderTarget, |
| TexStoragePointer *outTexStorage) const override; |
| angle::Result setCompleteTexStorage(const gl::Context *context, |
| TextureStorage *newCompleteTexStorage) override; |
| |
| angle::Result updateStorage(const gl::Context *context) override; |
| angle::Result initMipmapImages(const gl::Context *context) override; |
| |
| bool isImageComplete(const gl::ImageIndex &index) const override; |
| }; |
| |
| class TextureD3D_2DMultisample : public TextureD3DImmutableBase |
| { |
| public: |
| TextureD3D_2DMultisample(const gl::TextureState &data, RendererD3D *renderer); |
| ~TextureD3D_2DMultisample() override; |
| |
| angle::Result setStorageMultisample(const gl::Context *context, |
| gl::TextureType type, |
| GLsizei samples, |
| GLint internalformat, |
| const gl::Extents &size, |
| bool fixedSampleLocations) override; |
| |
| angle::Result setEGLImageTarget(const gl::Context *context, |
| gl::TextureType type, |
| egl::Image *image) override; |
| |
| angle::Result getRenderTarget(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLsizei samples, |
| RenderTargetD3D **outRT) override; |
| |
| gl::ImageIndexIterator imageIterator() const override; |
| gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override; |
| bool isValidIndex(const gl::ImageIndex &index) const override; |
| |
| GLsizei getLayerCount(int level) const override; |
| |
| protected: |
| void markAllImagesDirty() override; |
| |
| angle::Result setCompleteTexStorage(const gl::Context *context, |
| TextureStorage *newCompleteTexStorage) override; |
| |
| angle::Result updateStorage(const gl::Context *context) override; |
| |
| private: |
| angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override; |
| angle::Result createCompleteStorage(bool renderTarget, |
| TexStoragePointer *outTexStorage) const override; |
| angle::Result initMipmapImages(const gl::Context *context) override; |
| |
| bool isImageComplete(const gl::ImageIndex &index) const override; |
| }; |
| |
| class TextureD3D_2DMultisampleArray : public TextureD3DImmutableBase |
| { |
| public: |
| TextureD3D_2DMultisampleArray(const gl::TextureState &data, RendererD3D *renderer); |
| ~TextureD3D_2DMultisampleArray() override; |
| |
| angle::Result setStorageMultisample(const gl::Context *context, |
| gl::TextureType type, |
| GLsizei samples, |
| GLint internalformat, |
| const gl::Extents &size, |
| bool fixedSampleLocations) override; |
| |
| angle::Result setEGLImageTarget(const gl::Context *context, |
| gl::TextureType type, |
| egl::Image *image) override; |
| |
| angle::Result getRenderTarget(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLsizei samples, |
| RenderTargetD3D **outRT) override; |
| |
| gl::ImageIndexIterator imageIterator() const override; |
| gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override; |
| bool isValidIndex(const gl::ImageIndex &index) const override; |
| |
| GLsizei getLayerCount(int level) const override; |
| |
| protected: |
| void markAllImagesDirty() override; |
| |
| angle::Result setCompleteTexStorage(const gl::Context *context, |
| TextureStorage *newCompleteTexStorage) override; |
| |
| angle::Result updateStorage(const gl::Context *context) override; |
| |
| private: |
| angle::Result initializeStorage(const gl::Context *context, bool renderTarget) override; |
| angle::Result createCompleteStorage(bool renderTarget, |
| TexStoragePointer *outTexStorage) const override; |
| angle::Result initMipmapImages(const gl::Context *context) override; |
| |
| bool isImageComplete(const gl::ImageIndex &index) const override; |
| |
| GLsizei mLayerCount; |
| }; |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_TEXTURED3D_H_ |